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Another_Poet
2011-03-27, 07:22 PM
RACE
Human

STATS

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
Shallya's Mercy value: 31
Standard one reroll: [roll8]

Attacks - 1

Wounds [roll9] see table 2-2
Movement 4
Fate Points [roll10] see table 2-3

SKILLS
Common Kn (Empire)
Gossip
Speak Language (Reikspiel)

TALENTS
[roll11]
[roll12]

BACKGROUND
(write up instead of rolling)

PHYSICAL CHARACTERISTICS
Height 5'4" + [ropll]1d10
Weight [roll13]
Hair Colour [roll14]
Eye Colour [roll15]
Distinguishing marks - none
Star Sign [roll16]

{table]Primary Characteristic....| Value
Weapon Skill|
Ballistic Skill|
Strength|
Toughness|
Agility|
Intelligence|
Will Power|
Fellowship|
[/table]

{table=]Secondary Characteristic| Value
Attacks|
Wounds|
Strength Bonus|
Toughness Bonus|
Movement|
Magic|
Insanity Points| 0
Fate Points|

[/table]

Another_Poet
2011-03-27, 07:27 PM
Okay, all rolls were broken?

RACE
Human

STATS

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
Shallya's Mercy value: 31
Standard one reroll: [roll8]

Attacks - 1

Wounds [roll9] see table 2-2 =12
Movement 4
Fate Points [roll10] see table 2-3 =3

SKILLS
Common Kn (Empire)
Gossip
Speak Language (Reikspiel)

TALENTS
[roll11] = Resistance to Disease
[roll12] = Very Strong

BACKGROUND
(write up instead of rolling)

PHYSICAL CHARACTERISTICS
Height 5'4" + [ropll]1d10 = we'll just say 6' even
Weight [roll13] = 180 lbs
Hair Colour [roll14] = was brown (going grey now)
Eye Colour [roll15] = ignoring roll. Was hazel, now has misty shade to it.
Distinguishing marks - none
Star Sign [roll16] = Gnuthus the Ox, Sign of Dutiful Service

{table]Primary Characteristic....| Value
Weapon Skill|29
Ballistic Skill|35
Strength|33 (38 with Very Strong)
Toughness|31 (41 vs. Disease)
Agility|37
Intelligence|36
Will Power|30
Fellowship|30
[/table]

*Did not use the reroll
**Put Shallya's Mercy in Intelligence
***Swapped Intelligence and Toughness

{table=]Secondary Characteristic| Value
Attacks|1
Wounds|12
Strength Bonus|3
Toughness Bonus|3
Movement|4
Magic|????????????
Insanity Points| 0
Fate Points|3

[/table]

Another_Poet
2011-03-29, 12:49 AM
Sigurd, if a Wizard

SKILLS
Racial - Common Kn (Empire)
Racial - Gossip
Racial - Speak Language (Reikspiel)
Appre - Academic Knowledge (Magic)
Appre - Channeling +10%
Appre - Magic Sense +10%
Appre - Perception
Appre - Read/Write
Appre - Search
Appre - Speak Arcane Language (Magick)
Appre - Speak Language (Classical)
Journ - Academic Knowledge (History)
Journ - Intimidate (Fel)



TALENTS
Random - Resistance to Disease
Random - Very Strong
Appre - Aethyric Attunement
Appre - Petty Magic (Arcane)
Appre - Savvy
Journ - Arcane Lore (Shadow Elemental)
Journ - Very Resilient
Journ - Lesser Magic (Skywalk)
Journ - Mighty Missile


ADVANCES
Free - Mag +1
0100 - WP +5%
0200 - WP +5%
0300 - WP +5%
0400 - Ag +5%
0500 - Fel +5%
0600 - Int +5%
0700 - Int +5%
0800 - W +1
0900 - W +1
1000 - CAREER HOP!
1100 - Arcane Lore (Shadow Elemental)
1200 - Academic Knowledge (History)
1300 - Mag +1
1400 - Ag +5%
1500 - Toughness +5%
1600 - Very Resilient
--end chapter one--
1700 - Lesser Magic (Skywalk)
1800 - Intimidate
1900 - Mighty Missile
--end chapter two--
2000 - unspent 100 XP

{table]Primary Characteristic....| Value
Weapon Skill|29
Ballistic Skill|35
Strength|33 (38 with Very Strong)
Toughness|41 (51 vs. Disease)
Agility|47
Intelligence|51
Will Power|45
Fellowship|35
[/table]

{table=]Secondary Characteristic| Value
Attacks|1
Wounds|14
Strength Bonus|3
Toughness Bonus|4
Movement|4
Magic|2
Insanity Points| 0
Fate Points|1/3

[/table]

TRAPPINGS
Cane with hidden dirk in top & hidden compartment in tip
Satchel
Printed Book
Grimoire (contains The Impossible March of the Damned)
Writing Kit
Lantern
10' rope
Flint/steel
35 gc 7 sch 0p
Wide-brimmed waxed hat
Smoking pipe & hand-mixed weed
Jar of woad
Knife (in satchel)
Flask of ale (see below)
Smaller flask of Bretonnian single-malt "scotch"
Small wooden box with material components:

Charcoal (enough for 5 pinches)
A lock of Beast Man hair (1)
A flask of ale (1/2 pint) (not in the box obviously)
The eyes of a newt (1 pair, preserved in oil)

----
PEDDLER PROPS:
Tattered quill dyed bright pink
Small copper cube
Non-functioning mantle clock with funny numbers

PHYSICAL CHARACTERISTICS
Height = 6' even
Weight = 180 lbs
Hair Colour = was brown (going grey now)
Eye Colour = was hazel, now has golden glimmer to it
Distinguishing marks - none
Star Sign = Gnuthus the Ox, Sign of Dutiful Service

The Story of Sigurd Waite

Sigurd Waite is the son of a Marienburg banker. As a boy of ten, he traveled along the river to Eilhart on a business trip with his father. Neither the elder nor younger Waite could have predicted the sight that would greet them on arrival: a wizened old man, as thin as a starved cat and half as shabby again, in the stockade of Eilhart Common. And beside that, a massive rectangular pile stacked high with split logs.

An unlicensed spell-caster, to be put to death by the Templars that very day at noon.

Waite, Esquire forced his son past the scene, but the boy wandered back while his father was engaged in business. He couldn't help but think the doomed man had fixed his eyes on him the whole time he was in the square. Cautiously, the boy approached the criminal, staring hard at him.

Whereupon the condemned man spoke to him.

"I'll be on the wind soon," he said. "And when they ask, I'll say, it was worth it."

The boy backed away and fled the square, but he heard the man holler after him: "It's worth it!"

Young Master Waite couldn't forget the witch or his words. He began to read and memorize romances about magisters and spirit-hunters. His teachers reported that he slipped in all of his studies except history. At the age of 14, he began talking about the Colleges in Altdorf.

The elder Waite wanted none of it. But he could no longer keep track of his son, who seemed to appear only when he desired. After the third time Mr. Waite had to calm a shrieking housekeeper over an invisible dish or half-glimpsed face in the silver, the banker began to worry. Not just for his son, but for the safety of his house and household. That autumn Sigurd did not return to his preparatory school, but boarded a coach to Altdorf. It was the last time father and son would see each other.

Having spent most of his life tucked away in boarding school, Sigurd took easily to the cloistered life of an apprentice. He corresponded with his mother and father occasionally, but sensed his father's resentment. Upon graduating to journeyman, Sigurd sent his father a weight of gold to repay all of his tuition costs with interest. Waite, Esquirwe wrote to the young Magister Waite to ask where he got it, but Sigurd never communicated further.

Drawn into his own dream-like aspirations and secret purposes, he set out from Altdorf with dispensation to assist in the recovery of an arcane artefact. Although the artefact went to the Grey College, the trip landed him the freedom to travel, which after a few dangerous missions he put to good use searching for a familiar. Eventually he procured a hound-sized puppy, Indigo. From that day forward, the pair would always find an excuse or loophole to continue on to one more quest, one more hunt for lost things. His reports to the Grey College are rare and cryptic--but they mean the right things to the right people.


Appearance: Sigurd is a lean, middle-aged man with grey streaks in his hair. He wears a wide-brimmed, waxed hat and carries a cane.

Indigo is a large blonde mastiff, whose shaggy, curly hair makes her look a little shabby despite Sigurd's excellent care for her.


Indigo


SKILLS
Dodge Blow
Follow Trail
Perception +20% (+40% with Keen Senses)
Swim

TALENTS
Keen Senses (+20% Perception, total +40%)
Natural Weapons
Strike Mighty Blow

{table]Primary Characteristic....| Value
Weapon Skill|46
Ballistic Skill|0
Strength|32
Toughness|38
Agility|30
Intelligence|20 (60 for Perception)
Will Power|43
Fellowship|0
[/table]

{table=]Secondary Characteristic| Value
Attacks|1
Wounds|10
Strength Bonus|3
Toughness Bonus|3
Movement|6
Magic|0
Insanity Points| 0
Fortune Points|0/2[/table]

SPECIAL ABILITY: Lucky Charm, has 2 Fortune Points that she or Sigurd can use.

ADVANCES
Free: Dodge Blow
Free: WS +5%
---Indi's gets 100 Xp for every 200 Sigurd earns; her advances cost 100 XP or 300 for a familiar ability.---
100 - Int +5%
200 - Speak Arcane Language (Magick)


Useful Info

Explanation of combat actions here (http://www.giantitp.com/forums/showpost.php?p=7479958&postcount=105)

BloodyAngel's explanation of parrying and dodging here (http://www.giantitp.com/forums/showpost.php?p=7468091&postcount=42)

Money Conversions: 1 gold crown = 20 silver schillings = 240 brass pennies

Another_Poet
2011-04-03, 07:32 PM
Sigurd, if a Merchant

Skill and Talents
SKILLS
Racial - Common Kn (Empire)
Racial - Gossip
Racial - Speak Language (Reikspiel)
Burgh - Consume Alcohol
Burgh - Drive
Burgh - Evaluate
Burgh - Read/Write
Burgh - Search
Burgh - Speak Language (Breton)
Merch - Academic Knowledge (History) (purchased at double price)

TALENTS
Random - Resistance to Disease
Random - Very Strong
Burgh - Dealmaker
Burgh - Savvy
Merch - Streetwise
Merch - Super Numerate


{table]Primary Characteristic....| Value
Weapon Skill|29
Ballistic Skill|35
Strength|38
Toughness|41 (51 vs. Disease)
Agility|42
Intelligence|51
Will Power|45
Fellowship|35
[/table]

{table=]Secondary Characteristic| Value
Attacks|1
Wounds|14
Strength Bonus|3
Toughness Bonus|4
Movement|4
Magic|0
Insanity Points| 0
Fate Points|3

[/table]

TRAPPINGS
Fancy Cane
Satchel
Book: History of the Southern States
Book: A Bretonnian Summer (travelogue)
Writing Kit
Lantern
10' rope
Flint/steel
37 gc 7 sch 0p
Knife (in satchel)
Wide-brimmed waxed hat
Smoking pipe & weed
Jar of woad
Small wooden box of spices
Flask of spirits
Smaller flask of stronger, finer spirits
Drawings of the "Beastmen Here" marker, the "Three Watchers" carved stone, and the Barrow mound where the king is rumored to be buried.
----
TRADE GOODS:
Antique quill, w/ pink plumage
Small copper cube
Non-functioning mantle clock with funny numbers

PHYSICAL CHARACTERISTICS
Height = 6' even
Weight = 180 lbs
Hair Colour = was brown (going grey now)
Eye Colour = hazel w/ gold specks
Distinguishing marks - none
Star Sign = Gnuthus the Ox, Sign of Dutiful Service

The Story of Sigurd Waite

The son of a Marienburg banker, Sigurd learned the basics of accounting and finance at a young age. Although his early business ventures went well enough, he couldn't settle for a simple burgher's life. After beholding a magic crystal ball at an auction, he became obsessed with ancient artefacts. He used his initial profits to send himself to school, learning history and taking an interest in foreign matters and travel.

Ultimately, he chose to give up his office and warehouse, abandoning the family business to travel in search of lost antiquities. He has already picked up a few rare and valuable items, and intends to seek out more. His journeys have taken him out of the lap of luxury and into the life of a wandering peddler, but his commitment and curiosity remain untarnished.

His one constant companion on his journeys is his hound, Indigo. Aside from protection Indigo provides a trusted friend on the road.


Appearance: Sigurd is a lean, middle-aged man with grey streaks in his hair. He wears a wide-brimmed, waxed hat and carries a cane.

Indigo is a large blonde mastiff, whose shaggy, curly hair makes her look a little shabby despite Sigurd's excellent care for her.

Indigo


SKILLS
Dodge Blow
Follow Trail
Perception +20% (+40% with Keen Senses)
Swim

TALENTS
Keen Senses (+20% Perception, total +40%)
Natural Weapons
Strike Mighty Blow

{table]Primary Characteristic....| Value
Weapon Skill|46
Ballistic Skill|0
Strength|32
Toughness|38
Agility|30
Intelligence|15 (55 for Perception)
Will Power|43
Fellowship|0
[/table]

{table=]Secondary Characteristic| Value
Attacks|1
Wounds|10
Strength Bonus|3
Toughness Bonus|3
Movement|6
Magic|0
Insanity Points| 0
Fate Points|0[/table]



Useful Info

Explanation of combat actions here (http://www.giantitp.com/forums/showpost.php?p=7479958&postcount=105)

BloodyAngel's explanation of parrying and dodging here (http://www.giantitp.com/forums/showpost.php?p=7468091&postcount=42)

Money Conversions: 1 gold crown = 20 silver schillings = 240 brass pennies

Another_Poet
2011-04-03, 07:45 PM
Possible personality trait: [roll0]
Ability: [roll1]

Another_Poet
2011-06-23, 11:42 AM
bumping to keep it from being archived

Another_Poet
2011-09-21, 12:28 PM
Ba bump a dump dump.