Lord Vampyre
2011-04-02, 03:19 PM
Edit: New Version
2nd Edit: Added Shadow Empathy
3rd Edit: Added a limitation to the Shadow Companion ability
Penumbral Hierophant
Penumbral Hierophants blend shadow magic and divine magic with an emphasis on nature. They see shadows as part of nature, and a perfect balance between the light of day and the darkness of night.
Entry Requirements
Alignment: LN, NG, TN, NE, or CN
Skills: Know (nature) 7; Know (the planes) 5
Feats: Shadow Familiar
Mysteries: Ability to cast 2nd-level mysteries
Spellcasting: Ability to cast 2nd-level divine spells
Special: Animal companion, darkvision, wild empathy
Class Skills (2 + Int modifier per level): Concentration, Craft, Handle Animal, Hide, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Move Silently, Profession, Spellcraft, Spot, Survival.
Hit Die: d6
PENUMBRAL HIEROPHANT
{table=head]Level|
BAB|Fort Save|Ref Save|Will Save|Special|Spells/Mysteries
1st|
+0|
+2|
+0|
+2|Shadow Companion, Wild Shape, Shadow Empathy, Body of Shadow, Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
2nd|
+1|
+3|
+0|
+3||+1 level of existing spellcasting class/+1 level of existing mystery-user
3rd|
+1|
+3|
+1|
+3||+1 level of existing spellcasting class/+1 level of existing mystery-user
4th|
+2|
+4|
+1|
+4||+1 level of existing spellcasting class/+1 level of existing mystery-user
5th|
+2|
+4|
+1|
+4|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
6th|
+3|
+5|
+2|
+5||+1 level of existing spellcasting class/+1 level of existing mystery-user
7th|
+3|
+5|
+2|
+5||+1 level of existing spellcasting class/+1 level of existing mystery-user
8th|
+4|
+6|
+2|
+6||+1 level of existing spellcasting class/+1 level of existing mystery-user
9th|
+4|
+6|
+3|
+6|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
10th|
+5|
+7|
+3|
+7||+1 level of existing spellcasting class/+1 level of existing mystery-user
11th|
+5|
+7|
+3|
+7|Unlimited Fundamentals|+1 level of existing spellcasting class/+1 level of existing mystery-user
12th|
+6|
+8|
+3|
+8||+1 level of existing spellcasting class/+1 level of existing mystery-user
13th|
+6|
+8|
+3|
+8|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
14th|
+7|
+9|
+3|
+9||+1 level of existing spellcasting class/+1 level of existing mystery-user [/table]
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and increase in caster level (and mysteries or spells known, if applicable) as if you had also gained a level in both your mystery-using class and your divine spellcasting class. You do not gain any other benefits a character of these classes would have gained, except as listed below. If you had more than one mystery-using or divine spellcasting class before becoming a penumbral hierophant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells/mysteries known.
Shadow Companion: Upon becoming a penumbral hierophant, you must dismiss your shadow familiar. You retain your animal companion. You add your penumbral hierophant class level to your druid or ranger level for purposes of determining your animal companion’s bonus Hit Dice, natural armor adjustment, and Strength/Dexterity adjustment.
In addition, your animal companion gains the dark creature template and many of the abilities that your shadow familiar would normally possess. You add your penumbral hierophant class level to your mystery-using class level, and determine the Intelligence bonus and special abilities of your animal companion accordingly.
The bond between a Penumbral Hierophant and his Shadow Companion is much stronger than the bond of a Druid and his Animal Companion. If a Shadow Companion is slain the Penumbral Hierophant will suffer from a negative level for 24 hours. At the end of 24 hours, he must make a DC 20 fortitude save or the negative level becomes permanent. If a Shadow Companion is slain it can be resurrected without losing a hit die.
The Penumbral Hierophant can dismiss his Shadow Companion at any time without having to make a fortitude save. However, if the Shadow Companion is dismissed or slain the Penumbral Hierophant will not be able to summon another one for 1 year and a day. During this time the Penumbral Hierophant will be able to summon an Animal Companion adding its druid level to its penumbral hierophant level when determining its abilities.
Note: This ability works much the same way the Companion Familiar ability from the Arcane Heirophant, except as noted above.
Shadow Empathy: A penumbral hierophant gets a +2 bonus to their wild empathy checks when dealing with animals that are from the plane of shadow.
Wild Shape: A penumbral hierophant adds their druid level to determine their wild shape ability. If a penumbral hierophant does not have any levels in druid, then they are treated as a druid of the penumbral hierophant’s level for the sake of using Wild Shape.
When a Penumbral Hierophant gains the ability Wild Shape (elemental), they add shadow elemental to the list of elemental forms that they are able to take.
A Knowledge (Nature) check can be used to discern a Penumbral Hierophant using Wild Shape. The DC is 40 - the character's penumbral hierophant level.
Body of Shadow: The penumbral hierophant becomes increasingly more attached to the plane of shadow as they rise in level. Their bodies take on various physical alterations. The bonuses the Penumbral Hierophant recieves from the Body of Shadow ability are added to all forms the penumbral hierophant takes using Wild Shape.
At 1st level, a penumbral hierophant gains an inherent +1 bonus to Move Silently and Hide. This bonus increases by 1 at 3rd, 5th, 7th, 9th, 11th, and 13th level.
At 2nd level, a penumbral hierophant’s body has changed so much that they only eat 1 meal per week, and only have to sleep 1 hour a day. This also renders them immune to magical sleep effects. They are still required to get 8 hours of rest to replenish their spells and mysteries.
At 4th level, a penumbral hierophant has become so used to the cold emanating from the plane of shadow that they receive Cold Resistance 5. If they already have Cold Resistance, then their Cold Resistance increases by 5.
At 6th level, a penumbral hierophant’s movement increases by 10 ft.
At 8th level, a penumbral hierophant’s vision has become so accustomed to the darkness that their Darkvision increases by 30 ft, and allows them to see in magical darkness up to the range of their Darkvision.
At 10th level, a penumbral hierophant becomes immune to poisons and diseases.
At 12th level, a penumbral hierophant gains the Hide in Plain Sight ability (except in daylight).
At 14th level, a penumbral hierophant’s connection to the plane of shadow has become so strong that they cease aging, and cannot be aged magically. They no longer possess the need to sleep, eat, or breathe.
Old Version:
Penumbral Hierophant
Penumbral Hierophants blend shadow magic and divine magic with an emphasis on nature. They see shadows as part of nature, and a perfect balance between the light of day and the darkness of night. Penumbral Heirophants perform most of their rituals during dusk and dawn.
Entry Requirements
Alignment: LN, NG, TN, NE, or CN
Skills: Know (Nature) 7; Know (Arcana) 7
Feats: Shadow Familiar
Mysteries: Ability to cast 2nd-level mysteries
Spellcasting: Ability to cast 2nd-level divine spells
Special: Animal companion, darkvision
Class Skills (2 + Int modifier per level): Concentration, Craft, Handle Animal, Hide, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Move Silently, Profession, Spellcraft, Spot, Survival.
Hit Die: d6
PENUMBRAL HIEROPHANT
{table=head]Level|
BAB|Fort Save|Ref Save|Will Save|Special|Spells/Mysteries
1st|
+0|
+2|
+0|
+2|Shadow Companion, Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
2nd|
+1|
+3|
+0|
+3|Shadow Shape 1/day, Sustaining shadow (eat 1 meal/week)|+1 level of existing spellcasting class/+1 level of existing mystery-user
3rd|
+1|
+3|
+1|
+3|Shadow Shape 2/day|+1 level of existing spellcasting class/+1 level of existing mystery-user
4th|
+2|
+4|
+1|
+4|Shadow Shape 3/day|+1 level of existing spellcasting class/+1 level of existing mystery-user
5th|
+2|
+4|
+1|
+4|Shadow Shape (Large), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
6th|
+3|
+5|
+2|
+5| Sustaining shadow (sleep 1 hour/day)|+1 level of existing spellcasting class/+1 level of existing mystery-user
7th|
+3|
+5|
+2|
+5|Shadow Shape 4/day, |+1 level of existing spellcasting class/+1 level of existing mystery-user
8th|
+4|
+6|
+2|
+6|Shadow shape (Tiny), Umbral Sight (darkness)|+1 level of existing spellcasting class/+1 level of existing mystery-user
9th|
+4|
+6|
+3|
+6|Shadow Shape (Plant), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
10th|
+5|
+7|
+3|
+7| Sustaining shadow (immune to poison/disease)|+1 level of existing spellcasting class/+1 level of existing mystery-user
11th|
+5|
+7|
+3|
+7|Shadow Shape 5/day, Unlimited Fundamentals|+1 level of existing spellcasting class/+1 level of existing mystery-user
12th|
+6|
+8|
+3|
+8|Shadow Shape (Huge), |+1 level of existing spellcasting class/+1 level of existing mystery-user
13th|
+6|
+8|
+3|
+8|Shadow Shape (shadow elemental 1/day), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
14th|
+7|
+9|
+3|
+9|Timeless Shadow|+1 level of existing spellcasting class/+1 level of existing mystery-user [/table]
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and increase in caster level (and mysteries or spells known, if applicable) as if you had also gained a level in both your mystery-using class and your divine spellcasting class. You do not gain any other benefits a character of these classes would have gained, except as listed below. If you had more than one mystery-using or divine spellcasting class before becoming a penumbral hierophant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells/mysteries known.
Shadow Companion: Upon becoming a penumbral hierophant, you must dismiss your shadow familiar. You retain your animal companion. You add your penumbral hierophant class level to your druid or ranger level for purposes of determining your animal companion’s bonus Hit Dice, natural armor adjustment, and Strength/Dexterity adjustment.
In addition, your animal companion gains the dark creature template and many of the abilities that your shadow familiar would normally possess. You add your penumbral hierophant class level to your mystery-using class level, and determine the Intelligence bonus and special abilities of your animal companion accordingly.
Note: This ability works much the same way the Companion Familiar ability from the Arcane Heirophant.
Shadow Shape: This ability works as per the Druid’s wild shape ability with the following addendums. When using the shadow shape ability, the penumbral hierophant adds the dark creature template to whatever form he is taking. The effect lasts for 1 hour per character level or until he changes back. The new forms Hit Dice needs to be equal to or less than the character's level.
At 13th level, the penumbral hierophant is able to take the form of a shadow elemental 1/day.
Sustaining Shadow: As per the Shadowcaster ability.
Umbral Sight: At 8th level, a penumbral hierophant gains the ability to see in magical darkness up to the limit of their darkvision. This ability does not grant darkvision, but augments a penumbral hierophant’s existing darkvision.
Timeless Shadow: At 14th level, a penumbral hierophant’s connection to the nature of shadow becomes so strong that they no longer need to eat, sleep, or breathe. He also ceases to age, and cannot be aged magically.
2nd Edit: Added Shadow Empathy
3rd Edit: Added a limitation to the Shadow Companion ability
Penumbral Hierophant
Penumbral Hierophants blend shadow magic and divine magic with an emphasis on nature. They see shadows as part of nature, and a perfect balance between the light of day and the darkness of night.
Entry Requirements
Alignment: LN, NG, TN, NE, or CN
Skills: Know (nature) 7; Know (the planes) 5
Feats: Shadow Familiar
Mysteries: Ability to cast 2nd-level mysteries
Spellcasting: Ability to cast 2nd-level divine spells
Special: Animal companion, darkvision, wild empathy
Class Skills (2 + Int modifier per level): Concentration, Craft, Handle Animal, Hide, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Move Silently, Profession, Spellcraft, Spot, Survival.
Hit Die: d6
PENUMBRAL HIEROPHANT
{table=head]Level|
BAB|Fort Save|Ref Save|Will Save|Special|Spells/Mysteries
1st|
+0|
+2|
+0|
+2|Shadow Companion, Wild Shape, Shadow Empathy, Body of Shadow, Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
2nd|
+1|
+3|
+0|
+3||+1 level of existing spellcasting class/+1 level of existing mystery-user
3rd|
+1|
+3|
+1|
+3||+1 level of existing spellcasting class/+1 level of existing mystery-user
4th|
+2|
+4|
+1|
+4||+1 level of existing spellcasting class/+1 level of existing mystery-user
5th|
+2|
+4|
+1|
+4|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
6th|
+3|
+5|
+2|
+5||+1 level of existing spellcasting class/+1 level of existing mystery-user
7th|
+3|
+5|
+2|
+5||+1 level of existing spellcasting class/+1 level of existing mystery-user
8th|
+4|
+6|
+2|
+6||+1 level of existing spellcasting class/+1 level of existing mystery-user
9th|
+4|
+6|
+3|
+6|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
10th|
+5|
+7|
+3|
+7||+1 level of existing spellcasting class/+1 level of existing mystery-user
11th|
+5|
+7|
+3|
+7|Unlimited Fundamentals|+1 level of existing spellcasting class/+1 level of existing mystery-user
12th|
+6|
+8|
+3|
+8||+1 level of existing spellcasting class/+1 level of existing mystery-user
13th|
+6|
+8|
+3|
+8|Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
14th|
+7|
+9|
+3|
+9||+1 level of existing spellcasting class/+1 level of existing mystery-user [/table]
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and increase in caster level (and mysteries or spells known, if applicable) as if you had also gained a level in both your mystery-using class and your divine spellcasting class. You do not gain any other benefits a character of these classes would have gained, except as listed below. If you had more than one mystery-using or divine spellcasting class before becoming a penumbral hierophant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells/mysteries known.
Shadow Companion: Upon becoming a penumbral hierophant, you must dismiss your shadow familiar. You retain your animal companion. You add your penumbral hierophant class level to your druid or ranger level for purposes of determining your animal companion’s bonus Hit Dice, natural armor adjustment, and Strength/Dexterity adjustment.
In addition, your animal companion gains the dark creature template and many of the abilities that your shadow familiar would normally possess. You add your penumbral hierophant class level to your mystery-using class level, and determine the Intelligence bonus and special abilities of your animal companion accordingly.
The bond between a Penumbral Hierophant and his Shadow Companion is much stronger than the bond of a Druid and his Animal Companion. If a Shadow Companion is slain the Penumbral Hierophant will suffer from a negative level for 24 hours. At the end of 24 hours, he must make a DC 20 fortitude save or the negative level becomes permanent. If a Shadow Companion is slain it can be resurrected without losing a hit die.
The Penumbral Hierophant can dismiss his Shadow Companion at any time without having to make a fortitude save. However, if the Shadow Companion is dismissed or slain the Penumbral Hierophant will not be able to summon another one for 1 year and a day. During this time the Penumbral Hierophant will be able to summon an Animal Companion adding its druid level to its penumbral hierophant level when determining its abilities.
Note: This ability works much the same way the Companion Familiar ability from the Arcane Heirophant, except as noted above.
Shadow Empathy: A penumbral hierophant gets a +2 bonus to their wild empathy checks when dealing with animals that are from the plane of shadow.
Wild Shape: A penumbral hierophant adds their druid level to determine their wild shape ability. If a penumbral hierophant does not have any levels in druid, then they are treated as a druid of the penumbral hierophant’s level for the sake of using Wild Shape.
When a Penumbral Hierophant gains the ability Wild Shape (elemental), they add shadow elemental to the list of elemental forms that they are able to take.
A Knowledge (Nature) check can be used to discern a Penumbral Hierophant using Wild Shape. The DC is 40 - the character's penumbral hierophant level.
Body of Shadow: The penumbral hierophant becomes increasingly more attached to the plane of shadow as they rise in level. Their bodies take on various physical alterations. The bonuses the Penumbral Hierophant recieves from the Body of Shadow ability are added to all forms the penumbral hierophant takes using Wild Shape.
At 1st level, a penumbral hierophant gains an inherent +1 bonus to Move Silently and Hide. This bonus increases by 1 at 3rd, 5th, 7th, 9th, 11th, and 13th level.
At 2nd level, a penumbral hierophant’s body has changed so much that they only eat 1 meal per week, and only have to sleep 1 hour a day. This also renders them immune to magical sleep effects. They are still required to get 8 hours of rest to replenish their spells and mysteries.
At 4th level, a penumbral hierophant has become so used to the cold emanating from the plane of shadow that they receive Cold Resistance 5. If they already have Cold Resistance, then their Cold Resistance increases by 5.
At 6th level, a penumbral hierophant’s movement increases by 10 ft.
At 8th level, a penumbral hierophant’s vision has become so accustomed to the darkness that their Darkvision increases by 30 ft, and allows them to see in magical darkness up to the range of their Darkvision.
At 10th level, a penumbral hierophant becomes immune to poisons and diseases.
At 12th level, a penumbral hierophant gains the Hide in Plain Sight ability (except in daylight).
At 14th level, a penumbral hierophant’s connection to the plane of shadow has become so strong that they cease aging, and cannot be aged magically. They no longer possess the need to sleep, eat, or breathe.
Old Version:
Penumbral Hierophant
Penumbral Hierophants blend shadow magic and divine magic with an emphasis on nature. They see shadows as part of nature, and a perfect balance between the light of day and the darkness of night. Penumbral Heirophants perform most of their rituals during dusk and dawn.
Entry Requirements
Alignment: LN, NG, TN, NE, or CN
Skills: Know (Nature) 7; Know (Arcana) 7
Feats: Shadow Familiar
Mysteries: Ability to cast 2nd-level mysteries
Spellcasting: Ability to cast 2nd-level divine spells
Special: Animal companion, darkvision
Class Skills (2 + Int modifier per level): Concentration, Craft, Handle Animal, Hide, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Move Silently, Profession, Spellcraft, Spot, Survival.
Hit Die: d6
PENUMBRAL HIEROPHANT
{table=head]Level|
BAB|Fort Save|Ref Save|Will Save|Special|Spells/Mysteries
1st|
+0|
+2|
+0|
+2|Shadow Companion, Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
2nd|
+1|
+3|
+0|
+3|Shadow Shape 1/day, Sustaining shadow (eat 1 meal/week)|+1 level of existing spellcasting class/+1 level of existing mystery-user
3rd|
+1|
+3|
+1|
+3|Shadow Shape 2/day|+1 level of existing spellcasting class/+1 level of existing mystery-user
4th|
+2|
+4|
+1|
+4|Shadow Shape 3/day|+1 level of existing spellcasting class/+1 level of existing mystery-user
5th|
+2|
+4|
+1|
+4|Shadow Shape (Large), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
6th|
+3|
+5|
+2|
+5| Sustaining shadow (sleep 1 hour/day)|+1 level of existing spellcasting class/+1 level of existing mystery-user
7th|
+3|
+5|
+2|
+5|Shadow Shape 4/day, |+1 level of existing spellcasting class/+1 level of existing mystery-user
8th|
+4|
+6|
+2|
+6|Shadow shape (Tiny), Umbral Sight (darkness)|+1 level of existing spellcasting class/+1 level of existing mystery-user
9th|
+4|
+6|
+3|
+6|Shadow Shape (Plant), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
10th|
+5|
+7|
+3|
+7| Sustaining shadow (immune to poison/disease)|+1 level of existing spellcasting class/+1 level of existing mystery-user
11th|
+5|
+7|
+3|
+7|Shadow Shape 5/day, Unlimited Fundamentals|+1 level of existing spellcasting class/+1 level of existing mystery-user
12th|
+6|
+8|
+3|
+8|Shadow Shape (Huge), |+1 level of existing spellcasting class/+1 level of existing mystery-user
13th|
+6|
+8|
+3|
+8|Shadow Shape (shadow elemental 1/day), Bonus Fundamental|+1 level of existing spellcasting class/+1 level of existing mystery-user
14th|
+7|
+9|
+3|
+9|Timeless Shadow|+1 level of existing spellcasting class/+1 level of existing mystery-user [/table]
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and increase in caster level (and mysteries or spells known, if applicable) as if you had also gained a level in both your mystery-using class and your divine spellcasting class. You do not gain any other benefits a character of these classes would have gained, except as listed below. If you had more than one mystery-using or divine spellcasting class before becoming a penumbral hierophant, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells/mysteries known.
Shadow Companion: Upon becoming a penumbral hierophant, you must dismiss your shadow familiar. You retain your animal companion. You add your penumbral hierophant class level to your druid or ranger level for purposes of determining your animal companion’s bonus Hit Dice, natural armor adjustment, and Strength/Dexterity adjustment.
In addition, your animal companion gains the dark creature template and many of the abilities that your shadow familiar would normally possess. You add your penumbral hierophant class level to your mystery-using class level, and determine the Intelligence bonus and special abilities of your animal companion accordingly.
Note: This ability works much the same way the Companion Familiar ability from the Arcane Heirophant.
Shadow Shape: This ability works as per the Druid’s wild shape ability with the following addendums. When using the shadow shape ability, the penumbral hierophant adds the dark creature template to whatever form he is taking. The effect lasts for 1 hour per character level or until he changes back. The new forms Hit Dice needs to be equal to or less than the character's level.
At 13th level, the penumbral hierophant is able to take the form of a shadow elemental 1/day.
Sustaining Shadow: As per the Shadowcaster ability.
Umbral Sight: At 8th level, a penumbral hierophant gains the ability to see in magical darkness up to the limit of their darkvision. This ability does not grant darkvision, but augments a penumbral hierophant’s existing darkvision.
Timeless Shadow: At 14th level, a penumbral hierophant’s connection to the nature of shadow becomes so strong that they no longer need to eat, sleep, or breathe. He also ceases to age, and cannot be aged magically.