The-Mage-King
2011-04-09, 10:42 PM
Originally designed by an ancient wizard who felt the icy grip of age on his throat, the Chronological adjustment line of spells has found use by many- the temporary adjustment spells have been used by a number of young mages trying to get a drink or avoid entanglements with someone looking for them, and the permanent adjustment is used by folks with a similar problem to the original creator.
If these spells are used as part of a disguise, they negate the penalty for attempting to diguise as a being of a different age category.
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Temporary Chronological Adjustment, Advanced
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: One round
Range: Touch
Targets: One living humanoid or monstrous humanoid touched
Duration: 1 hour/2 levels
Saving Throw: Fort negates
Spell Resistance: Yes
By abusing the time stream, you temporarily adjust a living creature's age. For the duration of this spell, the touched creature is treated as though it was one age category older and appears to be so as well. The creature does not gain any mental ability bonuses from this advancement, but does receive the modification to his physical ability scores from advancing an age category. The effects of advancing an age category are negated when the duration expires. A creature may not be advanced more than one age category with this spell. If a venerable creature is advanced in age category with this spell, his Strength, Dexterity, and Constitution scores are each reduced by 4 points.
This spell negates and counters Regressed Temporary Chronological Adjustment.
Temporary Chronological Adjustment, Regressed
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: One round
Range: Touch
Targets: One living humanoid or monstrous humanoid touched
Duration: 1 hour/2 levels
Saving Throw: Fort negates
Spell Resistance: Yes
By abusing the time stream, you temporarily adjust a living creature's age. For the duration of this spell, the touched creature is treated as though it was one age category younger, and appears to be so as well. The creature's mental ability scores are unaffected by this reduction, but it does receive the modification to physical ability scores from being reduced one age category. The effects of be reduced an age category are negated when the duration expires. A creature may not be reduced more than one age category with this spell. A creature cannot be reduced below the adult age category with this spell.
This spell negates and counters Advanced Temporary Chronological Adjustment.
Chronological Adjustment, Permanent
Transmutation
Level: Sorcerer/Wizard 9
Components: V, S, XP, M
Casting Time: 10 minutes
Range: Touch
Targets: One living or dead humanoid or monstrous humanoid touched
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes
Your meddling with the time stream has reached its apex. When you cast this spell, the target creature permanently increases or decreases in age by one age category, making its functional age be set to the midpoint of that age category. Unlike normal aging, an affected creature's mental ability scores (Int, Wis, Cha) do not change from this. Physical ability scores (Str, Dex, Con) change normally. A creature may not be affected by this spell more than once.
If this spell is cast on a creature that died of old age, and you reduce its age category, that creature may be raised normally.
XP cost: 500 xp, plus 2,500 gp worth of specially prepared reagants, herbs, and jade per HD of target creature. The material components must be brewed into a potion that is then drunk by or poured into the mouth of the target.
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So, what do you think? Messing around with age categories is something I've been thinking about for a while now, and it could be a useful set of spells, no?
If these spells are used as part of a disguise, they negate the penalty for attempting to diguise as a being of a different age category.
__________________________________
Temporary Chronological Adjustment, Advanced
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: One round
Range: Touch
Targets: One living humanoid or monstrous humanoid touched
Duration: 1 hour/2 levels
Saving Throw: Fort negates
Spell Resistance: Yes
By abusing the time stream, you temporarily adjust a living creature's age. For the duration of this spell, the touched creature is treated as though it was one age category older and appears to be so as well. The creature does not gain any mental ability bonuses from this advancement, but does receive the modification to his physical ability scores from advancing an age category. The effects of advancing an age category are negated when the duration expires. A creature may not be advanced more than one age category with this spell. If a venerable creature is advanced in age category with this spell, his Strength, Dexterity, and Constitution scores are each reduced by 4 points.
This spell negates and counters Regressed Temporary Chronological Adjustment.
Temporary Chronological Adjustment, Regressed
Transmutation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: One round
Range: Touch
Targets: One living humanoid or monstrous humanoid touched
Duration: 1 hour/2 levels
Saving Throw: Fort negates
Spell Resistance: Yes
By abusing the time stream, you temporarily adjust a living creature's age. For the duration of this spell, the touched creature is treated as though it was one age category younger, and appears to be so as well. The creature's mental ability scores are unaffected by this reduction, but it does receive the modification to physical ability scores from being reduced one age category. The effects of be reduced an age category are negated when the duration expires. A creature may not be reduced more than one age category with this spell. A creature cannot be reduced below the adult age category with this spell.
This spell negates and counters Advanced Temporary Chronological Adjustment.
Chronological Adjustment, Permanent
Transmutation
Level: Sorcerer/Wizard 9
Components: V, S, XP, M
Casting Time: 10 minutes
Range: Touch
Targets: One living or dead humanoid or monstrous humanoid touched
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes
Your meddling with the time stream has reached its apex. When you cast this spell, the target creature permanently increases or decreases in age by one age category, making its functional age be set to the midpoint of that age category. Unlike normal aging, an affected creature's mental ability scores (Int, Wis, Cha) do not change from this. Physical ability scores (Str, Dex, Con) change normally. A creature may not be affected by this spell more than once.
If this spell is cast on a creature that died of old age, and you reduce its age category, that creature may be raised normally.
XP cost: 500 xp, plus 2,500 gp worth of specially prepared reagants, herbs, and jade per HD of target creature. The material components must be brewed into a potion that is then drunk by or poured into the mouth of the target.
_________________________________________
So, what do you think? Messing around with age categories is something I've been thinking about for a while now, and it could be a useful set of spells, no?