unosarta
2011-04-10, 12:27 PM
http://www.wizards.com/mtg/images/daily/ftl/ftl45_hiveMindSplash.jpg
Hivemind
Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 3, Clr 3
Components: V, S, M
Casting Time: 1 Minute
Range: Touch; 1000 feet (see text)
Target: 1 target/level
Duration: 10 minutes/level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You create an invisible connection between yourself and the other subjects of this spell.
You touch a number of targets equal to your caster level, up to a maximum of 5, as a minute long ritual.
After that period, you can communicate with the targets affected by the spell without speaking, within a range of 1000 feet.
Whenever one creature affected by this spell is within 15 feet of another that is affected by this spell, as long as one creature isn’t flatfooted, the other also isn’t flatfooted. As long as they are adjacent to each other, one cannot be flanked unless both are. If there are multiple creatures within 15 feet of each other that are all affected by this spell, they must all be considered flatfooted before they are actually flatfooted. If more than one creature is adjacent to another creature, and they all benefit from this spell, they must all be flanked in order to be considered flanked. The creatures must be able to see each other for this effect to work.
A rogue with a rogue level equal to the caster of this spell’s caster level ignores any of these effects for the purposes of sneak attack.
A creature affected by this spell may, as an Immediate action, sever their connection to the hivemind. They may not rejoin the hivemind unless the spell is cast again, and the target is touched by the caster.
Material Components: When casting this spell, the caster must shatter a conch shell worth 600 gp.
Greater Hivemind
Greater Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 6, Clr 6
Components: V, S, M
Casting Time: 10 minutes
Range: Touch; 1 mile (see text)
Target: 1 target/level
Duration: 1 hour/level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
As the Hivemind spell, except for as noted above. The spell affects 1 target per caster level (maximum 10 targets). Any distances noted in the Hivemind spell are doubled, for the effects of distance for being flatfooted and flanked. Creatures that are part of the hivemind can communicate mentally as long as they are within 1 miles of each other.
In addition; a character does not suffer the effects of a mind-affecting ability unless they wish to as long as they are within 5 feet of a character who is part of their hivemind and who is not being affected by the same mind-affecting spell or ability.
A creature affected by this spell may, as an Immediate action, sever their connection to the hivemind. They may not rejoin the hivemind unless the spell is cast again, and the target is touched by the caster.
Material Components: When casting this spell, the caster must destroy a golden horn, worth 4000 gp.
True Hivemind
True Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 9, Clr 9
Components: V, S, M, XP
Casting Time: 1 hour
Range: Touch; 100 miles (see text)
Target: 1 target
Duration: Instantaneous
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
As the Greater Hivemind spell, except for as noted above. The spell lasts forever. A creature that opts out of the hivemind may rejoin at any time, as an Immediate action. While they are not a part of the hivemind, they gain no benefits from the hivemind. Creatures that are part of the hivemind can communicate mentally as long as they are on the same plane.
When the spell is cast, the caster bonds with a single creature, creating a hivemind. Both of the creatures affected by this spell must pay the experience point cost.
The original caster may add a new creature to the spell as an hour long ritual. That creature must pay the original experience point cost, plus an additional 500 experience points. All other members of the hivemind must also pay 500 experience. The experience point cost increases by 500 for each new member.
In addition; as long as more than one creatures that are part of the hivemind are within 20 feet of each other, any spell cast on one may be shared with the other, at the discretion of the creature to be affected. This effect may not transmit Self-Only spells.
Material Components: When casting this spell, the caster must destroy a gemmed trumpet, worth 50,000 gp.
XP Cost: When casting this spell, the caster must spend 5,000 experience points from their own pool of experience points.
Hivemind
Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 3, Clr 3
Components: V, S, M
Casting Time: 1 Minute
Range: Touch; 1000 feet (see text)
Target: 1 target/level
Duration: 10 minutes/level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You create an invisible connection between yourself and the other subjects of this spell.
You touch a number of targets equal to your caster level, up to a maximum of 5, as a minute long ritual.
After that period, you can communicate with the targets affected by the spell without speaking, within a range of 1000 feet.
Whenever one creature affected by this spell is within 15 feet of another that is affected by this spell, as long as one creature isn’t flatfooted, the other also isn’t flatfooted. As long as they are adjacent to each other, one cannot be flanked unless both are. If there are multiple creatures within 15 feet of each other that are all affected by this spell, they must all be considered flatfooted before they are actually flatfooted. If more than one creature is adjacent to another creature, and they all benefit from this spell, they must all be flanked in order to be considered flanked. The creatures must be able to see each other for this effect to work.
A rogue with a rogue level equal to the caster of this spell’s caster level ignores any of these effects for the purposes of sneak attack.
A creature affected by this spell may, as an Immediate action, sever their connection to the hivemind. They may not rejoin the hivemind unless the spell is cast again, and the target is touched by the caster.
Material Components: When casting this spell, the caster must shatter a conch shell worth 600 gp.
Greater Hivemind
Greater Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 6, Clr 6
Components: V, S, M
Casting Time: 10 minutes
Range: Touch; 1 mile (see text)
Target: 1 target/level
Duration: 1 hour/level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
As the Hivemind spell, except for as noted above. The spell affects 1 target per caster level (maximum 10 targets). Any distances noted in the Hivemind spell are doubled, for the effects of distance for being flatfooted and flanked. Creatures that are part of the hivemind can communicate mentally as long as they are within 1 miles of each other.
In addition; a character does not suffer the effects of a mind-affecting ability unless they wish to as long as they are within 5 feet of a character who is part of their hivemind and who is not being affected by the same mind-affecting spell or ability.
A creature affected by this spell may, as an Immediate action, sever their connection to the hivemind. They may not rejoin the hivemind unless the spell is cast again, and the target is touched by the caster.
Material Components: When casting this spell, the caster must destroy a golden horn, worth 4000 gp.
True Hivemind
True Hivemind
Enchantment [Mind-affecting]
Level: Sor/Wiz 9, Clr 9
Components: V, S, M, XP
Casting Time: 1 hour
Range: Touch; 100 miles (see text)
Target: 1 target
Duration: Instantaneous
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
As the Greater Hivemind spell, except for as noted above. The spell lasts forever. A creature that opts out of the hivemind may rejoin at any time, as an Immediate action. While they are not a part of the hivemind, they gain no benefits from the hivemind. Creatures that are part of the hivemind can communicate mentally as long as they are on the same plane.
When the spell is cast, the caster bonds with a single creature, creating a hivemind. Both of the creatures affected by this spell must pay the experience point cost.
The original caster may add a new creature to the spell as an hour long ritual. That creature must pay the original experience point cost, plus an additional 500 experience points. All other members of the hivemind must also pay 500 experience. The experience point cost increases by 500 for each new member.
In addition; as long as more than one creatures that are part of the hivemind are within 20 feet of each other, any spell cast on one may be shared with the other, at the discretion of the creature to be affected. This effect may not transmit Self-Only spells.
Material Components: When casting this spell, the caster must destroy a gemmed trumpet, worth 50,000 gp.
XP Cost: When casting this spell, the caster must spend 5,000 experience points from their own pool of experience points.