Kingscourt
2011-04-22, 11:04 PM
In my current campaign, I (6th level wizard) am about to interrogate a cultist sorcerer (estimated to about 8th level) in the basement of an inn. I have him currently tied up down there, making it so that he can't cast any somatic spells... unfortunately he knows suggestion, which means he could very easily suggest me while I am interrogating him. In our fight, he cast suggestion and lightning bolt, meaning he has (at least) 3 uses of suggestion left.
At my disposal is a PC rogue (5), and a PC barbarian (5), as well as an NPC diviner. My will save is currently +7, and I was just wondering if there was anything I should/could do to make sure I am not either suggested, nor am I let of the basement or something similar if I am. My current plan is to go down the barbarian to intimidate him, and have the rogue and the diviner keep watch on the other side of the basement door, but I was wondering if there was a better way to do this (some sort of code to get out, I'm not sure if that work because I would still no it if I am suggested), but anything you guys could figure would be great :smallsmile:
For your convenience:
Suggestion
Enchantment (Compulsion) [Language-
Dependent, Mind-Affecting]
Level: Brd 2, Sor/Wiz 3
Components: V, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level or until completed
Saving Throw: Will negates
Spell Resistance: Yes
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).
Material Component: A snake’s tongue and either a bit of honeycomb or a drop of sweet oil.
At my disposal is a PC rogue (5), and a PC barbarian (5), as well as an NPC diviner. My will save is currently +7, and I was just wondering if there was anything I should/could do to make sure I am not either suggested, nor am I let of the basement or something similar if I am. My current plan is to go down the barbarian to intimidate him, and have the rogue and the diviner keep watch on the other side of the basement door, but I was wondering if there was a better way to do this (some sort of code to get out, I'm not sure if that work because I would still no it if I am suggested), but anything you guys could figure would be great :smallsmile:
For your convenience:
Suggestion
Enchantment (Compulsion) [Language-
Dependent, Mind-Affecting]
Level: Brd 2, Sor/Wiz 3
Components: V, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level or until completed
Saving Throw: Will negates
Spell Resistance: Yes
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.
A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2).
Material Component: A snake’s tongue and either a bit of honeycomb or a drop of sweet oil.