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Amiel
2011-04-01, 01:36 AM
Gargantuan Magical Beast (Aquatic)
Hit Dice: 16d10+192 (280 hp)
Initiative: +7
Speed: 40 ft,, swim 40 ft.
Armor Class: 29 (-4 size, +3 Dex, +20 natural), touch 9, flat-footed 26
Base Attack/Grapple: +16/+32
Attack: Claw +34 melee (3d8+18)
Full Attack: 2 claws +34 melee (3d8+18)
Space/Reach: 20 ft./20 ft.
Special Attacks: Constrict 3d8+18, great claws, pulverisation, tenacious grapple
Special Qualities: Amphibious, briny cauldron, darkvision 60 ft., improved evasion, low-light vision
Saves: Fort +22, Ref +13, Will +9
Abilities: Str 34, Dex 16, Con 34, Int 10, Wis 14, Cha 2
Skills: Acrobatics +4, Climb +10, Perception +4, Stealth +10, Swim +10
Feats: Awesome Blow, Cleave, Great Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Environment: Any
Organization: Solitary, pair, or swarm (2-12)
Challenge Rating: 16
Treasure: None
Alignment: Always neutral

Possessed of diamond-hard chitinous shell and delectable flesh, giant lobsters are voracious predators with an appetite for reeking, bloated corpses.

Viciously hunted for their butter-fresh flesh, giant lobsters have become mean, evasive aggressors full of cunning and great strength; hefting great claws and pulverising the bodies of its assailants as part of its defensive and offensive strategy.

Its great bulk has ensured that giant lobsters are eternally hungry, lumbering forward to spitefully attack everything in sight.

Briny Cauldron (Su) A giant lobster can boil itself alive to avoid capture or entrapment. A giant lobster explodes in a scalding wave of briny acid (half acid, half dessication damage) that deals 50 points of damage to anything within 50 feet (Reflex DC 30 halves). The save DC is Constitution-based.

Great Claws (Ex) A giant lobster always applies 1.5 times its Strength modifier to attacks and damage inflicted with its claws.

Pulverisation (Ex) As a standard action, a giant lobster can heft its powerful claws and impact them against the earth, causing shockwaves to emanate from this point. This is resolved as an earthquake per the spell. A giant lobster may attack as much as six times as its full attack routine.

In addition, a giant lobster can use pulverisation to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). A giant lobster's claws also smashes rock (a 10-foot cube per hour).

Tenacious Grapple (Ex) A giant lobster does not gain the grappled condition if it grapples a foe with its claws.

Debihuman
2011-04-01, 06:54 AM
You should note this is for Pathfinder in the title.
Debby

DracoDei
2011-04-01, 09:24 AM
Needs Improved Grab.