FireJustice
2011-04-05, 03:33 PM
Posting Guidelines
Hi thanks for showing up.
How to post 101. Try to avoid open out of character here.
If you need, put a spoiler tag and label it OOC.
When posting IC, try to choose a color unique to you. It easy a lot to me (and other readers) to identify who is who.
Using Italic to non-verbal speak (thoughts, telepathy, mime language...), keep bold and underscore to a minimum, only to show importanting things (like number resultus for rolls...).
Let's try to avoid large walls of text (well, you can do, i'll try), but you should post with substance anyway.
Do dice rolling at end of your post and describe what they're for.
When I post metagame stuff it will be in a spoiler box at the end of the post.
Well that should cover it. We will see about post frequency later
Chapter 1
To move things
The Imperium now rules the entire continent in peace for two hundred years. And the last decade is indeed ten golden years. No famine or no wars. Banditry and corruption are fought merciless in all corners. Education is spreading fast in all continent.
There's no Enemy at all, but still plenty of work to do mapping seas (oceans) and caverns (Underworld). Lots of archeological treasure to claim and history to rediscover.
A very normal citizen only need to work two seasons a year, the income sustain him for another two.
You are all in your confort, having, having not adventured for months. A safe (and even boring) life is almost getting to you, and at your status quo, your attentions are directioned to bigger things. Stranger things. Things that almost no one would even notice.
There's something wrong. Here and there, things are happening. Bad things. REALLY Wrong things. Or maybe is just a hoax. There's no proof. None at all. But something is happening, you all feel in your guts. Hell, you all probably got some weird dream about those things. But not a recurring one, just a single nightmare. A disturbing twisted nightmare.
To raise your concerns, you got contacted. A imperial messenger, that's odd. It's common knowledge, if they really need to contact people like you, they would just use magic to be a lot safer and faster.
--
(now you can develop your scenes if you want, until the moment of the messenger's arrival, use it to make debut and describe each character)
--
also, history class
About the First Imperium
Even among the scholars there's not much to know about the past of the Imperium.
Only the continent was held before by a few dozens of feuds split with 3 major factions. These factions never went an all-out war agains each other, actually they never got a chance, needing to make an alliance against Underworld and Overseas enemies.
This alliance survived five great wars, under the Flag of Augustus the First Caesar, Supreme General of allied armies.
Augustus also made a Senate for rule the people should he retire.
The first Senate was made of 10 people. Augustus himself,
the 3 rulers of those major factions, and 6 Augustus' worthy comanders. A senator must retire at certain age, and always choose
TWO sucessors. The senate numbers always grow that way, allowing more participants and more voices to be heard.
The actual number is about 120.
Those three factions don't exist anymore, but their culture still there, so its common to call a region by it's old name.
* Morana: North-east part of continent. Religious People, otherwise called Land of Saints. Got notable amount of temples,
religious edication, rituals and sanctified librarys. Also got the richer mines in all continent. Most of the Law system that works
on the Imperium was made using Morana's Law as base. Demographicaly had the biggest variety of races. All races were treated
equally.
* Ardeus: Center West. Neutral Good. The geographic region was made by vast forests and fields. Their habitants are mostly
wild races like some subraces of elves, centaurs, and humans. This people had "The way of living from the Earth" exercised everyday,
it was culturaly rich. Music, Arts, Poetry, you name it. Got the biggest farmable area of all factions. A.k.a Land of Wild.
* Sosseth: South. Chaotic Good. Land of Honor. Not much religious, but a "bound by honor" code was strongly reinforced.
People with willpower to move mountains, literally. Its the part of the continent that got entirely civilized. There's no wild,
forests, caves. There's only roads, cities and farmland. Its honor also was different of traditional honor codes we know, specially the part of dieing for honor.
Insted, you're not even allowed to die. You need to survive and repair what you break. People here are proud of survival and overcoming the natural hazards.
About the Empire (now).
The Empire got two captals. A Eastern and a Western one. Both equally home half of the Senate and the imperial army.
Comunication and tranport between those two capitals use magic for time saving.
Both cities got all the traits of normal big cities... Lots of people and things that people want. They got run tight by the Guard
(just normal Law enforcers) like any other cities, but in the capitals there are two more Law enforcer groups:
The imperial Elite, a small task force equivalent of multiple adventure partys in terms of strengh (levels 12 to 16).
Their jobs is to protect againts higher menaces and enforce the Law on the administrators, people who could fall to corruption.
There's also the Guard of Heroes, a army sized official Bounty Hunters Guild. All dangerous jobs are filed to them. A high risk high reward job.
Hi thanks for showing up.
How to post 101. Try to avoid open out of character here.
If you need, put a spoiler tag and label it OOC.
When posting IC, try to choose a color unique to you. It easy a lot to me (and other readers) to identify who is who.
Using Italic to non-verbal speak (thoughts, telepathy, mime language...), keep bold and underscore to a minimum, only to show importanting things (like number resultus for rolls...).
Let's try to avoid large walls of text (well, you can do, i'll try), but you should post with substance anyway.
Do dice rolling at end of your post and describe what they're for.
When I post metagame stuff it will be in a spoiler box at the end of the post.
Well that should cover it. We will see about post frequency later
Chapter 1
To move things
The Imperium now rules the entire continent in peace for two hundred years. And the last decade is indeed ten golden years. No famine or no wars. Banditry and corruption are fought merciless in all corners. Education is spreading fast in all continent.
There's no Enemy at all, but still plenty of work to do mapping seas (oceans) and caverns (Underworld). Lots of archeological treasure to claim and history to rediscover.
A very normal citizen only need to work two seasons a year, the income sustain him for another two.
You are all in your confort, having, having not adventured for months. A safe (and even boring) life is almost getting to you, and at your status quo, your attentions are directioned to bigger things. Stranger things. Things that almost no one would even notice.
There's something wrong. Here and there, things are happening. Bad things. REALLY Wrong things. Or maybe is just a hoax. There's no proof. None at all. But something is happening, you all feel in your guts. Hell, you all probably got some weird dream about those things. But not a recurring one, just a single nightmare. A disturbing twisted nightmare.
To raise your concerns, you got contacted. A imperial messenger, that's odd. It's common knowledge, if they really need to contact people like you, they would just use magic to be a lot safer and faster.
--
(now you can develop your scenes if you want, until the moment of the messenger's arrival, use it to make debut and describe each character)
--
also, history class
About the First Imperium
Even among the scholars there's not much to know about the past of the Imperium.
Only the continent was held before by a few dozens of feuds split with 3 major factions. These factions never went an all-out war agains each other, actually they never got a chance, needing to make an alliance against Underworld and Overseas enemies.
This alliance survived five great wars, under the Flag of Augustus the First Caesar, Supreme General of allied armies.
Augustus also made a Senate for rule the people should he retire.
The first Senate was made of 10 people. Augustus himself,
the 3 rulers of those major factions, and 6 Augustus' worthy comanders. A senator must retire at certain age, and always choose
TWO sucessors. The senate numbers always grow that way, allowing more participants and more voices to be heard.
The actual number is about 120.
Those three factions don't exist anymore, but their culture still there, so its common to call a region by it's old name.
* Morana: North-east part of continent. Religious People, otherwise called Land of Saints. Got notable amount of temples,
religious edication, rituals and sanctified librarys. Also got the richer mines in all continent. Most of the Law system that works
on the Imperium was made using Morana's Law as base. Demographicaly had the biggest variety of races. All races were treated
equally.
* Ardeus: Center West. Neutral Good. The geographic region was made by vast forests and fields. Their habitants are mostly
wild races like some subraces of elves, centaurs, and humans. This people had "The way of living from the Earth" exercised everyday,
it was culturaly rich. Music, Arts, Poetry, you name it. Got the biggest farmable area of all factions. A.k.a Land of Wild.
* Sosseth: South. Chaotic Good. Land of Honor. Not much religious, but a "bound by honor" code was strongly reinforced.
People with willpower to move mountains, literally. Its the part of the continent that got entirely civilized. There's no wild,
forests, caves. There's only roads, cities and farmland. Its honor also was different of traditional honor codes we know, specially the part of dieing for honor.
Insted, you're not even allowed to die. You need to survive and repair what you break. People here are proud of survival and overcoming the natural hazards.
About the Empire (now).
The Empire got two captals. A Eastern and a Western one. Both equally home half of the Senate and the imperial army.
Comunication and tranport between those two capitals use magic for time saving.
Both cities got all the traits of normal big cities... Lots of people and things that people want. They got run tight by the Guard
(just normal Law enforcers) like any other cities, but in the capitals there are two more Law enforcer groups:
The imperial Elite, a small task force equivalent of multiple adventure partys in terms of strengh (levels 12 to 16).
Their jobs is to protect againts higher menaces and enforce the Law on the administrators, people who could fall to corruption.
There's also the Guard of Heroes, a army sized official Bounty Hunters Guild. All dangerous jobs are filed to them. A high risk high reward job.