TheGeckoKing
2011-04-10, 03:02 PM
Addendum;
Well, here I am, trying to fix the Necrocarnate. We all (should) know of its shortcomings. It progresses meldshaping slower than normal, refuses to give out essentia like a good PRC, and in return gives out a few "meh" abilities. And a super broken ability at level 1. Yeah, someone get the Fix Hammer, 'cause we have a broken nail. So, without any more delay, I give you..........
The Necrocarnate
http://i636.photobucket.com/albums/uu89/Gecko-King/soul_eater_by_tahra-d390b3t.jpg
The souls of the dead, the living and the never-born are just that. Souls. I use them, and they happen to scream when I do. What's your problem? - Az'kazen Rel, a Necrocarnate
ENTRY REQUIREMENTS
Alignment: Any non-Good
Skills: Knowledge (Arcana) 5 ranks, Knowledge (Religion) 10 ranks
Feat: Necrocarnum Acolyte
Meldshaping: Ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras, including being able to bind the Necrocarnum Circlet to your Crown chakra.
Class Skills
The Necrocarnate's class skills are Bluff, Concentration, Craft, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Spellcraft, and Use Magical Device.
Skills Points at Each Level: 2 + int
Hit Dice: d6
The Necrocarnate
{table=head]Level|BaB|Fort|Ref|Will|Special|Meldshaping
1st|
+0|
+2|
+0|
+2|Meldshaping, Chakra Binds, Expanded Necrocarnum Capacity (+1), Harvest Soul (1 minute)|+1 level of existing meldshaping class
2nd|
+1|
+3|
+0|
+3|King of the Dead Legion|+1 level of existing meldshaping class
3rd|
+1|
+3|
+1|
+3|Harvest Soul (Full-Round action)|+1 level of existing meldshaping class
4th|
+2|
+4|
+1|
+4|Profane Shroud|+1 level of existing meldshaping class
5th|
+2|
+4|
+1|
+4|Expanded Necrocarnum Capacity (+2), Soul Harvest (Reaving Strike)|+1 level of existing meldshaping class
6th|
+3|
+5|
+2|
+5|Expanded Legion (150%)|+1 level of existing meldshaping class
7th|
+3|
+5|
+2|
+5|Soul Harvest (Aura of Soul-Leeching)|+1 level of existing meldshaping class
8th|
+4|
+6|
+2|
+6|Expanded Legion (200%)|+1 level of existing meldshaping class
9th|
+4|
+6|
+3|
+6|Soul Harvest (Legion of Collectors)|+1 level of existing meldshaping class
10th|
+5|
+7|
+3|
+7|Defy the Flow of Incarnum|+1 level of existing meldshaping class [/table]
Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.
Meldshaping: At each Necrocarnate level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create and your essentia pool, as if you had gained a level in a meldshaping class to which you belonged prior to gaining levels in Necrocarnate. You do not, however, gain any other abilities of that class. If you had more than one meldshaping class before becoming a Necrocarnate you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and number of soulmelds and chakra binds available.
Chakra Binds: Levels in Necrocarnate stack with levels in the meldshaping class you are progressing with your Meldshaping class feature, to determine what chakras you have available to bind your soulmelds to.
Expanded Necrocarnum Capacity (Su): At 1st level, your understanding of how to utilize Necrocarnum allows you to better master its power. The essentia capacity of each necrocarnum meld you shape increases by 1. This increase stacks with the increase provided by the incarnate’s expanded soulmeld capacity.
At 5th level, your essentia capacity for your necrocarnum melds increased by a further 1, to a maximum of the normal essentia capacity +2.
Harvest Soul (Su): Beginning at 1st level, you can perform a short ritual to capture the soul energy of a newly dead corpse. This ritual requires 1 minute of uninterrupted concentration plus the corpse of a living creature that has been dead for no longer than 1 hour per necrocarnate level you possess. At the end of the ritual, you gain a number of essentia points equal to one-half your necrocarnate level (rounded up). This benefit lasts for 24 hours. No corpse can be used for this purpose more than once. You may not gain more essentia than one half of your normal pool of essentia (rounded up) in this way. If you would gain more essentia than your maximum limit because of this ability, you are instead healed a number of hit points equal to the amount of essential you would of gained. Alternatively, you may gain an equal number of temporary hit points instead.
At 3rd level, you can perform this ritual as a full-round action that provokes attacks of opportunity.
At 5th level, you automatically harvest the soul of any living being that you personally kill.
At 7th level, all living creatures that die within 100ft of you automatically have their souls harvested, as if you had used this ability on them.
At 9th level, any living creature killed by any of your Necrocarnum Zombies are automatically harvested for their souls.
King of the Dead Legion (Su): At 2nd level, you learn how to share out the Necrocarnum you channel, so that you can have more servants. From now on, you may animate as many Necrocarnum Zombies as you like, as long as their total Hit Dice does not exceed your Meldshaper Level. Also, you may treat the Necrocarnum Zombies you animate as being animated by Animate Dead, in order to apply the benefits of Corpsecrafter feats to your Necrocarnum Zombies.
Profane Shroud (Su): At 4th level, the Necrocarnum you channel leaves a lasting effect, with dark energies protecting you from harm. You gain a Profane bonus to your AC equal to 1/4th of your Necrocarnum levels.
Expanded Legion (Su): At 6th level, the amount of Necrocarnum Zombies you can animate increases to 150% of the normal limit. At 8th level, this increases to 200% of the normal limit.
Defy the Flow of Incarnum (Su): At 10th level, you can spit in the face of the reaper and bring yourself back to life as long as your servants persist.
If you would be killed, as long as you have at least one Necrocarnum Zombie animated at the time of your death (You must both be on the same plane of existance), when you die your conciousness is immediately shifted to the closest Necrocarnum Zomie you control. You gain the Necrocarnum Zombie's physical stats and any (Ex) abilities it might have, but you keep your mental stats and any class levels you might have. However, if your abilities are dependent on equipment (A Wizard's Spellbook, for example), you still need that equipment.
While you are in an undead form, you gain Undead Meldshaper as a bonus feat. Also, for any feat with the [Incarnum] descriptor or a feat that would grant bonus essentia, you may use your Wis score instead of your Con score for the sake of meeting the requirements.
---
Well, here I am, trying to fix the Necrocarnate. We all (should) know of its shortcomings. It progresses meldshaping slower than normal, refuses to give out essentia like a good PRC, and in return gives out a few "meh" abilities. And a super broken ability at level 1. Yeah, someone get the Fix Hammer, 'cause we have a broken nail. So, without any more delay, I give you..........
The Necrocarnate
http://i636.photobucket.com/albums/uu89/Gecko-King/soul_eater_by_tahra-d390b3t.jpg
The souls of the dead, the living and the never-born are just that. Souls. I use them, and they happen to scream when I do. What's your problem? - Az'kazen Rel, a Necrocarnate
ENTRY REQUIREMENTS
Alignment: Any non-Good
Skills: Knowledge (Arcana) 5 ranks, Knowledge (Religion) 10 ranks
Feat: Necrocarnum Acolyte
Meldshaping: Ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras, including being able to bind the Necrocarnum Circlet to your Crown chakra.
Class Skills
The Necrocarnate's class skills are Bluff, Concentration, Craft, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Spellcraft, and Use Magical Device.
Skills Points at Each Level: 2 + int
Hit Dice: d6
The Necrocarnate
{table=head]Level|BaB|Fort|Ref|Will|Special|Meldshaping
1st|
+0|
+2|
+0|
+2|Meldshaping, Chakra Binds, Expanded Necrocarnum Capacity (+1), Harvest Soul (1 minute)|+1 level of existing meldshaping class
2nd|
+1|
+3|
+0|
+3|King of the Dead Legion|+1 level of existing meldshaping class
3rd|
+1|
+3|
+1|
+3|Harvest Soul (Full-Round action)|+1 level of existing meldshaping class
4th|
+2|
+4|
+1|
+4|Profane Shroud|+1 level of existing meldshaping class
5th|
+2|
+4|
+1|
+4|Expanded Necrocarnum Capacity (+2), Soul Harvest (Reaving Strike)|+1 level of existing meldshaping class
6th|
+3|
+5|
+2|
+5|Expanded Legion (150%)|+1 level of existing meldshaping class
7th|
+3|
+5|
+2|
+5|Soul Harvest (Aura of Soul-Leeching)|+1 level of existing meldshaping class
8th|
+4|
+6|
+2|
+6|Expanded Legion (200%)|+1 level of existing meldshaping class
9th|
+4|
+6|
+3|
+6|Soul Harvest (Legion of Collectors)|+1 level of existing meldshaping class
10th|
+5|
+7|
+3|
+7|Defy the Flow of Incarnum|+1 level of existing meldshaping class [/table]
Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields.
Meldshaping: At each Necrocarnate level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create and your essentia pool, as if you had gained a level in a meldshaping class to which you belonged prior to gaining levels in Necrocarnate. You do not, however, gain any other abilities of that class. If you had more than one meldshaping class before becoming a Necrocarnate you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and number of soulmelds and chakra binds available.
Chakra Binds: Levels in Necrocarnate stack with levels in the meldshaping class you are progressing with your Meldshaping class feature, to determine what chakras you have available to bind your soulmelds to.
Expanded Necrocarnum Capacity (Su): At 1st level, your understanding of how to utilize Necrocarnum allows you to better master its power. The essentia capacity of each necrocarnum meld you shape increases by 1. This increase stacks with the increase provided by the incarnate’s expanded soulmeld capacity.
At 5th level, your essentia capacity for your necrocarnum melds increased by a further 1, to a maximum of the normal essentia capacity +2.
Harvest Soul (Su): Beginning at 1st level, you can perform a short ritual to capture the soul energy of a newly dead corpse. This ritual requires 1 minute of uninterrupted concentration plus the corpse of a living creature that has been dead for no longer than 1 hour per necrocarnate level you possess. At the end of the ritual, you gain a number of essentia points equal to one-half your necrocarnate level (rounded up). This benefit lasts for 24 hours. No corpse can be used for this purpose more than once. You may not gain more essentia than one half of your normal pool of essentia (rounded up) in this way. If you would gain more essentia than your maximum limit because of this ability, you are instead healed a number of hit points equal to the amount of essential you would of gained. Alternatively, you may gain an equal number of temporary hit points instead.
At 3rd level, you can perform this ritual as a full-round action that provokes attacks of opportunity.
At 5th level, you automatically harvest the soul of any living being that you personally kill.
At 7th level, all living creatures that die within 100ft of you automatically have their souls harvested, as if you had used this ability on them.
At 9th level, any living creature killed by any of your Necrocarnum Zombies are automatically harvested for their souls.
King of the Dead Legion (Su): At 2nd level, you learn how to share out the Necrocarnum you channel, so that you can have more servants. From now on, you may animate as many Necrocarnum Zombies as you like, as long as their total Hit Dice does not exceed your Meldshaper Level. Also, you may treat the Necrocarnum Zombies you animate as being animated by Animate Dead, in order to apply the benefits of Corpsecrafter feats to your Necrocarnum Zombies.
Profane Shroud (Su): At 4th level, the Necrocarnum you channel leaves a lasting effect, with dark energies protecting you from harm. You gain a Profane bonus to your AC equal to 1/4th of your Necrocarnum levels.
Expanded Legion (Su): At 6th level, the amount of Necrocarnum Zombies you can animate increases to 150% of the normal limit. At 8th level, this increases to 200% of the normal limit.
Defy the Flow of Incarnum (Su): At 10th level, you can spit in the face of the reaper and bring yourself back to life as long as your servants persist.
If you would be killed, as long as you have at least one Necrocarnum Zombie animated at the time of your death (You must both be on the same plane of existance), when you die your conciousness is immediately shifted to the closest Necrocarnum Zomie you control. You gain the Necrocarnum Zombie's physical stats and any (Ex) abilities it might have, but you keep your mental stats and any class levels you might have. However, if your abilities are dependent on equipment (A Wizard's Spellbook, for example), you still need that equipment.
While you are in an undead form, you gain Undead Meldshaper as a bonus feat. Also, for any feat with the [Incarnum] descriptor or a feat that would grant bonus essentia, you may use your Wis score instead of your Con score for the sake of meeting the requirements.
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