raitalin

2011-04-21, 01:00 PM

Alright, we all know tracking Encumbrance sucks and it's boring, so a alot of DMs handwave it until a problem comes up.

These problems generally take one of two forms:

1. Awkward items with reasonable weight.

Sure a ladder is only 10 pounds, but how exactly do you carry it?

2. Too much weight

"I realize rope is important, but I'm unlikely to throw a challenge at you that requires a quarter mile of it."

In keeping with my DnDSAGA (http://www.giantitp.com/forums/showthread.php?p=10817411#post10817411) system's general simplification I thought I might try to tackle this problem by making the encumbrance rules simpler and a bit more realistic, without all the book keeping.

Encumbrance Points

Characters have a number of EP equal to ½ their Str score.

Containers take up EP, but allow the bearer to carry a number of small items without them taking up EP.

Small items (those marked with a *) do not take EP if they are in an appropriate container. When they are not stowed they take up 1 EP.

Negligible items (those marked with a -) mass is insignificant individually. 5 Negligible items count as a single small item.

50 GP is equal to one small item.

Light Load = ½ Str score, Medium Load = ¾ Str. Score, Heavy Load = Str. Score

Characters bearing a medium load are moved -1 CT and have their speed reduced by 1, characters bearing a heavy load are moved -3 CT, have their speed reduced to ½ and may not run or charge.

Containers

{TABLE=head]Container|Cost|EP

Backpack|2 gp|2 (20)

Backpacks may contain up to 20 small items.

Barrel| 2 gp |4 (100)

Barrels may contain 100 small items.

Case, map or scroll | 1 gp | 1 (50)

Map or Scroll cases may contain 50 sheets of paper, maps or scrolls.

Chest (empty) | 2 gp | 4 (50)

Chest may contain 50 small items.

Pouch, belt (empty) | 1 gp | 1 (5)

Belt pouches may contain 5 small items.

Quiver | 1 gp | 1 (30)

Quivers may contain 30 arrows or bolts.

Sack (empty) | 1 sp |2 (50)

Sacks may contain 50 small items. Folded sacks are *[/TABLE]

{TABLE=head]Item | Cost | EP

Basket (empty) | 4 sp | 1

Bedroll | 1 sp | 1

Bell | 1 gp | *

Blanket, winter | 5 sp | 1

Block and tackle | 5 gp | 1

Bottle, wine, glass | 2 gp | 1

Bucket (empty) | 5 sp | 1

Caltrops | 1 gp | *

Candle | 1 cp | -

Canvas (5 sq. yds.) | 1 sp| 1

Chain (10 ft.) | 30 gp | 1

Chalk, 1 piece | 1 cp | -

Crowbar | 2 gp | 1

Firewood (per day) | 1 cp | 4

Fishhook | 1 sp | -

Fishing net, 25 sq. ft. | 4 gp | 1

Flask (empty) | 3 cp | *

Flint and steel | 1 gp | -

Grappling hook | 1 gp | 1

Hammer | 5 sp | 1

Ink (1 oz. vial) | 8 gp | *

Inkpen | 1 sp | -

Jug, clay | 3 cp | 1

Ladder, 10-foot | 5 cp | 4

Lamp, common | 1 sp | 1

Lantern, bullseye | 12 gp | 1

Lantern, hooded | 7 gp | 1

Lock (very simple) | 20 gp | *

Lock (average) | 40 gp | *

Lock (good) | 80 gp | *

Lock (amazing) | 150 gp | *

Manacles | 15 gp | 1

Manacles, masterwork | 50 gp | 1

Mirror, small steel | 10 gp | *

Mug/Tankard, clay | 2 cp | *

Oil (1-pint flask) | 1 sp | *

Paper ( 10 sheets) | 1 gp | —

Pick, miner’s | 3 gp | 2

Pitcher, clay | 2 cp | 1

Piton | 1 sp | *

Pole, 10-foot | 2 sp | 3

Pot, iron | 5 sp | 2

Ram, portable | 10 gp | 4

Rations, trail (per day) | 5 sp | *

Rope, hempen (50 ft.) | 1 gp | 2

Rope, silk (50 ft.) | 10 gp | 1

Sealing wax | 1 gp | *

Sewing needle | 5 sp | —

Signal whistle | 8 sp| —

Signet ring | 5 gp | —

Sledge | 1 gp | 2

Soap (per lb.) | 5 sp | *

Spade or shovel | 2 gp | 2

Spyglass | 100 gp | 1

Tent | 10 gp | 4

Torch | 1 cp | 1

Vial, ink or potion | 1 gp | -

Waterskin | 1 gp | 1

Whetstone | 2 cp | *

Light Weapons | X | *

One-handed Weapons | X | 1

Two-handed Weapons |X | 2

Polearms |X | 3

Light Armor |X | 1

Medium Armor |X | 2

Heavy armor |X | 3

[/TABLE]

These problems generally take one of two forms:

1. Awkward items with reasonable weight.

Sure a ladder is only 10 pounds, but how exactly do you carry it?

2. Too much weight

"I realize rope is important, but I'm unlikely to throw a challenge at you that requires a quarter mile of it."

In keeping with my DnDSAGA (http://www.giantitp.com/forums/showthread.php?p=10817411#post10817411) system's general simplification I thought I might try to tackle this problem by making the encumbrance rules simpler and a bit more realistic, without all the book keeping.

Encumbrance Points

Characters have a number of EP equal to ½ their Str score.

Containers take up EP, but allow the bearer to carry a number of small items without them taking up EP.

Small items (those marked with a *) do not take EP if they are in an appropriate container. When they are not stowed they take up 1 EP.

Negligible items (those marked with a -) mass is insignificant individually. 5 Negligible items count as a single small item.

50 GP is equal to one small item.

Light Load = ½ Str score, Medium Load = ¾ Str. Score, Heavy Load = Str. Score

Characters bearing a medium load are moved -1 CT and have their speed reduced by 1, characters bearing a heavy load are moved -3 CT, have their speed reduced to ½ and may not run or charge.

Containers

{TABLE=head]Container|Cost|EP

Backpack|2 gp|2 (20)

Backpacks may contain up to 20 small items.

Barrel| 2 gp |4 (100)

Barrels may contain 100 small items.

Case, map or scroll | 1 gp | 1 (50)

Map or Scroll cases may contain 50 sheets of paper, maps or scrolls.

Chest (empty) | 2 gp | 4 (50)

Chest may contain 50 small items.

Pouch, belt (empty) | 1 gp | 1 (5)

Belt pouches may contain 5 small items.

Quiver | 1 gp | 1 (30)

Quivers may contain 30 arrows or bolts.

Sack (empty) | 1 sp |2 (50)

Sacks may contain 50 small items. Folded sacks are *[/TABLE]

{TABLE=head]Item | Cost | EP

Basket (empty) | 4 sp | 1

Bedroll | 1 sp | 1

Bell | 1 gp | *

Blanket, winter | 5 sp | 1

Block and tackle | 5 gp | 1

Bottle, wine, glass | 2 gp | 1

Bucket (empty) | 5 sp | 1

Caltrops | 1 gp | *

Candle | 1 cp | -

Canvas (5 sq. yds.) | 1 sp| 1

Chain (10 ft.) | 30 gp | 1

Chalk, 1 piece | 1 cp | -

Crowbar | 2 gp | 1

Firewood (per day) | 1 cp | 4

Fishhook | 1 sp | -

Fishing net, 25 sq. ft. | 4 gp | 1

Flask (empty) | 3 cp | *

Flint and steel | 1 gp | -

Grappling hook | 1 gp | 1

Hammer | 5 sp | 1

Ink (1 oz. vial) | 8 gp | *

Inkpen | 1 sp | -

Jug, clay | 3 cp | 1

Ladder, 10-foot | 5 cp | 4

Lamp, common | 1 sp | 1

Lantern, bullseye | 12 gp | 1

Lantern, hooded | 7 gp | 1

Lock (very simple) | 20 gp | *

Lock (average) | 40 gp | *

Lock (good) | 80 gp | *

Lock (amazing) | 150 gp | *

Manacles | 15 gp | 1

Manacles, masterwork | 50 gp | 1

Mirror, small steel | 10 gp | *

Mug/Tankard, clay | 2 cp | *

Oil (1-pint flask) | 1 sp | *

Paper ( 10 sheets) | 1 gp | —

Pick, miner’s | 3 gp | 2

Pitcher, clay | 2 cp | 1

Piton | 1 sp | *

Pole, 10-foot | 2 sp | 3

Pot, iron | 5 sp | 2

Ram, portable | 10 gp | 4

Rations, trail (per day) | 5 sp | *

Rope, hempen (50 ft.) | 1 gp | 2

Rope, silk (50 ft.) | 10 gp | 1

Sealing wax | 1 gp | *

Sewing needle | 5 sp | —

Signal whistle | 8 sp| —

Signet ring | 5 gp | —

Sledge | 1 gp | 2

Soap (per lb.) | 5 sp | *

Spade or shovel | 2 gp | 2

Spyglass | 100 gp | 1

Tent | 10 gp | 4

Torch | 1 cp | 1

Vial, ink or potion | 1 gp | -

Waterskin | 1 gp | 1

Whetstone | 2 cp | *

Light Weapons | X | *

One-handed Weapons | X | 1

Two-handed Weapons |X | 2

Polearms |X | 3

Light Armor |X | 1

Medium Armor |X | 2

Heavy armor |X | 3

[/TABLE]