Moriato
2011-04-09, 04:04 PM
Ok, this is something that's always bugged me and I could never quite get it sorted out.
Bascially it's about when a full round action happens. My understanding was that a full round action happens at the end of your turn. Then I ran into this:
Start/Complete Full-Round Action
The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.
So what gives? Let's say I want to coup de grace a helpless enemy. I start the coup de grace on my turn. Does it happen at the end of my turn, or do I really need to wait til the next round and spend another standard action on it?
Bascially it's about when a full round action happens. My understanding was that a full round action happens at the end of your turn. Then I ran into this:
Start/Complete Full-Round Action
The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.
So what gives? Let's say I want to coup de grace a helpless enemy. I start the coup de grace on my turn. Does it happen at the end of my turn, or do I really need to wait til the next round and spend another standard action on it?