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Kymme
2011-03-29, 05:33 PM
Im new here, but I though like getting approval from the people at the forum, so here goes.
For my new campaign, I built an alien menace that I affectionatly doubed the Myr. Here they are.

Myr Soldier
The creature you see in front of you bears resemblance to the warforged, but is about a head shorter and has a massive, birdlike head. It levels a spear at you and advances slowly.
Myr Soldier, 1st Level Warrior CR 1/2
Medium Construct (living construct)
Init +2 Senses Listen +0; Spot +0; darkvision 60 ft
Languages Myrmadrin
AC 13 (+2 dex, +2 natural armor)
Hp 7 (1d8+1)
Fort +3 Ref +2 Will +0
Spd 30 ft (6 squares)
Melee Spear +1 (1d8/x3) or
Melee Slam +1 (1d6)
Base Atk +1 Grp +2
Space 5 ft; Reach 5 ft
Atk Options --
Abilities Str 11, Dex 14, Con 13, Int 7, Wis 10, Cha 6
SQ Living Construct Traits, Composite Plating, Naturally Psionic
Feats Improved Natural Attack (slam)
Skills Craft (weaponsmithing) +2, Intimidate +2
Composite Plating (Ex) The plating used to construct a Myr gives it a +2 bonus to AC.
Naturally Psionic (Su) Myr gain 1 bonus power point at 1st Level. This benefit does not give them the ability to manifest powers unless they gain that ability through another class.

The Myr presented here had the following scores before racial adjustments Str 11, Dex 12, Con 13, Int 9, Wis 10, and Cha 8.

Myr Spiked One
The creature in front of you looks like a hunched over suit of spiked full plate, albeit four eyeholes and double jointed legs. Suddenly, a glow appears in its eyeholes, and it launches itself at you.
Myr Spiked One, 2nd Level Psychic Warrior CR 2
Medium Construct (living construct)
Init +4 Senses Listen +0; Spot +0; darkvision 60 ft
Languages Myrmadrin
AC 17 (+4 dex, +3 natural armor)
Hp 14 (2d8+2)
Fort +4 Ref +4 Will +0
Spd 30 ft (6 squares)
Melee Slam +6 (1d8+2/x3) or
Melee Slam +4/+4 (1d8+2/x3)
Base Atk +2 Grp +4
Space 5 ft; Reach 5 ft
Atk Options Psionic Powers, Combat Reflexes
Abilities Str 15, Dex 18, Con 13, Int 12, Wis 10, Cha 6
SQ Living Construct Traits, Composite Plating, Naturally Psionic
Feats Improved Natural Attack (slam), Weapon Finesse, Combat Reflexes
Skills Craft (weaponsmithing) +6, Intimidate +3, Jump +7
Spiked Plating (Ex) The plating used to construct a Spiked One is covered in 3 inch steel spikes. These Spikes increase Slam damage to 1d6 and gives it a +3 bonus to AC.
Naturally Psionic (Su) Myr gain 1 bonus power point at 1st Level. This benefit does not give them the ability to manifest powers unless they gain that ability through another class.
Psionic Powers (Power Points 3; save DC 11 + Power Level)
1st—vigor, biofeedback
Manifester Level 2nd

The Myr presented here had the following scores before racial adjustments Str 15, Dex 16, Con 13, Int 14, Wis 10, and Cha 8.

Myr Moonvessel
Standing in front of you is a bird-like construct, with thin arms and a massive head. You can see small arcs of energy dance across its carapace, and it charges headlong at you.
Myr Moonvessel CR 2
Medium Construct (living construct)
Init +1 Senses Listen -2; Spot -2; darkvision 60 ft
Languages Myrmadrin
AC 12 (+1 dex, +1 natural armor)
Hp 20 (2d10+8)
Fort +4 Ref +1 Will -2
Spd 30 ft (6 squares)
Melee Slam +4 (1d6+2) or
Melee Slam +2/+2 (1d6+2)
Base Atk +2 Grp +3
Space 5 ft; Reach 5 ft
Atk Options Detonate
Abilities Str 14, Dex 12, Con 18, Int 6, Wis 6, Cha 6
SQ Living Construct Traits, Thin Plating
Feats Ability Focus (detonate), Improved Natural Attack (slam)
Skills Jump +7, Climb +7
Thin Plating (Ex) The plating that Moonvessels are made of is extremely thin, as to provide the best shrapnel. The plating adds a +1 bonus to AC.
Detonate (Su) When built, a Moonvessel’s chassis is pumped full of psionic energy, which is released when the Moonvessel is reduced to half normal hit points. When that time occurs, everyone in a 30 foot radius must make a DC 18 reflex save or take 4d10 points of damage. Half of this damage is slashing, the other half force.

Myr Quadropod
Standing in front of you is a gorilla-like construct, with forearms like barrels and double-jointed legs. Its small head is set in between its massive shoulders.Myr Quadropod CR 6
Large Construct (living construct)
Init +3 Senses Listen -2; Spot -2; darkvision 60 ft
Languages Myrmadrin
AC 19 (+3 dex, +6 natural armor)
Hp 57 (6d10+30)
Fort +4 Ref +1 Will -2
Spd 30 ft (6 squares)
Melee Slam +9 (1d8+5) or
Base Atk +4 Grp +13
Space 10 ft; Reach 10 ft
Atk Options Change Mode
Abilities Str 20, Dex 16, Con 18, Int 6, Wis 6, Cha 6
SQ Living Construct Traits, Heavy Plating
Feats Improved Natural Attack (slam), Improved Toughness
Skills Jump +9, Climb +9, Intimidate +9
Heavy Plating (Ex) The plating that Quadropods are made of is extremely thick, to protect them in battle. The plating adds a +6 bonus to AC.
Change Mode (Su) As a full round action that provokes an attack of opportunity, the Myr Quadropod can change its mode into either of the following.
Attack Mode—The Myr grows spikes on the edges of its fists and extra pistons on its arms and legs. The Quadropods stats change as follows:
Speed 50 ft (10 squares)
Melee Slam +10 (1d10+5) or
Melee Slam +8/+8 (1d10+3)
Abilities Str 22
Feats Power Attack
Defense Mode—The Myr grows larger plates on its arms and more bulk on its torso. The Quadropods stats change as follows:
AC 23, DR 5/-
Speed 20 (4 squares)
Abilities Dex 20
Feats Combat Reflexes

nyarlathotep
2011-03-29, 09:13 PM
Personally I find MtG myr to make poor invaders, but it's a good enough facsimile to their abilities.

radmelon
2011-03-29, 10:26 PM
Looks interesting, but needs formatting.