gallagher
2011-03-29, 06:18 PM
so i am currently working on a build. A Neanderthal Spirit Lion Totem Barbarian 2/Fighter2/Fist of the Forest 3/Frostrager 5/ Frenzied Berserker 8
This guy is Angry. Probably because he is cold and practically naked. this anger caused most people to not want to be around him, which probably made him even more angry. but man is he tough.
Due to his anger, let us assume he is always, always in a trance, raging and frenzying (because really, thats all we want to see).
Ability Scores (32 pb): 18/14/16/8/8/8
After adjustment for Race, HD, et al. 50/22/32/12/14/14
Items for Ability Scored: +5 Str from Levels, Manual (Str) +5, Manual (Con) +4, Belt of Magnificence (+6), +14 Str from Rage+Frenzy, +4 Dex from Trance, +4 Con from Rage, Racial Adjustments (+2 Str, +2 Con, -2 Dex, -2 Int)
AC: 30 (+11 Con, +3 (Lvl 5 Monk), +6 Dex, +6 Natural, -2 from Rage, -4 from Frenzy)
Touch: 20 FF: 30
Saves: 37/17/13
Items For AC/ Saves: Monk's Belt (re-slotted to bracers), +5 Cloak of Resistance
ATTACKS: 2d10+22+1d6 (Cold) for Unarmed Strikes (1d8 base, 9 effective levels of Monk, 2 category increases from FotF), 1d12+12+1d6 (cold) For Snap Kick, 1d6+22+1d6(Cold) for Bite
Regular Attack: 36/36/36 for 2 UUs's and a Snap Kick
Full Attack: 6 Regular UUS's at 36/36/36/31/26/21, a Snap Kick at 36 and a Bite at 36
Special Attack: Rend for 2d8+32+1d6(cold)
Important Note: does Rending, Bite, and Snap Kick all count as unarmed strikes? my numbers here represent if they do count as unarmed strikes.
Feats:
Flaw: Improved Unarmed Strike
Flaw: Power Attack
Lvl1: Frozen Berserker
Lvl 3: Great Fortitude
Fighter1: Superior Unarmed Strike
Fighter 2: Cleave
Lvl 6: Snap Kick
Lvl 9: Destructive Rage
Lvl 12: Intimidating Rage
Lvl 15: Extra Rage
Lvl 18: Roundabout Kick
Money Spent so far: 200000 gp for +6 Belt of Magnificence, 247000 gp for Tomes, 19500 gp fpr Monk's Bracers, 25000gp for Cloak of Resistance
Money that is yet to be spent: 288,500 gp
So i have this naked, frozen Neanderthal that has about 290,000 gp left to spend. what do you guys think so far? any additions/subtractions that might be helpful? and what other items do you guys think i should be looking at? note that in a trance, my gloves and boots get destroyed because i grow some sort of claw.
also, what might be some ways to add in more natural attacks?
This guy is Angry. Probably because he is cold and practically naked. this anger caused most people to not want to be around him, which probably made him even more angry. but man is he tough.
Due to his anger, let us assume he is always, always in a trance, raging and frenzying (because really, thats all we want to see).
Ability Scores (32 pb): 18/14/16/8/8/8
After adjustment for Race, HD, et al. 50/22/32/12/14/14
Items for Ability Scored: +5 Str from Levels, Manual (Str) +5, Manual (Con) +4, Belt of Magnificence (+6), +14 Str from Rage+Frenzy, +4 Dex from Trance, +4 Con from Rage, Racial Adjustments (+2 Str, +2 Con, -2 Dex, -2 Int)
AC: 30 (+11 Con, +3 (Lvl 5 Monk), +6 Dex, +6 Natural, -2 from Rage, -4 from Frenzy)
Touch: 20 FF: 30
Saves: 37/17/13
Items For AC/ Saves: Monk's Belt (re-slotted to bracers), +5 Cloak of Resistance
ATTACKS: 2d10+22+1d6 (Cold) for Unarmed Strikes (1d8 base, 9 effective levels of Monk, 2 category increases from FotF), 1d12+12+1d6 (cold) For Snap Kick, 1d6+22+1d6(Cold) for Bite
Regular Attack: 36/36/36 for 2 UUs's and a Snap Kick
Full Attack: 6 Regular UUS's at 36/36/36/31/26/21, a Snap Kick at 36 and a Bite at 36
Special Attack: Rend for 2d8+32+1d6(cold)
Important Note: does Rending, Bite, and Snap Kick all count as unarmed strikes? my numbers here represent if they do count as unarmed strikes.
Feats:
Flaw: Improved Unarmed Strike
Flaw: Power Attack
Lvl1: Frozen Berserker
Lvl 3: Great Fortitude
Fighter1: Superior Unarmed Strike
Fighter 2: Cleave
Lvl 6: Snap Kick
Lvl 9: Destructive Rage
Lvl 12: Intimidating Rage
Lvl 15: Extra Rage
Lvl 18: Roundabout Kick
Money Spent so far: 200000 gp for +6 Belt of Magnificence, 247000 gp for Tomes, 19500 gp fpr Monk's Bracers, 25000gp for Cloak of Resistance
Money that is yet to be spent: 288,500 gp
So i have this naked, frozen Neanderthal that has about 290,000 gp left to spend. what do you guys think so far? any additions/subtractions that might be helpful? and what other items do you guys think i should be looking at? note that in a trance, my gloves and boots get destroyed because i grow some sort of claw.
also, what might be some ways to add in more natural attacks?