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Teutonic Knight
2011-04-23, 09:05 PM
At long last, my much planned webcomic is ready. A friend has been pestering me to get the first comic finished. So here it is, my webcomic about a fantasy world with elements taken from Japanese role-playing video games, mostly in the style of the Tales Of series, my favorite series of JRPGs.



http://i.imgur.com/XZuYy.png

Now with big fancy boxart/logo. Note: characters do not actually look like that in the comic, I wish They still look like normal OotS people.

Latest Comic
http://i.imgur.com/5MK1EnX.png

Story Thus Far
Aria Hauteclair has come to a remote farming village at the request of her sick father to find his old friend, the former King of Belcast. Aria's second objective is to escort the King's only son, Ben Syndill, back home to visit her father. The village is attacked by the Knights of Altia, an order of religious knights serving as the militant branch of the Order of Ico. The Knights are seeking heretical members to the church of Ico. Aria defeats their commanding officer, Gale Stratos, who orders his knights to retreat. Aria leaves the village for the nearby forest, where she meets up with Ben. The two then begin their journey together.

Having successfully passed through Saria Forest and acquired a mysterious bracelet, the party arrives in the next town, Cousentine.

Archive:
Page 1 (http://i.imgur.com/jh4jIhJ.png)

Page 2 (http://i.imgur.com/J9Ljyr8.png)

Page 3 (http://i.imgur.com/6x0DaQN.png)

Page 4 (http://i.imgur.com/ZovCqsM.png)

Page 5 (http://i.imgur.com/4LCOfUU.png)

Page 6 (http://i.imgur.com/sx7bdl9.png)

Page 7 (http://i.imgur.com/EBgcpus.png)

Page 8 (http://i.imgur.com/txYlGU0.png)

Page 9 (http://i.imgur.com/F0HajyP.png)

Page 10 (http://i.imgur.com/kGByUpx.png)

Page 11 (http://i.imgur.com/DvSgdQt.png)

Page 12 (http://i.imgur.com/nMhipSn.png)

Page 13 (http://i.imgur.com/ZFoAoB5.png)

Page 14 (http://i.imgur.com/PoNktW9.png)

Page 15 (http://i.imgur.com/PjevojK.png)

Page 16 (http://i.imgur.com/0x6pdTz.png)

Page 17 (http://i.imgur.com/eAyijbE.png)

Page 18 (http://i.imgur.com/FRgjYdV.png)

Page 19 (http://i.imgur.com/p3bVBGD.png)

Page 20 (http://i.imgur.com/rsIaJBF.png)

Page 21 (http://i.imgur.com/x9RjBr6.png)

Page 22 (http://i.imgur.com/V59HTOg.png)

Page 23 (http://i.imgur.com/zM3szFm.png)

Page 24 (http://i.imgur.com/RoEaVTx.png)

Page 25 (http://i.imgur.com/qdVLELy.png)

Page 26 (http://i.imgur.com/Kce5K.png)

Page 27 (http://i.imgur.com/xU5zd.png)

Page 28 (http://i.imgur.com/rBvOl.png)

Page 29 (http://i.imgur.com/DE8CR04.png)

Page 30 (http://i.imgur.com/8tcMBEp.png)

Page 31 (http://i.imgur.com/9MNSZyX.png)

Page 32 (http://i.imgur.com/kgQgUIt.png)

Page 33 (http://i.imgur.com/5MK1EnX.png)


Other stuff like...

Characters
Aria Hauteclair
http://i.imgur.com/HllDD.png
Hometown: Varitas
Age: 17
Height: 5' 6" (168 cm)
Race: Human
Occupation: None
Weapon: Swords
Ben Syndill
http://i.imgur.com/MajOv.png
Hometown: Everes
Age: 19
Height: 5' 8" (172 cm)
Race: Human
Occupation: None
Weapon: Broadswords
?????? ????? ???????
http://i.imgur.com/So62K.png
Hometown:
Age:
Height:
Race:
Occupation:
Weapon:
????? ??? ????
http://i.imgur.com/pIIpk.png
Hometown:
Age:
Height:
Race:
Occupation:
Weapon:
???? ??????
http://i.imgur.com/jPCMN.png
Hometown:
Age:
Height:
Race:
Occupation:
Weapon:
????????
http://i.imgur.com/F7NUh.png
Hometown:
Age:
Height:
Race:
Occupation:
Weapon:
???
Hometown:
Age:
Height:
Race:
Occupation:

Fanart - rehosted to relieve the original's bandwith usage
Prime32 - Aria (http://i1220.photobucket.com/albums/dd453/Athienel/aria_colour.png?t=1306655790)
Akrim.elf - Aria, Nature DYF avatar (http://i1220.photobucket.com/albums/dd453/Athienel/tales_of_revelia___fanart_by_depresiveneko-d3hhvzs.png?t=1306720179)
Mr_Saturn - Aria (http://i1220.photobucket.com/albums/dd453/Athienel/ariaslice.png?t=1306789627)
Prime32 - Aria (based off detailed sketch) (http://i1220.photobucket.com/albums/dd453/Athienel/aria300x300.png?t=1306868787)
araveugnitsuga - Aria (http://i1220.photobucket.com/albums/dd453/Athienel/AriaReveliaPicture.png)
araveugnitsuga - Belcastian Knights speculation (http://i1220.photobucket.com/albums/dd453/Athienel/ReveliaKnightsPicture.png)
Kasanip - Aria sketch(pretty darn close to how I imagined her) (http://i1220.photobucket.com/albums/dd453/Athienel/ff28b96e.jpg?t=1325819083)
araveugnitsuga - Aria Banner (http://i1220.photobucket.com/albums/dd453/Athienel/AriaReveliaBanner.png)
Kasanip - Aria(ToRv) and Kasanip(FE) (http://i1220.photobucket.com/albums/dd453/Athienel/f64e5c13.jpg)
BeethroBudkin07 - Aria and Ben DYF (http://i1220.photobucket.com/albums/dd453/Athienel/talesofreveliaguestcomi.png)
Feylindiira - Aria DYF (http://i1220.photobucket.com/albums/dd453/Athienel/entry3.png)
The Succubus - Aria and Ben DYF (http://i1220.photobucket.com/albums/dd453/Athienel/14ij583.png)

Banners
http://i1220.photobucket.com/albums/dd453/Athienel/banner1-2.png?t=1303764691
http://i1220.photobucket.com/albums/dd453/Athienel/banner3.png?t=1305871328

Mina Kobold
2011-04-24, 04:24 PM
Very nice for a first comic, although I personally think some of the faces are a bit high on their respective heads. :smallsmile:

I will very likely follow this and help the spread of insanity that any good comic willl have in it's thread. :smalltongue:

Teutonic Knight
2011-04-24, 04:38 PM
Very nice for a first comic, although I personally think some of the faces are a bit high on their respective heads. :smallsmile:

I will very likely follow this and help the spread of insanity that any good comic willl have in it's thread. :smalltongue:

Sankyu first commenter Keveak. About the faces, I based my original designs from Mr. Burlew's characters, so... it's my style? :smalltongue:

But I will probably make art changes over time, and I have considered and people have suggested lower faces to me before.

Now to wait for more interest before posting the next one.

Bayar
2011-04-24, 04:46 PM
Looking good for a first strip, awaiting more.

Teutonic Knight
2011-04-24, 05:13 PM
Now updated with banners.

Ninjaman
2011-04-24, 05:14 PM
I will be looking :smallcool:

averagejoe
2011-04-24, 05:35 PM
Very nice for a first comic, although I personally think some of the faces are a bit high on their respective heads. :smallsmile:

I will very likely follow this and help the spread of insanity that any good comic willl have in it's thread. :smalltongue:

Obviously they have very manly chins.

I do like the hair and armor details. The city in the last couple of panels made me smile for the sheer JRPG-ness of it.

Aegys
2011-04-24, 05:46 PM
Excellent art. Very reminiscent of Rich Burlew's art style. I shall follow this comic to its final pages.

super dark33
2011-04-24, 06:40 PM
Ohhhh, this is interesting, and art is amazing,

keep going and dont let it die!

Teutonic Knight
2011-04-24, 06:42 PM
keep going and dont let it die!

Thank you and I don't plan to.

Gray Mage
2011-04-24, 06:59 PM
I'm really liking the art, and the premise sounds good. Keep it up. :smallwink:

Teutonic Knight
2011-04-24, 07:37 PM
I'm really liking the art, and the premise sounds good. Keep it up. :smallwink:

The premise is merely backstory.The actual story will have something entirely new. Or something like that.

Gray Mage
2011-04-24, 07:41 PM
The premise is merely backstory.The actual story will have something entirely new. Or something like that.

I think I might have chosen my words poorly. Maybe setting would be more apropriate?

Lemonus
2011-04-24, 08:00 PM
This is very nice. Love the art, and the writing. In fact, I love everything about this comic! And there's only one strip!

Ninjaman
2011-04-25, 02:17 AM
Funny banner :smallbiggrin:

Elder Tsofu
2011-04-25, 05:22 AM
Well, we'll see how this unfurls - I haven't seen your writing before but that you stand behind the art is certainly promising.

Oh and I'd like to remind you of the latter part of the forum rules regarding signature images, otherwise a neat banner. :smallsmile:

Teutonic Knight
2011-04-25, 10:38 AM
Well, we'll see how this unfurls - I haven't seen your writing before but that you stand behind the art is certainly promising.

Oh and I'd like to remind you of the latter part of the forum rules regarding signature images, otherwise a neat banner. :smallsmile:

What does that mean, "that you stand behind the art"?

And spoilered sig; I was thinking that it looked a little too big.

averagejoe
2011-04-25, 10:44 AM
Oh and I'd like to remind you of the latter part of the forum rules regarding signature images, otherwise a neat banner. :smallsmile:

*checks sig rules*

Oh, yeah, good point.

Actually, I don't think spoilering it works. The max width of sig images, in or out of spoilers, is 470 pixels. Spoilering the image only lets it be taller.

Haruki-kun
2011-04-25, 10:53 AM
*looks at banner*

*actually has no problem with spiky hair emo protagonists*

This is pretty good. The art is clean and detailed, I like it. I'll continue to read. :smallsmile:

Elder Tsofu
2011-04-25, 11:07 AM
What does that mean, "that you stand behind the art"?

And spoilered sig; I was thinking that it looked a little too big.

Eh, probably just trying to being fancy and saying I like your art - thus you making the art for the comic is a promising sign.

And you can quite easily decrease the size of the signature banner, for example by putting the speech-bubble below the title, between the symbol and "the man".
Play around a bit with the composition and you'll end up with something as good but show-able outside of spoilers.

Zigg'rrauglurr
2011-04-25, 01:16 PM
I like the setting and the art. Already subscribed to the thread.

I'll be waiting for more JRPG goodnes!

Teutonic Knight
2011-04-25, 02:32 PM
Eh, probably just trying to being fancy and saying I like your art - thus you making the art for the comic is a promising sign.

And you can quite easily decrease the size of the signature banner, for example by putting the speech-bubble below the title, between the symbol and "the man".
Play around a bit with the composition and you'll end up with something as good but show-able outside of spoilers.

I'll see what I can do without obscuring the title.

There we go. Better now? I can count twelve lines, like the rules say. I should also change to one of my avatars so that I can free up another line.

@^ Haruki: you enjoy subverting everything don't you? We had a Pokemon thread, you made a Digimon. And now this. :smalltongue:

Elder Tsofu
2011-04-25, 03:29 PM
Hehe, its easier to go by the pixel limitations* - the 12 lines are the maximum for the signature (text, spoilers, quotes and images). Of that you may have images with a total height of 120 pixels and 470 pixels in width. (stacking them onto each other that is)

In a spoiler you can in addition have images 300 pixels high (but an apparently unlimited amount of pictures as long as the total file size is below 300kb for avatar and images).

The image is now 170 pixels high and 421 pixels wide. So 50 pixels to go on the height, and you're good for an other 49 pixels on the width.

*They are in the table in the Avatar & Signature Rules section.

Yes I've been hit on the fingers regarding these rules so I like to help people avoiding that. :smallwink:

hobbitkniver
2011-04-25, 03:54 PM
I really like your art. A lot of comics on here have art that really isn't very good, but yours is great. I can't really vouch for the story as we don't know who the character is and all we really do know is that war starts. Looks good though, I hope this comics lasts.

Teutonic Knight
2011-04-25, 04:51 PM
I really like your art. A lot of comics on here have art that really isn't very good, but yours is great. I can't really vouch for the story as we don't know who the character is and all we really do know is that war starts. Looks good though, I hope this comics lasts.

That's kinda part of the parody. In fact, most RPGs start you off with just the story and work in to developing the characters; I'm thinking of Dragon Age (http://www.youtube.com/watch?v=Q94rdV9M1M4), Pokemon (http://www.youtube.com/watch?v=kO5gNki-skM), and Borderlands (http://youtu.be/9LEeXLa0JuM). Being a parody of JRPGs, you can expect more of a cinematic feel.

CrimsonAngel
2011-04-25, 08:13 PM
Afklgjow you finally made it! I have to say, my favorit parts of the first comic are:
1. Nameless man's hair
2. The man in the last panel with the spikey red hair

I like hair. I'm going to read this, so it better not die. :smallsmile:

Teutonic Knight
2011-04-26, 03:32 AM
As promised to myself, next comic is up, after three days of waiting to see how popular it would get. And it has! Thanks for all the support guys. However, this week is spring break for me, so you expect the next next one by the end of the week. After this, they might be coming slower because of AP testing the week I get back, but then I'm free because I'm down two classes. (Lit :smallbiggrin:b; Calc :smallsigh:p)

Anyway, once again, new comic.

Fun fact, this comic (#2) was originally planned to be the first comic, but I decided later to add a prologue/backstory page before it.

Ninjaman
2011-04-26, 08:45 AM
Cool. Your style is very much like the giants, and that´s a good thing.

Haruki-kun
2011-04-26, 10:07 AM
It has its own look to it, that's even better. Also,


I thought "Phase" sounded cooler. I don't know, might change it.

Hehe.... it does, doesn't it? :smalltongue:

leakingpen
2011-04-26, 10:20 AM
Art looks good. I don't get the joke.

Mina Kobold
2011-04-26, 11:49 AM
Art looks good. I don't get the joke.

I believe the joke is that starting in an inn or tavern is so cliché it makes the readers groan loud enough to be heard in the comic itself. :smallsmile:

But I'm not sure, I never really noticed any tendency for JRPGs to begin in taverns. ^_^'

Elder Tsofu
2011-04-26, 11:59 AM
For some reason I expected the lands to be infested by halflings, or possibly ruled by them. :smallwink:

Teutonic Knight
2011-04-26, 01:50 PM
I believe the joke is that starting in an inn or tavern is so cliché it makes the readers groan loud enough to be heard in the comic itself. :smallsmile:

But I'm not sure, I never really noticed any tendency for JRPGs to begin in taverns. ^_^'

I guess I was going for a subvert/lampshade combo?

And why halflings? I don't recall handing out rings in the first comic.

Haruki-kun
2011-04-26, 01:52 PM
But I'm not sure, I never really noticed any tendency for JRPGs to begin in taverns. ^_^'

JRPG's start either in small farming villages or with a character sneaking into a place he's not supposed to be.

Ninjaman
2011-04-26, 02:10 PM
I guess I was going for a subvert/lampshade combo?

And why halflings? I don't recall handing out rings in the first comic.

Why not copying from LotR now you´re at it? :smalltongue:

Teutonic Knight
2011-04-26, 02:32 PM
I can forsee problems in trying to make the story seem both JRPGish and parody-ic at the same time. I'll need to decide which parts to keep and what to make fun of.

Cause I planned this with more story and less comedy, but with comedy on the side.

Elder Tsofu
2011-04-26, 03:22 PM
I guess I was going for a subvert/lampshade combo?

And why halflings? I don't recall handing out rings in the first comic.

Belcas-tia. A long-shot yes, but it was the first panel so I didn't know what to expect! :smalltongue:

SamBurke
2011-04-27, 07:43 AM
Good stuff, VERY like Burlew's work, you even kept the panel widths etc.

I'll be back!

*Follows*

Teutonic Knight
2011-04-27, 03:38 PM
Good stuff, VERY like Burlew's work, you even kept the panel widths etc.

I'll be back!

*Follows*

Actually panel heights. Widths change to fit the need of the action.

Yeah, I wanted this to seem like an actual comic, so I had to draw inspiration from the actual comic that this site is partially known for.

SamBurke
2011-04-27, 09:13 PM
What I meant was the width of the dividing lines. A bunch of people have little or no lines there, but you kept it niiiice and thick, just like Burlew.

Teutonic Knight
2011-04-29, 12:37 AM
Update. Now with dialogue!

More banners to come.

super dark33
2011-04-29, 04:43 AM
The whispering guys must be brothers in the order of ico, or whatever.

Ninjaman
2011-04-29, 11:21 AM
The bartender looks oddly fammiliar. could be This guy (http://www.giantitp.com/comics/oots0620.html) but i doubt it.

Teutonic Knight
2011-04-29, 04:22 PM
The bartender looks oddly fammiliar. could be This guy (http://www.giantitp.com/comics/oots0620.html) but i doubt it.

Actually I forgot about him until now, and he had no inspiration toward the design of the bartender.

As for the whispering guys, well, the cliche is to say wait and find out.

C-Lam
2011-04-30, 06:59 AM
The art is great! And the story seems very promising, I'll be back for more :smallbiggrin:

HalfTangible
2011-04-30, 01:05 PM
I pronounce this comic 'awesome'.

And will watch it.

Teutonic Knight
2011-05-01, 03:34 PM
New comic, with plot exposition!

Maybe next time you'll get character names!:smalltongue:

Ninjaman
2011-05-02, 12:19 AM
Old dude is king. :smalleek: AWESOME :smallamused:

super dark33
2011-05-02, 08:38 AM
is the cloaked humen a 'he' or 'she'? cant realy see it.

HalfTangible
2011-05-02, 08:55 AM
is the cloaked humen a 'he' or 'she'? cant realy see it.

I think she but it's jrpg based, not sure why it matters what she/he looks like

Mina Kobold
2011-05-02, 12:10 PM
I'm pretty sure mammaries means female, but I'm a Kobold so...

Kobo Kobo.

Anyway, Looks interesting so far, although the repeat of the King's name is a bit odd, but that may just be me. :smallsmile:

HalfTangible
2011-05-02, 12:12 PM
I'm pretty sure mammaries means female, but I'm a Kobold so...

Kobo Kobo.

Anyway, Looks interesting so far, although the repeat of the King's name is a bit odd, but that may just be me. :smallsmile:

I assumed he couldn't see the boobs.

He DID say 'cant realy see it.'

Gray Mage
2011-05-02, 05:41 PM
I like where this is going. :smallamused:

What's up with the blond guy in panel 1?

Teutonic Knight
2011-05-02, 06:45 PM
Yeah it's a girl. You can't really see it because all she did was take off her hood, but obviously if this were a real JRPG you would either have voice acting or a fully drawn face with which you could interpret as female.

As for the blond guy, he was leaning casually on the wall in the second comic. This time he is supposed to be surprised at the blacksmith. No pun intended.

Give me more feedback/criticisms guys. You won't hurt my feelings. :smalltongue:


Anyway, Looks interesting so far, although the repeat of the King's name is a bit odd, but that may just be me. :smallsmile:

Then you feel uncomfortable hearing "My name is Bond. James Bond." ?:smallamused:

Mina Kobold
2011-05-03, 10:38 AM
Then you feel uncomfortable hearing "My name is Bond. James Bond." ?:smallamused:

Nope, but if you said "Hello Bond, James Bond" I would find it an odd way to adress him.

Now if you adressed him as "Almighty pant-maker of the Universe, James Bond" it would be hilarious.

Ninjaman
2011-05-03, 11:12 AM
I'm pretty sure mammaries means female, but I'm a Kobold so...

Kobo Kobo.

Anyway, Looks interesting so far, although the repeat of the King's name is a bit odd, but that may just be me. :smallsmile:

I think it sounds... normal i guess.

Teutonic Knight
2011-05-03, 07:15 PM
Then imagine a dramatic pause. Or should have I bolded King?

Domochevsky
2011-05-03, 08:17 PM
Don't fall down the hole of random bolding. :smallsigh:

That being said, i find that sentence acceptable. It straight up establishes that the main character knows who she's talking to and wants him to know it as well.

Mina Kobold
2011-05-04, 01:59 PM
Then imagine a dramatic pause. Or should have I bolded King?

Nah, as Domo said that would just look silly.

I am positive it is just me being the silly reptile that I usually am. ^_^'

Teutonic Knight
2011-05-04, 05:13 PM
Nah, as Domo said that would just look silly.

I am positive it is just me being the silly reptile that I usually am. ^_^'

You mean the Riddly reptile that you are.

I assume you are a kobold in a Riddler suit.

Ninjaman
2011-05-05, 08:53 AM
You mean the Riddly reptile that you are.

I assume you are a kobold in a Riddler suit.

Or do you?

Teutonic Knight
2011-05-06, 11:06 PM
New comic. Now I can add new banners and later a status page for the main characters, with really bad original sketches!

And there's plot exposition. Next, more exposition.

Ninjaman
2011-05-07, 01:43 AM
Yay, new one. I like it, love how the old dude is falling asleep at the end.

super dark33
2011-05-07, 05:39 AM
New banner, and new comic, you should make the first banner's spear with blood, i think it will be more funny.

Comet
2011-05-07, 05:48 AM
At last we're getting our first proof that this is JRPG-style beyond the opening page. Pulse Knight, Surge Knight and Wave Knight are exactly the sort of thing I came here to see. And Aria's armour looks really cool and JRPG-y, too.

Cool stuff, can't wait for more.

BeethroBudkin07
2011-05-07, 12:05 PM
I must compliment your art style. It's as if Giant himself had drawn this! Beyond that, the story's pretty nice as well. Can't wait to see what happens next.

Keep it up!

SamBurke
2011-05-07, 05:03 PM
Question: should that be "How do you know my nameS" or "How do you know my name" in the first panel?

Otherwise, very good.

Teutonic Knight
2011-05-07, 05:26 PM
Question: should that be "How do you know my nameS" or "How do you know my name" in the first panel?

Otherwise, very good.

Names. Aria called him Uncle Medalta and King Bellandy.

@^Comet: just so you know, they aren't really classes but more like titles. Is that what you meant?

Mr_Saturn
2011-05-07, 11:07 PM
oOoo, props for starting a webcomic. It looks very nice art-wise. I hope you can keep it up. The art is much better than the webcomic i started way back ago. Haha.

Question: Is it meant to fit in a comedy genre or a more action driven genre? :smallconfused:

Teutonic Knight
2011-05-08, 12:26 AM
Question: Is it meant to fit in a comedy genre or a more action driven genre? :smallconfused:

I meant it to be a parody of JRPGs, similar to how OotS parodies Dnd, so that kind of comedy, lots of lampshading. But at the same time I wanted it to feel like a video game, so action sequences, fights, video game mechanics, characters talking out of panel a lot as if they had voice actors...other than that pretty much like OotS.

Mr_Saturn
2011-05-08, 12:57 AM
The reason why I asked was because the comic is off to a slow start in terms of comedy. But the realm of JRPG's has a lot of material to work off from. I hope for great things in the future, you've already got a solid foundations. :smallbiggrin:

Comet
2011-05-08, 05:49 AM
@^Comet: just so you know, they aren't really classes but more like titles. Is that what you meant?

Absolutely. Exactly the sorts of larger than life titles that would fit the personal knights of a king in a JRPG, too.

The Succubus
2011-05-08, 07:45 AM
Mmmm, looking forward to finding out what these different knights are like in battle.

super dark33
2011-05-08, 10:49 AM
Well, the pulse knight seems to be lightning based, wave knight is water, but i have no idea what surge knight is.

averagejoe
2011-05-08, 11:18 AM
Well, the pulse knight seems to be lightning based, wave knight is water, but i have no idea what surge knight is.

http://www.upokecenter.com/images/trainers/ltsurge.gif

I think it's the surge knight who's lightning based.

Comet
2011-05-08, 11:24 AM
I took Pulse, Surge and Wave all to be basically just synonymous with Badass. As said, they're titles and as such I took them to be more of an abstract thing.

And hey, they do sound hella badass. So there's that.

super dark33
2011-05-09, 09:03 AM
Its a JRPG parody, they must be five/four elements knights, and we have three.

HalfTangible
2011-05-09, 09:54 AM
Its a JRPG parody, they must be five/four elements knights, and we have three.

And at least one must turn evil at some point in the campaign!

Gray Mage
2011-05-09, 10:03 AM
Its a JRPG parody, they must be five/four elements knights, and we have three.

Are they even supposed to be based on elements? At least I haven't seen anything that suggests it.

Comet
2011-05-09, 11:47 AM
Are they even supposed to be based on elements? At least I haven't seen anything that suggests it.

Me neither. And the Japanese don't know what fancy English words mean so seeing an actual connection between the form of a word and its meaning is going to be a slim chance at best. Okay, that isn't quite as true as some would think but it is still a possibility, right?

And, to top it all off, pulse can just as well lead us to the heart, which means that that particular knight fights with the power of love.
Wave is, well a wave. So an unstoppable fighting force. Or a surfer dude.
And surge... Actually, I'm drawing a blank on what connection to make there. A sudden rise in power at a time of crisis? Maybe.

Real men don't need no fancy elemental powers. The figurative burning splendor of their courageous souls is more than enough.

HalfTangible
2011-05-09, 12:57 PM
Me neither. And the Japanese don't know what fancy English words mean so seeing an actual connection between the form of a word and its meaning is going to be a slim chance at best. Okay, that isn't quite as true as some would think but it is still a possibility, right?

And, to top it all off, pulse can just as well lead us to the heart, which means that that particular knight fights with the power of love.
Wave is, well a wave. So an unstoppable fighting force. Or a surfer dude.
And surge... Actually, I'm drawing a blank on what connection to make there. A sudden rise in power at a time of crisis? Maybe.

Real men don't need no fancy elemental powers. The figurative burning splendor of their courageous souls is more than enough.

Surge and pulse could both refer to lightning or just plain light, for the record :smalltongue:

Comet
2011-05-09, 01:37 PM
Surge and pulse could both refer to lightning or just plain light, for the record :smalltongue:

For sure, but I still maintain that the surging and pulsing of the heart and the human soul is a more awesome and relevant force than lightning or light or anything else the universe can throw at you.

And I do reckon that the majority of fighting boy anime and games agree with me, even if all of them don't have the confidence to present their power of love, friendship and determination without a coat of special effects and light shows on top :smallbiggrin:

HalfTangible
2011-05-09, 02:39 PM
For sure, but I still maintain that the surging and pulsing of the heart and the human soul is a more awesome and relevant force than lightning or light or anything else the universe can throw at you.

And I do reckon that the majority of fighting boy anime and games agree with me, even if all of them don't have the confidence to present their power of love, friendship and determination without a coat of special effects and light shows on top :smallbiggrin:

Aside from captain planet, i don't know any characters that actually had it as part of their name/title, though

Comet
2011-05-09, 04:03 PM
Aside from captain planet, i don't know any characters that actually had it as part of their name/title, though

The King of Hearts, Domon Kasshu comes to mind. From G Gundam, which should be a familiar example of youthful fighting spirit that actually made itself known outside of Japan. There should be other examples, but I'm drawing a blank atm. Plenty of names with burning or blaze or some such indication of hot blood without literal fire in anime and JRPGs, though, which falls into the same category as what we've been discussing.

Not a huge deal, in any case. I just think the Japanese tendency to take words like Pulse and slap it on anything even remotely compatible because it sounds cool is a wondrous tradition. Who needs semantics when you have big, exotic words to use.

Teutonic Knight
2011-05-09, 07:05 PM
Lucky for you then I know English, location California, and am not going to just slap on whatever names I think sound cool unless I have a good reason to to. :smallbiggrin:

And to add to the conversation, I will say that elements were not taken into account in choosing their titles. This is supposed to be a parody. Part of the parody is realizing what the Japanese did to their games.

Teutonic Knight
2011-05-11, 06:57 PM
Argh. I can't wait anymore for someone to post so that I didn't have to double-post even though it's ok for webcomic threads.

The reason: New comic is up.

The hook is given, and the conflict appears.

And that was some bad word in speech bubbling that I did there in panel 3. I'm still trying to perfect this. :smalltongue:

HalfTangible
2011-05-11, 06:59 PM
On the names: I expect at least one "But that name makes no sense!" somewhere in this story :smalltongue:

*goes to read comic*

Ninjaman
2011-05-12, 08:58 AM
Yay crusaders i hate those.

Elder Tsofu
2011-05-12, 12:22 PM
Nice hood there in the last panel. :smallsmile:

super dark33
2011-05-12, 01:14 PM
Hoorey! moar plot!

Mr_Saturn
2011-05-12, 10:07 PM
*queue battle music*

A crusader has appeared!
A crusader has appeared!
A crusader has appeared!
??? has appeared!

What do you do? :smallwink:

Fight! Fight! Fight!

SamBurke
2011-05-12, 10:11 PM
Hm. Wonder who the heretics'll be... how often does this update, if regularly, Teutonic?

Teutonic Knight
2011-05-12, 11:13 PM
Hm. Wonder who the heretics'll be... how often does this update, if regularly, Teutonic?

The heretics, though I thought it was obvious enough, will be explained in the next issue.

As of right now, I plan to get these comics out every three to five days, depending on the difficulty and the time I get to work on them. Plus, I am making this up as I go along, so sometimes it will be delayed because I need to think of how to best present the next comic as well was comics further down the line.

Mr_Saturn
2011-05-14, 12:30 AM
Okay, i reread the entire archives. *whew* That was alot of reading. :smalltongue:

If the "man: from the first phase was the father of Aria, does that mean she is the founder as well? Or has it been too many years since then?

I suppose the heretics are anyone who opposes the teachings of Ico.

Elder Tsofu
2011-05-14, 02:51 AM
...I am making this up as I go along...

The spirit of an true Scientist. :smallamused:

Teutonic Knight
2011-05-14, 08:02 PM
If the "man: from the first phase was the father of Aria, does that mean she is the founder as well? Or has it been too many years since then?

The end of Phase 1 states that a century has passed, though the pictures after the statue of the two are from the present time. So Aria as of yet, remember what Tsofu restated below, has no connection to the daughter that founded the Knights.


The spirit of an true Scientist. :smallamused:

I just don't know how to respond to this. All I can say is :smallbiggrin:

Mr_Saturn
2011-05-15, 10:24 PM
Sorry, my reading comprehension skills aren't my best quality.

You do believe that there is so such thing as a stupid question right? :smallcool: :smalltongue:

If you don't then forget I ever asked anything.



So Aria as of yet, remember what Tsofu restated below, has no connection to the daughter that founded the Knights.

SO SHE DOES HAVE A CONNECTION! Thanks for the confirmation. :smallwink: :smallwink:

Teutonic Knight
2011-05-16, 02:52 AM
Confirmed connection to the Knights, but not necessarily to the daughter. More evident in my new comic, updated now.

That's right, new comic. If you don't get the last panel it's how the Tales (http://www.youtube.com/watch?v=SnDDZTai6LE&feature=player_embedded) of (http://www.youtube.com/watch?v=QxB7g7j1I_Y) Series (http://www.youtube.com/watch?v=BhJTZUw_7OE) transitions into battles.

As for the next one, it might be a little slow. First time drawing battles. And finals coming up. Then Fanime Con Weekend. :smalltongue:

Ninjaman
2011-05-16, 07:13 AM
Yes a fight scene, finaly.

Mina Kobold
2011-05-16, 09:39 AM
Interesting, a split in the knights on what their purpose entails? Intriguing. :smallsmile:

I Am pretty sure Most JRPGs and likewise Transition similarly to that, Heck, Even Pokemon does it.

Ridiculous Interceptions in video games aside, Don't feel bad about Doing other stuff, you have a Life too! Even impatient fans don't have any Right to chain you down and stop you from that. :smallsmile:

Not for lack of trying, though. :smalltongue:

As for my resemblance to a Batman villain, well you have to think Capitalistic to find the answer to that. :P

HalfTangible
2011-05-16, 10:35 AM
Interesting, a split in the knights on what their purpose entails? Intriguing. :smallsmile:

I Am pretty sure Most JRPGs and likewise Transition similarly to that, Heck, Even Pokemon does it.

Ridiculous Interceptions in video games aside, Don't feel bad about Doing other stuff, you have a Life too! Even impatient fans don't have any Right to chain you down and stop you from that. :smallsmile:

Not for lack of trying, though. :smalltongue:

As for my resemblance to a Batman villain, well you have to think Capitalistic to find the answer to that. :P

The tales series specifically makes your screen crack while the fight loads, then shatters when it starts

super dark33
2011-05-16, 11:13 AM
So the church is aginst wars, but not violence?

and finnaly a fight scene!

the ico knights look good.

Mina Kobold
2011-05-16, 03:34 PM
The tales series specifically makes your screen crack while the fight loads, then shatters when it starts

My apologies, but is that unusual? While there is no discernible loading time to my memory, Eternal Sonata have the screen crack and shatter with white cracks as well. Thus I assumed it common. I apologise if I merely found the one other game that does this. :smallredface:

HalfTangible
2011-05-16, 03:37 PM
My apologies, but is that unusual? While there is no discernible loading time to my memory, Eternal Sonata have the screen crack and shatter with white cracks as well. Thus I assumed it common. I apologise if I merely found the one other game that does this. :smallredface:

Most JRPGs i played do a flash and some kind of swirl or blur effect :smallconfused: The example you gave (Pokemon) does that one instead of screen cracking (least, last i checked)

Teutonic Knight
2011-05-18, 12:38 AM
I'm tempted to respond to the questions about the Church and the Knights with the excuse of JRPG's are meant to be so complicated with too many terms and factions at the beginning of the game. I haven't even gotten into the required Magitech that a Tales world needs, because the action hasn't gone out of the "small farming village".

More will be explained in time, pretty soon I hope. Heck, I still need to make up the Magitech. This doesn't seem very professional does it? :smallconfused::smalltongue:

Mr_Saturn
2011-05-18, 09:05 PM
What we need is a old man that stops us on the way to the next town to teach us how to catch a weedle... I mean how to use Magitech. :smalltongue:

M@XWeru
2011-05-18, 10:47 PM
That last one was beautiful.

Teutonic Knight
2011-05-20, 12:56 AM
Sorry if I fooled you.

New banner only, not new comic yet. But know that you will get before the weekend is up. Then I will have to speed ahead to keep up with my personal schedule.

As for the status page update, I can't decide on a pose for Aria. Suggestions? With reference pics if you can? Not saying I'm going to use it but they are suggestions that could influence my final art. I am confident enough now that I can produce at least a sketch-line filled drawing that is definitely not in proportion.

FlashRah
2011-05-20, 06:14 AM
Just read throught the archive. Good stuff. Keep it up and you'll get yourself the coveted FlashRah two thumbs up. Ooh! Prestige!

SamBurke
2011-05-20, 10:17 AM
Ooh. Another banner!

Gray Mage
2011-05-21, 12:43 PM
Nice banner.


PS: I really liked the entering battle effect that you did there.

Mr_Saturn
2011-05-22, 05:15 PM
I'm sort of looking forward to how the fight-scene is going to look like. As far as JRPG's, I'm thinking HP/MP bars, action commands, etc.

Mindfreak
2011-05-22, 05:32 PM
I love the comic. Iz wonderful. You seem to be doing everything perfectly too. Keep up the good work.

Teutonic Knight
2011-05-22, 07:58 PM
I'm sort of looking forward to how the fight-scene is going to look like. As far as JRPG's, I'm thinking HP/MP bars, action commands, etc.

I have a plan for these. But for now, just assume that the random battles will look like the Tales games, so... they will look like OotS for the most part. The problem I had was finding a balance between the action and the game elements, like an HP bar, etc.

You'll see... tonight. Well my tonight, it is 6PM in California right now.

Mr_Saturn
2011-05-22, 09:17 PM
Well that sucks, since I moved from California two time-zones to the east. :smallannoyed:

In any case, I do imagine it possible to sort of have the HP bars and whatever user interface in like the very beginning, or sort of have dialogue boxes with the specific attacks spread throughout during the battles. But after a while, it might get a little old, so it could get in the way of the comic.

But it's your comic. I'll stop talking about mechanics. :smalltongue:

HalfTangible
2011-05-22, 09:34 PM
Well that sucks, since I moved from California two time-zones to the east. :smallannoyed:

In any case, I do imagine it possible to sort of have the HP bars and whatever user interface in like the very beginning, or sort of have dialogue boxes with the specific attacks spread throughout during the battles. But after a while, it might get a little old, so it could get in the way of the comic.

But it's your comic. I'll stop talking about mechanics. :smalltongue:

Well, they don't need to be ever-present, any more than we need to see all of the OotS's damage and attack rolls.

Teutonic Knight
2011-05-22, 11:03 PM
Well now it's night so... New comic!

First battle. White opaque cross-star is the death animation, which is hard to animate in a panel-based 2-D comic. The next comic will be a continuation of this battle, so this isn't the end, if you think this battle is missing something.

See Saturn? this is trying to balance mechanics placement.

HalfTangible
2011-05-22, 11:06 PM
I find it odd that that soldier has no idea what battles are like =/

Teutonic Knight
2011-05-22, 11:52 PM
I find it odd that that soldier has no idea what battles are like =/

I thought it made it obvious that he was bluffing about them not being recruits in the previous comic. I mean, he was surprised in the last panel of the previous comic, right after he said that they wouldn't be taken down easily.

HalfTangible
2011-05-22, 11:58 PM
I thought it made it obvious that he was bluffing about them not being recruits in the previous comic. I mean, he was surprised in the last panel of the previous comic, right after he said that they wouldn't be taken down easily.

Ok, i didn't pay close enough attention to that, but even recruits would be told something that basic, right?

I mean, that's right up there with 'pointy end towards bad guy'

Teutonic Knight
2011-05-23, 12:14 AM
Ok, i didn't pay close enough attention to that, but even recruits would be told something that basic, right?

I mean, that's right up there with 'pointy end towards bad guy'

Maybe I should put it this way. Up until now they have been fighting other things. This time they are fighting the protagonist. Only when the protagonists fight are the battle like this. :smalltongue:

HalfTangible
2011-05-23, 12:16 AM
Maybe I should put it this way. Up until now they have been fighting other things. This time they are fighting the protagonist. Only when the protagonists fight are the battle like this. :smalltongue::smalltongue::tongue::smalltongue:

Still, it seems like kinda an important detail to just skim over in their training.

(also, plenty of cut-scene fights occur in Tales games =P)

Domochevsky
2011-05-23, 01:44 AM
She clearly Knows About Timed Hits. :smallwink:

(What is this? DMC in my JRPG? Unpossible!)

Teutonic Knight
2011-05-23, 02:29 AM
:smalltongue::tongue::smalltongue:

Still, it seems like kinda an important detail to just skim over in their training.

(also, plenty of cut-scene fights occur in Tales games =P)

Hmm, how to end this with a succinct explanation. They know how to fight what we would consider normal battles, but were unprepared for the JRPG battle format that accompanies battles with the protagonist of the JRPG, because this is the beginning of the game/story, and the protagonist has just appeared.

In any case, it's a parody comic, and this is just the first battle, so just roll with it.

They're will be MORE jokes on battle-styles, believe me. Stay tuned.

Ninjaman
2011-05-23, 09:23 AM
Cool. Just to make sure is it turn based or just hack n´ slash. Also that guard can take an awfull lot of beating, 537 dammage, and he survived, and the girl has 760.

HalfTangible
2011-05-23, 09:47 AM
Cool. Just to make sure is it turn based or just hack n´ slash. Also that guard can take an awfull lot of beating, 537 dammage, and he survived, and the girl has 760.

"Hack-and-slash" is close enough. It's actually called the linear motion battle system or something similar...

And the first fight in a tales game starts with an instructional section for practice which doesn't let any damage be done (though you can see how much WOULD be done)

EDIT: And i just noticed that she fought all of the three knights already... XD

Gray Mage
2011-05-23, 09:59 AM
Nice combat scene you've got there. Am I the only one that found it funny that it was the protagonist that got to teach someone (an enemy to boot) how combat works and not the other way around?

Also liked the death effect, it was a cool way to show it, but I think it could have some sort of sound effect.

SamBurke
2011-05-23, 10:58 AM
Lolz. I'm going to lay money on the fact that it's an actual video game, sometime in the future. Right at the critical moment, a main character dies, and the camera (metaphorically speaking) pulls back to reveal to teenagers playing their old consoles. Just a suggestion. More humor. ;).

Ninjaman
2011-05-23, 12:34 PM
"Hack-and-slash" is close enough. It's actually called the linear motion battle system or something similar...

And the first fight in a tales game starts with an instructional section for practice which doesn't let any damage be done (though you can see how much WOULD be done)

EDIT: And i just noticed that she fought all of the three knights already... XD

Oh. So how much health do they got then?


Lolz. I'm going to lay money on the fact that it's an actual video game, sometime in the future. Right at the critical moment, a main character dies, and the camera (metaphorically speaking) pulls back to reveal to teenagers playing their old consoles. Just a suggestion. More humor. ;).

Would be awesome.

HalfTangible
2011-05-23, 12:38 PM
Oh. So how much health do they got then?Judging from the number of blows these took? Somewhere around 170 (the first two both took between 111-173 and 47-173 before dieing, the last one took 98-201)

Lemonus
2011-05-23, 02:55 PM
Just realized they said that they're not recruits, but the combat screen says they are. :smallamused:

Teutonic Knight
2011-05-23, 04:57 PM
Nice combat scene you've got there. Am I the only one that found it funny that it was the protagonist that got to teach someone (an enemy to boot) how combat works and not the other way around?

This is a parody. It's good that you found it funny. With the exception of Vesperia, the only one in which this occured that I've played, the first enemy fought were humans and the protagonist, Yuri, in the case of Vesperia, as opposed to Luca in Innocence, had more battle experience than the knights that he had fought.


Also liked the death effect, it was a cool way to show it, but I think it could have some sort of sound effect.

Yeah, that's why I had to explain the thing in my other post. Any suggestions for a blowing-up esque death sound effect? Cause, in JRPG, enemies vanish when they die. I guess what Vesperia did was cool.


Just realized they said that they're not recruits, but the combat screen says they are. :smallamused:

I didn't realize that this would cause so much worry for readers. They are recruits, they were just bluffing Aria into thinking that they were tougher than they seem. The battle just confirms this.


Lolz. I'm going to lay money on the fact that it's an actual video game, sometime in the future. Right at the critical moment, a main character dies, and the camera (metaphorically speaking) pulls back to reveal to teenagers playing their old consoles. Just a suggestion. More humor. ;).

I had a plan for something like this, but not as grand as introducing teenagers playing the game. But messing with the game, yes.

HalfTangible
2011-05-23, 05:00 PM
This is a parody. It's good that you found it funny. With the exception of Vesperia, the only one in which this occured that I've played, the first enemy fought were humans and the protagonist, Yuri, in the case of Vesperia, as opposed to Luca in Innocence, had more battle experience than the knights that he had fought.

...............

What?

Gray Mage
2011-05-23, 05:02 PM
Yeah, that's why I had to explain the thing in my other post. Any suggestions for a blowing-up esque death sound effect? Cause, in JRPG, enemies vanish when they die. I guess what Vesperia did was cool.


I was thinking of that sound the other Tales games did when an enemy died. At least as far as I remember they make a sound, it has been a while since I've played.

Teutonic Knight
2011-05-23, 05:10 PM
...............

What?

I was just explaining that I thought it was funny too, that's why I put it in the comic, and sited Yuri knowing more about fighting than Adecor and Boccos in the first battle of Tales of Vesperia, despite it also being the tutorial fight.

As for the sound it's like a whoosh and a crack at the same time, with Vesperia added what sounds like a bell tinkle.

Gray Mage
2011-05-23, 06:06 PM
Question: Are we going to have some pos battle scene with random banter? :smallbiggrin:

Lemonus
2011-05-23, 07:31 PM
I didn't realize that this would cause so much worry for readers. They are recruits, they were just bluffing Aria into thinking that they were tougher than they seem. The battle just confirms this.


It didn't worry me. I just found it funny.

Mr_Saturn
2011-05-23, 09:04 PM
Well now it's night so... New comic!

First battle. White opaque cross-star is the death animation, which is hard to animate in a panel-based 2-D comic. The next comic will be a continuation of this battle, so this isn't the end, if you think this battle is missing something.

See Saturn? this is trying to balance mechanics placement.

I am thoroughly satisfied. :smallbiggrin: This is very good for a first battle as far as first battles go. Let's see Aria fight that important looking guy leading the recruits next.

Or, or or! A battle summary page, a comic where she loots the gp/money/gold of the recruits as a reward. Muwahahahaha. Then +exp, and skill points. :smallbiggrin:

I want to make fanart. But alas, I have another long day at work tomorrow!

Admiral Harkov
2011-05-27, 11:25 AM
Very nice, this will join the list of webcomics to follow.

One curiosity, maybe I missed it, is she supposed to be wearing short pants?

Teutonic Knight
2011-05-28, 12:27 AM
Very nice, this will join the list of webcomics to follow.

One curiosity, maybe I missed it, is she supposed to be wearing short pants?

Yes, well they're supposed to be those typical short shorts you see on JRPG/anime characters. I guess she would have something else on her legs, but these are stick figures, so there's a limit to what they can have.

Mindfreak
2011-05-28, 07:47 AM
It didn't worry me. I just found it funny.

That makes two of us.

Good job Teutonic Knight!

Prime32
2011-05-28, 07:07 PM
Some nice character designs you've got here. Speaking of which, guess who needed drawing practice? :smalltongue:
http://i222.photobucket.com/albums/dd54/Prime32_temp/Other/aria_colour.png

Teutonic Knight
2011-05-29, 02:49 AM
Gasp! First fanart! And from Prime32. Saturn you've been beaten to it. :smalltongue:

Anyway, nice work, but for future reference, and I know it's hard to see but, Aria has two belts. The second is the the same gray color as the lines on her armor. Result, a bonus image to show what I mean. Warning, big.

Aria'a avatar, enlarged. (http://i1220.photobucket.com/albums/dd453/Athienel/ariabigger.png?t=1306654716)

As for what her armor actually looks like, I quickly sketched and penned what I currently imagine it to look like. I messed up on the left shoulder; it's too wide compared to the rest of the body. Also the pencil gauntlets are because I'm not sure if I want to give her gauntlets. Remember, fully drawn (sketched) status pictures will be coming, once I get better at drawing people. Prime32 I have your same problem with knees. I think I just got elbows down. Warning, also large.

Aria's armor sketch. (http://i1220.photobucket.com/albums/dd453/Athienel/aria_armorsketch.png?t=1306654719)

The problem is that there is only so much you can fit on to MY avatars at least *cough* everyone else: Prime32, Tsofu, Saturn, August *cough*. I guess I imagined her with sleeves because I thought shoulder pad to arm looked weird on her. Compared to Lightning (FFXIII), who has a more tightly fitting shoulder pad and a cape on her other shoulder. And sleeves will always look weird but sometimes necessary to me in OotS avatars.

Anyway, comic should be up in a few days. Two maybe?

Elder Tsofu
2011-05-29, 05:27 AM
You're doing fine with the details (I'm surprised at the quite high level of them, to be frank), it'd be a nightmare to make a comic based around highly detailed characters. At least I would be dreaming nightmares about it.

Oh, and congratulations! :smallbiggrin:

*Edit*
Although I think you might want to make that grey line on the shoes more noticeable if you want us to notice it. :smallwink:

Akrim.elf
2011-05-29, 05:50 AM
so here - another fan art...
http://fc02.deviantart.net/fs71/f/2011/149/8/d/tales_of_revelia___fanart_by_depresiveneko-d3hhvzs.png

Teutonic Knight
2011-05-29, 08:55 PM
Moar fanart! :smalleek:

K, added to first page. Thanks Akrim.elf.

Mr_Saturn
2011-05-30, 10:09 AM
Here's my fanart. :smallbiggrin:

http://i87.photobucket.com/albums/k125/Yitsockl/ariaslice.png

EDIT: I didn't think that my avatars have that much detail on it. I try to keep it rather simple and not spend hours over hours on an avatar for something you can't even see. I might add certain things, but the line-thickness generally stays the same. That means no minute details that require a higher resolution.

Teutonic Knight
2011-05-30, 07:35 PM
New comic is up, along with a finished but still bad full drawing of Aria. Expect something like it for the status image. Also, Tsofu, these are the details I would like to have on Aria but am unable to because they are just stick figures, and too much detail, though possible, in undesirable for me.

I drew it too high, so I had to add paper at the top, but them the hair came out too tall. Oh well.

Completed Aria sketch (http://i1220.photobucket.com/albums/dd453/Athienel/scan0003.jpg?t=1306800558)

And small fix, during battle, character portraits are supposed to have a neutral face. In the last comic Aria was smiling. They only smile when they win. Future comics will have this problem fixed.

HalfTangible
2011-05-30, 07:39 PM
New comic is up, along with a finished but still bad full drawing of Aria. Expect something like it for the status image. Also, Tsofu, these are the details I would like to have on Aria but am unable to because they are just stick figures, and too much detail, though possible, in undesirable for me.

I drew it too high, so I had to add paper at the top, but them the hair came out too tall. Oh well.

Completed Aria sketch (http://i1220.photobucket.com/albums/dd453/Athienel/scan0003.jpg?t=1306800558)

And small fix, during battle, character portraits are supposed to have a neutral face. In the last comic Aria was smiling. They only smile when they win. Future comics will have this problem fixed.

i don't remember that :smallconfused: i thought they had a smile on... Albeit not a very big one.

Mr_Saturn
2011-05-30, 07:48 PM
HAhaha, I like how the item menu pauses the enemy. I'd like to see how that can perhaps be abused more. Internal dialogues happen so much in as a time-stop ability.

The art style is great TK. It's very clean and pleasing to the eye.

Teutonic Knight
2011-05-30, 10:05 PM
i don't remember that :smallconfused: i thought they had a smile on... Albeit not a very big one.

Eh, depends on the character. Yuri has a smirk while Estelle has a concerned face. (http://xbox360media.ign.com/xbox360/image/article/883/883841/tales-of-vesperia-20080624095816871_640w.jpg)

HalfTangible
2011-05-30, 10:08 PM
Eh, depends on the character. Yuri has a smirk while Estelle has a concerned face. (http://xbox360media.ign.com/xbox360/image/article/883/883841/tales-of-vesperia-20080624095816871_640w.jpg)

:smallconfused:

...That... still looks like a smirk...

Teutonic Knight
2011-05-30, 11:29 PM
:smallconfused:

...That... still looks like a smirk...

Then how about this? Anise looks like she's smiling, Tear is neutral/serious, and Luke is bored (http://bzzz.3dsbuzz.com/wp-content/uploads/2011/02/tota2.jpg). The point is, I wanted Aria to have a serious facial expression as her default facial expression during battle. It used to be smiling, I changed it to serious, and just wanted to let people know.

Elder Tsofu
2011-05-31, 12:15 AM
HAhaha, I like how the item menu pauses the enemy. I'd like to see how that can perhaps be abused more. Internal dialogues happen so much in as a time-stop ability.

The art style is great TK. It's very clean and pleasing to the eye.

It seem like it stops her too (as she stands frozen in her pose), but yeah - it would be a good opening for dialogue. ^^

Teutonic Knight
2011-05-31, 12:51 AM
This is another feature of the Tales games.

A good example is here (http://www.youtube.com/watch?v=RPszEAFblsQ&feature=player_embedded#t=1m4s).

Notice how they are still hanging in midair. But I don't think they can be talking. Plus think how this would slow down comic battles if they did this every time they wanted to use an item.

averagejoe
2011-05-31, 01:43 AM
This is another feature of the Tales games.

A good example is here (http://www.youtube.com/watch?v=RPszEAFblsQ&feature=player_embedded#t=1m4s).

Notice how they are still hanging in midair. But I don't think they can be talking. Plus think how this would slow down comic battles if they did this every time they wanted to use an item.

Ah, see, the comic makes more sense now. I thought they were all standing in one place while they fought. Maybe I'm showing my age. :smalleek:

Domochevsky
2011-05-31, 10:30 AM
Needs more sound effects for the pause menu. :smallbiggrin:
(Like a little "Di-Ling!" or somesuch.)

Salbazier
2011-05-31, 11:24 AM
Love this :smallbiggrin: Keep it up. Meanwhile, "Subscribes*

Prime32
2011-05-31, 11:30 AM
New comic is up, along with a finished but still bad full drawing of Aria. Expect something like it for the status image. Also, Tsofu, these are the details I would like to have on Aria but am unable to because they are just stick figures, and too much detail, though possible, in undesirable for me.

I drew it too high, so I had to add paper at the top, but them the hair came out too tall. Oh well.

Completed Aria sketch (http://i1220.photobucket.com/albums/dd453/Athienel/scan0003.jpg?t=1306800558)Hmmmmm? :smalltongue:
http://i222.photobucket.com/albums/dd54/Prime32_temp/OotS/aria300x300.png

Andre
2011-05-31, 11:48 AM
Quit breaking the fourth wall, it's way too amusing! :smallwink:

Ninjaman
2011-05-31, 01:16 PM
Nice one. But what did she mean whith that is why you are so weak?

Teutonic Knight
2011-05-31, 01:59 PM
Hmmmmm? :smalltongue:
That's what HE drew.

Soooo good. And I can now say that I got a Primatar. But how would it look if you were to shrink that down to standard 120 by 120 avatar size, then use it in each panel of a fully sized OotS wecomic? The details would also shrink and you would end up not being able to see any details.

And who knows, I may change their designs again one day, or some later character will have tons of details. What I am looking forward too are the classic Tales cameos. I've already had one, and their will be more.

And to answer Ninjaman's question, They were level 1 with 150 HP, and if she's teaching them about combat, then Aria must be a few levels higher. It was mostly her talking to herself.

Prime32
2011-05-31, 05:24 PM
But how would it look if you were to shrink that down to standard 120 by 120 avatar size, then use it in each panel of a fully sized OotS wecomic? The details would also shrink and you would end up not being able to see any details.Eh, details were the point of that pic. :smalltongue:
http://i222.photobucket.com/albums/dd54/Prime32_temp/OotS/aria.png

SamBurke
2011-05-31, 09:04 PM
Awesome. New comic! Yay!

Hacktor
2011-06-01, 01:04 AM
Wow ..this is ... wow ... brilliant :) ... Keep up the good work dude .. :)

Just based on 9 strips...The quality of this comic is way over par. Love it ...

Edit: If you ever need an external site to host this we'd love to make a comfortable place for it on The Direbunny (http://shardz.direbunny.net/)

AsteriskAmp
2011-06-01, 10:44 PM
Fanart!
Tried to get a spongy cloud effect at first but then decided to use a feathered cloud, not quite happy with the result, but I hope it's enough to justify the period between my summoning and my appearance.
http://i1230.photobucket.com/albums/ee492/araveugnitsuga1/AriaReveliaBanner.png
http://i1230.photobucket.com/albums/ee492/araveugnitsuga1/AriaReveliaPicture.png

I've gotta say this is rather impressive.

The colouring scheme is rather soft yet not mute, it's nice on the sight and the character design is simple yet fine tuned and engaging. The scenery is greatly done, with softened tones and a bit of opacity. Terrains are used to great measure, also, there are transitions, this is an attention to detail that I hadn't seen for a great while, and there is also a posterized gradient for terrains which is rather nice, specially on the overview maps.

Actions are rather fluid, dialogue boxes do not cramp around and seem rather natural, expositions flow. It perfectly captures the JRPG feeling and the Tales dynamics. Interfaces get a nice Paper Mario -esque feeling to it yet are rather sleek and get a modern touch which blends in beautifully. Backgrounds get a feeling of life, background characters do things and change their behaviours, crowds are composed of individuals, enemies feel generic yet unique in a true RPG-ish fashion.

Head movement indicating facing and tilting is something I had never seen being used to such detail until now.

In other words: It's awesomely awesome.

The only REALLY minor detail would be that the multiple slashes seem weird since the slashes are there yet the sword is in resting position, I would suggest making a blur there with the sword doing the last slash, or going the visual novel way of blackening the screen, only showing the slashes and then the enemy getting cut and the attacker on resting position.

Will most definitely keep reading, already suscribed, and will try to produce more fanart.

Teutonic Knight
2011-06-02, 12:07 AM
@^ araveugnitsuga

I don't know what to say, as this is the first comprehensive review of one of my creations that I have ever received, to my knowledge.


this is an attention to detail that I hadn't seen for a great while

I will respond to that with Vaarsuvius's line from this (http://www.giantitp.com/comics/oots0317.html) comic. I, who will continue to draw in classic OotS-style, draw inspiration from the Giant himself. This doubles as advice for all of you who want to draw in classic OotS-style.

Look at the Giant's work. Now back to yours. Now back to his. Now BACK to yours. Sadly, it isn't like his, but it can be, if you use your eyes and pay attention to detail. If the Giant has done something similar, look at it and figure out why yours doesn't look like his. All I've ever done was read Oots in its entirety, certain parts several times, and follow the Bible of Inkscape OotS making, Trazoi's guide. That's it. Well, there's more to it than that but everything else after that makes it your own style.

Now enough of that, back to August's wonderful commentary.

Yes, whenever I draw these, I try to imagine it as if it were an actual in-game scene, and that helps me plan how the comic will go. As I have stated before, I make this all up as I go. This really is for me a poor/unskilled man's video game. Luckily for me, I have a good memory, so that helps with designs.


The only REALLY minor detail would be that the multiple slashes seem weird since the slashes are there yet the sword is in resting position, I would suggest making a blur there with the sword doing the last slash, or going the visual novel way of blackening the screen, only showing the slashes and then the enemy getting cut and the attacker on resting position.

It looked good when Roy did it here (http://www.giantitp.com/comics/oots0497.html). It looked better in the 8th comic because Aria's sword was up. I guess in the 9th comic I didn't think to move after I had drawn in the action lines. So my fault for that, and I won't let it happen again. Either way, the reason for multiple slashes in one panel is to save space. This is part of what I have to consider while making this comic. Do I show the entire 3-hit combo or shorten it to fit something else into the next two panels? Also to consider is that the characters will be repeating these motions.

And gasp, the fanart! I love the 3-D ish emblem. And the creative liberties in creating your version of Aria. I see my sketch helped people then, and it looks like it may be her permanent design unless I come up with additions/subtractions. Can't wait for more, and this motivation for me to keep working on the next one. We finally get to meet the important looking soldier/knight. Commence speculations. :smallbiggrin:

AsteriskAmp
2011-06-02, 08:57 PM
It's always their father, it's a cliché by now, so a cliché being played is now akin to it not being played on grounds of subversion, so yes, it's her father, probably with a red version of her sword.

Lord of Mythos
2011-06-03, 09:26 AM
http://C:\Documents and Settings\322394636\Desktop
Nice

super dark33
2011-06-03, 02:40 PM
Mytos, i cant see the picture

AsteriskAmp
2011-06-04, 08:28 PM
Speculative Fanart!
My take on how the knights looked when properly armoured.

http://i1230.photobucket.com/albums/ee492/araveugnitsuga1/ReveliaKnightsPicture.png

Mr_Saturn
2011-06-04, 08:30 PM
Awesome, I want to do my own version of that as well. With a little less details however...

Teutonic Knight
2011-06-04, 08:56 PM
Speculative Fanart!
My take on how the knights looked when properly armoured.

That's what HE drew!

Gah! The detail! They look almost 3-D. What I was planning was not so fancy, but nevertheless, cool. :smalltongue:

Teutonic Knight
2011-06-06, 02:56 AM
Oh no a need to double-post!

But it's a good thing. New comic is up.

super dark33
2011-06-06, 03:34 AM
WIth my limited JRPG knowledge, i feel i know whats going to happen.

averagejoe
2011-06-06, 03:44 AM
Heh. Game over.

Lemonus
2011-06-06, 07:09 AM
Boss fight time!

Ninjaman
2011-06-06, 07:39 AM
Woo!
Boss fight!

HalfTangible
2011-06-06, 09:40 AM
Poor ranked knight.

Everybody knows at least one early boss in a tales game is SUPPOSED to kill you :smalltongue:

AsteriskAmp
2011-06-06, 12:07 PM
Though I'm largely unaware of the Tales series transitions I believe the same system as Pokemon is being used whatnot with screen breaking and gradient raising.

Also, new comic is great, I'm really hoping for an epic showdown, and it's barely comic 10!

Teutonic Knight
2011-06-06, 03:44 PM
Though I'm largely unaware of the Tales series transitions I believe the same system as Pokemon is being used whatnot with screen breaking and gradient raising.

Also, new comic is great, I'm really hoping for an epic showdown, and it's barely comic 10!

Let me just tell you now, Tales always, with the exception of all of the older ones and some of the newer ones, has screen cracking transitions. Actually, only the more recently popular ones outside of Japan have screen cracking. Symphonia, Abyss, Vesperia. There are newer ones like Graces that don't have screen cracking.

I'm just using screen cracking because to the rest of the world, screen cracking in this way is signature of a Tales game.

Admiral Harkov
2011-06-07, 07:45 AM
Real good banners up there, araveutsinaga.

One thing I will say, though, about the several trails of the sword moves. I find it good either what has been done, a trail for each move (perhaps the line is too wide and would be better thinner and with some degree of transparency?) or blur the last one. But the black screen with slashes?. I utterly hate that.

And once again, allow me to ovation this comic.

Teutonic Knight
2011-06-11, 03:46 PM
New comic, and I must say I'm proud of how authentic I made the layout and the system look. Apologies for it being smaller, but I needed to make it look like the actual game.

Best viewed with this (http://www.youtube.com/watch?v=DS1NqLxdqPQ) or this (http://youtu.be/eMAGtTmmx0s).

And the parody is not complete without this

http://i1220.photobucket.com/albums/dd453/Athienel/ffrevelia.png

Boss battle will continue later. By now you should also know why he's named Gale. I hoped the Stratos would give it away. If you need reminding: Lightning, Snow, Cloud, Squall.

John Cribati
2011-06-11, 04:25 PM
I await the person who will use the Pokemon system for battling.

I've lurked since the start, but couldn't think of anything to say until now. You've got an excellent comic, and I can't wait to see where this goes.

Mr_Saturn
2011-06-11, 08:48 PM
The only game mechanics I'm more or less familiar with are FF7, Pokemon and... SSBM/SSBB.

Yeah, I'll like to see that. :smalltongue:

I imagine it get pretty tough for you to remake a user interface for all the different "creators".

AsteriskAmp
2011-06-11, 08:52 PM
Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.

Mr_Saturn
2011-06-11, 08:59 PM
Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.

Gotta make space for the speech balloons. Gotta say. :smalltongue:v:smallwink:

Teutonic Knight
2011-06-11, 09:14 PM
Why is Aria smaller?
My memory tells me that didn't happen in FFVII, though I don't know about previous iterations.

It's the way it is. Final Fantasy 1, 1st boss. (http://www.youtube.com/watch?v=tYGAGIIRRqI&feature=related) Garland is a normal sized knight, but in battle he's doubled the size of the player. Hence, Gale is the same thing. It's how the old FF's worked, bosses were always huge.

I thought it was appropriate that the first boss battle would be like Final Fantasy 1's first boss battle., the first WIDELY popular JRPG. I was supposed to mention the size thing in the comic, but I thought that people would recognize the older FF's.


I imagine it get pretty tough for you to remake a user interface for all the different "creators".

Luckily there will be only five more. :smallbiggrin:

CoffeeIncluded
2011-06-11, 09:21 PM
This is really, really good.

Dusk Eclipse
2011-06-11, 10:23 PM
Just posting to say I love this; I don't understand how but you really caught the spirit of an JPRG, so kudos.

Also the art is simply amazing, I really liked it.

Oh and subscribing:smallwink:

Teutonic Knight
2011-06-12, 01:10 AM
This is really, really good.

Coming from the artist of a super popular, long-running webcomic, this means a lot to me.

And for everyone else, thank you too. It's always good to see new faces.

Akrim.elf
2011-06-12, 06:32 AM
aww.. mi lovely old style FF system battle :)
we get to the Bigs and Wedge? (about how it was written badly, but who knows, knows.)

Ninjaman
2011-06-12, 01:02 PM
So... it is real time, except for the boss fights? Wierd.

AsteriskAmp
2011-06-12, 01:44 PM
So... it is real time, except for the boss fights? Wierd.

It's the Tales system for all except the boss fights were another JRPG is parodied.

Teutonic Knight
2011-06-12, 03:41 PM
It's the Tales system for all except the boss fights were another JRPG is parodied.

Only the ranked knights have parody battles. Monster battles will be in Tales style

Gray Mage
2011-06-12, 03:46 PM
I must admit this wasn't what I expected when the knight said they can shape the battlefield. It was a nice (and funny) surprise though.

super dark33
2011-06-13, 08:09 AM
Only the ranked knights have parody battles. Monster battles will be in Tales style

i hope there wont be many random encounter strips, only for plot-unrelated boss monsters oe such.

John Cribati
2011-06-13, 01:28 PM
i hope there wont be many random encounter strips, only for plot-unrelated boss monsters oe such.

How do you expect Aria to get stronger without Level grinding?

Dusk Eclipse
2011-06-13, 01:30 PM
How do you expect Aria to get stronger without Level grinding?

Fetch quests? (note that I am not familiar with the Tales series)

HalfTangible
2011-06-13, 01:53 PM
Fetch quests? (note that I am not familiar with the Tales series)

Tales series (and in fact most JRPGs) give most of their XP through random encounters.

Dusk Eclipse
2011-06-13, 01:54 PM
Tales series (and in fact most JRPGs) give most of their XP through random encounters.

Right... I need to get some of those games.

Gray Mage
2011-06-13, 05:01 PM
How do you expect Aria to get stronger without Level grinding?

Well, the random encounters could happen off screen, right?

Teutonic Knight
2011-06-13, 06:39 PM
Well, the random encounters could happen off screen, right?

Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.

Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.

Opinions?

ragingrage
2011-06-13, 06:41 PM
Post both?
One just part of the regular comic, another as Battle Scene Comic #X?

Gray Mage
2011-06-13, 06:49 PM
Mostly, yes. I also plan to have them in the background while the party travels on the world map, talking through skits, which is another thing non-Tales players will have to get used to.

Actually that seems like a lot of work for nothing, if I draw an awesome battle with three characters fighting a horde of ligars, only to cover it up with a dark gray screen and characters' heads talking.

Opinions?

Maybe have most random encounters as filler/bonus strips, with a couple of particulary clever/eventfull ones in the regular story? Also, I had totally forgotten about skits, I'm glad that you didn't.

Doorhandle
2011-06-14, 03:49 AM
Nice jab at primitive RPG game-play.

Also it's always good to see gameplay mechanics used as a plot point, rather than just a cheap joke.

On a certain other forum (http://www.mspaforums.com/forum.php?), there's a M.S.P.A fanvanture where half the party's problems were solved through abusing the RPG system. for insiatnce, using role-playing EXP to level up at-will, and deciding to ignore the turn-based system and just punch the other guy in the face on his turn. :smalltongue: Good times.

For the intrested: http://www.mspaforums.com/showthread.php?33435-Better-off-Alone

super dark33
2011-06-14, 07:47 AM
My opinion, make only awosome encounters,and not the 3 goblin ones
(mobile phone FF got me crazy)

Mr_Saturn
2011-06-14, 08:18 PM
I'm sure your fans wouldnt mind a few gag comic strips. But don't waste unnecessary time. But if you wanted to parody popular japanese manga, have our hero lose and go spend a few chapters on "training".

Teutonic Knight
2011-06-23, 02:17 AM
New comic.

Sorry for the lateness. Real life has kept me busy. To give you a hint, I was a pall-bearer.

Anyway, I can't wait to get out of the FF battle so I will try to get the next and last FF battle out quickly. Depends.

super dark33
2011-06-23, 07:10 AM
THis is getting long, when will this fight end? if she loses it might be interesting too.

Teutonic Knight
2011-06-23, 11:30 AM
One more. Truthfully I'm getting bored of it too. I mean, some boss battles take 10 minutes to complete in the actual game; how am I going to portray that here?

Admiral Harkov
2011-06-23, 12:07 PM
Is that foreshadowing?

I almost ruin the surprise if it was, giving the answer.

Gray Mage
2011-06-23, 12:09 PM
Fights usually are long in this sort of game, expecially boss fights. I don't think three strips is not too much, IMO. I think the problem is that the fight is turn based, so it's less engaging and feels slower then other fights.

Prime32
2011-06-23, 12:52 PM
You could have the fight be interrupted or have Aria win through a fluke. There is comedy to be had in guys managing to save the world without ever winning a serious fight, though I understand if you don't want to go that way.

Admiral Harkov
2011-06-23, 04:10 PM
I would say the strip isn't heading that way, at least to me the idea is at odds with what's been on so far.

Teutonic Knight
2011-06-24, 02:27 AM
I would say the strip isn't heading that way, at least to me the idea is at odds with what's been on so far.

I'd hate to say it because it ruins the surprise but

she does win. I'm trying to balance story and parody, and losing the first boss seems more parody than the story I'm trying to write will permit. Plus, it establishes Gale as a rival to return later, as if the full name, custom armor and personality haven't already given it away.

Also in case you guys haven't looked closely enough, Gale ties his long hair with a ribbon. Before I knew the trope, I had made him the pretty white haired antagonist.

Teutonic Knight
2011-06-25, 12:13 AM
I don't know to how many people this concerns, if at all, but the reason it's hard to see the skill slash effect in this last comic is that I didn't have a separate panel for the character slashing and the screen dimming for the effect to appear. I actually didn't consider it while making the comic.

:smalltongue:

AsteriskAmp
2011-06-25, 03:06 PM
I don't know to how many people this concerns, if at all, but the reason it's hard to see the skill slash effect in this last comic is that I didn't have a separate panel for the character slashing and the screen dimming for the effect to appear. I actually didn't consider it while making the comic.

:smalltongue:
That actually explains a lot.

Teutonic Knight
2011-06-27, 10:36 PM
Newt comic.

Follow up link of victory (http://youtu.be/dP-G87M-RzQ).

Regular OotS-style resumes next. Then FF again later on sometime.

super dark33
2011-06-28, 08:46 AM
Finnaly! its about time this fight ends!

Mina Kobold
2011-06-28, 10:18 AM
Pretty funny fight, although now I wonder if there will be any jokes about the odd battle systems of some FF games when our little rival character returns with his improved battle system.

blackjack217
2011-06-28, 10:23 AM
Pretty funny fight, although now I wonder if there will be any jokes about the odd battle systems of some FF games when our little rival character returns with his improved battle system.

As long as the level up process is completely different I'm good.

Mr_Saturn
2011-06-29, 11:11 AM
Di di di DI di DI di DI!

I actually can play the ff7 battle music on the piano. It's like the only song that I know. Thanks for getting us through the fight scene!

I'm curious to know if we can expect Aria to level up one level at a time to something like lvl 70, or if we have more off-screen level grinding and have more "summary" comic strips that has Aria level up in more leaps and bounds.

Teutonic Knight
2011-06-29, 06:38 PM
Di di di DI di DI di DI!

I actually can play the ff7 battle music on the piano. It's like the only song that I know. Thanks for getting us through the fight scene!

I'm curious to know if we can expect Aria to level up one level at a time to something like lvl 70, or if we have more off-screen level grinding and have more "summary" comic strips that has Aria level up in more leaps and bounds.

No of course it will be more like off screen, not necessarily grinding but more like fighting monsters along the way. The way I'm thinking is just assume that when the party is in any kind of dungeon/forest/mine/mountain pass/world map that they got a little stronger by the end of it. You'll also be able to tell when I choose to actually show a battle and you see that their HP count has drastically changed. Something link that.

Also, the appearance of the yet to be named prince of Belcastia is coming up, so Aria won't be alone for long. I can start calling them a party. Maybe, 5-6 more strips until his introduction. I'm still finalizing his design.

Teutonic Knight
2011-07-03, 03:29 PM
New comic. Next coming up soon I hope.

Fiery Diamond
2011-07-04, 12:29 AM
Oh. My. Goodness.

I clicked the link in your signature because it piqued my interest. Then read your initial post introduction. Then read the pages.

EXCELLENT!

I, too, am a massive fan of the Tales Of series. Especially Symphonia. I think you did a really good job capturing the feel and gently poking fun at all the various things. I'm also liking the story so far. Keep it up!

Teutonic Knight
2011-07-05, 07:26 PM
Thank you. New fans who know what I'm talking about are always good.

Also, I think I will try bumping the font size up one for the next comic. It'll be another talking comic, so it'll be a good test. The problem is that Burlew draws OotS in Illustrator, and apparently its text spacing in much smaller than Inkscape's. So increasing font size might make it worse. We'll see.

AsteriskAmp
2011-07-05, 09:27 PM
Thank you. New fans who know what I'm talking about are always good.

Also, I think I will try bumping the font size up one for the next comic. It'll be another talking comic, so it'll be a good test. The problem is that Burlew draws OotS in Illustrator, and apparently its text spacing in much smaller than Inkscape's. So increasing font size might make it worse. We'll see.

Text spacing is adjustable, at least in illustrator I believe.

Mr_Saturn
2011-07-05, 11:32 PM
I like how you pointed out that adults are able to handle the situations that they create. I sigh whenever I see highschool freshmen do thoughtless things that have broad consequences. *thumbs up* 15-year-old's need to be admonished, rebuked because they have no idea what they are doing. :smallamused:

No offense to any fifteen year olds or younger. You just need to grow up and gain more responsibilities. :smalltongue:

@Teutonic Knight: Would I be able to have a custom banner in order to put in my signature? I don't post that much, but I want to promote your webcomic and gather more readers when I can. :smallbiggrin:

Teutonic Knight
2011-07-05, 11:47 PM
@Teutonic Knight: Would I be able to have a custom banner in order to put in my signature? I don't post that much, but I want to promote your webcomic and gather more readers when I can. :smallbiggrin:

What would you like to order, sir? As in, what kind of custom banner would you like?

Admiral Harkov
2011-07-06, 05:19 AM
inkscape allows to change the spacing. If I remember well one of the tutorials that come with it explains how.

Mr_Saturn
2011-07-06, 10:16 PM
What would you like to order, sir? As in, what kind of custom banner would you like?

I don't know whether or not I should wait til the next character comes out, but a new Aria banner with the same text for "a JRPG-based OotS webcomic" would be awesome. :smallbiggrin:

AsteriskAmp
2011-07-06, 10:37 PM
Eagerly waiting for the appearance of the Belcastian prince. Stereotype dictates he either is an annoyance to existence or he is unbelievably humble and nice. Also, his name will either be John or Bill or the most incredibly pompously complex conjunction of European Medieval Names.

Teutonic Knight
2011-07-06, 10:42 PM
Eagerly waiting for the appearance of the Belcastian prince. Stereotype dictates he either is an annoyance to existence or he is unbelievably humble and nice. Also, his name will either be John or Bill or the most incredibly pompously complex conjunction of European Medieval Names.

Close.

Also Saturn, what quote or what kind of quote, as is referring to what, would you like on the banner?

Mr_Saturn
2011-07-06, 10:56 PM
Close.

Also Saturn, what quote or what kind of quote, as is referring to what, would you like on the banner?

Hmmm, maybe something with a reference to either final fantasy 7, level-grinding MMORPG's, or pokemon. :smalltongue: Then have character in relaxed, perhaps action, pose.

I might feel inclined to post more often in other sections of the forum to get the name out for the webcomic in response of gratefulness. :smallbiggrin:

Teutonic Knight
2011-07-07, 07:27 PM
inkscape allows to change the spacing. If I remember well one of the tutorials that come with it explains how.

Found it. Many thanks. Now to experiment and the best combination for your viewing pleasure. Everyone fine with OotS text right?

Mr_Saturn
2011-07-09, 03:55 PM
The text looked fine to me so far. It looks very similar to Mr. Burlew's in OotS. Fire away with your text-periments, but don't spend too long on it. It's likely to be good no matter how you churn it out.

Teutonic Knight
2011-07-18, 11:49 PM
After 9 days, I return from AP Summer homework. And new comic.

I changed the text spacing to be like OotS, so if you can read OotS, you can read this. It also saves space, so yay,

Next up, I have plans for a simple world map, but you'll know when they're on the world map. It involves a mini-map. Also Prince in three comics.

AsteriskAmp
2011-07-18, 11:52 PM
After 9 days, I return from AP Summer homework. And new comic.

I changed the text spacing to be like OotS, so if you can read OotS, you can read this. It also saves space, so yay,

Next up, I have plans for a simple world map, but you'll know when they're on the world map. It involves a mini-map. Also Prince in three comics.

Yay!

But... No link. (http://i1220.photobucket.com/albums/dd453/Athienel/reveliacomic_15.png) yet...

Eagerly awaits world map... and prince...

Teutonic Knight
2011-07-19, 12:06 AM
Yay!

But... No link. (http://i1220.photobucket.com/albums/dd453/Athienel/reveliacomic_15.png) yet...

Eagerly awaits world map... and prince...

Fixed. And it's not so much of a world map as it is a... I don't really know. I don't even know yet. I'm still working on it.

Also Saturn, I'll get your banner out sometime later tonight. Probably will be on level grinding MMOs. I'm saving a Pokemon comment for another character and I don't have much in the comic to warrant something about FF7.

Mr_Saturn
2011-07-19, 12:08 PM
AP Summer homework strikes another victim! Looks like you came out victorious here.

One typo is in the first panel where King Ballandy says "Now to more importanat matters..."

Anyways, I like how the comic always seems to have some slight variation in the panels even when it's just dialogue. Here's hoping for some increased action and more character development/interaction in the next upcoming comics!

BTW: Thanks for the banner! Looks great!

Teutonic Knight
2011-07-19, 02:42 PM
AP Summer homework strikes another victim! Looks like you came out victorious here.

One typo is in the first panel where King Ballandy says "Now to more importanat matters..."

Anyways, I like how the comic always seems to have some slight variation in the panels even when it's just dialogue. Here's hoping for some increased action and more character development/interaction in the next upcoming comics!

BTW: Thanks for the banner! Looks great!

Thanks, will fix that. I already caught a typo where taking was talking, but it seem that I had missed another.

And I think I've said this before, but I take pride in the the quality of of these comics. OotS is the inspiration of all of us on this forum, so if were going to pay homage in comic form, might as well do a good job of it.

CoffeeIncluded
2011-07-19, 05:50 PM
Saria forest....I like. :smallsmile:

Dusk Eclipse
2011-07-19, 08:02 PM
I love references :smalltongue:

Teutonic Knight
2011-07-23, 04:03 PM
No next comic's not out yet, but does anyone have suggestions for monsters? A world map must be populated, and I would like some fresh new monsters to think about besides the traditional Tales stuff, which is actually not so traditional.

Admiral Harkov
2011-07-23, 04:13 PM
DnD inspired: The tent[nocensor] monster! A mimic that conceals in the shape of a tent to lure adventurers to get inside to rest. When they get sleepy, the tent monster produces acids that digest the unwary traveler.

Saria forest... I would say some gnome inspired sort of creature. Some danger spoken about in the village but that nobody really believes. It happens they're not big and tend to hide when humans get close, unless they believe that they may overcome the victim somehow. Since this is the start, I would think she's low level, so that would work in the way of lone human not powerful looking and with their numbers the creatures think it's a suitable target. Or something like that.

AsteriskAmp
2011-07-23, 04:27 PM
May I recommend Lost Cannibalistic Elves, or Pan Pipes playing wingless pixies.
Kids with Skull masks, seed shooting plants and Green Tunic-ed Socipathic mute elves are also suggested.

smuchmuch
2011-07-23, 04:45 PM
-'Bunnyvines' (or an alternate nmae with a punn between bunnies and beans)
Mobile carnivorous plants who move ont their stalk. Their name (wich is actualy just a commonly used nickname) commes from the fact they can coil their moving appendage like a spring to leap when they have a prey near and they also have two leaves wich sticks on the top. They emit a treacherously very pleasing scent and approaching preys by ground vibrations.
Despite the cutsey names an slightly goofy apparence, they are actualy real annoying pests who can bite pretty hard.

-Spore ballons. As the name say they're just small organic bubbles that float around contaning somme pollen like substance wich is slightly alergen. They actually look very pretty in an iridescent kind of way.
They're not enemies per se but if you run into them they have an annoying tendency to blow in your face (you know, they are that kind enemies you meet in somme RPG the ones with annoying self destruct attack.). They do barely any real damage but they give an annoying "sneezing" status effect (the character just stops abruptely as long as it last. In battle there's a slight chance eshe might loose concentration everytime she tries to use an ability, thus loosing one turn). the affect carries for a few minutes unless cured.
(alternate version, they're full of midly mind altering fermented vapors that cause a drunk status effect."
There might exists somme pallete swaps other species that may be encounteres in other region in the game that cause somme more serioue status effects (like poison or stuff like that I guess ?)

-Psyrrels:
Naturally psychic grey squirrels who use telekinesis to throw small object at you with great velocity. They look pretty much like ordinary forest rodents except they have something slightly eerie about them. (Oh and they levitate.) they can also steal stuff from you.
They aren't very agressive, just terribly territorial so you can just escape the fight. Wich is good because they are also surprisingly strong for starting monsters. (They have crap Hp and no stength but they have very powerfull shield like abilities and high evade)

(I don't play JRPG very often, so sorry if this has already be done to death.)


Pan Pipes playing wingless pixies.
(aren't the wings kind of what defines a pixie int he first place ?)

super dark33
2011-07-23, 04:49 PM
Goblins. short green goblins.

Mr_Saturn
2011-07-23, 05:50 PM
Kids with Skull masks, seed shooting plants and Green Tunic-ed Socipathic mute elves are also suggested.

Darn, you beat me to it. :smallannoyed: :smalltongue:

How about shape-shifting wolves with small black children riding them and chickens that you can grab to cross wide cliffs?