VictorianMale
2011-04-06, 01:55 PM
How do people handle magical rituals in 3.5?
In some game systems, magical rituals are a important (if dangerous) tool in the caster's toolbag. They represent the ability to create unique effects, cast spells that would otherwise be utterly unreachable, and generally accomplish some really cool stuff. They also allow the caster to blow himself right out of existence, if something goes wrong.
But, in my experience, magical rituals are window dressing in 3.5. Mostly, a ritual is something the bad guy is trying to complete before the PCs arrive and wreck his finely tuned evil plan to [insert goal of evil plan here].
So, does anyone have any suggestions on how to handle rituals?
In some game systems, magical rituals are a important (if dangerous) tool in the caster's toolbag. They represent the ability to create unique effects, cast spells that would otherwise be utterly unreachable, and generally accomplish some really cool stuff. They also allow the caster to blow himself right out of existence, if something goes wrong.
But, in my experience, magical rituals are window dressing in 3.5. Mostly, a ritual is something the bad guy is trying to complete before the PCs arrive and wreck his finely tuned evil plan to [insert goal of evil plan here].
So, does anyone have any suggestions on how to handle rituals?