tuesdayscoming
2011-04-24, 06:19 PM
I'm playing a Combat Trapsmith in a game right now, and am actually REALLY enjoying it. It's not the most overpowered thing in the world, but it actually really works well within the group.
One thing I'd really like to be able to do, though, would be to force enemies into my traps more effectively. The first thing that sprang to mind was using UMD for spells such as Baleful Transposition or Transposition Trick. The issue would be that all of these types of spells (that I'm aware of) allow for saves, and wands have TERRIBLE save DCs.
Are there any other tricks you can think of that would reliably allow me to either trade places with an opponent or otherwise force them into a given (trapped) square?
As is, Im an anthropomorphic monkey Factotum 5 / Combat Trapsmith 5. We are fighting almost exclusively aberrations in this campaign.
One thing I'd really like to be able to do, though, would be to force enemies into my traps more effectively. The first thing that sprang to mind was using UMD for spells such as Baleful Transposition or Transposition Trick. The issue would be that all of these types of spells (that I'm aware of) allow for saves, and wands have TERRIBLE save DCs.
Are there any other tricks you can think of that would reliably allow me to either trade places with an opponent or otherwise force them into a given (trapped) square?
As is, Im an anthropomorphic monkey Factotum 5 / Combat Trapsmith 5. We are fighting almost exclusively aberrations in this campaign.