Titanium Fox
2011-04-01, 08:51 AM
Alright, so next year I'm running a D&D campaign set in Ferelden. I've already re-statted Half-Orcs so that instead Qunari are a default playable race, and I've done out stat bonuses based on background (Circle Mage, Dalish Elf, City Elf, etc.)
However, I've decided that I want to bring mages a little closer to how they work in game as well, and wanted opinions on how this sounds or any tweaks that should be done. I really think it will balence them better anyways, but... Here goes.
So basically, you get your main stat as your "Mana". So say you're a Sorcerer with 18 Charisma, you have 18 Mana at the start. You can get items that buff your mana pool without buffing the stat, I'm working on homebrewing those as well.
Everyone becomes a spontaneous caster, however your class dictates your background (Circle Mage = Wizard, Apostate = Sorcerer), etc.
You gain access to however many learned spells that your class normally would. Except for the identical case of the Wizard versus the Sorcerer, I treat classes here like the talent trees. Each spell costs its spell level in Mana. So a 9th level spell would cost 9 mana. Mana regenerates at half your modifier every two rounds, minimum 1 (In the case of the Sorcerer, 2 mana back every two rounds), and restores to full after every battle.
I'm debating also making rods easier to find so that mages will have some basic attacks when their mana pool is dry.
So, thoughts?
However, I've decided that I want to bring mages a little closer to how they work in game as well, and wanted opinions on how this sounds or any tweaks that should be done. I really think it will balence them better anyways, but... Here goes.
So basically, you get your main stat as your "Mana". So say you're a Sorcerer with 18 Charisma, you have 18 Mana at the start. You can get items that buff your mana pool without buffing the stat, I'm working on homebrewing those as well.
Everyone becomes a spontaneous caster, however your class dictates your background (Circle Mage = Wizard, Apostate = Sorcerer), etc.
You gain access to however many learned spells that your class normally would. Except for the identical case of the Wizard versus the Sorcerer, I treat classes here like the talent trees. Each spell costs its spell level in Mana. So a 9th level spell would cost 9 mana. Mana regenerates at half your modifier every two rounds, minimum 1 (In the case of the Sorcerer, 2 mana back every two rounds), and restores to full after every battle.
I'm debating also making rods easier to find so that mages will have some basic attacks when their mana pool is dry.
So, thoughts?