Terumitsu
2011-04-01, 07:27 PM
Well, this is an idea spawned from a lot of time spent playing The World Ends With You. Basically, in the game one uses little button pins to activate various abilities and powers. While the game explained this away as psychic shenanigans, the idea of cheap little items with minor magical effects was a rather appealing one.
My thinking is that it would be rather nifty to have 1/day items that could be carried around without taking up an item slot and activated as a swift or immediate action. Some ideas include:
An extra 1d6 to damage for one attack
+20 to Attack for one attack roll
Heal 1 point of HP the moment one hits negative HP
Feather Fall 1/day, activated when one falls farther than 10 feet.
Generally, 0th and 1st level spell effects. Maaaybe a few 2nd level effects but that's not the point of this at the moment. Generally, things that work in a pinch or as a panic button. The fact of the matter is, I'd like this to be aimed at lower level adventurers but given the costs involved, (1200 for just a 0-level spell effect with the given parameters) such things are going to be overlooked for weapons, armor, and other things that have a reliably constant effect.
Now, a one way to drop the cost would be to make them single use items but I'm not exactly fond of that idea. I'd rather have something that I can keep using for a while but that's just my play style. It might work better for others.
Another would be to introduce a new body slot for such minor magical items as that would cut the price in half. I'm pretty sure a player wouldn't feel terribly bad dropping 600 gold into a 1/day item around levels 3-6 or so.
So, what do you all think of this? Nifty idea or the result of playing too much TWEWY?
My thinking is that it would be rather nifty to have 1/day items that could be carried around without taking up an item slot and activated as a swift or immediate action. Some ideas include:
An extra 1d6 to damage for one attack
+20 to Attack for one attack roll
Heal 1 point of HP the moment one hits negative HP
Feather Fall 1/day, activated when one falls farther than 10 feet.
Generally, 0th and 1st level spell effects. Maaaybe a few 2nd level effects but that's not the point of this at the moment. Generally, things that work in a pinch or as a panic button. The fact of the matter is, I'd like this to be aimed at lower level adventurers but given the costs involved, (1200 for just a 0-level spell effect with the given parameters) such things are going to be overlooked for weapons, armor, and other things that have a reliably constant effect.
Now, a one way to drop the cost would be to make them single use items but I'm not exactly fond of that idea. I'd rather have something that I can keep using for a while but that's just my play style. It might work better for others.
Another would be to introduce a new body slot for such minor magical items as that would cut the price in half. I'm pretty sure a player wouldn't feel terribly bad dropping 600 gold into a 1/day item around levels 3-6 or so.
So, what do you all think of this? Nifty idea or the result of playing too much TWEWY?