Lord Raziere
2011-04-01, 06:35 PM
I have no idea where this goes, but its technically homebrew, and even more technically a method of homebrew so I guess it belongs here.
basically, this method comes from me figuring out that due to DnD 4e's structure, and the amount of material already released, it is easily possible to invent whatever concept for a class you want and still have it be balanced, without even coming up with new powers or class features- you quite simply have to take things that already exist, modify them to fit the class concept a little, reflavor them and you get what you want, here is how:
1. Come up with a concept
2. Pick the two stats that best fit that concept
3. Pick two class features, health points, saves bonuses etc. that best fit the concept
4. Pick the three at wills and various encounter, daily and utility powers from all of them that best fit the concept.
5. Modify the powers to key off the two stats you picked and reflavor them to better fit the concept.
6. Add feats that best fit the concept.
7. Name your new class.
8. Your Done.
Best thing of all, this method is just the logical end conclusion of what the core books already tell us to do, which is take powers and such and reflavor and modify them. I'm just taking it to the next step and making entire classes out of modifications and reflavoring.
and guess what? I'm not creating anything new that needs to be balanced out, I'm just taking things that are already balanced and tweaking them in a minor way, I'm not even changing how powerful they are or what their overall effect is.
I encourage anyone who likes to design for 4e DnD to try this method out. I hope you try it out, and I hope that you give me feed back on how well you think it works.
basically, this method comes from me figuring out that due to DnD 4e's structure, and the amount of material already released, it is easily possible to invent whatever concept for a class you want and still have it be balanced, without even coming up with new powers or class features- you quite simply have to take things that already exist, modify them to fit the class concept a little, reflavor them and you get what you want, here is how:
1. Come up with a concept
2. Pick the two stats that best fit that concept
3. Pick two class features, health points, saves bonuses etc. that best fit the concept
4. Pick the three at wills and various encounter, daily and utility powers from all of them that best fit the concept.
5. Modify the powers to key off the two stats you picked and reflavor them to better fit the concept.
6. Add feats that best fit the concept.
7. Name your new class.
8. Your Done.
Best thing of all, this method is just the logical end conclusion of what the core books already tell us to do, which is take powers and such and reflavor and modify them. I'm just taking it to the next step and making entire classes out of modifications and reflavoring.
and guess what? I'm not creating anything new that needs to be balanced out, I'm just taking things that are already balanced and tweaking them in a minor way, I'm not even changing how powerful they are or what their overall effect is.
I encourage anyone who likes to design for 4e DnD to try this method out. I hope you try it out, and I hope that you give me feed back on how well you think it works.