noparlpf
2011-04-17, 09:13 PM
I rewrote the sorcerer this evening.
http://www.dandwiki.com/wiki/Sorcerer,_Jude_Paxmrosy_Variant_(3.5e_Class)
I do realize that this makes the class significantly stronger. However, I've always been bothered by the lack of class features for the sorcerer. I'd love to know what people think of this idea.
Summary:
-I changed the HD to d6. This makes sense to me, but it could also make sense to leave it as a d4 like commoners, since sorcerers are commoners who find out they have magic abilities, not people who train to gain their abilities.
-I upped skill points to Int + 4; again, it may make more sense to leave it as Int + 2 like a commoner.
-I added a 1st-level bonus bloodline feat to parallel Scribe Scroll for wizards, although I made it optional and it won't apply if a character starts in another class.
-I made 0th level spells free; using a 0th level spell does not use up a spell slot.
-I added bonus metamagic or item creation feats at every 5th level like a wizard; this could be reduced to every 10th level, but I feel like they ought to get bonus feats at some point.
-I removed the need for material components and arcane foci at 6th and 12th levels, respectively. It fits the image of a sorcerer better to be able to just manifest magic without needing external aids, but being able to do so might require practice, which is why I made these abilities kick in at higher levels. It could also be more practical to push these to 10th and 20th levels, respectively to power it down a little.
-I did not give the sorcerer access to school specialization or domains like some other edited sorcerers I've seen people create.
-I also edited two of the published variants slightly. I'd appreciate input on these too.
http://www.dandwiki.com/wiki/Sorcerer,_Jude_Paxmrosy_Variant_(3.5e_Class)
I do realize that this makes the class significantly stronger. However, I've always been bothered by the lack of class features for the sorcerer. I'd love to know what people think of this idea.
Summary:
-I changed the HD to d6. This makes sense to me, but it could also make sense to leave it as a d4 like commoners, since sorcerers are commoners who find out they have magic abilities, not people who train to gain their abilities.
-I upped skill points to Int + 4; again, it may make more sense to leave it as Int + 2 like a commoner.
-I added a 1st-level bonus bloodline feat to parallel Scribe Scroll for wizards, although I made it optional and it won't apply if a character starts in another class.
-I made 0th level spells free; using a 0th level spell does not use up a spell slot.
-I added bonus metamagic or item creation feats at every 5th level like a wizard; this could be reduced to every 10th level, but I feel like they ought to get bonus feats at some point.
-I removed the need for material components and arcane foci at 6th and 12th levels, respectively. It fits the image of a sorcerer better to be able to just manifest magic without needing external aids, but being able to do so might require practice, which is why I made these abilities kick in at higher levels. It could also be more practical to push these to 10th and 20th levels, respectively to power it down a little.
-I did not give the sorcerer access to school specialization or domains like some other edited sorcerers I've seen people create.
-I also edited two of the published variants slightly. I'd appreciate input on these too.