Kol Korran
2011-04-14, 04:49 AM
Itay, Tomer, Alon, Guy and Ariel, please read no further!
hey there folks! As i'm Dming a campaign, i sometime come to these forums asking for help and inspirations with ideas of mine. this is one of these times. :smallbiggrin: my players have finished an adventure and have some time to investigate the villain group they are facing, one of the leads i want them to explore is about a changeling artificer that calls herself (despite her dislike of the name)- "The Traveler" (the villains have taken the names of the dark six for some reasons).
background
but she is no ordinary changeling! (Fishy, if you're reading this- it's due to your idea!). this changeling who was a master of disguise and impersonating people, didn't find it satisfying enough. she wanted to BE those people, know how they felt, how they thought, how they were. so she researched and devised new magic items- personality shards (made of syberis shards) embedded in various items she presented as presents to different people she liked to "feel". the items would cause the person to like them, and as they were possessed, they would get an imprint of that person's personality. later on the item would be stolen, and the Traveler would rejoice in experiencing what it was like to be someone else.
but there is such a thing as too much. slowly slowly each personality shard, through multiple use would take a tiny bit of the traveler's personality into them as well, until she began to lose herself, not knowing which of the many personalities she actually was. she hoarded the multiple shards as a sort of way to gather herself.
then came her new master- a rakshasa who found her out, and disperssed most of her shards away to various allies, people and places, putting the Traveler in great distress, and promising her that if she'll work for him, he would finally let her have the shard that holds her true core, her true self.
so she did, but she began to distrust the fiend over time. and when a group of adventurers started to foil the Rakshasa's plans, and find some of the shards, a new hope has risen.
what i ask help with
in a change of pace of different heavy combat adventures, i want ot send the party on a multiple "McGuffin hunt"- the changeling has clues to the whereabouts of various shards, but she cannot explore herself, since that might tip off her master. so she contacts the party and give them her clues, to seek the shards out. she hopes that if she has enough gathered, maybe she could "collect" herself sufficiently together.
what i need:
- ideas for personality shards, and the personalities within. i don't want any highly known (as in mentioned within books) personalities, but rather interesting ones. when they first touch a personality item the personality tries to take over for a little while, so fun ideas are encouraged.
- ideas to who possesses or where they are held now. these should be challanging to the players mostly roleplay wise, though a combat or two should be fine as well. if you've played shadowrun- think of the investigation element that is so prevalent to the game. for various reasons, no ideas should take them out of Khorvaire, or into the Mournland.
- added complications: i'm putting the party against two other forces: agents of the Rakshasa who realizes that someone is after the shards, and a "private collector" who has quite a few means to pursue the items him/her self, out of their own interest. but i have no idea who comprises both threats exactly. suggestions are welcomed.
current shards the party posses, as an example:
- a clean-freak cook of the Aundarian court (still alive)
- a blind sage of the occult from Morgrave university (dead)
- a renown Talenta halfling tracker
- a jovial pirate lord known for his senses
- a dwarf "shadow adviser" to wealthy families of the Mror holds.
ideas i currently have for personality shards locations
- held by a minotaur/troll/ogre mage gladiator in Droaam in Grey wall (the party will have to either buy his freedom, or defeat him in gladiatorial combat)
- a prized possession of a bright noble kid in SHarn, held in her private extra dimensional vault. (tricky negotiation, or a curious mini dungeon)
- held by a highly valued Phiarlan performer, enhancing his abilities, backed up by the house.
- held by a priest in Thrane, who's mission is to free the spirit within. this is his personal quest. however- he has been wanred that demons in mortal guise would come looking for it.
- one of the shards, one of a Karranthi commander now dead, realizes what it is, and arranges to be attached to a powerful skeleton, giving it life once more.
i tend to writw long, thank you for reading. any ideas?
Kol.
hey there folks! As i'm Dming a campaign, i sometime come to these forums asking for help and inspirations with ideas of mine. this is one of these times. :smallbiggrin: my players have finished an adventure and have some time to investigate the villain group they are facing, one of the leads i want them to explore is about a changeling artificer that calls herself (despite her dislike of the name)- "The Traveler" (the villains have taken the names of the dark six for some reasons).
background
but she is no ordinary changeling! (Fishy, if you're reading this- it's due to your idea!). this changeling who was a master of disguise and impersonating people, didn't find it satisfying enough. she wanted to BE those people, know how they felt, how they thought, how they were. so she researched and devised new magic items- personality shards (made of syberis shards) embedded in various items she presented as presents to different people she liked to "feel". the items would cause the person to like them, and as they were possessed, they would get an imprint of that person's personality. later on the item would be stolen, and the Traveler would rejoice in experiencing what it was like to be someone else.
but there is such a thing as too much. slowly slowly each personality shard, through multiple use would take a tiny bit of the traveler's personality into them as well, until she began to lose herself, not knowing which of the many personalities she actually was. she hoarded the multiple shards as a sort of way to gather herself.
then came her new master- a rakshasa who found her out, and disperssed most of her shards away to various allies, people and places, putting the Traveler in great distress, and promising her that if she'll work for him, he would finally let her have the shard that holds her true core, her true self.
so she did, but she began to distrust the fiend over time. and when a group of adventurers started to foil the Rakshasa's plans, and find some of the shards, a new hope has risen.
what i ask help with
in a change of pace of different heavy combat adventures, i want ot send the party on a multiple "McGuffin hunt"- the changeling has clues to the whereabouts of various shards, but she cannot explore herself, since that might tip off her master. so she contacts the party and give them her clues, to seek the shards out. she hopes that if she has enough gathered, maybe she could "collect" herself sufficiently together.
what i need:
- ideas for personality shards, and the personalities within. i don't want any highly known (as in mentioned within books) personalities, but rather interesting ones. when they first touch a personality item the personality tries to take over for a little while, so fun ideas are encouraged.
- ideas to who possesses or where they are held now. these should be challanging to the players mostly roleplay wise, though a combat or two should be fine as well. if you've played shadowrun- think of the investigation element that is so prevalent to the game. for various reasons, no ideas should take them out of Khorvaire, or into the Mournland.
- added complications: i'm putting the party against two other forces: agents of the Rakshasa who realizes that someone is after the shards, and a "private collector" who has quite a few means to pursue the items him/her self, out of their own interest. but i have no idea who comprises both threats exactly. suggestions are welcomed.
current shards the party posses, as an example:
- a clean-freak cook of the Aundarian court (still alive)
- a blind sage of the occult from Morgrave university (dead)
- a renown Talenta halfling tracker
- a jovial pirate lord known for his senses
- a dwarf "shadow adviser" to wealthy families of the Mror holds.
ideas i currently have for personality shards locations
- held by a minotaur/troll/ogre mage gladiator in Droaam in Grey wall (the party will have to either buy his freedom, or defeat him in gladiatorial combat)
- a prized possession of a bright noble kid in SHarn, held in her private extra dimensional vault. (tricky negotiation, or a curious mini dungeon)
- held by a highly valued Phiarlan performer, enhancing his abilities, backed up by the house.
- held by a priest in Thrane, who's mission is to free the spirit within. this is his personal quest. however- he has been wanred that demons in mortal guise would come looking for it.
- one of the shards, one of a Karranthi commander now dead, realizes what it is, and arranges to be attached to a powerful skeleton, giving it life once more.
i tend to writw long, thank you for reading. any ideas?
Kol.