Drglenn
2011-04-08, 10:00 PM
1)Tell us what the rest of your party consists of
D&D 4e is very much a team game, to help us advise you on your character we need to know the strengths and weaknesses of the rest of the party so your character can fit with them properly.
2) No one class is better than all others. Each class fulfils its role in different ways. Also no one class can do everthing (that's what the rest of the party is for).
3) (This is more an extension to rule 1 than a separate rule) If there is a role lacking from your party it'd be a good idea to play something of that role.
4) Do not try and compare classes across roles: Controllers will be squishy but mess up enemies, Defenders will have excellent survivability but low-middling damage output, Leaders can heal and buff but low-middling damage output and survivability, strikers will have high damage output but low-middling survivability.
Any other advice that other people want to chip in? or Questions you've seen frequently?
D&D 4e is very much a team game, to help us advise you on your character we need to know the strengths and weaknesses of the rest of the party so your character can fit with them properly.
2) No one class is better than all others. Each class fulfils its role in different ways. Also no one class can do everthing (that's what the rest of the party is for).
3) (This is more an extension to rule 1 than a separate rule) If there is a role lacking from your party it'd be a good idea to play something of that role.
4) Do not try and compare classes across roles: Controllers will be squishy but mess up enemies, Defenders will have excellent survivability but low-middling damage output, Leaders can heal and buff but low-middling damage output and survivability, strikers will have high damage output but low-middling survivability.
Any other advice that other people want to chip in? or Questions you've seen frequently?