Gemini Lupus
2011-03-29, 11:32 PM
Hey there fellow playgrounders!
I'm an education major and today I was sitting in my Educational Measurements and Evaluations class and we were talking about different types of assessment and we came to affective assessment and began talking about surveys. We talked about having surveys at the beginning of class, to get a gauge on what your students already know/have trouble with or what interests them, so that you might be able to modify your lesson plans to spend more time on sections that they need more help with or find interesting and not as much on what they already know, so that your not boring the majority of your students. We also talked about the surveys that students fill out critiquing their teacher, what they did well, what they didn't do well, etc.
So I have this idea. I could have surveys for my role playing group! Naturally, I tune out for the rest of the class as I begin to think about what sort of surveys I could have and I thought of having two surveys. One that is given before a new game starts to see what the players want in their games and one given at the end of the game, to provide feedback to the Game Master.
What I ask of you, my fellow playgrounders, is two things: do y'all like this idea and would you help me construct these surveys. I'll get us started and if you would be kind enough to provide feedback, I would be eternally grateful.
The two types of questions I want are short-essay questions and questions that fall into the Likert Scale (http://en.wikipedia.org/wiki/Likert_scale). i.e. questions that can be answered with Strongly Agree, Agree, Neutral, Disagree, and Strongly Disagree or some similar scale.
I'll get us started and divide questions that pertain to the feedback survey and the pre-game survey. Also, if you all would like to help me come up with better names, feel free! :smallbiggrin:
Pre-Game Survey
What do you want to see in this game/campaign? (Short Answer Question)
What do you find enjoyable in a role playing game? (SAQ)
I enjoy intense tactical combat. SA A N D SD
I enjoy developing my character to it's fullest potential. SA A N D SD
I like complex storylines and heavy role play. SA A N D SD
I enjoy the accumulation of shinies. SA A N D SD
Feedback Survey
What did the GM do that was particularly memorable?
What did they do particularly well?
What could the GM improve upon?
The GM provided a good mix of combat and role playing. SA A N D SD
The GM provided memorable NPCs who felt like real characters. SA A N D SD
The combats provided were challenging yet enjoyable. SA A N D SD
The story was immersive. SA A N D SD
So what do you think of this and what questions could y'all add to this grouping? Are there other types of surveys we could develop?
Thank you for taking the time to read this and giving me your assistance.
I'm an education major and today I was sitting in my Educational Measurements and Evaluations class and we were talking about different types of assessment and we came to affective assessment and began talking about surveys. We talked about having surveys at the beginning of class, to get a gauge on what your students already know/have trouble with or what interests them, so that you might be able to modify your lesson plans to spend more time on sections that they need more help with or find interesting and not as much on what they already know, so that your not boring the majority of your students. We also talked about the surveys that students fill out critiquing their teacher, what they did well, what they didn't do well, etc.
So I have this idea. I could have surveys for my role playing group! Naturally, I tune out for the rest of the class as I begin to think about what sort of surveys I could have and I thought of having two surveys. One that is given before a new game starts to see what the players want in their games and one given at the end of the game, to provide feedback to the Game Master.
What I ask of you, my fellow playgrounders, is two things: do y'all like this idea and would you help me construct these surveys. I'll get us started and if you would be kind enough to provide feedback, I would be eternally grateful.
The two types of questions I want are short-essay questions and questions that fall into the Likert Scale (http://en.wikipedia.org/wiki/Likert_scale). i.e. questions that can be answered with Strongly Agree, Agree, Neutral, Disagree, and Strongly Disagree or some similar scale.
I'll get us started and divide questions that pertain to the feedback survey and the pre-game survey. Also, if you all would like to help me come up with better names, feel free! :smallbiggrin:
Pre-Game Survey
What do you want to see in this game/campaign? (Short Answer Question)
What do you find enjoyable in a role playing game? (SAQ)
I enjoy intense tactical combat. SA A N D SD
I enjoy developing my character to it's fullest potential. SA A N D SD
I like complex storylines and heavy role play. SA A N D SD
I enjoy the accumulation of shinies. SA A N D SD
Feedback Survey
What did the GM do that was particularly memorable?
What did they do particularly well?
What could the GM improve upon?
The GM provided a good mix of combat and role playing. SA A N D SD
The GM provided memorable NPCs who felt like real characters. SA A N D SD
The combats provided were challenging yet enjoyable. SA A N D SD
The story was immersive. SA A N D SD
So what do you think of this and what questions could y'all add to this grouping? Are there other types of surveys we could develop?
Thank you for taking the time to read this and giving me your assistance.