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View Full Version : (Jaenel) - OCC [4E] Northenlands - Players Status



Timlaff
2011-04-13, 11:31 AM
Jaenel Status

HP :... 52/52...TEMP HP :...0
Surge Value :...13
Surge left/surge per day :... 5/8
AC:...24...FORT:...19... REF:...22...WILL:...20...
Initiative :9
Speed :6
Base attaque bonus (Melee) :10
Base attaque bonus (Ranged) :11
Passive perception : 14
Passive Insight :19

Main Hand :Cloaked Longsword +2
Off Hand : Trauma Shield Light
Armor : Mirrorsheen Coat Leather Armor +2
Head : Circlet of Second Chances
Feet : Acrobat Boots
Neck : Cloak of the Walking Wounded
Waist : Muleback Harness

Action point (1/1)

Powers :
Melee Basic Attack
Ranged Basic Attack
Executioner's Noose
Shadow Storm
Twilight Assassin Attack
Gloom Thief
Nightshade’s Kiss
Captured Shadow
Targeted for Death
Twilight Assassin

Features:
Assassin’s Shroud
Shadow Step
Shade Form
Heroic Effort

Utility:
Secrets of the City
Slayer’s Escape

Items powers (1/1):
Trauma Light Shield (Daily)
Mirrorsheen Coat Leather Armor +2 (Daily)
Circlet of Second Chances (Daily)
Acrobat Boots (At-Will)

Consumables :
1x Potion of Healing (10 HD)

Effects from Jaenel :
-
Effects on Jaenel :
-
Possible Interrupt/Reaction:
-Slayer's Escape; After you are struck, you fold shadows and disappear(Teleport 5 squares) (Encounter)
-Armor; When you are targeted by a ranged attack. You can switch to another creature within 5 squares. (Daily)

Items Carried/Owned :
1x Adventurer’s Kit
1x Bottle of Wine
2x Candles
20x Crossbow Bolts
1x Hand Crossbow
1x Disguise Kit
1x Everburning Torch
1x Flint and Steel
1x Grappling Hook
1x Hempen Rope (50 ft.)
1x Horn
1x Oil (1 Pint)
1x Thieves’ Tools
1x Waterskin for Whisky
1x Waterskin for Water

Riches :
1 PP
240 GP

XP : 13675

More Details :
Class:...Assassin...Level:...8... Race:...Human...
Gender:...Female... Alignment:...Unaligned...Languages:...Common, Elven...

Abilities and Skills:
15...Acrobatics..(Trained)
4.....Arcana
9.....Athletics..(Trained)
12...Bluff..(Trained)
7.....Diplomacy
4.....Dungeoneering
6.....Endurance
4.....Heal
4.....History
9.....Insight..(Trained)
7.....Intimidate
4.....Nature
4.....Perception
4.....Religion
14...Stealth..(Trained)
12...Streetwise..(Trained)
14...Thievery..(Trained)

Racial Features:
Human Defense Bonuses (+1 to FORT; REF; WILL)
Heroic Effort (Heroic Effort Power)

Class/Other Features:
Sneak Attack (If have Combat Advantage: Extra DMG 1/Encounter)
Assassin’s Shroud (Power)
Night Stalker (CHA MOD Bonus DMG vs Targets are adjacent to no enemies)
Shade Form (Power)
Shadow Step (Power)

Feats:
Sneak of Shadows (1/Encounter, Sneak Attack)
Heavy Blade Expertise (+1/2/3(by Tier) Attack Rolls, +2 all defenses vs. OA)
Venom Hand Assassin (1D8 Extra Poison DMG on next Succ. Attack after REST)
Versatile Duelist
Brutal Shroud (Reroll 1s on Shroud DMG Dice)
Slaying Action (Deal Sneak Attack damage again with an Action Point)

Timlaff
2011-04-13, 12:26 PM
How to ROLL..

#d#Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
(1d6)[1]gives you (1d6)[4]

#d#Displays individual dice results, then cumulative.
(3d6)[4][3][1](8)gives you (3d6)[5][3][5](13)

#d#+XDisplays the cumulative results, with the added modifier (X) totalled into it.
(3d6+5)[16] gives you (3d6+5)[20]

#d#-XDisplays the cumulative results, with the added modifier (X) subtracted from it.
(3d6-5)[5] gives you (3d6-5)[8]

#d#b#Diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
(4d6b3)[9] gives you (4d6b3)[16]

#d#b#DOES NOT WORK! It only gives the cumulative result of all the dice, not the best # of dice. You have to do the math yourself if you want to see the best-of results, or remove the v from the roller.

#d#b#+XDOES NOT WORK! It gets ignored.

Negatives results are possible if you give a modifier on the end that can cause a negative. The dice themselves cannot give you negative numbers, even if you were to type in d-40 or something. 1d-40 will do nothing.

d0 always give you 1. 6d0 gives you 6, and so on.

Spaces are NOT your friend in the code. They will result in the whole lot being ignored.
3 d 6 + 4

Timlaff
2011-04-13, 12:39 PM
Template for Shrouds DMG ROLL


4D6
( -1 dices on a MISS and “Reroll 1 on Shrouds if needed.” 2D6 )

[roll2] / Rerolls 1s ([roll3])

[roll0] / [roll1]

Timlaff
2011-04-13, 12:42 PM
Abilities and Skills:
15..................Acrobatics........(Trained)
4....................Arcana
9....................Athletics..........(Trained)
12..................Bluff................(Trained)
7....................Diplomacy
4....................Dungeoneering
6....................Endurance
4....................Heal
4....................History
9....................Insight.............(Trained)
7....................Intimidate
4....................Nature
4....................Perception
4....................Religion
14..................Stealth.............(Trained)
12..................Streetwise........(Trained)
14..................Thievery...........(Trained)

Timlaff
2011-05-26, 03:35 PM
Arjhan (http://www.myth-weavers.com/sheetview.php?sheetid=279749), Dragonborn Paladin

Coming soon...

Acrobatics -3
Acrana +0
Athletics +2
Bluff +2
Diplomacy +7
Dungeoneering +2
Endurance -3
Heal +7
History +2
Insight +7
Intimidate +4
Nature +2
Perception +2
Religion +0
Stealth -3
Streetwise +2
Thievery -3

Timlaff
2011-06-01, 12:39 PM
Humffrey, Shaman Level 3
1- This Thread used to keep up to date the status of Humffrey in the [4E] GrandPre IC Game Thread.
2- Keep important Information and Rules
3- ROLL Dices

Humffrey Status

HP :... 38/38...TEMP HP :...0
Surge Value :...9
Surge left/surge per day :... 10/10
AC:...16...FORT:...16... REF:...14...WILL:...17...
Initiative :1
Speed :5
Base attaque bonus (Melee) :N/A
Base attaque bonus (Ranged) :N/A
Passive perception : 20
Passive Insight :20

Main Hand :Totem of Unleashed Flames +1
Off Hand : Totem
Armor : Nightmare Ward Leather Armor +1
Neck : Sustaining Cloak +1

Action point (1/1)

Powers :
Melee Basic Attack
Ranged Basic Attack
Defending Strike
Protecting Strike
Spirits of Mountain Mist
Granite Armor
Spirit of the Healing Flood

Features:
Call Spirit Companion
Spirit's Shield
Dwarven Resilience
Speak with Spirits

Utility:
Spirit of Life

Items powers :
N/A

Consumables :
N/A

Effects from Humffrey :
-
Effects on Humffrey :
-

Items Carried/Owned :
1x Adventurer’s Kit
1x Rope


Riches :
0 PP
13 GP
58 SP

XP : 2250

More Details :
Class:...Shaman...Level:...3... Race:...Dwarf...
Gender:...Male... Alignment:...Unaligned...Languages:...Common, Dwarven...

Abilities and Skills:
1..................Acrobatics
3....................Arcana
1....................Athletics
1..................Bluff
1....................Diplomacy
7....................Dungeoneering
6....................Endurance
10....................Heal..................(Train ed)
3....................History
10....................Insight...............(Train ed)
1....................Intimidate
10....................Nature................(Train ed)
10....................Perception............(Train ed)
8....................Religion..............(Traine d)
1..................Stealth
1..................Streetwise
1..................Thievery

Racial Features:
Cast-Iron Stomach (+5 Bonus to saving throws against poison)
Dwarven Resilience (Second Wind as a Minor Action)
Dwarven Weapon Proficiency (Hammers)
Encumbered Speed (Heavy doesn't reduce speed)
Stand Your Ground (Move 1 less when forced to move, +Immediate ST avoid Knocked prone)

Class/Other Features:
Companion Spirit
Healer's Lore
Healing Spirit
Protector Spirit
Speak with Spirit

Feats:
Shared Healing Spirit
Divine Healer (Cleric)

----------------------------------
Working on it....
Jaenel "Sample of POST for Battle."
Jaenel
Jaenel heard noises from the other side of the hill. This is might not just the elf who panics. She runs to this noise, and takes her crossbow. She sees this horror zombie tree attacking the group. She shout with the tone of a Captain, then shooting a bolt.

- "Wake up. We are under attack!"


Move
Move to H13

Free
Shout
Assassin’s Shroud on HT (x1, Total: x1)

Minor:
Grab Hand Crossbow during move-Minor Action

Ranged Basic Attack
At-Will-Standard Action
Hit: 1[W] + Dex
Hit Roll: [roll0] vs AC
Dmg: [roll1]
Additional Effects: +3 to damage rolls if the target is adjacent to none of your enemies – Night Stalker.

Possible Interrupt/Reaction:
-Slayer's Escape; After you are struck, you fold shadows and disappear(Teleport 5 squares) (Encounter)
-Armor; When you are targeted by a ranged attack. You can switch to another creature within 5 squares. (Daily)

Timlaff
2012-07-17, 12:08 PM
Unaligned male Orc Barbarian (Berserker) Level 4 Name : Ung
- "What?"

Ung Status

HP :... 47/47...TEMP HP :...0
Surge Value :...11
Surge left/surge per day :... 10/10
AC:...19...FORT:...20... REF:...15...WILL:...13...
Initiative :4
Speed :5 (+2 when you charge, +1 while charging)
Passive perception : 12
Passive Insight :12

Main Hand :Lightning Longspear +1
Armor : Wintersnap Chainmail +1
Neck : Safewing Amulet +1

Action point (1/1)

Powers :
Melee Basic Attack
Ranged Basic Attack
Vengefull Guardian
Aggressive Lunge
Savage Reach
Defender Aura
Room of Carnage
Longstrike Charge
Warrior’s Surge
Life-Ending Strike
Savage Comeback

Items powers (1/1):
Lightning Longspear (Daily)
Wintersnap Chainmail +1 (Daily)

Consumables :
2x Potion of Healing (10 HD)

Effects from Ung :
-
Effects on Ung :
-
Possible Interrupt/Reaction:
-Vengeful Guardian; Your nearby enemies learn the hard way that it is unwise to ignore you. (At-Will, Opportunity Action)
-Savage Comeback; Conscious and fail a saving throw, take 2d6 dmg and succeed on the saving throw (Daily)

Items Carried/Owned :
1x Mount (Wolf)
1x Adventurer’s Kit
1x Hide armor
1x Longsword
1x Bedroll
1x Fint and Steel
1x Belt Pouch
2x Sunrod
10x Trail ration
1x Grappling Hook
1x Hempen Rope (50 ft.)
1x Waterskin
30x Arrows
1x Candle
1x Everburning Torch
1x Travel Papers
1x Disguise
1x Manacles, iron
1x Mirror

Riches :
674 GP
21 SP

XP : 3750

More Details :
Class:...Barbarian (Berserker)...Level:...4... Race:...Orc...
Gender:...Male... Alignment:...Unaligned...Languages:...Common, Giant...

Abilities and Skills:
8…..Acrobatics..(Trained)
2.....Arcana
11...Athletics..(Trained)
1.....Bluff
1.....Diplomacy
2.....Dungeoneering
8.....Endurance..(Trained)
2.....Heal
2.....History
2.....Insight
1.....Intimidate
2.....Nature
2.....Perception
2.....Religion
3…..Stealth
1…..Streetwise
3…..Thievery

Racial Features:
Running Charge (+2 speed when charging)
Warrior’s Surge (Use Warrior’s Surge as an encounter power)

Class/Other Features:
Berserker Fury (Until end of encounter)
Heartland (Gain benefit from heartland terrain)
Poised Defender (Gain +2 bonus to AC while defender aura is active)
Temperate Land (Gain +2 bonus to dmg when wielding a one-handed weapon and shield)
Vengeful Guardian (Power)

Feats:
Brutal Reach (Brutal 1 when raging with two-handed reach weapon)
Armor Proficiency: Chainmail
Targeted Assault (+2 to attack against creatures marking you)

Timlaff
2012-07-17, 01:20 PM
SAMPLE for BATTLE :
--------------------------
Ung
Ung lash out at his enemy with a mighty strike that presages the end of its life…
- «ARGHHHHH…!»

Actions
Move
Move to H13

Free
Talk

Minor:
Defender Aura
Effect: While in the Aura, any enemy takes -2 penality to attack rolls. Marked enemies are not subject to this aura

Standard Action
Savage Reach - At-Will
Hit: 1[W] + Str
Hit Roll: [roll0] vs AC
Dmg: [roll1]
Additional Effects: On hit: you slide the target 1 square, if you are raging, slide 2 squares.

Possible Interrupt/Reaction:
-Vengeful Guardian; Your nearby enemies learn the hard way that it is unwise to ignore you. (At-Will, Opportunity Action)
-Savage Comeback; Conscious and fail a saving throw, take 2d6 dmg and succeed on the saving throw (Daily)


Ung Status

HP :... 47/47...TEMP HP :...0
Surge Value :...11
Surge left/surge per day :... 10/10
AC:...19...FORT:...20... REF:...15...WILL:...13...
Initiative :4
Speed :5 (+2 when you charge, +1 while charging)
Passive perception : 12
Passive Insight :12

Main Hand :Lightning Longspear +1
Armor : Wintersnap Chainmail +1
Neck : Safewing Amulet +1

Action point (1/1)

Powers :
Melee Basic Attack
Ranged Basic Attack
Vengefull Guardian
Aggressive Lunge
Savage Reach
Defender Aura
Room of Carnage
Longstrike Charge
Warrior’s Surge
Life-Ending Strike
Savage Comeback

Items powers (1/1):
Lightning Longspear (Daily)
Wintersnap Chainmail +1 (Daily)

Consumables :
2x Potion of Healing (10 HD)

Effects from Ung :
-
Effects on Ung :
-
Possible Interrupt/Reaction:
-Vengeful Guardian; Your nearby enemies learn the hard way that it is unwise to ignore you. (At-Will, Opportunity Action)
-Savage Comeback; Conscious and fail a saving throw, take 2d6 dmg and succeed on the saving throw (Daily)

Items Carried/Owned :
1x Mount (Wolf)
1x Adventurer’s Kit
1x Hide armor
1x Longsword
1x Bedroll
1x Fint and Steel
1x Belt Pouch
2x Sunrod
10x Trail ration
1x Grappling Hook
1x Hempen Rope (50 ft.)
1x Waterskin
30x Arrows
1x Candle
1x Everburning Torch
1x Travel Papers
1x Disguise
1x Manacles, iron
1x Mirror

Riches :
674 GP
21 SP

XP : 3750

More Details :
Class:...Barbarian (Berserker)...Level:...4... Race:...Orc...
Gender:...Male... Alignment:...Unaligned...Languages:...Common, Giant...

Abilities and Skills:
8…..Acrobatics..(Trained)
2.....Arcana
11...Athletics..(Trained)
1.....Bluff
1.....Diplomacy
2.....Dungeoneering
8.....Endurance..(Trained)
2.....Heal
2.....History
2.....Insight
1.....Intimidate
2.....Nature
2.....Perception
2.....Religion
3…..Stealth
1…..Streetwise
3…..Thievery

Racial Features:
Running Charge (+2 speed when charging)
Warrior’s Surge (Use Warrior’s Surge as an encounter power)

Class/Other Features:
Berserker Fury (Until end of encounter)
Heartland (Gain benefit from heartland terrain)
Poised Defender (Gain +2 bonus to AC while defender aura is active)
Temperate Land (Gain +2 bonus to dmg when wielding a one-handed weapon and shield)
Vengeful Guardian (Power)

Feats:
Brutal Reach (Brutal 1 when raging with two-handed reach weapon)
Armor Proficiency: Chainmail
Targeted Assault (+2 to attack against creatures marking you)

Timlaff
2012-07-23, 08:24 AM
Test
[roll0]

Timlaff
2012-07-25, 12:46 PM
Map
http://img525.imageshack.us/img525/1696/pendaria.jpg

Timlaff
2013-05-09, 08:34 AM
Richard : [roll0]
Sylvain : [roll1], [roll2], [roll3]
Thierry :[roll4], [roll5], [roll6], [roll7], [roll8]
Fred : [roll9], [roll10], [roll11], [roll12], [roll13], [roll14], [roll15], [roll16], [roll17]

On commence par Richard, et ensuite on prend jusqu'a ce qu'il n'en reste plus les chiffres suivant...

Timlaff
2015-03-17, 11:40 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Barbare - Paladin - D&D5.0

Timlaff
2018-04-20, 07:14 AM
GOSSIP & RUMORS Rolls : [roll0]

(IC) - In-Character Link : Click here (http://www.giantitp.com/forums/showthread.php?556625-Warhammer-2-Le-Septi%E8me-Sceau-*The-Seventh-Seal-(IC))