Thespianus
2011-04-24, 02:55 PM
I need to ask a few questions concerning spell selection for an Arcane Rogue.
You will be stunned at the sad levels of optimization. You will be horrified and roll your eyes, and you will mock me. That is to be expected. ;)
However, I need some spell advice.
My build is based upon a few poorly thought out ideas: I thought divination spells were cool, and the Unseen Seer PrC is a cool PrC for Diviners, so I became a Focused Specialist Diviner after taking 3 levels of Rogue and 1 level of Fighter.
*pause for snickering and giggles*
So, I just turned level 10, and my character is Rogue 3/Fighter 1/Focused Diviner 2/Unseen Seer 4 with a BAB of +7/+2 (no fractional BABs are used)
The Good:
- Dex of 20 (Base 18 + Item 2) w. Weapon Finesse and TWF (w. ITWF for free)
- Int of 18 (Base 16 + Item 2)
- With Hunter's Eye and Craven, I can deliver decent (+7D6+10) Sneak Attack damage against meatpuppet types of monsters.
The Weird:
- Extend Spell and Arcane Thesis(Hunter's Eye) makes my Hunter's Eye last longer for "free". Very suboptimal use of two feats, but sometimes fun.
- Banned Necromancy and Enchantment schools. ( I know Evocation < Necromancy)
The Bad:
- Focused Diviner leaves me with a pretty lousy selection of spells.
Level 1: 3 "normal" spells, 3 divination spells
Level 2: 3 "normal" spells, 3 divination spells
Level 3: 2 "normal" spells, 3 divination spells.
This is really suboptimal. While I can have some fun with Hunter's Eye at times, and Ferocity of Sanguine Rage is the best combat oriented lvl 3 spell I've found, I am severely lacking in the "normal" spell school department.
The only "normal" 3rd level spell I have at the moment (haven't picked my new spells this level) is Fly, which is really good, ofcourse.
But I need help picking out 2 new spells this level.
As you can imagine, I'm not the primary caster, so our Haste needs are taken care of by a decent Sorcerer/Heartwarder. However, I'd really like to have some kind of party boosting spell to bring to the table as well. Any suggestions?
I will also grab either Benign Transposition(lvl 1) or Baleful Transposition(lvl 2), which will help, but I'm at a loss when it comes to 3rd level spells.
Before gaining the new level, I was stuck in Evard's Black Tentacles for almost the entire BBEG-fight, and that left me very disappointed in my lack of options when Grappled like that. It made me think of Benign or Baleful Transposition.
I also want to buy Anklets of Translocation, but we're running in a world where the Magic Marts are few and far between, at least for the time being.
So, there you have it, Playgrounders. Please help me distangle myself from this mess.
Suggestions of "retrain" or "Play an Unarmed Swordsage" will be ignored. ;)
You will be stunned at the sad levels of optimization. You will be horrified and roll your eyes, and you will mock me. That is to be expected. ;)
However, I need some spell advice.
My build is based upon a few poorly thought out ideas: I thought divination spells were cool, and the Unseen Seer PrC is a cool PrC for Diviners, so I became a Focused Specialist Diviner after taking 3 levels of Rogue and 1 level of Fighter.
*pause for snickering and giggles*
So, I just turned level 10, and my character is Rogue 3/Fighter 1/Focused Diviner 2/Unseen Seer 4 with a BAB of +7/+2 (no fractional BABs are used)
The Good:
- Dex of 20 (Base 18 + Item 2) w. Weapon Finesse and TWF (w. ITWF for free)
- Int of 18 (Base 16 + Item 2)
- With Hunter's Eye and Craven, I can deliver decent (+7D6+10) Sneak Attack damage against meatpuppet types of monsters.
The Weird:
- Extend Spell and Arcane Thesis(Hunter's Eye) makes my Hunter's Eye last longer for "free". Very suboptimal use of two feats, but sometimes fun.
- Banned Necromancy and Enchantment schools. ( I know Evocation < Necromancy)
The Bad:
- Focused Diviner leaves me with a pretty lousy selection of spells.
Level 1: 3 "normal" spells, 3 divination spells
Level 2: 3 "normal" spells, 3 divination spells
Level 3: 2 "normal" spells, 3 divination spells.
This is really suboptimal. While I can have some fun with Hunter's Eye at times, and Ferocity of Sanguine Rage is the best combat oriented lvl 3 spell I've found, I am severely lacking in the "normal" spell school department.
The only "normal" 3rd level spell I have at the moment (haven't picked my new spells this level) is Fly, which is really good, ofcourse.
But I need help picking out 2 new spells this level.
As you can imagine, I'm not the primary caster, so our Haste needs are taken care of by a decent Sorcerer/Heartwarder. However, I'd really like to have some kind of party boosting spell to bring to the table as well. Any suggestions?
I will also grab either Benign Transposition(lvl 1) or Baleful Transposition(lvl 2), which will help, but I'm at a loss when it comes to 3rd level spells.
Before gaining the new level, I was stuck in Evard's Black Tentacles for almost the entire BBEG-fight, and that left me very disappointed in my lack of options when Grappled like that. It made me think of Benign or Baleful Transposition.
I also want to buy Anklets of Translocation, but we're running in a world where the Magic Marts are few and far between, at least for the time being.
So, there you have it, Playgrounders. Please help me distangle myself from this mess.
Suggestions of "retrain" or "Play an Unarmed Swordsage" will be ignored. ;)