Gnome Alone
2011-04-25, 11:42 AM
Hey Playgroundlings, thought I'd ask ye for a bit of advice on my character build. *What with y'all bein' so learnéd and all.
Anyway my character's pretty simple, just a single-classed duskblade. I just hit level 11 last session. *I have the following feats: Power Attack, Improved Initiative, Knowledge Devotion, Obtain Familiar, Improved Familiar (a salt mephit.)
I don't really know what to pick next. I know Arcane Strike is popular, but I just don't like it - I don't wanna burn through spells that quickly. I mean, 1st levels, I can do more damage by channeling, 2nd levels, I can cast Swift Fly, Cat's Grace, Dimension Hop, Invisibility (the DM lets sponatenois casters *learn lower level spells from scrolls), 3rd levels, I needs me my Vampiric Touch... I can do plenty of damage already, y'know?
I'd take Arcane Disciple except I have 10 Wisdom. Right now I'm thinking about either Combat Expertise and then Improved Trip later on, or Spell Penetration, then Greater Spell Penetration- we fight a lot of outsiders and such with spell resistance.
I guess not knowing what feat I really want is sort of symptomatic of how I don't really know where to go with the character once I hit level 13 and get full-attack channeling. Duskblade 20 seems pretty solid - I mean, I'll end up getting Disintegrate and some other sweet spells, plus all the Quick Casts. But I was wondering if anyone has any of those flashy suggestions for augmenting the build that are so popular 'round here. It's not that I want to be super-optimized, in fact in our group I'm almost the only one with non-core stuff anyway. Like Obtain/Improved Familiar, and being a duskblade in the first place. Although there is a bear warrior. So, I don't want to overshadow anyone and I might just go with Duskblade 20 anyway, but I'd just like to explore my options, y'know?
Here's some specifics in case anyone's interested.**
Lefty
Chaotic Neutral Human Duskblade Level 11
83 HP
28 AC
STR 20 (+5)
DEX 16 (+3)
CON 15 (+2)
INT 15 (+2)
WIS 10 (+0)
CHA 9 (-1)
BAB +11/+6/+1 Grapple +16
Speed 30 ft. Initiative +7
Saves - FORT 11 REF 8 WILL 9*
Feats:
Power Attack
Improved Initiative
Knowledge Devotion
Obtain Familiar (Weasel)
Alertness (Familiar)
Improved Familiar (Salt Mephit)
Notable Gear:
+1 Masterwork Falchion enchanted keen
Composite Longbow (STR +6) with 51 arrows
Mithril Chain Shirt +2, cursed w/Tourette's
Amulet of Health +2
Headband of Intellect +2
Cloak of Resistance +2
Belt of Giant Strength +4
Ring of Climbing +10
The Body of Niffelheim (Animated Heavy Shield) +3
Spells:
Arcane Attunement - Dancing Lights, Flare, Ghost Sound, Read Magic
Level 0 - Touch of Fatigue, Acid Splash, Disrupt Undead
Level 1 - Shocking Grasp, Chill Touch, Burning Hands, Swift Expeditious Retreat, Ray of Enfeeblement
Level 2 - Animalistic Power, Cat's Grace, Dimension Hop, Invisibility, Swift Fly
Level 3 - Regroup, Vampiric Touch
**
Anyway my character's pretty simple, just a single-classed duskblade. I just hit level 11 last session. *I have the following feats: Power Attack, Improved Initiative, Knowledge Devotion, Obtain Familiar, Improved Familiar (a salt mephit.)
I don't really know what to pick next. I know Arcane Strike is popular, but I just don't like it - I don't wanna burn through spells that quickly. I mean, 1st levels, I can do more damage by channeling, 2nd levels, I can cast Swift Fly, Cat's Grace, Dimension Hop, Invisibility (the DM lets sponatenois casters *learn lower level spells from scrolls), 3rd levels, I needs me my Vampiric Touch... I can do plenty of damage already, y'know?
I'd take Arcane Disciple except I have 10 Wisdom. Right now I'm thinking about either Combat Expertise and then Improved Trip later on, or Spell Penetration, then Greater Spell Penetration- we fight a lot of outsiders and such with spell resistance.
I guess not knowing what feat I really want is sort of symptomatic of how I don't really know where to go with the character once I hit level 13 and get full-attack channeling. Duskblade 20 seems pretty solid - I mean, I'll end up getting Disintegrate and some other sweet spells, plus all the Quick Casts. But I was wondering if anyone has any of those flashy suggestions for augmenting the build that are so popular 'round here. It's not that I want to be super-optimized, in fact in our group I'm almost the only one with non-core stuff anyway. Like Obtain/Improved Familiar, and being a duskblade in the first place. Although there is a bear warrior. So, I don't want to overshadow anyone and I might just go with Duskblade 20 anyway, but I'd just like to explore my options, y'know?
Here's some specifics in case anyone's interested.**
Lefty
Chaotic Neutral Human Duskblade Level 11
83 HP
28 AC
STR 20 (+5)
DEX 16 (+3)
CON 15 (+2)
INT 15 (+2)
WIS 10 (+0)
CHA 9 (-1)
BAB +11/+6/+1 Grapple +16
Speed 30 ft. Initiative +7
Saves - FORT 11 REF 8 WILL 9*
Feats:
Power Attack
Improved Initiative
Knowledge Devotion
Obtain Familiar (Weasel)
Alertness (Familiar)
Improved Familiar (Salt Mephit)
Notable Gear:
+1 Masterwork Falchion enchanted keen
Composite Longbow (STR +6) with 51 arrows
Mithril Chain Shirt +2, cursed w/Tourette's
Amulet of Health +2
Headband of Intellect +2
Cloak of Resistance +2
Belt of Giant Strength +4
Ring of Climbing +10
The Body of Niffelheim (Animated Heavy Shield) +3
Spells:
Arcane Attunement - Dancing Lights, Flare, Ghost Sound, Read Magic
Level 0 - Touch of Fatigue, Acid Splash, Disrupt Undead
Level 1 - Shocking Grasp, Chill Touch, Burning Hands, Swift Expeditious Retreat, Ray of Enfeeblement
Level 2 - Animalistic Power, Cat's Grace, Dimension Hop, Invisibility, Swift Fly
Level 3 - Regroup, Vampiric Touch
**