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Essence_of_War
2011-04-19, 10:49 AM
One of my players has asked about bringing in content from the DnDWiki, specifically this archetype feat:

http://www.dandwiki.com/wiki/Anti-Hero_%283.5e_Feat%29

I hit the 15 HD ability with the ban hammer, but would it be ok to allow him to have the other abilities for 1 feat?

Background:
He is presently playing a fighter/ modified dragon disciple-dragon samurai

Greenish
2011-04-19, 10:59 AM
3 HD one is stronger than the default save-increasing feats, but then again those aren't considered very strong. If the guy is a fighter/dragon shaman/dragon samurai, I don't think you need to be worried about him being too strong.

Essence_of_War
2011-04-19, 11:06 AM
He is only two classes, fighter, and a homebrew class that is sort of an amalgamation of the dragon samurai and the dragon disciple.

I'm leaning towards just saying it's fine.

Greenish
2011-04-19, 11:09 AM
He is only two classes, fighter, and a homebrew class that is sort of an amalgamation of the dragon samurai and the dragon disciple.If you took a gestalt dragon shaman//dragon samurai, and fitted all the class features to just 10 levels, you'd have a halfway decent PrC. :smalltongue:

That said, allowing stuff from dandwiki might set a precedent.

Lateral
2011-04-19, 11:23 AM
A bad precedent. The place is full of broken and/or underpowered stuff.

That said, as long as you hit that level 15 ability hard with a nerfstick, this doesn't seem too bad. A little nonsensical (Anti-hero in the conventional sense would be a Good character who can qualify for Evil things and stuff, since Anti-heroes, except for the most extreme types, are still good guys but just aren't nice), but okay.

Essence_of_War
2011-04-19, 11:43 AM
Heh heh, that is almost what we did. We kept the "I turn into a half-dragon over the course of 10 levels" bit of the dragon disciple and grafted it onto the shell of the Dragon Shaman, removing a few features to not be totally overwhelming :smallbiggrin:

I'm concerned about the precedent setting also, but I've been very clear so far that I'm approving materials only on a case-by-case basis and my players are usually quite responsible, so I'm not very worried.

Cog
2011-04-19, 02:28 PM
If you took a gestalt dragon shaman//dragon samurai, and fitted all the class features to just 10 levels, you'd have a halfway decent PrC. :smalltongue:
Dragon Samurai does have one trick.

Normally, it gives you a 1/day breath weapon, but if you already have a weapon that matches the type Samurai gives you, you add the Samurai damage to that one - and there's no per-day limit on that; it's added, period. DFAs and DSs get a small boost in breath damage from it. Dragonborn get a big boost in damage from it, since they keep accruing damage from HD simultaneously.

SurlySeraph
2011-04-19, 02:53 PM
3 HD: You are no longer prone on losing class features by doing non-good actions.
This is a terrible thing to allow. If you don't fall prone every time you lose a class feature, then there's no incentive for paladins to avoid falling and losing their class features. Needing to take a move action to stand back up, and thus preventing the character from making a full attack on any round where he willingly commits an evil act, is a critical part of the paladin's balance. I mean, you can get around it with certain prestige classes or a DC 35 Tumble check (http://www.d20srd.org/srd/epic/skills.htm#tumble), but combined with everything else this feat gives you it's just too much.
Seriously though, it's stupid. The pre-15 HD abilities aren't unbalanced, there's no need to disallow it. But a feat that makes being a non-good member of a good-specific class mechanically superior to being a good member of that class is stupid.

Vladislav
2011-04-19, 02:57 PM
This is an amalgamation of three or four different abilities, each one individually strong enough to merit a feat. I especially love how he snuck the "+2 to all saves" there stealthily, when no one was watching. A good reminder why dandwiki should not be touched with an 11' pole.

Lans
2011-04-19, 03:20 PM
It looks fine, its a lot of stuff, but mostly junk. The save boost is the best ability and that is just an improvement on a crap feat.

true_shinken
2011-04-19, 05:41 PM
I'm concerned about the precedent setting also, but I've been very clear so far that I'm approving materials only on a case-by-case basis and my players are usually quite responsible, so I'm not very worried.
You should be.


This is an amalgamation of three or four different abilities, each one individually strong enough to merit a feat. I especially love how he snuck the "+2 to all saves" there stealthily, when no one was watching. A good reminder why dandwiki should not be touched with an 11' pole.
QFT.

Funny how the guy didn't even know what an antihero is.

Greenish
2011-04-19, 05:46 PM
Funny how the guy didn't even know what an antihero is.Well, maybe he was thinking of Type V (http://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfAntiHeroes).

Lateral
2011-04-19, 05:53 PM
Yeah, Type V is the only one that could really be classified as non-good.

true_shinken
2011-04-19, 05:57 PM
Well, maybe he was thinking of Type V (http://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfAntiHeroes).

He got even type V wrong with all the 'counts as good' stuff.

Greenish
2011-04-19, 05:58 PM
He got even type V wrong with all the 'counts as good' stuff.Anti-hero with good publicity? :smalltongue:

faceroll
2011-04-19, 06:39 PM
A bad precedent. The place is full of broken and/or underpowered stuff.

Yeah, that's why we don't play with the PHB at our table.
/rimshot


That said, as long as you hit that level 15 ability hard with a nerfstick, this doesn't seem too bad. A little nonsensical (Anti-hero in the conventional sense would be a Good character who can qualify for Evil things and stuff, since Anti-heroes, except for the most extreme types, are still good guys but just aren't nice), but okay.

There are a multitude of ways to get around that sort of stuff, mostly as spells. What's wrong with spending a precious feat slot to gain it?