Kidemonas
2011-04-12, 07:57 PM
I'm sitting here, sipping some Ardbeg and trying to figure out what best suits the concept that I have in mind right now. I'm making a level 5 character for a campaign set in Faerūn and the image of Belgarath from David Eddings' book series The Belgariad and The Malloreon keeps popping up in my head for some reason (and this has been the case for months - can't help it). So I figure it is reasonable to portray this character in a somewhat similar fashion; knowledgeable, charming and, of course, a great spellcaster.
I'm thinking beguiler or wizard (probably transmuter - sure gnomes 'should' be illusionists what with their bonuses and all, but transmuter makes more sense).
The sorcerer class is very restricted in terms of spellcasting versatility and so, it seems a crappy choice for this type of character.
I'm thinking a middle-aged gnome (Belgarath is no gnome, but I'm not making a clone) with ranks in diplomacy, bluff, disguise and so forth. Now, the beguiler happens to have these as class skills, PLUS it has 6 SP/lvl (which would grant 24 additional class skill ranks vis-ą-vis the wizard @ lvl 5 - no small thing), hence my considering the beguiler.
The problem I have with the beguiler is that it basically only masters illusion and enchantment - a poor, to say the least, approximation of the world-sundering powers I have in mind for a character like this. On the other hand the beguiler is a spontaneous caster which is a bit more reasonable.
Also, if I go wizard, I can't 'carelessly' throw skill points into things like diplomacy (or brewing, for that matter!).
I wish there was a way to give the wizard more skill points without wasting feats (but sacrificing something else, OR to make a variant beguiler somewhat more focused on the more tangible sides of magic.
Our DM is not too happy about 'odd' stuff but neither is he really against homebrew. Hm, so do any of you guys have any solutions? :smallsmile:
I'm thinking beguiler or wizard (probably transmuter - sure gnomes 'should' be illusionists what with their bonuses and all, but transmuter makes more sense).
The sorcerer class is very restricted in terms of spellcasting versatility and so, it seems a crappy choice for this type of character.
I'm thinking a middle-aged gnome (Belgarath is no gnome, but I'm not making a clone) with ranks in diplomacy, bluff, disguise and so forth. Now, the beguiler happens to have these as class skills, PLUS it has 6 SP/lvl (which would grant 24 additional class skill ranks vis-ą-vis the wizard @ lvl 5 - no small thing), hence my considering the beguiler.
The problem I have with the beguiler is that it basically only masters illusion and enchantment - a poor, to say the least, approximation of the world-sundering powers I have in mind for a character like this. On the other hand the beguiler is a spontaneous caster which is a bit more reasonable.
Also, if I go wizard, I can't 'carelessly' throw skill points into things like diplomacy (or brewing, for that matter!).
I wish there was a way to give the wizard more skill points without wasting feats (but sacrificing something else, OR to make a variant beguiler somewhat more focused on the more tangible sides of magic.
Our DM is not too happy about 'odd' stuff but neither is he really against homebrew. Hm, so do any of you guys have any solutions? :smallsmile: