MrRigger
2011-04-20, 10:47 AM
Or at least that's what I've been told. I'm playing a solo campaign (level 10 Necropolitian Dread Necromancer) with a character I built for a different campaign. That one fell through, but my buddy is running this one for that character. Now the other campaign started me off with gimped WBL, having only level 9 Wealth on a level 10 character. But anyway, what I'm here for.
At the end of the last conversation (we play via Skype), my character was in the City of Shade (in the Forgotten Realms campaign setting, Anauroch Desert), a metropolis with more than 25,000 people run by a cadre of spellcasters with the Shade Template. So even if it isn't quite the magic mart Sigil might be, it's still not bad. The current plot hook is that my character was just hired by a baron to track down a cure for vampirism for the baron's son, apparently hidden away somewhere in the Spine of the World. Intellectually, my character is skeptical, but there was a whole thing with a legend about the cure, and it was a tragic story, and it's the current plot hook, so I'm not going to fight it. Sounds like it could be interesting.
Apparently the baron has already sent teams out to search for this cure, and one team found something, though they all died to "something unseen and magical", so I was hired to deal with that guy, and "whatever magical counter measures there might be". When I told him I would have a list of what items wouldn't be strictly necessary but highly suggested, he gave me a semi-blank check to take care of things. I don't want to break the game, I don't want to destroy WBL, but I am nearly 11th level (already past it by XP gain since I've solo'd quite a few CR appropriate creatures, but I level by DM fiat) and I'm still mostly operating with a 9th level character's wealth. This is compounded by the fact that when I originally did itemization for this character, I was in a much more rounded party, containing an Arcane Heirophant and a Crafting Wizard, so I was free to spend pretty much all my starting wealth on undead related items (because that is the focus of my character, undead). However, now that it's a solo campaign, I need to be much more rounded, so I'm looking for some items that would be good preventive measures. Since it was mentioned that the guardian was unseen, I'm already picking up a Wand of See Invisibility for my UMD Imp familiar, and I'd like to pick up a pair of Boots of Big Stepping for the caster level boost to my Teleport spells and the 1/day get out of danger free card. But I'm coming to the Playground for any other suggestions.
Current Items Owned:
Rod of Undead Mastery
Ring of Lesser Desecrate
Minion's Coffin
Vest of Resistance +2
Amulet of Wisdom +2
Cloak of Charisma +2
Phylactery of Undead Turning
Bag of Holding Type I
+1 Mithral Breastplate
Disguise Kit
Masterwork Composite Longbow w/10 arrows
+1 Chain Shirt (on one of my zombies)
Masterwork Greatsword (on same zombie)
Headband of Intellect +2 (currently in bag cause I don't have space to wear it)
Ring of Protection +1
Potion of Cure Serious Wounds (why I haven't smashed this yet I don't know)
Wand of Bull's Strength (37 charges)
2 sections of 50 foot rope
writing supplies
map of the southern lands (2 years old and won't help me in the Spine of the World)
cooking ware
MrRigger
At the end of the last conversation (we play via Skype), my character was in the City of Shade (in the Forgotten Realms campaign setting, Anauroch Desert), a metropolis with more than 25,000 people run by a cadre of spellcasters with the Shade Template. So even if it isn't quite the magic mart Sigil might be, it's still not bad. The current plot hook is that my character was just hired by a baron to track down a cure for vampirism for the baron's son, apparently hidden away somewhere in the Spine of the World. Intellectually, my character is skeptical, but there was a whole thing with a legend about the cure, and it was a tragic story, and it's the current plot hook, so I'm not going to fight it. Sounds like it could be interesting.
Apparently the baron has already sent teams out to search for this cure, and one team found something, though they all died to "something unseen and magical", so I was hired to deal with that guy, and "whatever magical counter measures there might be". When I told him I would have a list of what items wouldn't be strictly necessary but highly suggested, he gave me a semi-blank check to take care of things. I don't want to break the game, I don't want to destroy WBL, but I am nearly 11th level (already past it by XP gain since I've solo'd quite a few CR appropriate creatures, but I level by DM fiat) and I'm still mostly operating with a 9th level character's wealth. This is compounded by the fact that when I originally did itemization for this character, I was in a much more rounded party, containing an Arcane Heirophant and a Crafting Wizard, so I was free to spend pretty much all my starting wealth on undead related items (because that is the focus of my character, undead). However, now that it's a solo campaign, I need to be much more rounded, so I'm looking for some items that would be good preventive measures. Since it was mentioned that the guardian was unseen, I'm already picking up a Wand of See Invisibility for my UMD Imp familiar, and I'd like to pick up a pair of Boots of Big Stepping for the caster level boost to my Teleport spells and the 1/day get out of danger free card. But I'm coming to the Playground for any other suggestions.
Current Items Owned:
Rod of Undead Mastery
Ring of Lesser Desecrate
Minion's Coffin
Vest of Resistance +2
Amulet of Wisdom +2
Cloak of Charisma +2
Phylactery of Undead Turning
Bag of Holding Type I
+1 Mithral Breastplate
Disguise Kit
Masterwork Composite Longbow w/10 arrows
+1 Chain Shirt (on one of my zombies)
Masterwork Greatsword (on same zombie)
Headband of Intellect +2 (currently in bag cause I don't have space to wear it)
Ring of Protection +1
Potion of Cure Serious Wounds (why I haven't smashed this yet I don't know)
Wand of Bull's Strength (37 charges)
2 sections of 50 foot rope
writing supplies
map of the southern lands (2 years old and won't help me in the Spine of the World)
cooking ware
MrRigger