Alleran
2011-04-11, 09:53 PM
For those who don't know, the Halruuan Great Elixir is an artifact potion (one use only, can only drink one per experience level) from Shining South. Consuming it can grant a whole slew of possible results (d100), some of them very bad (e.g. unwilling lycanthropy that you can't control at all for 1d6 hours every day or so, die without a saving throw, no-save feeblemind), and some can be very good (e.g. gaining spell-like abilities, ranging from mage armour and alter self to spell turning and dimension door).
One of the good ones in particular, in fact the very best one, is the maxed-out result - you immediately gain 2d4 points of either INT or CHA, and a permanent (supernatural, I think) Greater Spell Immunity against all spells of an entire school up to 8th level spells (randomly determined).
Now, assuming that a character were to gain this benefit, what would be the best school to gain this protection against? At first I thought maybe enchantment, but then I realised that you can just cast Mind Blank each day (or try and get it on an item). Conjuration, by contrast, has too many no-SR spells, so it wouldn't really make all that much difference. What about Transmutation? Necromancy? Illusion?
One of the good ones in particular, in fact the very best one, is the maxed-out result - you immediately gain 2d4 points of either INT or CHA, and a permanent (supernatural, I think) Greater Spell Immunity against all spells of an entire school up to 8th level spells (randomly determined).
Now, assuming that a character were to gain this benefit, what would be the best school to gain this protection against? At first I thought maybe enchantment, but then I realised that you can just cast Mind Blank each day (or try and get it on an item). Conjuration, by contrast, has too many no-SR spells, so it wouldn't really make all that much difference. What about Transmutation? Necromancy? Illusion?