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term1nally s1ck
2011-04-14, 04:54 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=271257)

Beelzebub1111
2011-04-14, 05:18 PM
I will take the torch and exit stage south.

term1nally s1ck
2011-04-14, 05:23 PM
Do you want to specify an exploration route, or talk through every intersection?
Yaknow, since you ignore 9/10 of my traps by touching yourself.

Beelzebub1111
2011-04-14, 05:25 PM
Hand on the left wall didn't work, so I'll go hand on the right wall this time.

term1nally s1ck
2011-04-14, 05:29 PM
Your first object of interest is a door!

Beelzebub1111
2011-04-14, 05:36 PM
Then I shalt search yon door for skullduggery and pry thee open. (sorry, watching Deathstalker and the Warriors from Hell MST3K in another window)

[roll0]
[roll1]
[roll2]

term1nally s1ck
2011-04-14, 05:46 PM
No skullduggery.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is an orc in the middle of the room, twirling a wickedly serrated spear between its hands as it performs what you assume to be combat maneuvers. Beneath its simple uniform, you make out the pattern and distinctive rustle of chainmail.

The orc pauses mid-swing as it notices you, adjusting its stance to one of calm readiness.
Initiative:[roll0]

Beelzebub1111
2011-04-14, 06:11 PM
Oh my, an orc!
[roll0]
Just realized that I literally cannot fail this check, so I guess I'll drop my torch at the door, move to the closest adjacent square(since I don't know where I am or any doors in this room) and zap him

[roll1]
Spend Inspiration on damage if I hit.
[roll2]

Ooh...critical miss.

term1nally s1ck
2011-04-14, 07:53 PM
He gets ANGRY.

[roll0] for [roll1]

Beelzebub1111
2011-04-14, 08:19 PM
lets see...-2 from damage reduction, he takes[roll0] from flame mantle, and I'm dead.

term1nally s1ck
2011-04-14, 08:22 PM
Play again?

Beelzebub1111
2011-04-14, 08:36 PM
Yeah...some bad dice rolls there...I think I'll try the same way...

term1nally s1ck
2011-04-14, 08:40 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is an orc in the middle of the room, twirling a wickedly serrated spear between its hands as it performs what you assume to be combat maneuvers. Beneath its simple uniform, you make out the pattern and distinctive rustle of chainmail.

The orc pauses mid-swing as it notices you, adjusting its stance to one of calm readiness.
Initiative:[roll0]

Beelzebub1111
2011-04-15, 05:22 AM
With any Luck.
[roll0]

Beelzebub1111
2011-04-15, 05:23 AM
Move adjacent
[roll0]
Spend Inspiration on damage if I hit.
[roll1]

Beelzebub1111
2011-04-16, 09:52 PM
Two Day Bump Time.

Jarian
2011-04-17, 08:58 AM
That'll kill him.

150 xp, chainmail, ripper, sundark goggles, and a dose of CR 1 treasure which TS can roll when he notices the thread. :smallwink:

Where to?

(Just stepping in to keep things moving, not staying long.)

term1nally s1ck
2011-04-17, 08:25 PM
Sorry, sorry, delays from irl.

...yeah, what she said.

[roll0].

(Will roll to figure out treasure as we make progress.)

Beelzebub1111
2011-04-18, 04:28 AM
Search around the room for secret doors taking ten once around for a result of 20. if I find nothing then I'll [roll0] once around then I'll head out the way I came and continue hand on the right wall. I would be doing this in every room.

term1nally s1ck
2011-04-18, 10:15 AM
You discover that one of the walls in the room is fake, and falls away at a touch.

Also:

[roll0] x100sp, and [roll1] A scroll.

Beelzebub1111
2011-04-18, 01:28 PM
The silverpeices aren't worth the encumbrance. I'll pocket the scroll. Pick up the torch. leave the secret door open and head out the way I came continuing the "Hand on the Right Wall" trick.

term1nally s1ck
2011-04-18, 07:51 PM
You loop around, soaking a lot of damage, and end up coming back in the secret door. What will you do if you find yourself somewhere you have already been?

Beelzebub1111
2011-04-19, 04:23 AM
Well, if the hallway continues past the secret door, I'll continue. If I loop around and come to a place I've been, I'll backtrack to the last lefthand turn I could take, take it. then continue with following the right wall.

term1nally s1ck
2011-04-19, 04:36 AM
In this case, the last lefthand turn was the other door from the room you are in. (the secret door was at the end of the corridor.)

Is that ok, or do you want to take the last lefthand corridor?

Beelzebub1111
2011-04-19, 04:39 AM
If the hallway past the secret door just loops around, I'll head back to the last lefthand corridor.

term1nally s1ck
2011-04-20, 12:24 PM
Interesting object #2. A door! With a red and white painted bullseye on the floor directly in front of the door, 5' diameter. :smallconfused:

Also, you know, traps and stuff. You charge up after each one and laugh robotically.

Beelzebub1111
2011-04-20, 01:57 PM
Take ten on one search for traps if I find nothing I'll roll.
[roll0]
[roll1]
[roll2]
Then I'll open the door.

Woo hoo! my first natural 20 on this board, hope I didn't waste it.

term1nally s1ck
2011-04-20, 02:06 PM
No traps, not locked.

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|H|B|||
2|||||
3|||||
4|||||[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

Beelzebub1111
2011-04-20, 02:23 PM
What a waste.
[roll0]
Which door am I at?

Beelzebub1111
2011-04-20, 02:25 PM
What are the odds? a second natural 20 in four rolls.
Drop my torch
Move to the guy and zap him
Touch [roll0]
Spend inspiration if I hit
[roll1]

term1nally s1ck
2011-04-20, 02:33 PM
Which one are you attacking? The human or the beast?

Beelzebub1111
2011-04-20, 02:38 PM
I'm sorry, I meant the human.

term1nally s1ck
2011-04-20, 02:47 PM
EDIT: That;s a touch attack. He dies painfully.

150XP.

Beelzebub1111
2011-04-20, 03:10 PM
Awesome, I'll take that chain shirt, dropping my leather. and continuing out the door I came in bearing right.

term1nally s1ck
2011-04-20, 04:28 PM
The door was to the left, actually. Heading right, the next object of interest aside from the other door into this room, and one of the doors into the orc's room, is a notecard on the wall.

Beelzebub1111
2011-04-20, 04:47 PM
I'll read the note against my better judgement

term1nally s1ck
2011-04-20, 05:38 PM
"Burn me for help in times of trouble"

Beelzebub1111
2011-04-20, 10:41 PM
Hmm...I'll take the note and continue.

term1nally s1ck
2011-04-21, 12:17 PM
Door!!!

10char door!!

Beelzebub1111
2011-04-21, 12:25 PM
Initiating Door protocol.
[roll0]
[roll1]
[roll2]
Open that door.

term1nally s1ck
2011-04-21, 01:02 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

Beelzebub1111
2011-04-21, 01:44 PM
Damn Kobolds...Here's hoping he's not too bright.
[roll0]

term1nally s1ck
2011-04-21, 01:47 PM
He goes 'raa' and attacks with a flaming double shadow sword technique.

[roll0]
[roll1]
for [roll2] and [roll3] fire and maybe [roll4] cold

Beelzebub1111
2011-04-21, 02:30 PM
Damage reduction 2...nope that'll kill me.

term1nally s1ck
2011-04-21, 02:37 PM
You have fire resist 5.

Beelzebub1111
2011-04-21, 03:44 PM
Oh right, I forgot That's only 8 then! and he takes [roll0] from my mantle
[roll1]
[roll2]
Move Action: Reallocate Essentia from lightning gauntlets to one in flame mantle and one in Astral Vambraces.

term1nally s1ck
2011-04-21, 03:53 PM
You miss.

[roll0] for [roll1] and [roll2] and fort save or 20% miss chance.

Beelzebub1111
2011-04-21, 04:02 PM
I'm disabled, but not out...unless that's a magic weapon. in which case I'm kaput.
[roll0]
Takes [roll1] from my mantle
If me and my opponent are alive
[roll2]
[roll3]

term1nally s1ck
2011-04-21, 04:05 PM
he dies to the mantle. 150 XP, small shortsword and chain vest, and a mw tumble tool.

Beelzebub1111
2011-04-21, 04:11 PM
Owww....I'm just going put my essentia back to where it was to heal myself a bunch...then I'll search the room, taking ten once around then rolling [roll0]

If I find nothing, then I'll head out the way I came and keep right.

term1nally s1ck
2011-04-21, 04:21 PM
Object of interest: Red notecard on wall.

Beelzebub1111
2011-04-21, 04:29 PM
Read the red card...

term1nally s1ck
2011-04-21, 04:39 PM
"Boom."

it explodes, you take damage. You heal.

Next item of interest: A tripwire. You tripped it. You are darted:

[roll0] vs flatfooted for [roll1] and if you take damage, fort save vs unconscious.

Beelzebub1111
2011-04-21, 05:26 PM
Some dungeon designers are sadists...
[roll0]

term1nally s1ck
2011-04-21, 06:05 PM
Saved. No secondary.

Dooooor!!!

Beelzebub1111
2011-04-21, 06:18 PM
Conducting door procedure
[roll0]
[roll1]
[roll2]
Open door

term1nally s1ck
2011-04-21, 06:21 PM
Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.
Initiatve: [roll0]

Beelzebub1111
2011-04-21, 07:00 PM
Eew...bugs
[roll0]

Beelzebub1111
2011-04-21, 07:03 PM
Tiebreaker
[roll0]

term1nally s1ck
2011-04-21, 07:16 PM
[roll0] tiebreak....

term1nally s1ck
2011-04-21, 07:17 PM
it breathes acid death.

[roll0] acid, reflex halves.

Beelzebub1111
2011-04-21, 07:39 PM
Oh dear god!
[roll0]

Beelzebub1111
2011-04-21, 07:40 PM
Close the door and zap myself
[roll0]/3 = 3hp

So I'm at 10/11, assuming a 23 passes that saving throw.

term1nally s1ck
2011-04-21, 07:44 PM
Yeah, that's a pass.

You hear some rumbling.

Beelzebub1111
2011-04-21, 08:04 PM
Take out that "Burn Me" note and drop it in my torch.

term1nally s1ck
2011-04-21, 08:07 PM
O_o'''

Well.

Make 3 will saves, as the paper explodes with arcane energies.

Beelzebub1111
2011-04-21, 08:16 PM
Huh...And here I thought it was a bit of help...
[roll0]
[roll1]
[roll2]

term1nally s1ck
2011-04-21, 08:20 PM
...Huh.

You wake up an indeterminate amount of time later, Covered in golden sparkles.

Beelzebub1111
2011-04-21, 08:52 PM
But alive? Still in front of the same door?

term1nally s1ck
2011-04-21, 08:56 PM
Yup, no other changes.

Beelzebub1111
2011-04-21, 08:57 PM
Well...this door has a bug behind it. I don't like bugs. So I'll skip this one. Onward and rightward.

term1nally s1ck
2011-04-25, 05:55 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

Beelzebub1111
2011-04-25, 08:50 PM
I shall read the note, but not touch it just yet.

term1nally s1ck
2011-04-25, 09:03 PM
“Greater rewards await the patient man, but only a fool waits forever.”

Beelzebub1111
2011-04-26, 04:29 AM
Hmm...I'll go to open this chest, but first I'll Zap it with my lightning gauntlet
[roll0]

term1nally s1ck
2011-05-01, 02:23 PM
3 platinum pieces.

Beelzebub1111
2011-05-01, 02:59 PM
Okay then...pocket the peices and head out the way I came, Jouney to the right.

term1nally s1ck
2011-05-01, 03:01 PM
DOOR!!!!!!!!!!

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
Near the center of the room, a horribly ugly creature with dingy blue scales marred here and there by large, pinkish-white sections of scar tissue stands at the ready, tongues of blue fire licking fanglike white teeth. The creature appears to be wearing chainmail beneath the remnants of an outfit that is almost entirely burned away, with only a few charred remnants remaining.
Initiative: [roll0]

Beelzebub1111
2011-05-01, 03:27 PM
[roll0]

Since I techically can't fail this one, I'll go first.

Move adjacent then zap 'em
[roll1]
[roll2]

Eeewww...Guess I keep that point.

term1nally s1ck
2011-05-01, 03:46 PM
FIRE.

He breathes fire at you.

[roll0] damage, halved.

Half again on a reflex save, but damage is minimum 1 unless you have fire resistance.

If you take damage, you are entangled for [roll1] rounds.

Beelzebub1111
2011-05-02, 04:13 AM
I don't take damage even if I don't make the save
[roll0]
[roll1]

term1nally s1ck
2011-05-02, 11:10 AM
150XP, chainmail.

Jeez, you have a scarily efficient character.

Opening the door reveals the following room:{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3 and F4 south.
In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
Initiative: [roll0]

Beelzebub1111
2011-05-02, 01:32 PM
That's a descendent of a creature from mechanus.
[roll0]

Beelzebub1111
2011-05-02, 01:34 PM
ooh! I go first!
Move adjacent
[roll0]
[roll1]

term1nally s1ck
2011-05-02, 01:35 PM
150XP.

Notecard on wall is the next interesting item.

Beelzebub1111
2011-05-02, 02:08 PM
Read it...

term1nally s1ck
2011-05-02, 03:22 PM
It goes boom.

You heal.

Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
On the wall at B-6, +15 elevation, there is a large, nearly dog-sized construct of bronze plating. It has a vaguely insectile shape, with an oval carapace, six spike-tipped legs, and a round head with two oversized mandibles protruding from its "mouth", which is little more than a wide, funnel-shaped hole.

The construct's head turns to look at you as you enter the doorway.
Initiatve: [roll0]

Beelzebub1111
2011-05-02, 04:38 PM
And we go on and on and on
[roll0]

Beelzebub1111
2011-05-02, 05:15 PM
Huh...15ft Elevation? I'll close the door and move on. No point in fighting it if I can't reach it.

term1nally s1ck
2011-06-23, 07:22 PM
You hear some rumbling from inside, then your turn.

(Also, wow, sorry. Lost the thread.)

Beelzebub1111
2011-06-25, 03:41 PM
It's okay, I kind of forgot about it, too.

I'll continue down the hallway.

term1nally s1ck
2011-06-28, 05:06 PM
Partway down the hallway, you hear a rumbling behind you.

As you turn, you see a hole in the wall, where the thing burrowed through, and a jet of acid aimed at you.

[roll0] acid damage reflex halves.

Beelzebub1111
2011-06-29, 04:30 AM
Damn...How high is the ceiling in the hallway?
[roll0]
Damn...I'm at 4/11

on my turn, I'll move adjacent and attack
[roll1]
[roll2]
[roll3]
[roll4]

Please let this work...

term1nally s1ck
2011-07-07, 02:00 AM
Excessively dead.

150 XP.

The ceiling was 20' high, though I doubt you're that bothered now.

Beelzebub1111
2011-07-07, 12:59 PM
I'll spend a few rounds healing up, then go back to the room and search for treasure

Deadlykire
2011-07-25, 09:18 AM
How much hp do you wish to heal? Searching the room you find an amulet worth 2150 gp. There are 2 doors out of the room. Which one would you like to take if any?

Beelzebub1111
2011-07-25, 02:55 PM
I heal myself all the way after every combat and trap. I'll put on the amulet and head out the way I came and continue down the hallway with my hand on the right wall.

Deadlykire
2011-07-31, 08:55 AM
Were you traveling east or west do you know? I can't figure it out.

Alternately pick a door:
Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.


11

Beelzebub1111
2011-08-01, 03:45 AM
I think I was going...east? I don't know, I'm completely lost. What's at 1?

Deadlykire
2011-08-05, 10:35 PM
1 was the creature. It is dead so it matters not. Lets say you go east! I'm not sure on your trap operating procedures. Please included a brief description of it. You travel along the hallway for 20' before it turns south and you head that way.

Beelzebub1111
2011-08-06, 03:51 AM
Well, I'll check for traps on doors before I open them. If I fall into one in the hallway I immediately heal myself to full then continue on my way.

If this room is empty, I'll turn out the door that I came in, go right, and then turn right or straight. I'll only go left if it is my only option.

Deadlykire
2011-08-16, 03:46 PM
As you exit the room out the door you came in you travel north along the hallway. As you walk along you trigger a pit trap. Reflex Save please.

Beelzebub1111
2011-08-17, 04:48 AM
[Roll0]
If I fail I'll heal myself to maximum at the bottom of the hole with lightning guantlets, climb up taking ten on the check and continue my path

Deadlykire
2011-08-18, 04:59 PM
[roll0] damage

If the damage didn't kill you (doubtful) you continue on your way.You hit a 2nd pit trap while you are heading west. Making a left to head west was your only option. You continue until it dead ends and make another left now traveling south.

[roll1]damage
As you head south you trigger a dart trap. It launches 3 darts at you. 15' feet south of the dart trap there is a door on the east wall. The hall continues south.
[roll2]To Hit
[roll3] Damage

Actions? (I'm always assuming you heal up before progressing from now on. Only tell me if that changes).

Beelzebub1111
2011-08-18, 07:41 PM
you may want to reroll that damage on the pit trap,(Does DR count for falling Damage) but otherwise I'll continue onward until I come across a door.

Deadlykire
2011-08-22, 10:22 AM
As you head south you trigger a dart trap. It launches 3 darts at you. 15' feet south of the dart trap there is a door on the east wall. The hall continues south.


You found a door. I don't include DR in damage rolls. I assume you apply it when you figure out if it hits or not. If you are going to open/go in the door roll initiative as well.

Beelzebub1111
2011-08-22, 02:29 PM
Ah, sorry, search and open
[roll0]
[roll1]
[roll2]
[roll3]

Deadlykire
2011-08-23, 08:52 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||||S
3||||
[/table]
You see three demon squirrels on the wall at +5, +10, and +15 respectively.

[roll0]
[roll1]
[roll2]


You see one squirrel sort of twitch. The room starts to grow dark before being completely shrouded in it.

DM ONLY:

10

Beelzebub1111
2011-08-23, 05:37 PM
On my initative I'll use a move action to put move my essentia from lighting gauntlets to one in Astral Vambraces and one in mantle of flame, then ready an action to touch the first squirrel that I see come next to me.

Deadlykire
2011-08-26, 09:37 AM
The squirrels don't seem to move. You can hear no noise from them...they must be waiting for something.

(Hint, you aren't in the room according to me you've just opened the door)

Beelzebub1111
2011-08-26, 06:43 PM
In that case I'll close the door and move on. I can't deal with range right now.

Deadlykire
2011-08-30, 08:01 AM
As you close the door you can hear faint chatter on the other side of it. You trigger another pit trap after closing the door and continuing south. You then turn east and walk forward before triggering a trap. Fort save if it hits.

[roll0]
[roll1]

Deadlykire
2011-08-30, 08:03 AM
[roll0]crit confirm
[roll1]crit damage

Beelzebub1111
2011-08-30, 01:45 PM
So five damage after DR.

Fortitude Save Spending Inspiration: [roll0]

Deadlykire
2011-08-31, 09:26 AM
You feel no adverse effects from the dart. You are able to tell that it was laced with a little something extra. You continue east before hitting a T junction that goes North and South. You head south for 20', trigger a dart trap, and heal up. You then continue the last 5' of the hall before turning west. You walk until you hit another t-junction. This is also going north and south. There is a door in front of you on the east wall

DM Only:
7

Beelzebub1111
2011-08-31, 01:33 PM
Search the door [roll0]
Disable any traps if found [roll1]
Open the lock if there is one [roll2]

Then open the door.

Deadlykire
2011-09-02, 08:15 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

If you've already been in these rooms let me know.

Beelzebub1111
2011-09-02, 01:49 PM
I...don't think I've been in this room...

I'll go in and read the note.

Deadlykire
2011-09-06, 04:01 PM
"The patient man is rewarded, but only a fool waits forever."

Actiones?

Beelzebub1111
2011-09-07, 01:55 PM
Wait two minutes then open.

Deadlykire
2011-09-07, 02:11 PM
You seem to have already encountered this room upon further thread review... it was the room that gave you 3 PP before.

Beelzebub1111
2011-09-07, 03:32 PM
Oh right...bad memory. I've been going right right? So I'll turn right at the door that I came up at.

Deadlykire
2011-09-09, 12:20 PM
I've read this so it won't appear in my subscriptions. If you don't have a game progressing response by monday post again or PM me please.

Beelzebub1111
2011-09-09, 02:43 PM
Sorry, I guess I'll go out of door...D2?

Deadlykire
2011-09-23, 09:36 AM
You travel out the door at d2. You make a right and travel 25' south before turning left to the east. You travel 15' before hitting a trap. You heal up and travel another 15' before encountering a door to the south. There is a branch going north 5' away and the hall continues east. Actions?

Sorry for the delay, I was sick last week and had to make up all the work I didn't get done this week.

DM ONLY:

5

Beelzebub1111
2011-09-28, 05:48 PM
open the door I guess
[roll0]
[roll1]
[roll2]

Deadlykire
2011-10-03, 07:46 AM
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1 and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0]

You are at the door E-1.

Beelzebub1111
2011-10-03, 03:49 PM
Objective: Obliterate Target
[roll0]

Beelzebub1111
2011-10-03, 03:52 PM
Move to D3
[roll0]
[roll1]

Deadlykire
2011-10-03, 05:27 PM
Congrats your inspiration destroyed the poor beast (you did more damage w/o it than he has at max HP so I didn't even bother rolling HP). He exploded in a terrific blast of sparks that eliminate everything about the beast. Luckily his sword and chain mail were not harmed and they clatter to the floor.

Beelzebub1111
2011-10-04, 12:40 PM
Woo! too bad it's small size stuff. I'll search the room for any treasure taking ten for a total of 20, and then searching once more around rolling [roll0]

If I find nothing I'll Exit E-1 and continue east

Deadlykire
2011-10-11, 07:40 AM
You find a masterwork tumble tool...because I forgot to add that in before.

You travel 10' east, then 15' north, then 15' east, then 25' south. You encounter a pit trap after 15' and handle it per standard. You then travel 15' east. There is a T-junction. You make a right and head south for 5' before encountering a red note card. Actions?

After the note card you travel 10' more and then turn west, your only option, for 75'. You encounter a pitfall trap after 45' and handle it like normal. At the end of the hall you turn north for 15'. At this time there is a door to your east and the hall goes to the west.

Beelzebub1111
2011-10-13, 05:59 AM
I'll read the note card

Then I'll open the door

Deadlykire
2011-10-17, 12:09 PM
The note card explodes on you. You heal up and then travel on like normal.

You open the door to find the room you just exited. Actions?

Beelzebub1111
2011-10-17, 03:10 PM
Close the door and head west.

By the way, how much XP did I get from that kobold, I think that I'm close to leveling.

Deadlykire
2011-10-19, 12:53 PM
20' ahead you encounter a 4 way split. Let me know direction. I thin your operating procedure would have you turn north (the right), but I want to verify.

Umm... I am afb for a while, but its a CR 1 encounter. You should be lvl 1 still I think. So I'll trust you to look it up and not cheat. Sound good? Post the XP here for me as well though.

Beelzebub1111
2011-10-19, 03:08 PM
Yeah I would turn north.

Using this (http://www.d20srd.org/extras/d20encountercalculator) handy tool, I see that I get 300xp. which levels me

Deadlykire
2011-10-19, 03:12 PM
North 15' Then east 25'. Dead end. Actions?

Beelzebub1111
2011-10-20, 09:45 AM
ummm...head back to the crossroads where I was before and go west.

Deadlykire
2011-11-01, 08:32 AM
You came from the west originally. Do you want to backtrack? if so how far. If not your only option is making a right to go north.

Beelzebub1111
2011-11-01, 05:32 PM
Oh, I did? then north I suppose.