Sacrieur
2011-03-26, 02:17 AM
Arcane Khaos
- There's no such thing as too much firepower. -
http://i137.photobucket.com/albums/q206/SilverCrusader/ArcaneKhaos-3.png?t=1301208300
Image Source (http://oreno.imouto.org/post/show/106600/black_rock_shooter-black_rock_shooter_-character-g)
---
"Of course I had to destroy that mountain, it was in my way."
Enter the Arcane Khaos: she can destroy mountains, lay waste to cities, and decimate entire armies. The only defense is offense, and the only respectable offense is the one that goes boom. She finds other spellcasters woefully inefficient at the task of channeling magic into destructive power, and does it justice by meticulously maximizing the power output.
The Arcane Khaos uses a special weapon to channel her power. Called the Arcane Channeler, the device latches to her arm and operates at will. It's a mixture of the arcane and the mechanical, requiring both skills to make and service. To an Arcane Khaos, her Arcane Channeler is as much part of her as her arm, and as she grows in power and knowledge, so does her channeler as she develops it to suit her needs.
She operates entirely off of arcane magic, and manifests it similar to a sorcerer, but rather than trying to shape and control it, she merely channels her magic into the device, which transforms it into pure destructive force.
Abilities: The Arcane Khaos benefits from a high Cha, since it improves her blast damage. Additionally, a high Int score is also useful, since it can make it easier to improve her arcane channeler. Because the Arcane Khaos must aim her arcane channeler at distant targets and because of her low hit die, she needs a good Dex score.
Adventurers: The Arcane Khaos can seek practically anything. Though, often, she seeks nothing but battle and employment in war or as a protector. Her large offensive power is useful for only destroying things, and is hired by adventurers when they go on particularly dangerous quests.
Alignment: No particular alignment stands out for the Arcane Chaos, she fights for whatever she chooses.
Religion: The Arcane Khaos is much like sorcerers, but may often worship gods who value destruction or power.
Background: Surprisingly, most who become an Arcane Khaos come from orphanages and many have been influenced by both the Sorcerer's arcane magic and the Gnome's creations.
Races: Any race can become an Arcane Khaos, but most typically humans, who are most willing to experiment with magic.
Role: Functioning as a specialized wizard blaster, the Arcane Khaos is practically a mobile artillery, capable of delivering massive amounts of damage. She works best when heavily guarded and at long distance, taking out enemies from afar. Any enemy getting close is a serious concern, since her blasts are quite useless in melee combat. Out of combat, the Arcane Khaos may find herself useful solving practical problems using her engineering skills.
---
GAME RULE INFORMATION
Alignment
Any.
Hit Die
d4.
Class Skills
Concentration, Craft (Arcane Channeler), Knowledge (Arcana), Knowledge (Engineering), Knowledge (all skills, taken individually), Spellcraft, and Spot.
Skill Points at 1st Level
2 + [Int modifier] x 4 at first level.
Skill Points at Each Additional Level
2 + [Int modifer].
Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Special|Clicks per Day
1st|+0|
+0|
+0|
+2|Arcane Channeler|4|
2nd|+1|
+0|
+0|
+3|Bonus Feat|8|
3rd|+2|
+1|
+1|
+3||12|
4th|+3|
+1|
+1|
+4|Bonus Augmentation|16|
5th|+3|
+1|
+1|
+4|Bonus Feat|20|
6th|+4|
+2|
+2|
+5||24|
7th|+5|
+2|
+2|
+5|Bonus Augmentation|28|
8th|+6/+1|
+2|
+2|
+6|Bonus Feat|32|
9th|+6/+1|
+3|
+3|
+6||36|
10th|+7/+2|
+3|
+3|
+7|Bonus Augmentation|40|
11th|+8/+3|
+3|
+3|
+7|Bonus Feat|44|
12th|+9/+4|
+4|
+4|
+8||48|
13th|+9/+4|
+4|
+4|
+8|Bonus Augmentation|52|
14th|+10/+5|
+4|
+4|
+9|Bonus Feat|56|
15th|+11/+6/+1|
+5|
+5|
+9||60|
16th|+12/+7/+2|
+5|
+5|
+10|Bonus Augmentation|64|
17th|+12/+7/+2|
+5|
+5|
+10|Bonus Feat|68|
18th|+13/+8/+3|
+6|
+6|
+11||72|
19th|+14/+9/+4|
+6|
+6|
+11|Bonus Augmentation|76|
20th|+15/+10/+5|
+6|
+6|
+12|Bonus Feat|80|
Class Features
Weapon and Armor Proficiency
Arcane Khaoses are proficient with all simple weapons, light martial weapons, and light armor. They are not proficient with any shield. She is also proficient with arcane channelers.
Clicks (Su)
Clicks are a unit to measure raw magical power used by Arcane Khaoses. They operate different than spell slots, and must be readied before use. Readying a single click can be done as a swift action, while readying a two or more takes a longer amount of time.
{table=head]Clicks|
Time to Ready
1|
Swift Action|
2|
Move Action|
4|
Full Round Action|[/table]
Like casting spells, readying clicks for a full round action provokes an attack of opportunity.
Once a click has been readied, it is available to be used for the rest of the encounter.
Bonus Feat
At second level and every three levels thereafter, the Arcane Khaos may select a feat from the list of Arcane Khaos bonus feats.
Bonus Augmentation
As the Arcane Khaos grows in knowledge, she upgrades and changes her arcane channeler. At fourth level and every three levels thereafter, the Arcane Khaos gains an augmentation slot that may be used to improve the arcane channeler.
Arcane Channeler
Arcane Channeler
{table=head]Size|Cost|Damage|Crit|Range|Weight|Type|Armor Check Penalty
Small|2000 gp|
1d6|
x2|
200 ft.|
25 lbs.|
-|
0|
Medium|3000 gp|
1d8|
x2|
225 ft.|
50 lbs.|
-|
-1|
Large|4000 gp|
1d10|
x2|
250 ft.|
75 lbs.|
-|
-2|[/table]
Description
At first level, the Arcane Khaos possesses a device called an arcane channeler. The device latches to the user's arm, and provides her with a means to use her innate magical power. Arcane channelers come in different and personalized shapes, but there are three key components.
Gauntlet: the upper part; it connects the user to the core, and may run all the way up the arm to the shoulder, or just barely cover the elbow. It includes latches to attach the device to arm. Additionally, the gauntlet absorbs magical power and transfers it to the core.
Latches: Latches are most often buckles that help secure the device to the arm; however, other methods of attachment exist, depending on design.
Composition: The gauntlet is always composed of metal with tough leather straps. The metal used is always extremely light, but also extremely durable and requires special tools to craft. Due to the necessity of decreasing weight, extremely expensive materials, such as mithral, are used to construct the gauntlet and chassis.
Glove: This is the most obscure part of the gauntlet. The hand slips directly inside of the core, and fits snugly into the glove, which then allows the user to grasp a metal bar that runs inside of the core. The bar is made out of blended quartz, and helps channel magical energy while also supplying the extra support needed to wield the device.
Core: the heart and soul of the device; it connects the gauntlet to the focus. More importantly, it turns the magical power into destructive energy. Cores range in size, though most are slim.
Input: The magical power is transferred directly through the glove into an blended quartz (or similar metal) bar. The bar then conduits the magic to the converter.
Converter: Through special processes and configurations, the magical power is changed into destructive energy. The methods of doing this vary, but most involve special types of crystals arranged in particular orders. These materials are very hard to find, and the converter is the most expensive part of the arcane channeler.
Output: After the magical power has been converted into destructive energy, it is then launched towards the focus.
Focus: the "barrel" of the arcane channeler, this conduits the destructive energy by accelerating and directing it towards the target. The focus usually is several feet in length, and oftentimes longer than the one using it. It has a special quality that pulls the destructive energy towards it, and thus directs the energy along the focus and towards the target.
Attacking
The arcane channeler expends one click for an attack, and then emits a single blast of destructive energy at the target with no lag time. To attack with the arcane channeler, first select your target, roll attack dice, and finally, if the attack succeeds, roll damage + Cha modifier.
Damage (Under Construction)
As the Arcane Khaos grows in power, so too does her ability to increase the potency of her blasts.
Damage per Blast*
{table=head]Level|Small|Medium|Large|Critical
1st|
3rd|
5th|
7th|
9th|
11th|
13th|
15th|
17th|
19th|[/table]
If the user has Weapon Focus (arcane channeler), the weapon size may be one step higher than the user's size with no penalty.
Arcane channelers behave like any other ranged weapon, and feats that affect ranged weapons also affect the arcane channeler. Because it is so unwieldy, characters who are not proficient in using arcane channelers receive a -8 penalty instead of the normal -4. The arcane channeler does not work under the presence of Antimagic Field or a similar effect.
Maintenance
The arcane channeler requires meticulous upkeep to run smoothly. The arcane channel requires one hour of maintenance every day. The Arcane Khaos must make a Craft (arcane channeler) check with DC 10 + 2 x [number of augmentations]. Every day that this is skipped adds a cumulative -4 penalty on attack roles when using the device.
Calibration
Carefully tuning the arcane channeler will allow it to operate at peak condition. By spending an hour (in addition to maintenance), the arcane channeler grants a +2 competence bonus to attacks used with it for the next 24 hours. An arcane channeler may only calibrated when if it is not in need of maintenance.
Use by Other Classes
The arcane channeler may be used by other classes. To power the arcane channeler without clicks, the user may use spell slots. By expending spell slots, the user may then power the arcane channeler with a single click. The damage is determined by the spell level: it is the same damage dealt by an Arcane Khaos with a level equal to the spell level.
Building an Arcane Channeler
Designs and Schematics
Crafting an arcane channeler without any designs to reference is an extremely difficult task due to their complexity, the Arcane Khaos often devote a large amount of time to make obsessively detailed illustrations and schematics of their weapon, so they may be referenced at any time to make repairs or upgrades. The blueprints of an arcane channeler give a bonus on craft checks to make parts. To create blueprints, the Arcane Khaos rolls her Knowledge (engineering) with a DC equal to 20 + 5 x . Additionally, she must have access to drafting tools, a place to draw, and sufficient paper and pen with ink.
Attempting to craft without blueprints results is a -5 penalty to all Craft (arcane channeler) checks.
{table=head][b]DC|Bonus|Time
-|
-5|0 hours
0|
+0|5 hours
20|
+1|10 hours
25|
+2|12 hours
30|
+3|14 hours
35|
+4|16 hours
40|
+5|18 hours[/table]
Crafting the Arcane Channeler
Should an Arcane Khaos's arcane channeler be destroyed, she may craft a new one. Additionally she may craft a new one as she learns and discovers new techniques and designs.
Materials
To start, the Arcane Khaos must have various materials with which to construct the device. Higher quality materials are used to cut down weight.
{table=head]Component|
Common Materials Used
Latches|
leather, metal buckles and clasps|
Chassis/Casing|
steel, mithral, adamantine|
Glove|
blended quartz|
Core|
blended quartz, various lacrimas|
Focus|
steel, mithral, adamantine|[/table]
Required Tools
{table=head]Item|Cost|Weight
Forger's Kit|
25 gp|
2 lbs.|
Anvil|
550 gp|
200 lbs.|
Forge|
-|
-|
Arcane Channeler Tools|
40 gp|
4 lbs.|[/table]
Crafting DC & Enhancements
Arcane channelers, unlike other weapons, come with enhancement bonuses due to excellent craftsmanship.
...
Crafting Components
After collecting the proper amount of material, the Arcane Khaos can begin to make her weapon. Doing so requires the use of two skills, Knowledge (arcana) and Craft (arcane channeler). Each component of the arcane channeler must be crafted, the pieces may then be assembled and bolted together.
Gauntlet
The gauntlet may be constructed without any knowledge of arcana, and is crafted by using a Craft (arcane channeler) or Craft (armorsmithing) check.
...
- There's no such thing as too much firepower. -
http://i137.photobucket.com/albums/q206/SilverCrusader/ArcaneKhaos-3.png?t=1301208300
Image Source (http://oreno.imouto.org/post/show/106600/black_rock_shooter-black_rock_shooter_-character-g)
---
"Of course I had to destroy that mountain, it was in my way."
Enter the Arcane Khaos: she can destroy mountains, lay waste to cities, and decimate entire armies. The only defense is offense, and the only respectable offense is the one that goes boom. She finds other spellcasters woefully inefficient at the task of channeling magic into destructive power, and does it justice by meticulously maximizing the power output.
The Arcane Khaos uses a special weapon to channel her power. Called the Arcane Channeler, the device latches to her arm and operates at will. It's a mixture of the arcane and the mechanical, requiring both skills to make and service. To an Arcane Khaos, her Arcane Channeler is as much part of her as her arm, and as she grows in power and knowledge, so does her channeler as she develops it to suit her needs.
She operates entirely off of arcane magic, and manifests it similar to a sorcerer, but rather than trying to shape and control it, she merely channels her magic into the device, which transforms it into pure destructive force.
Abilities: The Arcane Khaos benefits from a high Cha, since it improves her blast damage. Additionally, a high Int score is also useful, since it can make it easier to improve her arcane channeler. Because the Arcane Khaos must aim her arcane channeler at distant targets and because of her low hit die, she needs a good Dex score.
Adventurers: The Arcane Khaos can seek practically anything. Though, often, she seeks nothing but battle and employment in war or as a protector. Her large offensive power is useful for only destroying things, and is hired by adventurers when they go on particularly dangerous quests.
Alignment: No particular alignment stands out for the Arcane Chaos, she fights for whatever she chooses.
Religion: The Arcane Khaos is much like sorcerers, but may often worship gods who value destruction or power.
Background: Surprisingly, most who become an Arcane Khaos come from orphanages and many have been influenced by both the Sorcerer's arcane magic and the Gnome's creations.
Races: Any race can become an Arcane Khaos, but most typically humans, who are most willing to experiment with magic.
Role: Functioning as a specialized wizard blaster, the Arcane Khaos is practically a mobile artillery, capable of delivering massive amounts of damage. She works best when heavily guarded and at long distance, taking out enemies from afar. Any enemy getting close is a serious concern, since her blasts are quite useless in melee combat. Out of combat, the Arcane Khaos may find herself useful solving practical problems using her engineering skills.
---
GAME RULE INFORMATION
Alignment
Any.
Hit Die
d4.
Class Skills
Concentration, Craft (Arcane Channeler), Knowledge (Arcana), Knowledge (Engineering), Knowledge (all skills, taken individually), Spellcraft, and Spot.
Skill Points at 1st Level
2 + [Int modifier] x 4 at first level.
Skill Points at Each Additional Level
2 + [Int modifer].
Level|Base Attack Bonus|Fort Save|Reflex Save|Will Save|Special|Clicks per Day
1st|+0|
+0|
+0|
+2|Arcane Channeler|4|
2nd|+1|
+0|
+0|
+3|Bonus Feat|8|
3rd|+2|
+1|
+1|
+3||12|
4th|+3|
+1|
+1|
+4|Bonus Augmentation|16|
5th|+3|
+1|
+1|
+4|Bonus Feat|20|
6th|+4|
+2|
+2|
+5||24|
7th|+5|
+2|
+2|
+5|Bonus Augmentation|28|
8th|+6/+1|
+2|
+2|
+6|Bonus Feat|32|
9th|+6/+1|
+3|
+3|
+6||36|
10th|+7/+2|
+3|
+3|
+7|Bonus Augmentation|40|
11th|+8/+3|
+3|
+3|
+7|Bonus Feat|44|
12th|+9/+4|
+4|
+4|
+8||48|
13th|+9/+4|
+4|
+4|
+8|Bonus Augmentation|52|
14th|+10/+5|
+4|
+4|
+9|Bonus Feat|56|
15th|+11/+6/+1|
+5|
+5|
+9||60|
16th|+12/+7/+2|
+5|
+5|
+10|Bonus Augmentation|64|
17th|+12/+7/+2|
+5|
+5|
+10|Bonus Feat|68|
18th|+13/+8/+3|
+6|
+6|
+11||72|
19th|+14/+9/+4|
+6|
+6|
+11|Bonus Augmentation|76|
20th|+15/+10/+5|
+6|
+6|
+12|Bonus Feat|80|
Class Features
Weapon and Armor Proficiency
Arcane Khaoses are proficient with all simple weapons, light martial weapons, and light armor. They are not proficient with any shield. She is also proficient with arcane channelers.
Clicks (Su)
Clicks are a unit to measure raw magical power used by Arcane Khaoses. They operate different than spell slots, and must be readied before use. Readying a single click can be done as a swift action, while readying a two or more takes a longer amount of time.
{table=head]Clicks|
Time to Ready
1|
Swift Action|
2|
Move Action|
4|
Full Round Action|[/table]
Like casting spells, readying clicks for a full round action provokes an attack of opportunity.
Once a click has been readied, it is available to be used for the rest of the encounter.
Bonus Feat
At second level and every three levels thereafter, the Arcane Khaos may select a feat from the list of Arcane Khaos bonus feats.
Bonus Augmentation
As the Arcane Khaos grows in knowledge, she upgrades and changes her arcane channeler. At fourth level and every three levels thereafter, the Arcane Khaos gains an augmentation slot that may be used to improve the arcane channeler.
Arcane Channeler
Arcane Channeler
{table=head]Size|Cost|Damage|Crit|Range|Weight|Type|Armor Check Penalty
Small|2000 gp|
1d6|
x2|
200 ft.|
25 lbs.|
-|
0|
Medium|3000 gp|
1d8|
x2|
225 ft.|
50 lbs.|
-|
-1|
Large|4000 gp|
1d10|
x2|
250 ft.|
75 lbs.|
-|
-2|[/table]
Description
At first level, the Arcane Khaos possesses a device called an arcane channeler. The device latches to the user's arm, and provides her with a means to use her innate magical power. Arcane channelers come in different and personalized shapes, but there are three key components.
Gauntlet: the upper part; it connects the user to the core, and may run all the way up the arm to the shoulder, or just barely cover the elbow. It includes latches to attach the device to arm. Additionally, the gauntlet absorbs magical power and transfers it to the core.
Latches: Latches are most often buckles that help secure the device to the arm; however, other methods of attachment exist, depending on design.
Composition: The gauntlet is always composed of metal with tough leather straps. The metal used is always extremely light, but also extremely durable and requires special tools to craft. Due to the necessity of decreasing weight, extremely expensive materials, such as mithral, are used to construct the gauntlet and chassis.
Glove: This is the most obscure part of the gauntlet. The hand slips directly inside of the core, and fits snugly into the glove, which then allows the user to grasp a metal bar that runs inside of the core. The bar is made out of blended quartz, and helps channel magical energy while also supplying the extra support needed to wield the device.
Core: the heart and soul of the device; it connects the gauntlet to the focus. More importantly, it turns the magical power into destructive energy. Cores range in size, though most are slim.
Input: The magical power is transferred directly through the glove into an blended quartz (or similar metal) bar. The bar then conduits the magic to the converter.
Converter: Through special processes and configurations, the magical power is changed into destructive energy. The methods of doing this vary, but most involve special types of crystals arranged in particular orders. These materials are very hard to find, and the converter is the most expensive part of the arcane channeler.
Output: After the magical power has been converted into destructive energy, it is then launched towards the focus.
Focus: the "barrel" of the arcane channeler, this conduits the destructive energy by accelerating and directing it towards the target. The focus usually is several feet in length, and oftentimes longer than the one using it. It has a special quality that pulls the destructive energy towards it, and thus directs the energy along the focus and towards the target.
Attacking
The arcane channeler expends one click for an attack, and then emits a single blast of destructive energy at the target with no lag time. To attack with the arcane channeler, first select your target, roll attack dice, and finally, if the attack succeeds, roll damage + Cha modifier.
Damage (Under Construction)
As the Arcane Khaos grows in power, so too does her ability to increase the potency of her blasts.
Damage per Blast*
{table=head]Level|Small|Medium|Large|Critical
1st|
3rd|
5th|
7th|
9th|
11th|
13th|
15th|
17th|
19th|[/table]
If the user has Weapon Focus (arcane channeler), the weapon size may be one step higher than the user's size with no penalty.
Arcane channelers behave like any other ranged weapon, and feats that affect ranged weapons also affect the arcane channeler. Because it is so unwieldy, characters who are not proficient in using arcane channelers receive a -8 penalty instead of the normal -4. The arcane channeler does not work under the presence of Antimagic Field or a similar effect.
Maintenance
The arcane channeler requires meticulous upkeep to run smoothly. The arcane channel requires one hour of maintenance every day. The Arcane Khaos must make a Craft (arcane channeler) check with DC 10 + 2 x [number of augmentations]. Every day that this is skipped adds a cumulative -4 penalty on attack roles when using the device.
Calibration
Carefully tuning the arcane channeler will allow it to operate at peak condition. By spending an hour (in addition to maintenance), the arcane channeler grants a +2 competence bonus to attacks used with it for the next 24 hours. An arcane channeler may only calibrated when if it is not in need of maintenance.
Use by Other Classes
The arcane channeler may be used by other classes. To power the arcane channeler without clicks, the user may use spell slots. By expending spell slots, the user may then power the arcane channeler with a single click. The damage is determined by the spell level: it is the same damage dealt by an Arcane Khaos with a level equal to the spell level.
Building an Arcane Channeler
Designs and Schematics
Crafting an arcane channeler without any designs to reference is an extremely difficult task due to their complexity, the Arcane Khaos often devote a large amount of time to make obsessively detailed illustrations and schematics of their weapon, so they may be referenced at any time to make repairs or upgrades. The blueprints of an arcane channeler give a bonus on craft checks to make parts. To create blueprints, the Arcane Khaos rolls her Knowledge (engineering) with a DC equal to 20 + 5 x . Additionally, she must have access to drafting tools, a place to draw, and sufficient paper and pen with ink.
Attempting to craft without blueprints results is a -5 penalty to all Craft (arcane channeler) checks.
{table=head][b]DC|Bonus|Time
-|
-5|0 hours
0|
+0|5 hours
20|
+1|10 hours
25|
+2|12 hours
30|
+3|14 hours
35|
+4|16 hours
40|
+5|18 hours[/table]
Crafting the Arcane Channeler
Should an Arcane Khaos's arcane channeler be destroyed, she may craft a new one. Additionally she may craft a new one as she learns and discovers new techniques and designs.
Materials
To start, the Arcane Khaos must have various materials with which to construct the device. Higher quality materials are used to cut down weight.
{table=head]Component|
Common Materials Used
Latches|
leather, metal buckles and clasps|
Chassis/Casing|
steel, mithral, adamantine|
Glove|
blended quartz|
Core|
blended quartz, various lacrimas|
Focus|
steel, mithral, adamantine|[/table]
Required Tools
{table=head]Item|Cost|Weight
Forger's Kit|
25 gp|
2 lbs.|
Anvil|
550 gp|
200 lbs.|
Forge|
-|
-|
Arcane Channeler Tools|
40 gp|
4 lbs.|[/table]
Crafting DC & Enhancements
Arcane channelers, unlike other weapons, come with enhancement bonuses due to excellent craftsmanship.
...
Crafting Components
After collecting the proper amount of material, the Arcane Khaos can begin to make her weapon. Doing so requires the use of two skills, Knowledge (arcana) and Craft (arcane channeler). Each component of the arcane channeler must be crafted, the pieces may then be assembled and bolted together.
Gauntlet
The gauntlet may be constructed without any knowledge of arcana, and is crafted by using a Craft (arcane channeler) or Craft (armorsmithing) check.
...