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View Full Version : Multiclasser hall of fame: share your multiclassing shenanigans



sengmeng
2011-04-23, 03:59 PM
Well, the thread title says it all. Post a description of your most multiclassed character, and a little example of them in action so we get an idea of how they used all their crazy "dips" together... go!

Zaq
2011-04-23, 04:09 PM
I had an Iron Chef build that fit this rather perfectly.

Post 1. (http://www.giantitp.com/forums/showpost.php?p=10175478&postcount=147)
Post 2. (http://www.giantitp.com/forums/showpost.php?p=10175488&postcount=148)

grarrrg
2011-04-23, 04:36 PM
It wasn't me, but I remember someone once put together a character made with 20 different classes, 1 level each, and still managed to get 9th level casting in at least one area.

If I can find it I'll update with a link.

Lateral
2011-04-23, 06:25 PM
Wild Elf Feat Rogue 2/ Fighter 2/ Psychic Warrior 2/ Generic Warrior 2/ Generic Expert 2/ Martial Wizard 1/ Psion 1/ Generic Spellcaster 1/ Cloistered Cleric 1 (with all 3 domains swapped for Devotion feats)/ Monk 2/ Bear Totem Barbarian 3/ Soulknife 1.

You get 26 bonus feats. Dark Chaos Shuffle lets you change all the set feats if you want to. Of course, it would totally suck, but it could be fun.

Greenish
2011-04-23, 06:37 PM
I'm currently playing a level 3 character with three different classes in a PbP. A swordsage1/barbarian1/fighter1, to be exact. The barbarian gives Pounce to help TWF work, and occasional frenzy for a boost. Fighter gives a feat, and better yet, Hit'n'Run gets Dex to damage vs. flat-footed (which quite a few strikes give).

Not really an example, since after that it'll be just taking more swordsage levels.


Once upon time, I outlined a ranger2/barb1/fight2/revenant blade5/feat rogue2/cleric1/shadowdancer1/something something build that had the basic charger stuff combined with a whole bunch of attacks courtesy of RB, then retreated via travel devotion and hid in plain sight. Would've been rather one-trick pony though.

TOZ
2011-04-23, 07:07 PM
I recall picking up the Power Gamer's Guide to Warriors way back when I first began gaming in 2005. (Yes, I know. Shush.) I recall taking to its advice and going with a 3rd level fighter/barbarian/ranger, I think. I fell in love with multiclassing that day, although I can't recall much of what went on.

I continued that trend with the character I rolled for a game the DM ran at the local college for new players. I convinced him to let me play a Terrellian Knight from Green Ronin's Corwyl: Village of the Wood Elves. He only let me take the first level because my character was traveling the world and couldn't train further in it. Of course, Uncanny Dodge and Two Weapon Fighting at first level made it worthwhile. Then I multiclassed into the Complete Adventurer Scout and my skirmishing elf took off. Before I moved, he was starting on Paladin of Freedom due to the influence of the party Paladin. Yeah, he was a pretty unfocused character, but thanks to his archery focus he stay alive in the highly leathal game the DM ran.

Shyftir
2011-04-23, 07:23 PM
Not so much because of how many classes were involved so much as the rather over the top synergy.

I have a swashbuckler/fighter/Invisible Blade/Masterthrower build, That is pretty much awesome. It involved getting a free action maxed bluff check feint (I could take 10) then unleashing a hail of daggers that with palm throw and rapid shot consisted of like 10 all hitting on flat-footed AC. (Guess what Weapon Specialization starts to look pretty good when you can multiply the +2 damage by 10.) If I recall I could choose not to to palm throw and hit flat-foot + touch AC. (AC 10, for everything, lol) I took a feat that reduced DR. I had a few levels laying around for something else when I was done too. I've always bounced around with what else to add in. Perhaps some rogue would have been good. Although that would have meant not having Full BAB, but if your first 15 or so levels have BAB the next few don't matter much.

Bang!
2011-04-23, 08:52 PM
My first character was a Drow Swashbuckler/Wizard/Rogue/Fighter/Bladesinger/Duelist.

It... was not as excellent as I'd hoped. But somehow, between the SR, AC and firmly-held position in the back of the group, my character had by far the longest career of anyone in the campaign.

It kind of turned me off multiclassing for a long time.

Gadora
2011-04-23, 08:55 PM
It wasn't me, but I remember someone once put together a character made with 20 different classes, 1 level each, and still managed to get 9th level casting in at least one area.

If I can find it I'll update with a link.

Is this what you were thinking of?


Early entry, but no Rainbow Servant yet? Come on!

Human Conjurer with two flaws and the Spontaneous Conjuration ACF
1 Wizard, take Spell Focus (Conjuration), Heighten Spell, Sanctum Spell and Precocious Apprentice.
2 Rainbow Servant
3 Master Specialist, take Southern Magician
4 Ruathar
5 Mystic Theurge (can enter due to Southern Magician)
6 Mindbender, take Iron Will
7 Incantatrix, use the bonus feat to take Cooperative Spell.
8 Mage of the Arcane Order
9 Sacred Exorcist, take Skill Focus (Knowledge [Religion])
10 Divine Oracle
11 Loremaster
12 Wayfarer Guide, take Energy Substitution (any)
13 Elemental Savant
14 Ultimate Magus (can enter due to Spontaneous Conjuration)
15 Geometer, take whatever
16 Fatespinner
17 Paragnostic Apostle
18 Unseen Seer, take Enlarge Spell
19 Arcane Devotee
20 Visionary Seeker

There. 20 levels of full casting. 0 BAB.

true_shinken
2011-04-23, 09:09 PM
My most multiclassed character: true dilettante (http://community.wizards.com/go/thread/view/75882/19866566/The_True_Dilettante_-_New_Feat_Record_-_504_feats).

HunterOfJello
2011-04-23, 09:30 PM
It's builds like these that led me to abandon all restrictions regarding multiclassing and put the Partial Base Attack and Saves rules in my games.

My favorite multicassing character that I got to play for 1 session was a Totemist 2/Monk 2/Swordsage 1/Barbarian 2 who had 4 attacks per round while pouncing on opponents and had a ton of other fun abilities.

dspeyer
2011-04-24, 03:29 AM
It wasn't me, but I remember someone once put together a character made with 20 different classes, 1 level each, and still managed to get 9th level casting in at least one area.

If I can find it I'll update with a link.

Both Ur-priest and Sublime Chord (http://www.giantitp.com/forums/showthread.php?t=127167&page=2)

Hazzardevil
2011-04-24, 05:09 AM
I can make a build with double 9's and 4 iterative attacks per round.
It's hell to start off with.
Rogue,
Rogue,
Bard,
Druid,
4 swordsage,
Urpriest,
Sublime chord,
10 fochlucan lyrist.

You have 4 iterative attacks and double 9's by level 18 or 19 I think.
I have been told theres a feat somewhere that lets you have 1 more rank than normal in a skill and that allows you to qualify for sublime chord a level early.

Totally Guy
2011-04-24, 05:44 AM
I have been told theres a feat somewhere that lets you have 1 more rank than normal in a skill and that allows you to qualify for sublime chord a level early.

Could be the pair of feats; Contacts and Favoured from Cityscape.

Amphetryon
2011-04-24, 06:43 AM
Meshugah (http://www.giantitp.com/forums/showpost.php?p=8641563&postcount=105). Created for Godskook's "Cooking on a Budget" contest.

SurlySeraph
2011-04-24, 09:20 AM
I can make a build with double 9's and 4 iterative attacks per round.
It's hell to start off with.
Rogue,
Rogue,
Bard,
Druid,
4 swordsage,
Urpriest,
Sublime chord,
10 fochlucan lyrist.

You have 4 iterative attacks and double 9's by level 18 or 19 I think.
I have been told theres a feat somewhere that lets you have 1 more rank than normal in a skill and that allows you to qualify for sublime chord a level early.

I did one like that, though it got its 9s in Druid and Wizard. Hm, maybe I'll go back and try rebuilding for Ur-Priest and Sublime Chord.


Build:
Bamboo Folk Ranger 1/ Druid 1/ Wizard 1/ Mystic Theurge 4/ Arcane Hierophant 2/ Bard 1/ Fochlucan Lyrist 10.
18 Int, other starting stats aren't critical. Put 4th and 8th-level stat points in Int.

Requirements to meet:
Mystic Theurge requirements: Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks, able to cast both 2nd-level arcane and 2nd-level
divine spells. Must meet by 3rd level.

Arcane Hierophant requirements: any nonlawful, BAB +4, Knowledge (arcana) 8, Knowledge (nature) 8, able to cast both 2nd-level arcane and 2nd-level
divine spells, trackless step. Must meet by 7th level.

Fochlucan Lyrist requirements: Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language (Druidic),
ability to cast 1st-level arcane and divine spells, Bardic knowledge and evasion abilities. Must meet by 10th level.
Progression:
1 Ranger. 40 skill points. 4 for 2 Know (Arcane), 4 for 2 Know (Religion), 4 Know (Nature), 4 for 2 Gather Info, 4 for 2 Perform, 4 for 2 Sleight of Hand, 16 free. Feat: Heighten Spell.
2 Druid. 8 skill points. 2 for 1 Know (Arcane), 2 for 1 Know (Religion). 1 Know (Nature), 3 free.
3 Wizard. 6 skill points. 3 in Know (Arcane), 3 in Know (Religion). Feat: Sanctum Spell.
4 Mystic Theurge. 6 skill points. 6 Decipher Script.
5 Mystic Theurge. 6 skill points. 1 Decipher Script, 2 Know (Arcane), 3 for 1.5 Gather Information.
6 Mystic Theurge. 6 skill points. 4 for 2 Sleight of Hand. 2 for 1 Gather Info. Feat: Shape Soulmeld (Impulse Boots)
7 Mystic Theurge. 6 skill points. 6 for 3 Know (Nature)
8 Arcane Hierophant. 9 skill points. Diplomacy 7. 2 for 1 Perform.
9 Arcane Hierophant. 9 skill points. 6 for 3 Perform. 2 for 1 Sleight of Hand, 1 for 1/2 Gather Info. Feat: Open Least Chakra
10 Bard. 11 skill points. Perform 7, Sleight of Hand 2, Gather Info 2.
11-20 Fochlucan Lyrist. Skills and feats no longer matter.

grarrrg
2011-04-24, 11:07 AM
Both Ur-priest and Sublime Chord (http://www.giantitp.com/forums/showthread.php?t=127167&page=2)

That'd be the one.
Can you say "cheesey"?