Greysect
2011-04-10, 11:04 AM
I am a DM trying to design an encounter taking place inside a living dungeon, here, have some context:
The PCs come across a dead end and their only way to advance is a mouth-like orifice in the wall. The crawl space is too narrow to allow for torches, their only source of light, so they must enter the throat of the dungeon in complete darkness. The path runs straight down, the party's bracing against the muscles that constrict them being the only thing that prevents them from falling. eventually they see a light on the other side of the fleshy wall, but no sign of an exit. This proves a perfect time to find a safe point of exit, as the constrictive walls block out air and cause claustrophobia and the arm of a zombie begins to scratch at the leg of an adventurer from below.
Assuming this encounter is made for four level one characters of Tier 4 classes, here are the stats I collected:
*The stats for the wall of flesh blocking them from the safety of the light are Hardness 2, HP 30, and break DC 20.
*The stats of the zombie attacking the PC who first entered the orifice are that of a commoner zombie with the Unkillable variant from Libris Mortis, which means it has 20 HP and fast healing 5.
*The tunnel was made to transport zombies, not people, and will cause the players to eventually suffocate. The players would already be in the tunnel for 16 rounds before they enter this encounter, which means PCs of CON 8 would already be rolling saves to not fall unconscious.
*I was considering, as an alternate method of breaking free, a PC can open a flask of acid in the tunnel, ignoring the hardness of the wall but inflicting acid damage to everyone in the tunnel as well.
Now the question I have to ask is how to handle the use of weapons and movement within the tunnel. I was thinking of making daggers usable within the tunnel with a small penalty, while one-handed weapons require a certain check to wield the weapon at all. Should I treat the tunnel as a creature grappling for the purposes of using weapons and escaping the tunnel after it is cut, and if so, what should its stats be, or should I set DC, and if so, what kind and what number?
Thank you in advance for any questions, answers, and criticism.
The PCs come across a dead end and their only way to advance is a mouth-like orifice in the wall. The crawl space is too narrow to allow for torches, their only source of light, so they must enter the throat of the dungeon in complete darkness. The path runs straight down, the party's bracing against the muscles that constrict them being the only thing that prevents them from falling. eventually they see a light on the other side of the fleshy wall, but no sign of an exit. This proves a perfect time to find a safe point of exit, as the constrictive walls block out air and cause claustrophobia and the arm of a zombie begins to scratch at the leg of an adventurer from below.
Assuming this encounter is made for four level one characters of Tier 4 classes, here are the stats I collected:
*The stats for the wall of flesh blocking them from the safety of the light are Hardness 2, HP 30, and break DC 20.
*The stats of the zombie attacking the PC who first entered the orifice are that of a commoner zombie with the Unkillable variant from Libris Mortis, which means it has 20 HP and fast healing 5.
*The tunnel was made to transport zombies, not people, and will cause the players to eventually suffocate. The players would already be in the tunnel for 16 rounds before they enter this encounter, which means PCs of CON 8 would already be rolling saves to not fall unconscious.
*I was considering, as an alternate method of breaking free, a PC can open a flask of acid in the tunnel, ignoring the hardness of the wall but inflicting acid damage to everyone in the tunnel as well.
Now the question I have to ask is how to handle the use of weapons and movement within the tunnel. I was thinking of making daggers usable within the tunnel with a small penalty, while one-handed weapons require a certain check to wield the weapon at all. Should I treat the tunnel as a creature grappling for the purposes of using weapons and escaping the tunnel after it is cut, and if so, what should its stats be, or should I set DC, and if so, what kind and what number?
Thank you in advance for any questions, answers, and criticism.