Thinkin Ogre
2011-04-22, 01:48 AM
Doesn't look half-bad. However, may I suggest you use an actual table? Just quote this post to steal the formatting.
{table=head]an orc has| a pie | i like pie
you can kill the orc! | you can take his pie! | perhaps there is a secret<br> orc bakery making these things!
[/table]
Sanguinite Hit Die: d10
{table=head] Level | BAB | F/R/W? | Class Abilities | Max. Spell Level
1 | 0 | 2/0/2 | Sanguine Casting | 0
2 | 1 | 3/0/3 | Armored Casting (Light), Armor Proficiency Light | 0
3 | 1 | 3/3/3 | Armored Casting (Medium), Armor Proficiency Medium | 1
4 | 2 | 4/1/4 | Armored Casting (Heavy), Armor Proficiency Heavy | 1
5 | 2 | 4/1/4 | Divine Casting* | 2
6 | 3 | 5/2/5 | ** | 2
7 | 3 | 5/2/5 | | 3
8 | 4 | 6/2/6 | *** | 3
9 | 4 | 6/3/6 | | 4
10 | 5 | 7/3/7 | Steely Concentration | 4
11 | 5 | 7/3/7 | | 5
12 | 6 | 8/4/8 | ** | 5
13 | 6 | 8/4/8 | | 6
14 | 7 | 9/4/9 | *** | 6
15 | 7 | 9/5/9 | Insteeled Confidence | 7
16 | 8 | 10/5/10 | | 7
17 | 8 | 10/5/10 | *** | 8
18 | 9 | 11/6/11 | ** | 8
19 | 9 | 11/6/11 | | 8
20 | 10 | 12/6/12 | Extreme Measures* | 8
[/table]
* I would appreciate a good name to replace the one I have.
** If playing Pathfinder put in "Bonus Metamagic Feat."
*** If playing Pathfinder put in "Bonus Item Creation Feat."
? I think that the class doesn't need a good will save but some of my friends think it does.
*Skills: as wizard but add heal
*Weapon/Armor Proficiency: Proficient with all simple weapons and with shields (not tower shields)
*Spells: Can cast arcane spells known based on con score for maximum lvl and save DC (I realise this sounds overpowered but read sanguine casting b4 u pass judgement.) Spells known are the scrolls that the sanguinite has consumed (The sanguinite can know spells that he cant cast) When a spell is listed as different lvls for different classes use the lowest lvl that the sanguinite can cast spells from. Character may not cast a spell if it would cause him to fall unconscious.
*Sanguine Casting: To cast a spell a Sanguinite must sacrifice into the casting a number of hit points. This number is derived from this formula: Spell lvl times armor type (minimum 1). Light armor and no armor is treated as type 1. Medium armor is treated as type 2. Heavy armor is treated as type 3. Ex. a third level spell cast by a Sanguinite in medium armor would be 3*2 HP or 6HP to cast.
*Armored Casting (Light, Medium, Heavy): Ignore arcane spell failure chance when wearing the type of armor or less and when carrying the load of the same amount.
*Divine Casting (please suggest a better name): Can now cast divine spells known as arcane spells based on con score for maximum lvl and save DC. Treat these spell as if their spell lvl was 1 lvl higher for the purposes of Maximum spell level and HP damage. A Sanguinite can not cure, heal, or remove any negative effect from himself or any other Sanguinite. Ex. A sanguinite casts cure light wounds, in heavy armor, on an ally. Spell level 2 (normally lvl 1 + 1 divine) * armor 3 (heavy), so 6 HP.
*Steely Concentration: Add the characters armor bonus to all concentration checks.
*Insteeled Confidence: When a Sanguinite is casting defensively using Sanguine Casting, he doesn't provoke attacks of Opportunity.
*Extreme Measures (will except name ideas for this as well): The character may apply a single metamagic feat to a spell without increasing its spell level by sacrificing constitution equal to 1/2 the metamagi feat level adjustment rounded up. This constitution damage can only be healed by resting naturally. (ie. sleeping)
-Thinkin Ogre
Please feel free to comment.
Thanks much for the table Welknair.
{table=head]an orc has| a pie | i like pie
you can kill the orc! | you can take his pie! | perhaps there is a secret<br> orc bakery making these things!
[/table]
Sanguinite Hit Die: d10
{table=head] Level | BAB | F/R/W? | Class Abilities | Max. Spell Level
1 | 0 | 2/0/2 | Sanguine Casting | 0
2 | 1 | 3/0/3 | Armored Casting (Light), Armor Proficiency Light | 0
3 | 1 | 3/3/3 | Armored Casting (Medium), Armor Proficiency Medium | 1
4 | 2 | 4/1/4 | Armored Casting (Heavy), Armor Proficiency Heavy | 1
5 | 2 | 4/1/4 | Divine Casting* | 2
6 | 3 | 5/2/5 | ** | 2
7 | 3 | 5/2/5 | | 3
8 | 4 | 6/2/6 | *** | 3
9 | 4 | 6/3/6 | | 4
10 | 5 | 7/3/7 | Steely Concentration | 4
11 | 5 | 7/3/7 | | 5
12 | 6 | 8/4/8 | ** | 5
13 | 6 | 8/4/8 | | 6
14 | 7 | 9/4/9 | *** | 6
15 | 7 | 9/5/9 | Insteeled Confidence | 7
16 | 8 | 10/5/10 | | 7
17 | 8 | 10/5/10 | *** | 8
18 | 9 | 11/6/11 | ** | 8
19 | 9 | 11/6/11 | | 8
20 | 10 | 12/6/12 | Extreme Measures* | 8
[/table]
* I would appreciate a good name to replace the one I have.
** If playing Pathfinder put in "Bonus Metamagic Feat."
*** If playing Pathfinder put in "Bonus Item Creation Feat."
? I think that the class doesn't need a good will save but some of my friends think it does.
*Skills: as wizard but add heal
*Weapon/Armor Proficiency: Proficient with all simple weapons and with shields (not tower shields)
*Spells: Can cast arcane spells known based on con score for maximum lvl and save DC (I realise this sounds overpowered but read sanguine casting b4 u pass judgement.) Spells known are the scrolls that the sanguinite has consumed (The sanguinite can know spells that he cant cast) When a spell is listed as different lvls for different classes use the lowest lvl that the sanguinite can cast spells from. Character may not cast a spell if it would cause him to fall unconscious.
*Sanguine Casting: To cast a spell a Sanguinite must sacrifice into the casting a number of hit points. This number is derived from this formula: Spell lvl times armor type (minimum 1). Light armor and no armor is treated as type 1. Medium armor is treated as type 2. Heavy armor is treated as type 3. Ex. a third level spell cast by a Sanguinite in medium armor would be 3*2 HP or 6HP to cast.
*Armored Casting (Light, Medium, Heavy): Ignore arcane spell failure chance when wearing the type of armor or less and when carrying the load of the same amount.
*Divine Casting (please suggest a better name): Can now cast divine spells known as arcane spells based on con score for maximum lvl and save DC. Treat these spell as if their spell lvl was 1 lvl higher for the purposes of Maximum spell level and HP damage. A Sanguinite can not cure, heal, or remove any negative effect from himself or any other Sanguinite. Ex. A sanguinite casts cure light wounds, in heavy armor, on an ally. Spell level 2 (normally lvl 1 + 1 divine) * armor 3 (heavy), so 6 HP.
*Steely Concentration: Add the characters armor bonus to all concentration checks.
*Insteeled Confidence: When a Sanguinite is casting defensively using Sanguine Casting, he doesn't provoke attacks of Opportunity.
*Extreme Measures (will except name ideas for this as well): The character may apply a single metamagic feat to a spell without increasing its spell level by sacrificing constitution equal to 1/2 the metamagi feat level adjustment rounded up. This constitution damage can only be healed by resting naturally. (ie. sleeping)
-Thinkin Ogre
Please feel free to comment.
Thanks much for the table Welknair.