darkone123
2011-04-22, 09:22 PM
My GM awhile ago gave each of the party members a super cool magical item, and I thought they were actually well thought out and pretty neat.
Tell me what you think, also tell me which would you choose?
Each magical piece of equipment was made to clear up our weak area in combat.
For me i got the magical belt of healing
(the belt heals 10hp per round, regenerates limbs/broken bones, and gives no sense of pain (which caused my character to become a pain seeker because... we doesn't feel it? i thought it'd be a nice spice to the character)) because im apparently a "power gamer" and do a lot of damage but come back to the cleric begging for heals after killing a boss or lots of mooks.
The cleric got a enchant that allows his warhammer the ability to cut through anything, also he can make a free sunder attempt(even during his FRA) on any limb an enemy has and a decapitation on the head after 2 limbs are missing. Apparently it was suppose to make him a better melee fighter cuz he is a cloister cleric (low BAB).
The tank/knight of the group got a gattling gun/high explosive shooting attachment for his lance... (I WANTED THIS). It uses adamantine balls for a power core which are actually harder to get made than one would imagine ... good thing im a blacksmith (HELLO MONEY!) O yeah it was apparently suppose to close his long range fighting capabilities but he does fine usually... he's on a ****ing warbeast horse, has spirited charge, and rapes the enemy, if he hits...
Lastly, the ninja of the group got a cloak that allows him to go into the shadow plane (you know that world that ALSO runs along the same plane as the material plane) he can stay there for as long as he wants without penalties and he is unaffected by the material plane at all only draw back is thats where the big bad and his minions chill at... This was the only item the dm said he had to think about making... cuz he has no real "weak points". If you're aware of the ninja class at all he can make attacks through the etheral plane into the material plane via his class abilities, i made a dm feat that allows him to do the same in the shadow plane.
So now, which do you choose?
Belt of Never Death (Forgot to mention that instead of dying at -10, i die at -10+my con score(not mod))
Enchantment of CUT-EVERYTHING
Enchantment of Gattlin gun/Bazooka
Cloak of the Shadow Plane(YUGIOH!!!!!)
Tell me what you think, also tell me which would you choose?
Each magical piece of equipment was made to clear up our weak area in combat.
For me i got the magical belt of healing
(the belt heals 10hp per round, regenerates limbs/broken bones, and gives no sense of pain (which caused my character to become a pain seeker because... we doesn't feel it? i thought it'd be a nice spice to the character)) because im apparently a "power gamer" and do a lot of damage but come back to the cleric begging for heals after killing a boss or lots of mooks.
The cleric got a enchant that allows his warhammer the ability to cut through anything, also he can make a free sunder attempt(even during his FRA) on any limb an enemy has and a decapitation on the head after 2 limbs are missing. Apparently it was suppose to make him a better melee fighter cuz he is a cloister cleric (low BAB).
The tank/knight of the group got a gattling gun/high explosive shooting attachment for his lance... (I WANTED THIS). It uses adamantine balls for a power core which are actually harder to get made than one would imagine ... good thing im a blacksmith (HELLO MONEY!) O yeah it was apparently suppose to close his long range fighting capabilities but he does fine usually... he's on a ****ing warbeast horse, has spirited charge, and rapes the enemy, if he hits...
Lastly, the ninja of the group got a cloak that allows him to go into the shadow plane (you know that world that ALSO runs along the same plane as the material plane) he can stay there for as long as he wants without penalties and he is unaffected by the material plane at all only draw back is thats where the big bad and his minions chill at... This was the only item the dm said he had to think about making... cuz he has no real "weak points". If you're aware of the ninja class at all he can make attacks through the etheral plane into the material plane via his class abilities, i made a dm feat that allows him to do the same in the shadow plane.
So now, which do you choose?
Belt of Never Death (Forgot to mention that instead of dying at -10, i die at -10+my con score(not mod))
Enchantment of CUT-EVERYTHING
Enchantment of Gattlin gun/Bazooka
Cloak of the Shadow Plane(YUGIOH!!!!!)