Callista
2011-04-15, 12:11 AM
I've been poking at the idea of playing a character, probably a wizard or cleric, with Vow of Nonviolence or maybe even Vow of Peace.
Assume that I'd be playing this in a group where it wouldn't be a drag on the rest of the party (i.e., mostly Good and willing to solve things in non-violent ways, probably heavy RP, strategy, diplomacy and skill use).
How feasible is this, mechanically? Does a spellcaster really suffer all that much from refusing to cause harm to others?
If I actually go for Vow of Peace, is there a foolproof (or mostly-foolproof) way to hold a prisoner--humanely--without worrying about him stabbing me in the back in the middle of the night? Would it be considered "damage" to petrify and Shrink Object on a prisoner, if I also had the requisite Break Enchantment to safely restore him?
My group usually optimizes pretty competently, so I need to make sure I can stay at a similar power level. I like this concept; I'm getting bits of backstory that keep popping into my head and I really want to try it. But there's no sense in role-playing a character who'll either be useless or annoying or die in the first battle, so I need to know if I can really do something with a pacifist character, or if it's too much of a handicap.
Assume that I'd be playing this in a group where it wouldn't be a drag on the rest of the party (i.e., mostly Good and willing to solve things in non-violent ways, probably heavy RP, strategy, diplomacy and skill use).
How feasible is this, mechanically? Does a spellcaster really suffer all that much from refusing to cause harm to others?
If I actually go for Vow of Peace, is there a foolproof (or mostly-foolproof) way to hold a prisoner--humanely--without worrying about him stabbing me in the back in the middle of the night? Would it be considered "damage" to petrify and Shrink Object on a prisoner, if I also had the requisite Break Enchantment to safely restore him?
My group usually optimizes pretty competently, so I need to make sure I can stay at a similar power level. I like this concept; I'm getting bits of backstory that keep popping into my head and I really want to try it. But there's no sense in role-playing a character who'll either be useless or annoying or die in the first battle, so I need to know if I can really do something with a pacifist character, or if it's too much of a handicap.