Welknair
2011-03-28, 02:20 AM
I'm bored. And I've been reading the Tiffany Aching books. So... yeah. It's dangerous to go alone: Take this. (Apologies if I horribly butchered anything)
The Nac Mac Feegle
http://fc04.deviantart.net/fs27/i/2008/147/1/7/Mac_Feegle_Clan_by_BrunaBrito.jpg
Also known as Pictsies, the Wee Free Men, the Little Men, 'Person or Persons Unknown, Believed to be Armed', and occasionally 'The Defendants', these mischievous little fey have a tendency to get "Piffed" and go about fighting anyone they see. When they run out of enemies, they have a tendency to then start fighting one another. After that, they start fighting themselves. And they win. Though only 6 inches tall, they are remarkably strong and have a number of spell-like abilities. Though they are quite good at going without being seen, the sounds of their scuffling usually gives them away.
Personality: The Feegles are a rowdy bunch. As mentioned, they're big fans of fighting. And stealing. And drinking. And they have a tendency to destroy stuff. It's like they're all PCs. That said, there is still a deal of diversity among them. For the most part though, you can expect them to do any and all of the above.
Physical Description: Feegles are roughly 6 inches tall, blue, and have red hair. Their preferred form of clothing is a kilt. Despite their small stature, they are quite strong and can actually take down most anything they decide to fight.
Relations: Feegles get along with anyone who tolerate their shenanigans and who they feel are of some power. As such, they often revere casters though they are generally too simplistic to become casters themselves. All Feegles feel a kinship towards other Feegles. For the most part however, Feegles keep to themselves. They figure that things will be easier on them if no one knows that they're around or even exist. They only show themselves (purposely) in times of great need or to trusted allies.
Alignment: Almost all Feegles are Chaotic. Only rarely will one find a "Legal Feegle". Beyond that however, their alignment is fairly open. As far as Good/Evil goes, they are as diverse as any other race. However, their goals are almost entirely focused on the preservation of their mound which they will defend savagely.
Feegle Lands: Feegles live most places that Humans or other races live. They form small tribes and live in underground mound complexes. They generally steal whatever they need to get by. Missing a sock? It's now a Feegle sleeping bag.
Settlements: Feegles live in mounds, often in forests. These tunnel systems can be quite expansive but usually can't accommodate much more than a rabbit. They have been known to make special areas for "Big Jobs" to visit however.
Power Groups: Each mound is controlled by a "Kelda", a queen effectively. Females are relatively rare among Feegles and are in charge of leading their various clans. Keldas each have a husband who is the "Big Man" who tries their best to keep the other Feegles more or less in line.
Beliefs: Feelges believe that they're all dead. They think that they died and went to heaven, here on the Material Plane. Because seriously, what could be better than running around, fighting who you like and drinking as much as you please? As such, they don't really fear death. They believe that dying will just send them back to their prior life.
Language: Feegles speak a slightly mangled form of Common. "Ach, Crivens!"
Names: Male Feegles are generally given names based upon their nature and position in addition to a primary name. Big Yan, Daft Wullie, Awfully Wee Billy Bigchin, and so on. Females are a deal rarer and are known only by their primary name, which varies as much as those of their male counterparts. Jeannie, for example.
Adventurers: They may as well all be PCs already. They can't go five minutes without getting themselves into some manner of trouble. And if miraculously manage that, they go looking for it. Wherever there's trouble, you can be sure a Feegle isn't far off.
FEEGLE RACIAL TRAITS
All Feegles have the following characteristics:
Diminutive Size. Feegles stand only six inches tall. However, they suffer no Strength penalty due to their size and gain no Dexterity bonus either. They receive the usual AC bonus, Attack bonus, Hide bonus, and Special Attack Penalty (+4 AC, +4 to attacks, +16 Hide, -16 Special Attacks). Lastly, they suffer none of the usual reduction in carrying capacity due to size (They are treated as Medium creatures of their strength for determining carrying capacity).
Feegles have a base land speed of 10ft, which is surprisingly fast given their small stature.
+2 on Fortitude saves against poison. Feegles are resistant to all forms of poison... mostly alcohol, however.
Fey: All Feegles are Fey (Extraplanar)
Feegles are Immune to Fear, as the Paladin ability.
Feegles can use the following spells as Spell-Like Abilities each once per day, with CL equal to their HD: Feather Fall, Planeshift, Invisibility, and Make Whole. They tend to fall alot, they need some way back to their native realm (which they were exiled from for being drunk), they're good at going unnoticed, and they figure that putting something back together is just like breaking it in reverse.
LA +2
Standard Feegles additionally have:
+2 Con, -2 Wis. Feegles are tough and enduring, but aren't too snappy about what's going on. Unless that's fighting.
Illiterate. Most feegles never learn to read or write. Doing so is especially difficult for them, requiring a full four skill points to be expended to do so.
All standard Feegles are proficient with shortswords, their favorite weapons.
Favored Class: Barbarian. Fear the Feegle Rage.
Each clan also has a "Gonnagle" or war-poet who records their exploits and sings horrible songs to inspire fear in the hearts of their enemies. These individuals are far more educated than the standard Feegle and carries Mousepipes, bagpipes made of mouse skin. Gonnagles tend to be less rambunctious than other Feegles.
Gonnagles additionally have:
+2 Cha, -4 Str. Gonnagles can be quite inspiring, but lack the physical abilities of their compatriots. Their strength is almost on par with their size.
Decent Teaching: All Knowledge Skills are always Class Skills for Gonnagles.
Favored Class: Bard
Keldas are a bit different. They are significantly wiser and composed than any of the males and are in charge of directing their clan.
Keldas additionally have:
+2 Wis, -2 Str, -2 Con. Keldas are quite wise, but are not as strong or fit as the Males are.
+2 to Intimidate. Keldas can be quite frightening when they want to be.
Keldas can use the Soothings once per week to calm someone. This acts as a Calm Emotions spell, with CL equaling the Kelda's HD and the save being Cha based. This use of Calm Emotions has a Duration of 1 hour/CL instead of "Concentration".
Favored Class: Druid
So... thoughts? Should I bump the LA up to +3, or is +2 good? Not sure about Druid as the Kelda's Favored Class... There've been no references to Animal Companions, but I didn't know what else to use. Spirit Shaman was even worse, and I certainly wasn't going to use the Adept...
The Nac Mac Feegle
http://fc04.deviantart.net/fs27/i/2008/147/1/7/Mac_Feegle_Clan_by_BrunaBrito.jpg
Also known as Pictsies, the Wee Free Men, the Little Men, 'Person or Persons Unknown, Believed to be Armed', and occasionally 'The Defendants', these mischievous little fey have a tendency to get "Piffed" and go about fighting anyone they see. When they run out of enemies, they have a tendency to then start fighting one another. After that, they start fighting themselves. And they win. Though only 6 inches tall, they are remarkably strong and have a number of spell-like abilities. Though they are quite good at going without being seen, the sounds of their scuffling usually gives them away.
Personality: The Feegles are a rowdy bunch. As mentioned, they're big fans of fighting. And stealing. And drinking. And they have a tendency to destroy stuff. It's like they're all PCs. That said, there is still a deal of diversity among them. For the most part though, you can expect them to do any and all of the above.
Physical Description: Feegles are roughly 6 inches tall, blue, and have red hair. Their preferred form of clothing is a kilt. Despite their small stature, they are quite strong and can actually take down most anything they decide to fight.
Relations: Feegles get along with anyone who tolerate their shenanigans and who they feel are of some power. As such, they often revere casters though they are generally too simplistic to become casters themselves. All Feegles feel a kinship towards other Feegles. For the most part however, Feegles keep to themselves. They figure that things will be easier on them if no one knows that they're around or even exist. They only show themselves (purposely) in times of great need or to trusted allies.
Alignment: Almost all Feegles are Chaotic. Only rarely will one find a "Legal Feegle". Beyond that however, their alignment is fairly open. As far as Good/Evil goes, they are as diverse as any other race. However, their goals are almost entirely focused on the preservation of their mound which they will defend savagely.
Feegle Lands: Feegles live most places that Humans or other races live. They form small tribes and live in underground mound complexes. They generally steal whatever they need to get by. Missing a sock? It's now a Feegle sleeping bag.
Settlements: Feegles live in mounds, often in forests. These tunnel systems can be quite expansive but usually can't accommodate much more than a rabbit. They have been known to make special areas for "Big Jobs" to visit however.
Power Groups: Each mound is controlled by a "Kelda", a queen effectively. Females are relatively rare among Feegles and are in charge of leading their various clans. Keldas each have a husband who is the "Big Man" who tries their best to keep the other Feegles more or less in line.
Beliefs: Feelges believe that they're all dead. They think that they died and went to heaven, here on the Material Plane. Because seriously, what could be better than running around, fighting who you like and drinking as much as you please? As such, they don't really fear death. They believe that dying will just send them back to their prior life.
Language: Feegles speak a slightly mangled form of Common. "Ach, Crivens!"
Names: Male Feegles are generally given names based upon their nature and position in addition to a primary name. Big Yan, Daft Wullie, Awfully Wee Billy Bigchin, and so on. Females are a deal rarer and are known only by their primary name, which varies as much as those of their male counterparts. Jeannie, for example.
Adventurers: They may as well all be PCs already. They can't go five minutes without getting themselves into some manner of trouble. And if miraculously manage that, they go looking for it. Wherever there's trouble, you can be sure a Feegle isn't far off.
FEEGLE RACIAL TRAITS
All Feegles have the following characteristics:
Diminutive Size. Feegles stand only six inches tall. However, they suffer no Strength penalty due to their size and gain no Dexterity bonus either. They receive the usual AC bonus, Attack bonus, Hide bonus, and Special Attack Penalty (+4 AC, +4 to attacks, +16 Hide, -16 Special Attacks). Lastly, they suffer none of the usual reduction in carrying capacity due to size (They are treated as Medium creatures of their strength for determining carrying capacity).
Feegles have a base land speed of 10ft, which is surprisingly fast given their small stature.
+2 on Fortitude saves against poison. Feegles are resistant to all forms of poison... mostly alcohol, however.
Fey: All Feegles are Fey (Extraplanar)
Feegles are Immune to Fear, as the Paladin ability.
Feegles can use the following spells as Spell-Like Abilities each once per day, with CL equal to their HD: Feather Fall, Planeshift, Invisibility, and Make Whole. They tend to fall alot, they need some way back to their native realm (which they were exiled from for being drunk), they're good at going unnoticed, and they figure that putting something back together is just like breaking it in reverse.
LA +2
Standard Feegles additionally have:
+2 Con, -2 Wis. Feegles are tough and enduring, but aren't too snappy about what's going on. Unless that's fighting.
Illiterate. Most feegles never learn to read or write. Doing so is especially difficult for them, requiring a full four skill points to be expended to do so.
All standard Feegles are proficient with shortswords, their favorite weapons.
Favored Class: Barbarian. Fear the Feegle Rage.
Each clan also has a "Gonnagle" or war-poet who records their exploits and sings horrible songs to inspire fear in the hearts of their enemies. These individuals are far more educated than the standard Feegle and carries Mousepipes, bagpipes made of mouse skin. Gonnagles tend to be less rambunctious than other Feegles.
Gonnagles additionally have:
+2 Cha, -4 Str. Gonnagles can be quite inspiring, but lack the physical abilities of their compatriots. Their strength is almost on par with their size.
Decent Teaching: All Knowledge Skills are always Class Skills for Gonnagles.
Favored Class: Bard
Keldas are a bit different. They are significantly wiser and composed than any of the males and are in charge of directing their clan.
Keldas additionally have:
+2 Wis, -2 Str, -2 Con. Keldas are quite wise, but are not as strong or fit as the Males are.
+2 to Intimidate. Keldas can be quite frightening when they want to be.
Keldas can use the Soothings once per week to calm someone. This acts as a Calm Emotions spell, with CL equaling the Kelda's HD and the save being Cha based. This use of Calm Emotions has a Duration of 1 hour/CL instead of "Concentration".
Favored Class: Druid
So... thoughts? Should I bump the LA up to +3, or is +2 good? Not sure about Druid as the Kelda's Favored Class... There've been no references to Animal Companions, but I didn't know what else to use. Spirit Shaman was even worse, and I certainly wasn't going to use the Adept...