LOTRfan
2011-03-27, 09:49 PM
So, these are my first Warforged feats that scale with level, so they may be kind of strong. If they are too strong, please don't hesitate to say so, so I can find a way to weaken them.
Alchemical Body [Warforged]
You’re composite plating is covered with tubules containing various alchemical substances.
Prerequisites: Warforged
Benefits: Once per day, a Warforged may drain a small amount of alchemical liquids from its exterior tubing into a small vial. This liquid functions as a potion of the Warforged’s choosing, as long as the base price of the potion is no more than (25 * level) gold pieces. At 1st level, the Warforged chooses three potions that he can produce. Each time he gains a level, he can swap one of the potions he is capable of producing for another. The Warforged must decide what type of potion it is upon creation. The potion only lasts for 24 hours.
Special: This feat may only be taken at 1st level.
Acidic Alchemy [Warforged]
When damaged, your tubules spurt out acidic liquids.
Prerequisites: Warforged, Alchemical Body, Con 13
Benefits: Whenever the Warforged takes more than 20 points of damage in a single attack, one of the tubes rupture, spraying the attacker’s square with acid. Treat this as a splash attack that deals 1d6 + Con modifier worth of damage. This damage die increases each time you gain 5 HD (so 2d6 + Con modifier at 5th level, 3d6 + Con modifier at 10th level, ex.).
Alchemical Tracery [Warforged]
When hitting an opponent with your slam attack, alchemical acids diffuse from your tubing onto your enemy.
Prerequisites: Warforged, Alchemical Body, Acidic Alchemy
Benefits: The Warforged deals 2d6 + Con modifier worth of acid damage, and gains an extra Hit Die worth of damage per 5 HD increment the Warforged has (3d6 + Con modifier at 10th, 4d6 + Con modifier at 15th, ex.).
Soothing Alchemy [Warforged]
You can pour beneficial alchemical substances on allies in order to help heal their wounds.
Prerequisites: Warforged, Alchemical Body, Con 13
Benefits: A number of times per day equal to the Warforged’s Con modifier, the Warforged may spend a move action to open a tubule and pour an alchemical substance into the wounds of an adjacent ally, healing 1d6 + Con modifier worth of damage. The amount healed increases by 1d6 each time you gain 5 HD (so 2d6 + Con modifier at 5th level, 3d6 + Con modifier at 10th level, ex.).
Alchemical Body [Warforged]
You’re composite plating is covered with tubules containing various alchemical substances.
Prerequisites: Warforged
Benefits: Once per day, a Warforged may drain a small amount of alchemical liquids from its exterior tubing into a small vial. This liquid functions as a potion of the Warforged’s choosing, as long as the base price of the potion is no more than (25 * level) gold pieces. At 1st level, the Warforged chooses three potions that he can produce. Each time he gains a level, he can swap one of the potions he is capable of producing for another. The Warforged must decide what type of potion it is upon creation. The potion only lasts for 24 hours.
Special: This feat may only be taken at 1st level.
Acidic Alchemy [Warforged]
When damaged, your tubules spurt out acidic liquids.
Prerequisites: Warforged, Alchemical Body, Con 13
Benefits: Whenever the Warforged takes more than 20 points of damage in a single attack, one of the tubes rupture, spraying the attacker’s square with acid. Treat this as a splash attack that deals 1d6 + Con modifier worth of damage. This damage die increases each time you gain 5 HD (so 2d6 + Con modifier at 5th level, 3d6 + Con modifier at 10th level, ex.).
Alchemical Tracery [Warforged]
When hitting an opponent with your slam attack, alchemical acids diffuse from your tubing onto your enemy.
Prerequisites: Warforged, Alchemical Body, Acidic Alchemy
Benefits: The Warforged deals 2d6 + Con modifier worth of acid damage, and gains an extra Hit Die worth of damage per 5 HD increment the Warforged has (3d6 + Con modifier at 10th, 4d6 + Con modifier at 15th, ex.).
Soothing Alchemy [Warforged]
You can pour beneficial alchemical substances on allies in order to help heal their wounds.
Prerequisites: Warforged, Alchemical Body, Con 13
Benefits: A number of times per day equal to the Warforged’s Con modifier, the Warforged may spend a move action to open a tubule and pour an alchemical substance into the wounds of an adjacent ally, healing 1d6 + Con modifier worth of damage. The amount healed increases by 1d6 each time you gain 5 HD (so 2d6 + Con modifier at 5th level, 3d6 + Con modifier at 10th level, ex.).