ILM
2011-04-14, 12:41 PM
This is mostly a theoretical exercise, but I'd like to keep it in the realm of PO.
I'm just trying to see the abuse I can get up to by combining Maiming strike, lots of sneak attack dice, and the Teflammar Shadowlord's Shadow Pounce ability.
Here's a quick build (hoping it's legal):
Human Swashbuckler 3/Fighter 1/Rogue 1/Swordsage 1/Assassin 7/TeflSL4/Swordsage+1/Unseen Seer1/Invisible Blade1 (with updated prerequisites)
Feat selection:
Hu Dodge
1 swb Finesse, Mobility
2 swb
3 swb Blind-fight
4 Ftr TWF
5 rog
6 SS Weapon focus, Craven (CoR)
7 Ass
8 Ass
9 Ass Spring attack
10 Ass
11 Ass
12 Ass Shadow Blade (ToB)
13 Ass
14 TFL
15 TFL Maiming Strike (EoE)
16 TFL
17 TFL
18 SS Daring Outlaw (CSc)
19 US
20 IB
This nets you 11d6 sneak attack right out the box with Assassin's Stance (12 if you can take a flaw and turn the level of Fighter into the sneak attack variant, which I will assume for the rest of this post), BAB14, and level 8 Assassin casting meaning - it'll be relevant later on - of 4 castings of Dimension Door per day assuming high enough Intelligence.
For general effectiveness he also gets Int and Dex to damage and Craven, because it's that cool.
On to magic items:
- Bracers of the Hunter (SoX)
- Mantle of the Predator (MIC)
- Rogue's Vest (MIC)
- Deadly Precision (+1 equivalent) weapons (MIC)
4 extra dice of sneak attack
You'll also want a pair of Greater Truedeath crystals to sneak attack undead, Greater Destruction Crystals to sneak attack constructs, and since they don't make them in crystals, a wand of Vine Strike to sneak attack plants.
In addition, Gloves of the Balanced Hand gives you Improved TWF. Casting Haste in a previous round gives you another attack, so by my count that's 6 attacks per round.
Finally, you need a way to sneak attack reliably (Ring of Blinking with ghost touch weapons? custom ring of continuous greater blink for 90k, which might be a bit higher on the cheese scale?) and a way to hit with all these attacks. Wraithstrike works but hurts, see below.
So for the moment, you have 6 attacks, each dealing 16d6 in sneak attack (I'm assuming no wands of Hunter's Eye), that you can convert to 8 points of charisma damage. Total 48 charisma damage if everything hits.
Here's where Shadow Pounce comes in:
- boots of swift passage (MIC, 5000 gp): teleport up to 20' as a move action, 5/day
- anklet of translocation (MIC, 1400 gp): teleport up to 10' as a swift action, 2/day
- shadow cloak (DotU, 5500 gp): teleport up to 10' as an immediate action, 3/day
Used on your turn, immediate actions are swift actions.
So in your round, thanks to Shadow Pounce, you can teleport as a swift action, full attack, teleport as a move action, full attack, cast dimension door or shadow jump and full attack. If you're concerned about the per day restrictions, just buy these itemps multiple times.
Three full attacks nets you 144 charisma damage assuming you hit with everything, which is more than enough to down anything. If you need some help hitting (you probably will), you can cast a Wraithstrike as a swift action but that takes you down to two full attacks, only 96 points of charisma damage.
So that's pretty decent. Now how do I make this actually good? :smallbiggrin:
edit: I'm not really familiar with ToB and the maneuvers yet so any relevant stuff from in there would be useful.
I'm just trying to see the abuse I can get up to by combining Maiming strike, lots of sneak attack dice, and the Teflammar Shadowlord's Shadow Pounce ability.
Here's a quick build (hoping it's legal):
Human Swashbuckler 3/Fighter 1/Rogue 1/Swordsage 1/Assassin 7/TeflSL4/Swordsage+1/Unseen Seer1/Invisible Blade1 (with updated prerequisites)
Feat selection:
Hu Dodge
1 swb Finesse, Mobility
2 swb
3 swb Blind-fight
4 Ftr TWF
5 rog
6 SS Weapon focus, Craven (CoR)
7 Ass
8 Ass
9 Ass Spring attack
10 Ass
11 Ass
12 Ass Shadow Blade (ToB)
13 Ass
14 TFL
15 TFL Maiming Strike (EoE)
16 TFL
17 TFL
18 SS Daring Outlaw (CSc)
19 US
20 IB
This nets you 11d6 sneak attack right out the box with Assassin's Stance (12 if you can take a flaw and turn the level of Fighter into the sneak attack variant, which I will assume for the rest of this post), BAB14, and level 8 Assassin casting meaning - it'll be relevant later on - of 4 castings of Dimension Door per day assuming high enough Intelligence.
For general effectiveness he also gets Int and Dex to damage and Craven, because it's that cool.
On to magic items:
- Bracers of the Hunter (SoX)
- Mantle of the Predator (MIC)
- Rogue's Vest (MIC)
- Deadly Precision (+1 equivalent) weapons (MIC)
4 extra dice of sneak attack
You'll also want a pair of Greater Truedeath crystals to sneak attack undead, Greater Destruction Crystals to sneak attack constructs, and since they don't make them in crystals, a wand of Vine Strike to sneak attack plants.
In addition, Gloves of the Balanced Hand gives you Improved TWF. Casting Haste in a previous round gives you another attack, so by my count that's 6 attacks per round.
Finally, you need a way to sneak attack reliably (Ring of Blinking with ghost touch weapons? custom ring of continuous greater blink for 90k, which might be a bit higher on the cheese scale?) and a way to hit with all these attacks. Wraithstrike works but hurts, see below.
So for the moment, you have 6 attacks, each dealing 16d6 in sneak attack (I'm assuming no wands of Hunter's Eye), that you can convert to 8 points of charisma damage. Total 48 charisma damage if everything hits.
Here's where Shadow Pounce comes in:
- boots of swift passage (MIC, 5000 gp): teleport up to 20' as a move action, 5/day
- anklet of translocation (MIC, 1400 gp): teleport up to 10' as a swift action, 2/day
- shadow cloak (DotU, 5500 gp): teleport up to 10' as an immediate action, 3/day
Used on your turn, immediate actions are swift actions.
So in your round, thanks to Shadow Pounce, you can teleport as a swift action, full attack, teleport as a move action, full attack, cast dimension door or shadow jump and full attack. If you're concerned about the per day restrictions, just buy these itemps multiple times.
Three full attacks nets you 144 charisma damage assuming you hit with everything, which is more than enough to down anything. If you need some help hitting (you probably will), you can cast a Wraithstrike as a swift action but that takes you down to two full attacks, only 96 points of charisma damage.
So that's pretty decent. Now how do I make this actually good? :smallbiggrin:
edit: I'm not really familiar with ToB and the maneuvers yet so any relevant stuff from in there would be useful.