DarkSunLord1
2011-04-10, 08:04 AM
Hello, I was wondering what game mechanics someone could put together from this concept for a base class and school of magic:
The Dustmancer, like the necromancer, controls the dead. Unlike a necromancer, however, the dustmancer specializes in resurrecting the truely ancient dead, from tens of thousands of years to millionss of years. Another way to put it, a dustmancer's magic has been called "Fossil Magic". The most powerful dustmancers power reaches back millions of years, bring back dead that have long gone to dust and rock.
Unfortunately, this focus on the past means that a dustmancer is much weaker in dealing with dead that are from only anywhere form a few years to two or three thousands of years old.
Fortunately, the desert and arid areas of the world are known for their perserving qualities...
Bsically, this builds on the revived fossil template from Libris Mortis.
My idea is rather raw, and I want to know other peoples' thoughts this. I hope to show more concepts if this goes well.
PLEASE POST!
The Dustmancer, like the necromancer, controls the dead. Unlike a necromancer, however, the dustmancer specializes in resurrecting the truely ancient dead, from tens of thousands of years to millionss of years. Another way to put it, a dustmancer's magic has been called "Fossil Magic". The most powerful dustmancers power reaches back millions of years, bring back dead that have long gone to dust and rock.
Unfortunately, this focus on the past means that a dustmancer is much weaker in dealing with dead that are from only anywhere form a few years to two or three thousands of years old.
Fortunately, the desert and arid areas of the world are known for their perserving qualities...
Bsically, this builds on the revived fossil template from Libris Mortis.
My idea is rather raw, and I want to know other peoples' thoughts this. I hope to show more concepts if this goes well.
PLEASE POST!