big teej
2011-04-24, 11:18 PM
greetings playgrounders,
a fellow player and I have a "wargame" scheduled for tomorrow.
2 4 man party's to help playtest some new material, and just for some fun...
the rules layed down are.
1 Psion
1 Psychic Warriro
1 Fighter
1 wild card.
all 4th level.
my team is as follows
Raoul, the Psyker.
Character name: Raoul Player name:
Class and level: 4th level Psion Race: Human
Alignment: True Neutral Deity: not devoted
Size: Medium Age: 19 Gender: Male Height: 511 Weight: 190 lbs
Eyes: green Hair: black Skin: fair
Theme song:
Hit points: 25
AC: 15
BAB: + 2
Strength: 14 [+2]
Dexterity: 13 [+1]
Constitution: 18 [+4]
Intelligence: 13 [+1]
Wisdom: 17 [+3]
Charisma: 9 [-1]
Saving throws
Will: + 7
Fortitude: + 5
Reflex: + 2
Speed: 30 ft
Racial features
Extra Feat at Creation
Extra 4 skill points at creation
Extra 1 skill point per level
Class features
Psionic powers
Psionic combat modes
Traits/Flaws:
Relentless - + 2 on checks to continue tiring activities, become exhausted instead of fatigued
Noncombatant - 2 on all melee attack rolls
Feats taken
Earth Sense sense creatures touching the ground as a move action
Improved Initiative - + 4 on initiative
Inertial armor - +4 AC as long as one power point remaining.
Bonus feat for non-combatant
Skills 42 - 6 per level
7 ranks in autohypnosis
7 ranks in concentration
7 ranks in knowledge (psionics)
7 ranks in search
7 ranks in disable device
7 ranks in psicraft
Power points: 11
Psionic powers
3 0 level powers + 1 discipline power -
Inkling
Bolt
Catfall
Discipline: control shadow
2 1 level powers + 1 discipline power
Feather fall
Empathy
Discipline: stomp
0 2 level powers + 1 discipline power
Discipline: Concussion
Psionic combat modes
Psychic crush 5 2d4 wis
Ego whip 3 1d4 dex
Empty mind 1
Thought shield 1 1 mental hardness
Mental barrier 3 2 mental hardness
Intellect fortress 5 3 mental hardness
Weapons in use
Equipment/gear:
Monks Outfit
Items and possessions
2x monks outfit 10 gp
Hewards handy haversack 2,000 gp
Bedroll 1 sp
Winter blanket 5 sp
10 candles 1 sp
10 chalk 1 sp
Flint and steel 1 gp
Small steel mirror 10 gp
10 days ratiuons 5 gp
Silk rope 10 gp
Signal whistle 8 sp
3 waterskins 3 gp
24 hearthfire 20 gp
10 insectbane candles 1 gp
Portable game board 6 gp
Hammock 5 gp
Mess kit 6 sp
3 Shriek rocks 9 gp
4 dull gray ion stones 100 gp
2 riding dogs 300 gp
Bowser and Rasputin mastiffs + barding = 600 (chainmail barding)
Languages: Common, Draconic
XP: 6,000 of 10,000
Money: 2611 gold pieces 1 silver piece
Heroic achievements:
To do list
Isador, the Psychic Warrior
Character name: Isador Player name:
Class and level: 4th level psychic warrior Race: Human
Alignment: Chaotic Good Deity: Pelor
Size: Medium Age: 24 Gender: Male Height: 510 Weight: 233lbs
Eyes: blue Hair: bald Skin: fair
Theme song:
Hit points: 31
AC: 24
BAB: +3
Strength: 16 [+3]
Dexterity: 14 [+2]
Constitution: 14 [+2]
Intelligence: 14 [+2]
Wisdom: 14 [+2]
Charisma: 11
Saving throws
Will: + 3
Fortitude: + 6
Reflex: + 3
Speed: 30 ft
Racial features
Extra Feat at Creation
Extra 4 skill points at creation
Extra 1 skill point per level
Class features
Psioic powers
Fighter bonus feats
Psionic combat modes
Feats taken
Speed of thought - +10 movement with 1 power point
Psionic charge can charge in crooked lines
Quick draw
Improved initative
Power Attack
Skills 35
7 ranks in autohypnosis
7 ranks in concentration
7 ranks in stabilize self
7 ranks in tumble
7 ranks in jump
Power points: 5/5
Psionic powers
3 0 level powers
Detect psionics
Daze
Know direction
2 1 level powers
Combat precognition
Hustle
Psionic combat modes
Mind thrust 1
Psychic crush 5
Thought shield 1
Weapons in use
Mercurial longsword 400 gp
Masterwork harpoon 315 gp
Equipment/gear:
Masterwork battle plate - 2,500 gp
+ 1 light fortification Extreme Steel shield 1,030 gp
Items and possessions
Languages:
XP:
Money: 1,155
Heroic achievements:
To do list
Gwilym, the fighter
Character name: Gwilym Vaulthand Player name:
Class and level: 4th level fighter Race: Dwarf
Alignment: Neutral Good Deity: Grungi
Size: Medium Age: 74 Gender: Male Height: 46 Weight:280 lbs
Eyes: brown Hair: coal grey Skin: grey
Theme song:
Hit points: 12 + 4+ 1d12 + d10 + 12
AC: 24
BAB: +4
Strength: 15 [+2]
Dexterity: 14 [+2]
Constitution: 18 [+4]
Intelligence: 10
Wisdom: 13 [+1]
Charisma: 10
Saving throws
Will: + 2
Fortitude: + 8
Reflex: + 3
Speed: 20ft
Vision: darkvision 60ft
Racial features
Darkvision 60 ft
Stone cunning - + 2 racial bonus on search checks stonework. Inuit depth.
Racial weapons
Stability - + 4 against bull rush/trip
+ 2 racial bonus on saving throws against poison
+ 2 racial bonus on saving throws against spells and spell like effects
+ 1 racial bonus on attack rolls against orcs and goblinoids
+ 4 dodge bonus to AC against giants.
+ 2 racial bonus on appraise checks related to stone or metal
+ 2 racial bonus on craft checks related to stone or metal
Class features
Fighter bonus feats
Racial sub levels
Feats taken
Quick draw
Power attack
Racial sub level 1 axe focus - +1 to hit with axes
Racial sub level 2 - + 2 on weapon damage against orcs, goblinoids, and giants
Skills 14
7 ranks in knowledge (duengeoneering)
7 ranks in intimidate
Weapons in use
+ 1 flaming Dwarven Waraxe 1,030 gp
Equipment/gear:
Battle plate 2,500 gp
+ 1 extreme steel shield of light fortification 1,030
Items and possessions
Languages:
XP:
Money:
Heroic achievements:
To do list
and my wildcard,
Guhingir, the Goliath Barbarian.
Character name: Guhingir Player name:
Class and level: 3rd level Barbarian Race: Goliath
Alignment: Neutral Good Deity: Kavaki
Size: medium Age: 34* Gender: Male Height: 80 Weight: 360 lbs
Eyes: extreme blue Hair: bald Skin: grey with tiger stripe mottling
Theme song:
Hit points: 39
AC: 19
BAB: +3
Strength: 20 [+5]
Dexterity: 12 [+1]
Constitution: 17 [+3]
Intelligence: 14 [+2]
Wisdom: 15 [+2]
Charisma: 10
Saving throws
Will: + 3
Fortitude: + 7
Reflex: + 2
Speed: 40ft
Climb: 20 ft
Racial features
Monstrous humanoid
Proficency with all simple weapons
Powerful build Im large, but only if thats a good thing.
Mountain movement move half move speed while climbing, no penalty
Acclimated: dont take penalties for altitude
+ 2 racial bonus on sense motive checks
Class features
Fast Movement
Illiteracy
Rage 2/day
Trap sense +1
Feats taken
Earth Sense
Power attack
Skills 6 per level
6 ranks in climb
6 ranks in intimidate
6 ranks in jump
6 ranks in listen
6 ranks in survival
6 ranks in handle animal
Weapons in use
Large Goliath Greathammer 45 gp 3d6 x4 crit
Large Greatsword 100 gp 3d6 19-20 x2 crit
Large Scythe 36 gp 2d6 x4 crit
Large Harpoon 20 gp 2d8 x2
Equipment/gear: dex + 1
+ 1 silent moves Mammoth leather + 5 AC bonus + 4 max dex 4 penalty 1,045 gp
+ 1 light fortification Dastana + 1 AC 1,025 gp
Dwarven buckleraxe - + 1 AC 20 gp
Items and possessions 29 gp
Backpack 2 gp
10 days of trail rations 5 gp
Flint and steel 1 gp
Rope, hemp, 50 ft 1 gp
Piton (10) 1 gp
Sack (3) 3 sp
Torches (10) 1 sp
Waterskin (3) 3 gp
Whetstone 2 cp
Languages: Common, Gol-kaa, Dwarven, Terran
XP: 0 of 1,000
Money: 15 gp 5 sp 8 cp
Heroic achievements:
To do list
I'm here for some tactical advice....
my plan was as follows.
Have the Dwarf fighter rush the opposing party (as a speed bump if nothing else) hopefully engaging the enemy psion in the first round or two. and stick to him like glue.
the Goliath would circle out to one side or the other, making use of it's greater speed, to come at the enemy forces from behind and again, hopefullly target the psion. or, failing that, engage the enemy wild card.
my psychic warrior is.... currently unassigned...
I kinda view him as backing up the dwarf and engaging the enemy fighter and psychic warrior.
the Psion.... I'm hoping to use as an 'artillery piece' allow him to wait a turn or two, and then, as the situation develops, either use psychic crush to put something out of the fight, or to bombard the enemy with ranged powers.
thoughts?
tactical suggestions?
a fellow player and I have a "wargame" scheduled for tomorrow.
2 4 man party's to help playtest some new material, and just for some fun...
the rules layed down are.
1 Psion
1 Psychic Warriro
1 Fighter
1 wild card.
all 4th level.
my team is as follows
Raoul, the Psyker.
Character name: Raoul Player name:
Class and level: 4th level Psion Race: Human
Alignment: True Neutral Deity: not devoted
Size: Medium Age: 19 Gender: Male Height: 511 Weight: 190 lbs
Eyes: green Hair: black Skin: fair
Theme song:
Hit points: 25
AC: 15
BAB: + 2
Strength: 14 [+2]
Dexterity: 13 [+1]
Constitution: 18 [+4]
Intelligence: 13 [+1]
Wisdom: 17 [+3]
Charisma: 9 [-1]
Saving throws
Will: + 7
Fortitude: + 5
Reflex: + 2
Speed: 30 ft
Racial features
Extra Feat at Creation
Extra 4 skill points at creation
Extra 1 skill point per level
Class features
Psionic powers
Psionic combat modes
Traits/Flaws:
Relentless - + 2 on checks to continue tiring activities, become exhausted instead of fatigued
Noncombatant - 2 on all melee attack rolls
Feats taken
Earth Sense sense creatures touching the ground as a move action
Improved Initiative - + 4 on initiative
Inertial armor - +4 AC as long as one power point remaining.
Bonus feat for non-combatant
Skills 42 - 6 per level
7 ranks in autohypnosis
7 ranks in concentration
7 ranks in knowledge (psionics)
7 ranks in search
7 ranks in disable device
7 ranks in psicraft
Power points: 11
Psionic powers
3 0 level powers + 1 discipline power -
Inkling
Bolt
Catfall
Discipline: control shadow
2 1 level powers + 1 discipline power
Feather fall
Empathy
Discipline: stomp
0 2 level powers + 1 discipline power
Discipline: Concussion
Psionic combat modes
Psychic crush 5 2d4 wis
Ego whip 3 1d4 dex
Empty mind 1
Thought shield 1 1 mental hardness
Mental barrier 3 2 mental hardness
Intellect fortress 5 3 mental hardness
Weapons in use
Equipment/gear:
Monks Outfit
Items and possessions
2x monks outfit 10 gp
Hewards handy haversack 2,000 gp
Bedroll 1 sp
Winter blanket 5 sp
10 candles 1 sp
10 chalk 1 sp
Flint and steel 1 gp
Small steel mirror 10 gp
10 days ratiuons 5 gp
Silk rope 10 gp
Signal whistle 8 sp
3 waterskins 3 gp
24 hearthfire 20 gp
10 insectbane candles 1 gp
Portable game board 6 gp
Hammock 5 gp
Mess kit 6 sp
3 Shriek rocks 9 gp
4 dull gray ion stones 100 gp
2 riding dogs 300 gp
Bowser and Rasputin mastiffs + barding = 600 (chainmail barding)
Languages: Common, Draconic
XP: 6,000 of 10,000
Money: 2611 gold pieces 1 silver piece
Heroic achievements:
To do list
Isador, the Psychic Warrior
Character name: Isador Player name:
Class and level: 4th level psychic warrior Race: Human
Alignment: Chaotic Good Deity: Pelor
Size: Medium Age: 24 Gender: Male Height: 510 Weight: 233lbs
Eyes: blue Hair: bald Skin: fair
Theme song:
Hit points: 31
AC: 24
BAB: +3
Strength: 16 [+3]
Dexterity: 14 [+2]
Constitution: 14 [+2]
Intelligence: 14 [+2]
Wisdom: 14 [+2]
Charisma: 11
Saving throws
Will: + 3
Fortitude: + 6
Reflex: + 3
Speed: 30 ft
Racial features
Extra Feat at Creation
Extra 4 skill points at creation
Extra 1 skill point per level
Class features
Psioic powers
Fighter bonus feats
Psionic combat modes
Feats taken
Speed of thought - +10 movement with 1 power point
Psionic charge can charge in crooked lines
Quick draw
Improved initative
Power Attack
Skills 35
7 ranks in autohypnosis
7 ranks in concentration
7 ranks in stabilize self
7 ranks in tumble
7 ranks in jump
Power points: 5/5
Psionic powers
3 0 level powers
Detect psionics
Daze
Know direction
2 1 level powers
Combat precognition
Hustle
Psionic combat modes
Mind thrust 1
Psychic crush 5
Thought shield 1
Weapons in use
Mercurial longsword 400 gp
Masterwork harpoon 315 gp
Equipment/gear:
Masterwork battle plate - 2,500 gp
+ 1 light fortification Extreme Steel shield 1,030 gp
Items and possessions
Languages:
XP:
Money: 1,155
Heroic achievements:
To do list
Gwilym, the fighter
Character name: Gwilym Vaulthand Player name:
Class and level: 4th level fighter Race: Dwarf
Alignment: Neutral Good Deity: Grungi
Size: Medium Age: 74 Gender: Male Height: 46 Weight:280 lbs
Eyes: brown Hair: coal grey Skin: grey
Theme song:
Hit points: 12 + 4+ 1d12 + d10 + 12
AC: 24
BAB: +4
Strength: 15 [+2]
Dexterity: 14 [+2]
Constitution: 18 [+4]
Intelligence: 10
Wisdom: 13 [+1]
Charisma: 10
Saving throws
Will: + 2
Fortitude: + 8
Reflex: + 3
Speed: 20ft
Vision: darkvision 60ft
Racial features
Darkvision 60 ft
Stone cunning - + 2 racial bonus on search checks stonework. Inuit depth.
Racial weapons
Stability - + 4 against bull rush/trip
+ 2 racial bonus on saving throws against poison
+ 2 racial bonus on saving throws against spells and spell like effects
+ 1 racial bonus on attack rolls against orcs and goblinoids
+ 4 dodge bonus to AC against giants.
+ 2 racial bonus on appraise checks related to stone or metal
+ 2 racial bonus on craft checks related to stone or metal
Class features
Fighter bonus feats
Racial sub levels
Feats taken
Quick draw
Power attack
Racial sub level 1 axe focus - +1 to hit with axes
Racial sub level 2 - + 2 on weapon damage against orcs, goblinoids, and giants
Skills 14
7 ranks in knowledge (duengeoneering)
7 ranks in intimidate
Weapons in use
+ 1 flaming Dwarven Waraxe 1,030 gp
Equipment/gear:
Battle plate 2,500 gp
+ 1 extreme steel shield of light fortification 1,030
Items and possessions
Languages:
XP:
Money:
Heroic achievements:
To do list
and my wildcard,
Guhingir, the Goliath Barbarian.
Character name: Guhingir Player name:
Class and level: 3rd level Barbarian Race: Goliath
Alignment: Neutral Good Deity: Kavaki
Size: medium Age: 34* Gender: Male Height: 80 Weight: 360 lbs
Eyes: extreme blue Hair: bald Skin: grey with tiger stripe mottling
Theme song:
Hit points: 39
AC: 19
BAB: +3
Strength: 20 [+5]
Dexterity: 12 [+1]
Constitution: 17 [+3]
Intelligence: 14 [+2]
Wisdom: 15 [+2]
Charisma: 10
Saving throws
Will: + 3
Fortitude: + 7
Reflex: + 2
Speed: 40ft
Climb: 20 ft
Racial features
Monstrous humanoid
Proficency with all simple weapons
Powerful build Im large, but only if thats a good thing.
Mountain movement move half move speed while climbing, no penalty
Acclimated: dont take penalties for altitude
+ 2 racial bonus on sense motive checks
Class features
Fast Movement
Illiteracy
Rage 2/day
Trap sense +1
Feats taken
Earth Sense
Power attack
Skills 6 per level
6 ranks in climb
6 ranks in intimidate
6 ranks in jump
6 ranks in listen
6 ranks in survival
6 ranks in handle animal
Weapons in use
Large Goliath Greathammer 45 gp 3d6 x4 crit
Large Greatsword 100 gp 3d6 19-20 x2 crit
Large Scythe 36 gp 2d6 x4 crit
Large Harpoon 20 gp 2d8 x2
Equipment/gear: dex + 1
+ 1 silent moves Mammoth leather + 5 AC bonus + 4 max dex 4 penalty 1,045 gp
+ 1 light fortification Dastana + 1 AC 1,025 gp
Dwarven buckleraxe - + 1 AC 20 gp
Items and possessions 29 gp
Backpack 2 gp
10 days of trail rations 5 gp
Flint and steel 1 gp
Rope, hemp, 50 ft 1 gp
Piton (10) 1 gp
Sack (3) 3 sp
Torches (10) 1 sp
Waterskin (3) 3 gp
Whetstone 2 cp
Languages: Common, Gol-kaa, Dwarven, Terran
XP: 0 of 1,000
Money: 15 gp 5 sp 8 cp
Heroic achievements:
To do list
I'm here for some tactical advice....
my plan was as follows.
Have the Dwarf fighter rush the opposing party (as a speed bump if nothing else) hopefully engaging the enemy psion in the first round or two. and stick to him like glue.
the Goliath would circle out to one side or the other, making use of it's greater speed, to come at the enemy forces from behind and again, hopefullly target the psion. or, failing that, engage the enemy wild card.
my psychic warrior is.... currently unassigned...
I kinda view him as backing up the dwarf and engaging the enemy fighter and psychic warrior.
the Psion.... I'm hoping to use as an 'artillery piece' allow him to wait a turn or two, and then, as the situation develops, either use psychic crush to put something out of the fight, or to bombard the enemy with ranged powers.
thoughts?
tactical suggestions?