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term1nally s1ck
2011-04-21, 11:51 AM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_|D_
1||||
2||||
3||||
4||||
5||||
6||1||[/table]

There is a door at A-2, north side. The torch is at A-1.

DM notes:Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=292253)

TheFallenOne
2011-04-21, 01:29 PM
"Oh boy, I bet they have no cable in this place."

Open door, stroll around randomly until I find a door, open it. Really, your choice where he ends up. He is too random and mad to go at this with any kind of system.
If I trigger a trap, use Reflexive Psychosis for DR 5.

A note: I am opposed to free vile feats for worshipping an Elder Evil(see main thread discussion), but if you allow it, I see no reason to hold back and not get a free extra feat for Deadpoool

term1nally s1ck
2011-04-21, 01:31 PM
Remind me, is that not the same thing as Faustian Pacts?

Well, the first door opens to reveal a 5'x5' room with a note hanging 10' from the ceiling and floor.

TheFallenOne
2011-04-21, 01:35 PM
you get one feat at first level, another every 5th level in exchange for an alignment requirement. I think it's something for nothing and shouldn't be allowed, Jarian thinks that the alignment requirement if enough of an offset to make it legal

"I hope this isn't some puzzle thing, Sudoku is the name of a Japanese stripper far as I'm concerned."

leave room, next

term1nally s1ck
2011-04-21, 01:40 PM
So is that separate from a Faustian Pact? Cos FPs are banned.

There's only that one door out of this room, sadly.

Also, do you have vision modes?

TheFallenOne
2011-04-21, 01:43 PM
it's separate. I mean, if you allow it, I'm game. Two free feats for Wayward in exchange for alignment shift? Done.

only normal vision, if it gets dark I light a sunrod

Search take 20 then I guess if I see no way to progress?

term1nally s1ck
2011-04-21, 01:45 PM
You notice that the torch doesn't seem to be loose in the sconce, but fixed. Odd.

TheFallenOne
2011-04-21, 01:48 PM
"Uh, a riddle. Well, it's said there's only a fine line between madness and genius. Let's try."

Use Deformity(madness) to confuse myself for one minute

"Well, that didn't help."

rip torch out. [roll0]

term1nally s1ck
2011-04-21, 01:53 PM
You pull it, it comes loose, and the wall falls inwards with it to reveal a door behind it.

TheFallenOne
2011-04-21, 01:55 PM
"Wooooo, I did it" Go team madness!"

open door

so what's the verdict on bonus feats for Elder Evil worship? Cause Deadpool would enjoy that one too

term1nally s1ck
2011-04-21, 01:56 PM
I'm probably OK with it. There will be some...interesting things on 5th floor, not all of which will be fond of that sort of thing though.

TheFallenOne
2011-04-21, 01:58 PM
I'll take Martial Study(Shadow Blade Technique) then for Deadpool. One of his 3 vile feats will come from an elder evil instead

let's see what's behind the door

term1nally s1ck
2011-04-21, 02:01 PM
Make me a spot check.

TheFallenOne
2011-04-21, 02:03 PM
"Spider Sense is tingling."

[roll0]

term1nally s1ck
2011-04-21, 02:06 PM
Nothing is spotted. Rolling some dice to determine directions.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

term1nally s1ck
2011-04-21, 02:07 PM
Opening a door reveals the following room:{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||
2|||||||
3||||1|||
4|||||||
[/table]

Doors at G4 east, A2. You are outside A2.
There is a kobold wearing a chain shirt and holding a short sword.
Initiative:[roll0][/QUOTE]

TheFallenOne
2011-04-21, 02:09 PM
Ooooooh fighty time, fighty time, fighty time!"

Maneuver rolls tops down
Shadow Blade Technique
Crusaders Strike
Charging Minotaur
Douse the Flames
Stone Bones
[roll0] [roll1]

TheFallenOne
2011-04-21, 02:10 PM
aaand forgot ini [roll0]

term1nally s1ck
2011-04-21, 02:21 PM
He does the usual stuff:

[roll0]/
[roll1]

for [roll2] and [roll3] and maybe [roll4]

TheFallenOne
2011-04-21, 02:24 PM
Madness for DR5

"Whoa, eyes getting swirly..."
Martial Spirit stance
Crusaders Strike
[roll0]
for [roll1]
+1 Furious Counterstrike
and [roll2]

term1nally s1ck
2011-04-21, 02:33 PM
You can't take an Immediate action when Flatfooted unless it specifically says you can.

Either way, you miss.

distracting ember+clinging shadow strike:

[roll0] for [roll1] plus [roll2] and fort save or 20% miss chance.

TheFallenOne
2011-04-21, 02:35 PM
hm... damn. In the future, I'll go mad before opening each door, repeat until I roll "act normally" on the random table, then open the door so I start the encounter with DR 5

[roll0]

Shadow Blade Technique
[roll1]
[roll2]
[roll3] [roll4]

dammit you're supposed to be mad, not incompetent

term1nally s1ck
2011-04-21, 02:39 PM
He senses blood, and just goes for a kill:

[roll0] for [roll1]

TheFallenOne
2011-04-21, 02:40 PM
Madness

My apologies, I misread my maneuver table. I had Shadow Blade Technique and Douse the Flames, not Crusaders Strike

[roll0]

TheFallenOne
2011-04-21, 02:41 PM
Stone Bones

[roll0]
[roll1]

term1nally s1ck
2011-04-21, 02:44 PM
RNG vs Madness: RNG wins.

[roll0] for [roll1]

TheFallenOne
2011-04-21, 02:46 PM
RNG?

THIS! IS! MADNESS!

Crusaders Strike
[roll0]
[roll1]
healing [roll2]

so, if you allow Elder Evil worship... What about regional bonus starting equipment from PGtF? page 8.

term1nally s1ck
2011-04-21, 02:49 PM
Yeeeeeah no.

Sorry. :smalltongue:

Hit, kill, healing.

TheFallenOne
2011-04-21, 02:50 PM
I fail to see how a masterwork longsword is more banworthy than a free feat :smalltongue:

heal 4 with crusaders strike, 2 with martial spirit. I'm at 5 HP, loot the sucker and to the next room. As said, go mad before opening

term1nally s1ck
2011-04-21, 02:57 PM
No downside at all, mostly. Evil is a bad alignment restriction, there's a lot of effects that punish it.

150XP, MW tumble tool, small shortsword and chain vest.

Gotta go eat, poke the thread so I do your next adventure when I return, mmkay?

TheFallenOne
2011-04-21, 03:00 PM
meh, I've been through all Floors and never got a Smite X thrown at me. Hell, Nifhel was evil just for show

[roll0]

what, going to eat? How dare you. Starve for me. Starve for meeeee

TheFallenOne
2011-04-21, 03:18 PM
took a look at Jarians sheet. Heh, funny one

little critique though:
without armor proficiency she gets the ACP on attack rolls
with the armor she has 5 lbs left before hitting medium load(with an associated -3 ACP). I didn't read the thread so no idea what she carries, but purchases list torches, oil and of course the puppies she throws around.

term1nally s1ck
2011-04-21, 03:45 PM
She's counted that, she only throws puppies to hit a square to get them a full attack.

The dogs are carrying most things.

But yeah, your next item of interest is falling down a pit if you fail a reflex save.

TheFallenOne
2011-04-21, 03:48 PM
[roll0]

Maaaadness

term1nally s1ck
2011-04-21, 03:57 PM
Flaaaatfooted. :smalltongue:

[roll0] damage. Assuming you just spam madness until you get the DR, reduced by 5.

TheFallenOne
2011-04-21, 04:00 PM
Feather Fall (http://www.d20srd.org/srd/spells/featherFall.htm) seems to disagree on not being able to react with an immediate to an unexpected fall

if that's not how it goes, I'll go mad every turn. That will slow me down a bit since I'll only be able to act normally every 10th turn

term1nally s1ck
2011-04-21, 04:16 PM
it does say specifically there that you can though.

Hrm. Maybe I'll allow it for falls. Not if its an attack roll trap though.

Anyway, your next object of interest is a note on the wall.

TheFallenOne
2011-04-21, 04:17 PM
take it, no reading

onwards

term1nally s1ck
2011-04-21, 04:24 PM
Your next encounter is Stabsy!

[roll0]

TheFallenOne
2011-04-21, 04:25 PM
"Hello good sir, I found a note, would you be kind enough to read it to me?"

Maneuver rolls tops down
Shadow Blade Technique
Crusaders Strike
Charging Minotaur
Douse the Flames
Stone Bones
[roll0] [roll1]

[roll2]

term1nally s1ck
2011-04-21, 04:44 PM
"STABSY NO READ."

Stabsy stabs you.

[roll0]vs flatfooted for [roll1]

TheFallenOne
2011-04-21, 04:46 PM
hits exactly with FF -.-

Stone Bones
[roll0]
[roll1]

sigh. This isn't going very well

term1nally s1ck
2011-04-21, 04:53 PM
STONE BONES IS STABSY'S SAFE WORD.

[roll0] for [roll1]

TheFallenOne
2011-04-21, 04:54 PM
Maneuver [roll0]

TheFallenOne
2011-04-21, 04:55 PM
so I get the two actually useful ones last

"Sorry, Deadpool doesn't believe in Safe, Sane and Consensual. No safeword for you."

[roll0]
[roll1]

term1nally s1ck
2011-04-21, 05:11 PM
Miss.

He goes RAA.

[roll0] for [roll1]

TheFallenOne
2011-04-21, 05:13 PM
Dear RNG,
Please stop raping me.
Love, TheFallenOne

maneuver [roll0]

I'm at -7. And mad

TheFallenOne
2011-04-21, 05:14 PM
Crusaders Strike
[roll0]
[roll1]
+1 Furious
[roll2]

thank you RNG :smallsmile:

term1nally s1ck
2011-04-21, 05:14 PM
EDIT: Wait what? Silly server fail.

term1nally s1ck
2011-04-21, 05:16 PM
150 XP, ripper, chainmail, and L1 loot. [roll0]

TheFallenOne
2011-04-21, 05:19 PM
nöxt

I believe you once said you can't heal from martial spirit by hitting something that can't hit back? Crusaders Strike requires the enemy to be a threat, Martial Spirit has no such stipulation

term1nally s1ck
2011-04-21, 06:00 PM
You can hit an enemy that can't fight back, but not inanimate objects.

TheFallenOne
2011-04-21, 06:15 PM
then I'll execute Stabsy for another 2 HP

I'll refrain from stabilizing him and beat him with nonlethal to get a permanent Punching Bag of Healing

Let's see who's next

TheFallenOne
2011-04-21, 07:21 PM
hm... maybe I can get another 2 HP out of this

stabilization rolls for the kobold
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

if he stabilized, execute for 2 HP healing

term1nally s1ck
2011-04-21, 07:27 PM
he did indeed. I'm not gonna let you use him as a punching bag for extra healing, but you can do minimum lethal damage.

TheFallenOne
2011-04-21, 07:30 PM
ok, with 5 damage minimum per hit, how many shots did I get on the downed Stabsy and kobold?

no matter how many HP left, let's see who I have to beat up next

term1nally s1ck
2011-04-21, 07:31 PM
two and one, respectively.

There is a gnome sized figure with a white dragon’s head, ivory scales and short swords standing in the room
Initiative:[roll0]

TheFallenOne
2011-04-21, 07:33 PM
good enough :smallsmile: 8 HP

Maneuver rolls tops down
Shadow Blade Technique
Crusaders Strike
Charging Minotaur
Douse the Flames
Stone Bones
[roll0] [roll1]

[roll2]

TheFallenOne
2011-04-21, 08:31 PM
what would I have to do to make an encounter read the note to me? Simple intimidate check? Beat them unconscious and tie them up?

term1nally s1ck
2011-04-21, 08:48 PM
Errr...Intimidate might work.

TheFallenOne
2011-04-21, 08:54 PM
"Hell-o! Could I interest you in reading this note to me? Perhaps add a little 'and I great all our readers' at the end? In exchange I promise I won't kill you horribly. Much."
[roll0] fail

drop the note in his square

I expect I'll be attacked in return, but meh, not a rational character here

term1nally s1ck
2011-04-21, 09:02 PM
....

I actually can't believe this.

On one hand, it doesn't read the note. In fact, it contemptuously breathes cold at it.

It's very surprised to find that the note then erupts with a 5' radius column of cold damage, doing [roll0] cold damage reflex halves.

You will, sadly, take the hit too.

TheFallenOne
2011-04-21, 09:05 PM
lol :smallbiggrin:

[roll0]

"Oh, we are in a comedy skit? Suits me. Any suggestions which way to cut you up is most entertaining?"

Charging Minotaur
[roll1] +2 charge. He gets -4 size

[roll2]

term1nally s1ck
2011-04-21, 09:08 PM
[roll0]

He hurts. roll damage.

EDIT: And save failed, I'm afraid.

TheFallenOne
2011-04-21, 09:08 PM
doh, I forgot. sorry
[roll0]

did the reflex save?

term1nally s1ck
2011-04-21, 09:10 PM
Didn't save.

He goes 'Raa' and attacks.

[roll0] for [roll1]
[roll2] for [roll3]
[roll4] for [roll5]

Irrelevant due to DR, but hey.

TheFallenOne
2011-04-21, 09:12 PM
well, he'll notice once he hits and bounces off my psychosis, which for some reason makes me immune to most swordhits :smalltongue:

[roll0]
[roll1]
[roll2]

[roll3]

term1nally s1ck
2011-04-21, 09:15 PM
[roll0] for [roll1]
[roll2] for [roll3]
[roll4] for [roll5]

Maybe a crit? :smallbiggrin:

TheFallenOne
2011-04-21, 09:17 PM
wel, he has enough attacks to make it possible, though kinda bad modifers

Shadow Blade Technique
[roll0]
[roll1] <--
[roll2] [roll3]

edit: wait, no, take the higher one. Don't want to kill him outrigt, could get another +2 HP out of executing him

term1nally s1ck
2011-04-21, 09:18 PM
Very dead. 150XP, 2 short swords, 4 darts.

TheFallenOne
2011-04-21, 09:19 PM
I don't suppose taking the higher one is enough to keep him alive for another Martial Spirit use?

next one. I'm on 2 HP. Burny could be hard if he rolls good on entangle duration

TheFallenOne
2011-04-22, 09:12 AM
hm, I haven't found the relevant room yet, but... Would forcefeeding someone a piece of pie be a legitimate option a grapple?

term1nally s1ck
2011-04-22, 08:00 PM
no, he dies regardless.

Guh. I'd allow if you have them pinned.

TheFallenOne
2011-04-23, 03:57 AM
:smallamused: looking forward to it

which one's next?

term1nally s1ck
2011-04-25, 06:00 PM
Pit trap...ref save vs

[roll0]

TheFallenOne
2011-04-25, 08:03 PM
Reflex [roll0]

should have taken a 10 foot pole, but that much care doesn't fit the character

term1nally s1ck
2011-04-25, 08:11 PM
Notecards. One white, one blue.

TheFallenOne
2011-04-25, 08:13 PM
no reading, take them with me. The result last time was funny enough to do it again :smallsmile:

term1nally s1ck
2011-04-25, 08:15 PM
moar pits

[roll0]if you fail.

TheFallenOne
2011-04-25, 08:18 PM
-.-

[roll0]

... could I perchance make an improvised pole out of Stabsies spine?

From now on I push down with my sword on each square before I enter it

term1nally s1ck
2011-04-25, 08:21 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5|||||
6||||| [/table]
There is a door at A-3, and another at A-5, E5 and D6. There is a metallic humanoid standing in the room looking at you.
Initiative:[roll0]

TheFallenOne
2011-04-25, 08:24 PM
"Boy you sure are ugly."

[roll0]

if I win [roll1]
I start the turn confused, which normally is no problem since it makes me attack whoever attacked me. But if I win init this doesn't apply

term1nally s1ck
2011-04-25, 08:28 PM
HUGBOT HUG.


[roll0]touch to grapple [roll1] for [roll2]

TheFallenOne
2011-04-25, 08:31 PM
[roll0]

"What is love
Baby don't hurt me
Don't hurt me
no more"

TheFallenOne
2011-04-25, 08:32 PM
[roll0]
[roll1]

term1nally s1ck
2011-04-25, 08:38 PM
non-lethal, I assume?

[roll0] to resist, [roll1] to do [roll2]

TheFallenOne
2011-04-25, 08:41 PM
exactamundo

[roll0] damn, higher modifer wins

[roll1]
[roll2]

"Say, do you have some inbuilt spikes or are you just happy to see me?"

term1nally s1ck
2011-04-25, 09:01 PM
[roll0] to resist.

EDIT: He's down. 4 hits for minimum damage to kill.

TheFallenOne
2011-04-25, 09:03 PM
really down? I don't remember from the notes how many HP he has, but I only did 6 damage after DR. I thought he had more than 5

term1nally s1ck
2011-04-25, 09:06 PM
Oooooh, DR. I forgot.

[roll0] to do [roll1] damage.

TheFallenOne
2011-04-25, 09:07 PM
[roll0]

[roll1]
[roll2]

term1nally s1ck
2011-04-25, 09:09 PM
[roll0] to resist...

Ok, now he's dead.

TheFallenOne
2011-04-25, 09:11 PM
yeehaw

so, with DR 2 minimal damage is 3. I need 5 martial spirit hits to be back to full, I guess that's enough since he only took nonlethal damage?

aaaand next room

term1nally s1ck
2011-04-25, 09:28 PM
yup, full hp.

acid trap!

[roll0] for [roll1] acid damage.

TheFallenOne
2011-04-25, 09:30 PM
make that full -1

Damn, it seems Therapeutic Mantle with essentia won't improve a Dragon Shamans Vigor aura since the granted fast healing doesn't target me. And there I hoped the build would be almost indestructible by level 3

TheFallenOne
2011-04-25, 10:42 PM
say, shouldn't I have found the vending machines after Hugbot 2000?

term1nally s1ck
2011-04-25, 10:50 PM
different dungeon, different encounter order.

TheFallenOne
2011-04-25, 10:53 PM
fair enough, balances me knowing the notes a little. Just tell me when I reach them. Remember when I tried to outwait the pixies arrow supply because you forgot to mention I found the vending machines and thus could get a See Invisibility? :smallbiggrin:

Next one then. I hope I find the cake before I killed everybody

term1nally s1ck
2011-05-01, 02:22 PM
Pit.

spot check please.

TheFallenOne
2011-05-02, 08:35 AM
[roll0]

"Ich sehe was, was du nicht siehst und das ist..."

term1nally s1ck
2011-05-02, 11:15 AM
Wall looks strange. Like it might break.

TheFallenOne
2011-05-02, 11:27 AM
Get my DR on and headbutt through the wall

TheFallenOne
2011-05-06, 02:44 AM
*bump* *bump* *bump* *bum-OWW*

term1nally s1ck
2011-05-09, 06:40 PM
Opening the wall reveals a room with a slot machine in it.

There's a sign above it saying 'The management do not take any responsibility for injuries or death caused by using this machine.'

TheFallenOne
2011-05-10, 02:01 AM
is there no other apparent way to progress?
if there is, ignore machine for now. As usual, examine unusual room features after clearing the Floor to avoid being weakened by ability damage etc

Get DR up, wait until I roll "act normally" on confucius table

In order, throw the following things into the slot machine(assuming the opening allows bigger things than coins):

the head of That Damn Kobold
one of the notecards I found [roll0] 1 white, 2 blue
a platinum coin

term1nally s1ck
2011-05-10, 09:17 AM
It does not, it's a pretty standard slot machine with a lever to pull.

There's many other corridors to explore.

More corridors:

Acid trap x2:
[roll0] for [roll1]
[roll2] for [roll3]

Aaaand DOOR.! :smallbiggrin:

TheFallenOne
2011-05-10, 12:52 PM
ouchies. 7/13 HP

[roll0]

as usual, DR is up when opening door

[roll1]

babble incoherently, take the critters turn if there is one no matter who wins init. Only difference is 1 AC more or less on me for Flatfooted

TheFallenOne
2011-05-15, 11:20 AM
"So, you bear me a grudge? And 'grudge' rhymes with 'fudge'. And I like 'fudge', but if I eat too much 'fudge' I get a 'pudge' and then I can't 'budge'."

That should qualify as babbling incoherently. Thank you Pinkie Pie

term1nally s1ck
2011-05-15, 06:18 PM
God damnit, I've gone in a loop. What encounters have you done?

TheFallenOne
2011-05-16, 02:21 AM
Stabsy, Damn Kobold, dragon head gnome, Hugbot 2000

term1nally s1ck
2011-05-16, 10:48 AM
Huh.

Well, you enter a room with Mr Colorspray. [roll0]

term1nally s1ck
2011-05-16, 10:50 AM
He color sprays. Your turn.

TheFallenOne
2011-05-16, 11:48 AM
"Body... going numb. Friendship... is magic."

Collapse to the floor, pretending to be helpless until he attempts to coup de grace me

TheFallenOne
2011-05-20, 09:42 AM
I guess you're pretty busy? Pity, this promised to be entertaining, but well, whenever you have the time

term1nally s1ck
2011-05-27, 02:32 PM
He moves to CdG, what evil tricks do you have in mind?

TheFallenOne
2011-05-28, 02:30 AM
more roleplaying being a nutcase than trickery :smalltongue:

'Awake' in shock. "NO GOOFY, NO!"

AoO for CdG attempt
1d20+1 -4 prone
[roll1]

if the failed CdG gets converted to a normal attack, get DR on

maneuvers ready
Maneuver rolls tops down
Shadow Blade Technique
Crusaders Strike
Charging Minotaur
Douse the Flames
Stone Bones
[roll2] [roll3] [roll4] including the one from the turn where I just babbled at him

TheFallenOne
2011-05-28, 02:34 AM
buh? How'd I get * post roll count doesn't match database without an edit in the post? :smallconfused: Very strange. Maybe ' or ( break a roll tag?

reroll [roll0]

my turn: stand up, provoking AoO. DR up
[roll1]
[roll2]
[roll3]

term1nally s1ck
2011-05-28, 07:29 AM
[roll0] for [roll1]
[roll2] for [roll3]

And yeah, brackets break tags.

He steps back and fires cold at you: [roll4] touch for [roll5] cold.

TheFallenOne
2011-05-28, 07:33 AM
"Ouchie in my mouth!"

step after
Shadow Bitchslap Technique
[roll0]
[roll1] <---
[roll2]
2 healing with stance

when going after him I try to to it in a way that corners him. If he's back against the wall he can't step out of AoO range

term1nally s1ck
2011-05-28, 07:41 AM
[roll0] confirm for [roll1].

Huh. It's SUPER-EFFECTIVE.

term1nally s1ck
2011-05-28, 07:42 AM
Erm. You kind of lured him out into the middle with that acting. It'll be another round before he's at a wall.

[roll0] for [roll1] cold.

TheFallenOne
2011-05-28, 07:45 AM
grrr

just a reminder, he doesn't know I'm immune to the spray, only that I pretended to have failed the save although I didn't

[roll0]
[roll1]

term1nally s1ck
2011-05-28, 07:51 AM
Ooh, good point. Hrm. He'd probably have used it in that last round then.

EDIT: Oh, and he's unconscious now.

TheFallenOne
2011-05-28, 07:53 AM
and the cold ray this turn the I presume?

"Ooooh, tasty rainbow!"

[roll0]
[roll1]

maneuvers refresh after this one
[roll2] [roll3]

I'll hit him for minimal lethal damage once for 2 more healing, but keep him alive(yes, I still plan on cake forcefeeding)

next room

TheFallenOne
2011-05-28, 09:10 AM
damn getting 6 damage from a cantrip :smallsigh:

two more and I'll level up

Maybe you'll rule differently than Arena: would a Dragonshamans Vigor aura be enhanced by Therapeutic Mantle with invested Essentia?

term1nally s1ck
2011-05-28, 09:36 AM
Not fast healing, no. Not an effect that heals, it grants an Ex ability that is faster natural healing.

TheFallenOne
2011-05-28, 10:25 AM
drat

Kill the sprayer after all, how many more hits with 5 min damage?

Next room after that

term1nally s1ck
2011-05-28, 11:31 AM
since you only did nonlethal, 5 hits. Heal up.

TheFallenOne
2011-05-28, 11:35 AM
only need 3 to be full

Stabilize the guy
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]

Who's next?

TheFallenOne
2011-05-31, 10:30 AM
one question, once Floor 5 is ready, can I rebuild Wayward with same XP and loot? Been half a year since I played him and you made some rule-changes that rendered some of my decisions obsolete/suboptimal

term1nally s1ck
2011-06-05, 04:10 PM
Um. Woot, Squirrels.

[roll0]
[roll1]
[roll2]

EDIT: What decisions, btw? If they have had a significant impact, I'll let you remake.

TheFallenOne
2011-06-07, 09:52 AM
[roll0]
[roll1]

well, Shapeshift Druid qualifying for Warshaper, PrCs on both Gestalt sides which I only learned way into the game so I couldn't plan accordingly.

And most important: ACF chaining is allowed, holy crap! With that I can get two totems, two favoured enemies from Barbarian, boost my effective monk level for unarmed strike to 4, effective monk level for fast movement to 3, get Loresong instead of Cloistered Clerics Lore and probably some more things I haven't discovered yet

term1nally s1ck
2011-06-23, 07:14 PM
I'm (mostly) revoking the ACF chaining in this update, so that doesn't help. You can remake for the other stuff though.

Edit: The room is suddenly filled with darkness.

TheFallenOne
2011-06-24, 11:41 AM
good call probably. Pity though, had some nice ideas

stay at the edge of the darkness in the door, ready action to attack if I become aware of an adjacent opponent or I've been attacked without noticing opponent

term1nally s1ck
2011-06-24, 12:26 PM
The squirrels disappear.

TheFallenOne
2011-06-24, 02:19 PM
eh, let's risk it. Forward into darkness

[roll0]

same readied action. If nothing, start moving around and attacking random squares

TheFallenOne
2011-06-27, 02:43 PM
"Whoa, I can't see the BUMP button in this stupid darkness!"

term1nally s1ck
2011-06-28, 05:05 PM
As you step forward into the darkness, 3 squirrels drop onto your head from above and start biting.

[roll0] for 1
[roll1] for 1
[roll2] for 1

TheFallenOne
2011-06-29, 10:27 AM
readied action

[roll0]
[roll1]
[roll2]

own action after maneuver rolls
Shadow Blade Technique
Crusaders Strike
Charging Minotaur
Douse the Flames
Stone Bones
[roll3] [roll4]

TheFallenOne
2011-06-29, 10:28 AM
grr


Shadow Blade Technique
[roll0] <--
[roll1]
[roll2] [roll3]
[roll4]

new maneuver
[roll5]

Swift: Madness

Squirrels again

TheFallenOne
2011-07-02, 01:12 PM
well, still heavily WIP, but if you're interested: Wayward Mk. 2 (http://www.myth-weavers.com/sheetview.php?sheetid=302490)

Had to give up 4 points of AC sadly.

Going Dragonborn cost me 3 alone(lose natural, -2 dex), but a fly speed and access to the Dragon Mantle meld is just too sweet

Also, I switched out Heroes Luck so I can get Martial Spirit. Could've avoided it with taking a Crusader level, but nothing I could switch out for it. I'll get Heroes Luck again with retraining when I go Crusader//Warshaper on 7

Current loadout: 11 natural attacks, strength +9, with Knock-Down that will be a hassle to sort out each of my full attacks. Sorry in advance :smallbiggrin:

term1nally s1ck
2011-07-07, 02:06 AM
One squirrel gets smashed. After a short fight, you kill 2 more.

150XP.

TheFallenOne
2011-07-07, 09:22 AM
"I AM THE SQUIRREL SLAYER!"

Note though I can't keep up the DR continuously when fighting unseen enemies. I have to use it as a swift instead of immediate then. Turn 1 swift, DR until Turn 2, confused until end of Turn 2. Means between my Turn 2 and 3 no DR

one more and level :smallamused: please not Burny, please not Burny... *offer lamb to RNG*

term1nally s1ck
2011-07-07, 10:16 AM
You could see them after entering the room, so you can keep it up, I believe.

The next room contains a large pie, and a button on the wall above the pie.

There's a note attached to each.

TheFallenOne
2011-07-08, 08:33 AM
note: don't put DR up before going into rooms anymore. Don't want to waste an initiative win

Deadpool reads the notes. 'The cake is a lie' will make him complain that he is supposed to break the fourth wall

go to unconscious color sprayer, move him to the cake room. Close doors, cut out a piece of the cake, lay it beside the guy

10% chance to get him conscious for each hour of tending. 3 hours, don't want to risk a random encounter too much

[roll0]
[roll1]
[roll2]

low wakes him up

edit: well damn. If no random encounter, leave him, go to next room

Deadlykire
2011-07-24, 08:37 AM
Opening the door reveals the following room:
{table]|A_|B_|C_
1|||
2|||
3||L|
4|||
5|||C [/table]
There is a door at A-2, and another at C1 east. There is a large lever with a bright red handle in the center of the room. There is a cake in the southeast corner of the room, on a tray bolted to the floor, with frosting reading something. . A note attached to the wall above the cake reads something else.
I think the above is the room you are in. The posts here are kind of chaotic and hard to follow. If you are not on floor 1 let me know what floor you are on.

TheFallenOne
2011-07-24, 09:34 AM
TS changed the Floor 1 layout a bit around since I already knew it. There are some other differences(hidden passages and the like) but the encounters are the same. And of course, my character in non-Gestalt

term1nally s1ck
2011-07-24, 04:52 PM
Oh, this one is my bad. I'll keep updating this one myself.

[roll0]
[roll1]
[roll2]

The note says "Pie. Read back of pie for instructions."

TheFallenOne
2011-07-24, 06:13 PM
I'll read it

and take a piece of pie with me. Now I only need to find someone to forcefeed it to. Next room

term1nally s1ck
2011-07-24, 06:16 PM
Well, you'll find that hard, since the pie explodes, doing [roll0] damage to you.

"Kaboom"

TheFallenOne
2011-07-24, 06:23 PM
aww man, the pie explodes instead of having nasty con poison?

I wanted to be able to claim I killed someone by forcefeeding him a piece of pie dammit

That bygone opportunity stung way more than measly 3 damage :smalltongue:

well, onward to to the next room. Need to beat something up

TheFallenOne
2011-08-18, 06:23 PM
so, are we going to continue this one?

well, the cake kill didn't work, but I thought of an interesting and funny way to kill a random encounter later

term1nally s1ck
2011-08-18, 06:25 PM
I've not really got the time to keep track of this on any regular basis, sorry. :smallfrown:

TheFallenOne
2011-08-18, 06:30 PM
Eh, pity, would have been some nice bragging rights. Thought you had a little more time now since you responded in CCs thread pretty fast

the interesting killing method I had in mind btw was killing them in the cake room with falling damage. Bind my leg to something on the floor, when they come in pull the lever and let them bounce up and down until they die