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TheOasysMaster
2011-04-25, 08:48 PM
A long time ago in a galaxy far,
far away....




STAR WARS







DURASTEEL
Risen Banner





Darth Krayt lies dead, destroyed once and for all by Jedi Grand Master Cade Skywalker. Leaderless, the One Sith have fled through the galaxy in a path of destruction, and have been chased by an alliance of Imperials loyal to the Fel dynasty and the Galactic Alliance to the planet and system of Mandalore. There, the final battle of retribution rages on to bring an end to the One Sith.
But noticeably absent from the Battle of Mandalore are the galaxy's oldest keepers of peace and upholders of justice; the Jedi.
Chief of State and Supreme Commander of the Galactic Alliance Defense Force Carena Brahnx of Corellia has publicly ordered the Jedi Order to particiate in the persecution and execution of the last of the One Sith. Cade, having finally stepped into the responsibility of Grand Master and the Skywalker has defied the Galactic Alliance, stating the Jedi are not their personal war hounds and has withdrawn the Order from Coruscant in protest.
Now, as this chapter in galactic history draws to a close, the battle around the planet of Mandalore only intensifies as it reaches it climax. The Joker Company, notorious for its high count of kills of the Sith, have been called for a series of top-secret missions to bring this war to an end!








The planet of Mandalore...
It is red and gray. Red, like the blood that generations of brave Mandalorians have spilled across the galaxy-their own, and those unfortunate souls with the bad luck to be on the opposite side of the battlefield from them. And grey, like the armor that the current Mandalorians wear to hold back the Sith invaders.
Above the planet, an epic battle rages!
Imperial Star Destroyers offer support to Galactic Alliance carriers built by Mon Calamari ship men, releasing fighters that fly along side bounty hunters and smugglers all hoping to get a piece of a One Sith battle cruiser.
The One Sith hold their own using the power of the Dark Side to push their own stormtroopers and fighters in an ever escalating battle!
The atmosphere of Mandalore is filled with the sounds of TIE fighters screeching after X-Wings, dodging between the reachign skyscrapers.
And on the ground and in the streets, in the sewers and atop the buildings, the noise and glory of battle simply SHAKES one's skull!
The snap-HISS of a lightsaber serves as an answer to a gatling laser. A thermal detonator is a loud reply to a bow caster bolt.
Crimson armor of Imperial Knights rubs against the black uniform og Galactic Alliance Guards, and white, red and black, and quite a few dusty, brown boots alike stomp over the black and bloodied robes of the One Sith.

South of a Sith encampment, a secreted program within the operaring system of an ancient B2 Series Super Battle Droid hums to life. Outfitted with new armor, chemical weapons, better targeting and boosters in its leg, the B2 returns to its traditional programming and abandons its orders, leaving its fellows behind.

Aboard the Sith Cruiser, Daylight Doom, Darth Nefarious closes his eyes and kneels, accepting his fate as Rowland Tarkin, a Galactic Alliance Pilot fires a proton torpedo at a recently de-shield bridge.

A Hutt gleefully laughs from the safety of its own ship, a 'junk' made of scraps of other discarded and stolen ships, watching the Daylight Doom and the remnants of Nefarious be pulled down from orbit by Mandalore's gravitational pull.
Ordering its own fighters to move on to support Imperial interdictors, the Hutt, slimy and oozing cackles with even more joy when it finds it can make a transmission to Sal Hutta.
Speaking to allies on the recently terraformed world, the Hutt licks its lips as it calls for reinforcements and more baradium warheads...

Operation: Rogue Death Star is a failure.
This is the last thought of Imperial Knight Farcos Makernal as Darth Renege's crimson lightsabers slice off his blade hand and the top of his skull.
Licking her lips, the Sith Chiss stares down at her foe, relishing in her victory.
As her carrier, Krayt's Revenge, emerges from hyperspace, the last of the 221st Imperial Stormtroopers scream their death cries as her own Sith troopers and Knighthunters cut them down.
The 221st's attempt to stop the carrier from entering the battle had left the Revenge damaged, yet capable, and has left her aroused and sated with blood.
Turning off her blades, Renege moves to a viewing window on the wrecked bridge, watching as more Sith fighters enter the fray.

Cursing as the Mandalorian scores yet another headshot, Imperial sniper HK-4509, desperately searches for another target. It's already been decided that droids 'don't count', but he takes two Battle Droids with a quick burst of fire anyways.
The Mandalorian shakes its helmet and waits.
Grinning behind his own mask, HK watches a traitor lead his squad through a series of shields giving them access to a low hanging outreach of broken and shattered bridges.
"Nine."
Sighting through the scope, HK watches the traitor run.
His armor is exactly the same.
White. Black underneath.
The only difference are the black streams of cloth added to indicate who's side the traitor is on.
HK has the same ones, except his are red.
The Mandalorian looks.
HK nods.
He squeezes the trigger and the leader's helmet disappears in the oh so familiar cascade of plasma and plastic showering the squads mechanic.
The Mandalorian brings down the rear guard and before she hits the ground, HK has bored two holes through the mechanic traitor's chest.
Mando and 'trooper work their way through the line, and meet in the middle, blasting the trembling and frozen corporal into whatever Force-designed hell he'd chosen when he signed up with the Sith...
The Mandalorian taps its helmet twice, and HK curses again, looking for another target.
"I know, I know. You're up four..."

Stumbling over gravel and shrapnel, Darth Pradeuus, a Twi'lek makes her way to the assigned point.
She isn't followed.
And she makes sure, doubling back and forth as she was trained.
As was demanded of her.
Pradeuus, a play on her human given name-Pradeaen, purses her lips as she sees the point ahead of her, past the destroyed entrance to a bar...
She uses the Force to increase her senses, and can tell nobody is watching or following her.
Crouching, she pulls out the materials to create an EMP, assembling the magnets and components for the one-shot device.
She doesn't bother to shield herself from the blast, afterall, its a one way trip, and triggers the device.
It works as intended, and Pradeuus move forward, confident no droids are watching her for the moment.
From beneath a ledge that may have been part of the street or the roof of a house, Pradeuus draws out a tarp that had been left for her.
As had been decided.
Crawling beneath it, she hides.
And waits.
As she nestles beneath her tarp, Pradeuus checks her blaster, before going still.
Her lightsaber has been left behind in a Sith torture chamber.

Super Star Destroyer Initiative.
At 19 km long, it is the massive Imperial flagship of this battle.
Armed with long rows of turbolaser batteries, and massive towers sporting yet more, the Initiative has made its presence known, and with the help of other Star Battleships, has cleared its own niche in the space battle of Mandalore...
TIE fighters stream in and out of its holds doing battle with the Sith in the vacuum of space, and the Initiative's gravitational projectors do their part to make sure none of the Sith try and leave the party.
Special hatches and ports drop baradium bombs and launch torpedoes to the surface below.
With its long, distinctive shape, it's damaging presence and tactical weight, the Initiative easily dominates the battle, and Admiral Jon Tiberus is proud.
The Joker's can see it.
And they can see why...
The Initiative's true worth lies not in its guns, and its interdicting abilities, but in the transformation of its rear-holds...
Rather than emptying onto the side of the SSD, the shielding and barrier that allows ships to enter and exit the Initiative lies in the center of the floor of the ship...
Of course, no fighters are flying inside of THIS hold...
Instead, the 900 by 400 meter long hold is dominated by the Admiral, the Joker's standing in rank and at attention before him, and the twin rows of Imperial "machines" on either side of the shielding portal that gives entrance to the hold.
The machines are massive, coming to the ceiling of the hold, easily standing at 50 meters in height...
With a draconic appeal, the massive walkers are streamlined, standing up digitigrade, splayed feet, with arms or fins held aloft and to the rear, complementing a long sinuos tail...
Missing a head, the body forms the compartment where Dark Troopers, in specially fitting, dark-gray armor, are being assisted into by technicians.
Examining the shoulder of one of the Walkers, Jack can see weapon pods protrude from all over the Walkers, opening and closing in test operations, it is obvious they're meant to protect the weapons during...
"Jumps."
Admiral Tiberius stands before the Jokers, flanked by Imperial Knights.
"That's what they do, Jokers. They Jump. And they can hide..."
Hask can make out the lettering of the nearest machine, "Imperial Mk. I Stealth Walker Jumper Unit 1137"
The Dark Trooper inside is sealed within the chamber inside, and as metal plates move forward to obscure the soldier, the Trandoshan can see the chamber is filling with liquid, water, most likely, and the Dark Trooper's mask has been attached to tubes for breathing.
"Each of these units can withstand the forces and heat of with entry and the impact of landing on almost any planet's surface, and are shielded with lightsaber resistant alloys and have multiple shield generators as well as automatic weapons. Each one is MORE than a match for any Sith!"
The Admiral paces back and forth, wearing battle fatigues and light armor rather than the usual grey Imperial uniform.
"What will make these units far more effective is the use of nanomachines and the sensation of drowning to create an overwhelming emotion of fear and hatred in each Dark Trooper's mind... Behind all the circuitry and armor, the Sith will only sense the fear and hate through their Force abilities, and the immediate danger of these wonderful machines will be suffocated, allowing this machine to effectively wipe the floor with the treacherous Sith. A new day is coming gentlemen..."
Experimenting, the Dark Trooper tests the controls, and the Walker stretches, rising up a little on its twin toes with a faint whistling noise...
Very stealthy...
"They can move at a top speed of 300 kilometers per hour, jump 300 meters in the air and can kick a Sith to Dagobah and back!"
Most of the Dark Troopers are fidgeting in their Walker chambers...
...waiting to begin...
"Operation: Laughing Strike! A two-part test of the Walkers..."
The Admiral gestures to the Walkers...
But one remains empty, its crew becoming more and more agitated...
"...and of course, there are YOU gentlemen..."
Tiberius smiles.
"Of course, Marasiah would like to hope for a galaxy of peace, but the last 5000 years of galactic history show us it is a long time coming. The Walkers aren't effective for a mass-delivery of troops. And in future times of war, the ability to get an entire company, or even a division to the surface with great speed, without risking a capital ship will be a great one!"
One of the Dark Troopers engages another function on her walker, and massive spikes appear at the joints and along the surfaces of her walker.
"That's why a wing of Sienar Fleet Systems Lambda-class Shuttles have been outfitted, and modified to get you to the surface in record time! They've been reduced to be piloted by two, carry twelve passengers with a mass of weapons, and is heavily armored and armored itself... Speed and lethality, Jokers."
The empty Walker has caught Kael's eye as well...
One of the technicians, clearer a senior officer, waves his hands in the air, demanding and gesturing his rage.
"Joker's... This is your time... Our Emperor is missing, but we have our blade at the enemy's throat..."
A bay door opens silently, and a figure dashes through, helmet in hand. Skidding to a halt by Imperial Mk. I Stealth Walker Jumper Unit 1138, the Dark Trooper ignore the complaints and curses of his tech crew...
As he slides his dark helmet over his head, Marina notices his blatantly non-regulation haircut: blonde hair, shaved to a fade, with diagonal cuts of varying width across the sides, and leaving a long sinuos braid hanging alongside.
The 1138 deftly slides into the chamber, raising it to full height before it is even filled, and attaching breathing tubes while the technicians watch in dismay, disgust and a little confusion.
"Your mission! Destroy the One Sith on the surface of Mandalore! Take no prisoners! All traitors must be killed and excuted as you, the keepers of Order in the galaxy see fit! This Marasiah has decreed!"
The Admiral salutes.
"Make us proud Jokers. Uphold your reputations. May the Force be with you!"
The Imperial Knights alongside the Admiral repeat the time-honored phrase.
"May the Force be with you!"

The B2 battle droid finds the designated turret, an experimental plasma cannon built for flesh and bone humanoids built by the Mandalorians and captured by the Sith. It folds itself into the chair, and switches on the emplacement and maneuvers itself.

TG-6754, an Imperial Stormtrooper catches an enemy-tossed thermal detonator, and hurls it back into the fortification from whence it came. When burning, black bodies and bricks fly through the air, the trooper allows himself a moment of satisfaction before ducking beneath a hail of blaster fire. He should too, it's the second time he's done it today!

A Mandalorian Vanguard curses and offers a heartfelt apology as a Galactic Alliance Guard moves into his line of far... And is subsequently turned to mist...

Grasping the arm of the attacking Trandoshan, FG-4562, a Sith Trooper, hurls her opponent down the stairs that led up to her sniping position. Grasping her vibroblade, she follows the hapless bounty hunter down the stairs, screaming death and murder.

Strapped next to Jonas, Tambor can see that they have really overhauled the Lambda shuttle...
It's infinitely tinier, with little room separating the pilots from the Jokers within.
Also, old LAAT gun emplacements have been added to increase the lethality. A great deal of space is taken up by the shield generator, which has replaced a hyperdrive.
Lateral and horizontal bars, as well as straps and bonds keep each Joker fitted into their seat. Furthermore, special harnesses have been added around their armor's breastplate for further protection.
The pilots, Sorath and Daxar squeeze their way between the Jokers, six on each side.
"Safeties on Jokers!"
Jauhzmyn, Fireteam 4 communications officer, holds up a gauntletted hand, "So how do you guys expect to get us to the surface so fast? And keep up with those Walkers?"
Strapping himself into the co-pilot's seat, Daxar shakes his head, "Can't give you specifics... But the Walkers are being launched from the hold with catapults on board the ship... You can watch on that screen..."
More modifications! At the back of the shuttles hold, at the entrance hatch, a screen shows an alternating view of the Admiral and the Stealth Walker hold.
"We can't possibly keep up with them... They'll reach the surface desperately-we'll be using a combination of angles, speed and specific accelertion to get us there in record time..."
"Tarja? Kiran? You in place?"
A set of headphones over her hears, Sorath nods in answer to replies from the gunners, and begins to engage systems from the pilots seat.
By looking through the front window of the shuttle, Ryer can make out other shuttles inside the hold.
Other Jokers, ready to bring the battle to the surface of Mandalore.


"I am the Force."
Steff Darengal, Imperial Knight, fends off a dozen blaster bolts with ease, casually sending them back to the owners of the weapons who fired them. Leaping through the air he lands next to YU-5602, a flame-thrower carrying Stormtrooper.
"Does that thing act-"
A rush of flames coats the street in hot-fire, reflecting off of Steff's armor, and crispening the Sith employed bounty hunters with screams and shouts.
"Most impressive."

Crouching behind a crate, Darth Revan II watches the AT-ST and its patrol make its way to the front lines.
As far as Revan II can see, things aren't looking good for his order...
...and like the treacherous rat he is, what Revan II lacks in courage and midichlorians, he makes up in betrayal and ambitious names.
Some of the Stormtroopers are actually returning to the front, carrying captured lightsabers as badges of honor.
"I've GOT to get out of here..."

Darth Pradeuus tosses back the tarp, and moves to her position with impudence. Centered in the Force, she is confident and brazen, sure in her soon-to-be accomplished mission.

Tiberius' face fills the screen.
"In the name of the Empire..."
As one, the Stealth Walkers crouch upon their catapults, tensing with fins spread back...
"...let Operation Laughing Strike commence!"
The Jokers watch as the Stealth Walkers gracefully spin in a tight arc straight through the shields that keep the cold vacuum of space out of the hold.
Grinning, the Admiral turns, hands clasped behind his back.
"I have a good feeling about this."
Brushing long brown hair out of her green eyes, Sorath grins a wide smile.
She's a hot-shot pilot, so not many officers will bother her about non-regulation haircut, or the "open" manner in which she wears her flight-suit.
"We wait 30 seconds Jokers! I hope everyone left their safeties on, or this'll be the shortest rides of your lives!"

Spinning chambers over tails through space, the Stealth Walkers hurtles toward Mandalore with impressive speed...

"Admiral..."
"What is it, Lieutenant Forsythe?"
Admiral James Tiberius has always made an effort to know the names of every officer, and always remembers the name and face of a memorable Stormtrooper.
The Lieutenant, shaking, removes his hat.
"Lieutenant?"
"S-sir..."
"What is it?"

As the shuttles exit the Initiative, S-wings arrive on cue to provide the Jokers cover, fiercely destroying a squadron of Sith Interceptors. The Jokers wait for the jerk that will signify the start of their descent, and watch the Initiative grow smaller and smaller behind them on the screens.
Across the Imperial channel, there is a whistling sound as the communications of each Joker, the Dark Troopers, each shuttle and the Initiative are synced. But nobody breaks silence.
They are Stormtroopers of the Empire afterall.

On the bridge of the Initiative, Tiberius takes a seat, running his hand over the black metal of his custom made chair.
Made on his home planet, Corellia, it was supposed to be a replica of Emperor Palpatine's throne. A joke.
"A hyperspace bomb, you say Lieutentant?"
"Yes, Admiral."
"How long?"
"Sixty seconds, Admiral."
Tiberius waits.
"When the hyperdrive of the bomb engages, it will carve its way through the Initiative. Gutting us, and reducing the ship to scrap."
"Thank you, Lieutenant."
"It is my duty, Admiral."
Tiberius waits.
'Forty-nine seconds."
"Transfer command, mission and sensor data to the next flagship, according to the Skirata-Antares Contingencies."
"Already done, Admiral."
"You're a good man, Lieutenant."
"Thank you, Admiral."
Sitting back in his chair, Tiberius surveys his crew, his bridge.
As he stretches out his fingers along his throne, he imagines himself touching everylast extremity of the Initiative.
"Fifteen seconds."
"Thank you, Forsythe."
The Lieutenant nods, taking a step to stand behind the Admiral as Tiberius thumbs a switch, communicating on all allied channels; Imperial, Galactic Alliance and galactic criminals alike, "It has been an honour serving with you all. And I can truly say-"

The first explosions are barely noticeable in the middle of the space battle.
Candles in a fireworks display.


Imperial Mk. I Stealth Walker Jumper Unit 1136 explodes first, and Dark Trooper 1136 is destroyed without even knowing that something had gone horribly, horribly wrong.
Transports 2 and 5 explode as well, though they're loss is far less noticeable by the destruction of the Initiative...
Without a sound, the bomb accelerates throught the various decks and holds of the Initiative, moving from the back through to the front, rending the ship and exposing its contents to vacuum and fire with explosive tragedy.
Debris and shrapnel fly amongst the Joker shuttles and despite their armors and shields, transports 1 and 17 are destroyed by damage.
Shuttle Four, holding Fireteam Four, is hit by a piece of a turbolaser tower, and for a moment, it seems as if they have lost power, but Daxar helps Sorath maintain control and they cruise on.

The channel is deafening, and the Jokers can hear nothing but screams of terror and pain as the shuttles and Imperial Mk. I Stealth Walker Jumper Units fall and burn toward Mandalore.

"Aaaaaaaaaaaaaaaaaaargh!"
"-not like this! Not like this! Not li"
"Why?! Why!? Whhhhhhh-"
"Help!"
"Pull up!"
"The Initiative!"
"Jokers!"
"Sith!"
"Help!"
"Noooooo!"
"Aaaaaaargh!"
-zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzt
The Jokers of Fireteam 4 are spared the sounds of hearing the rest of their company being consumed in fire as their comm system goes silence.
There own yells and screams go silent as well.
"What's that," says Darxa confusedly.
"Nothing! Keep going! Stay true to your mission!", snaps Sorath.
Jauhzmynn's head lolls about in a manner that makes Meg suspect the trooper has fallen unconcious, but there is nothing she can do now!

Hurtling through the upper reaches of Mandalore's atmosphere, Imperial Mk. I Stealth Walker Jumper Unit 1132 slams through a TIE Fighter without stopping, and Dark Trooper 1132 smiles grimly.
He dies with the grin on his face when the water that surrounded him in his chamber flash froze when the unit ejects him.
Units 40, 39 and 31 eject their Dark Troopers as well, leaving icy remains orbiting above Mandalore, contrasting the explosive tombs that Shuttles 15, 16 and 12 have become.

Inside Shuttle Four, Daxar cries out in horror, "We just loss our gunners! Sheared of by de-"
"Beeyow! Beeyow!"
Hot blood smacks Derecs helmet, sizzling and obscuring vision from his right eye.
The smell of ozone and burning flesh fills the shuttle, and someone yells out, "I though we turned on our safeties!"
Derec and Marina, closest to the pilots seat are in the best position to see the truth. Through the lenses in their helmets, they can see Mandalore filling the viewing window of the shuttle.
More importantly, they can see the smoking crater that has become Daxar's head.
The smoking blaster, is clutched by Sorath, who smiles cheekily at Marina.
"I. Am. Sull."
Sorath fires another blaster bolt at the screen in the back of the shuttle, and then place the blaster in her mouth.
Winking at Derec, she pulls the trigger, and sends Shuttle Four and its Fireteam into a spinning spiral toward Mandalore...

Spinning over and over, Shuttle Four and its fellow Joker begin the long deadly descent to Mandalore's war ravaged surface...
Their screams fill the tiny surface, and Derec and Marina have trouble keeping track of their height through the spinning view of the shuttle.

"Now."
Like a meteor shower, fire fills the sky above Darth Pradeuus's head.
Pulled by Mandalore's gravity, the shuttles manage to survive entry into the atmosphere, but they won't survive the impact.
Unless...
Reaching out with one hand, Pradeuus extends her will and the power of the Force into the Mandalore sky...

There is a jolt in Shuttle Four, and the harnesses, fastenings and bolts all break, sending the Jokers flying free.
The interupption in their descent is just enough...
Just enough to allow them to survive.

Releasing her hold, Pradeuus allows her arm to fall, as well as the shuttles...
Kneeling, her task done, she closes her eyes.

The slowed shuttle allows Marina to see a lot better, and she can make out soldiers fighting on the ground.
But she's still a little dizzy, and so it is Hask who sees the building first.

The B2 takes aim...

Hitting the office building is the worst impact the Jokers have ever felt, bouncing them throughout the shuttle in a horrifying manner. There spin continues right through, and brings part of the office down as the pass through.
The shuttle bounces along, end over end, and Jonas is ejected first, slamming into a bounty hunter fleeing the combat.
The shuttle hits a buttressed wall, and comes to a definite stop, crunching to the ground about 10 feet from the ejected stormtrooper.
Having hit the wall nose first, none of the troopers are crushed.
Alive, and somewhat well, the sound of battle surrounds them.

The B2 continues with its programming, firing the turret at the programmed target where Darth Pradeuus kneels. The plasma utterly consumes the Sith Lord, leaving a charred and glassed skeleton frozen in position, forever kneeling upon the stone.



Joker Company Roster

Fireteam Four

JK-7241 Allulian 'Meg' Megallan
JK-7243 Jonas Duine
JK-7311 Soonto
JK-7296 Derec Nikeldace
JK-7242 Ryer'voss'nudo
JK-7213 Tambor Krain
JK-7233 Jack Sergeant Fireteam 4
JK-7264 Hask
JK-72-- Kael Terrek
JK-7227 Marina Tyshalle
JK-7601 Jauhzmynn Gal Female Human Corporal Comm. Officer
JK-7225 Keda Starroy Female Storm Trooper K.I.A.

Support for Fireteam 4
Female Shuttle Pilot Sorath Ebonvar Scuicide
Male Co-Pilot Daxar Rethana Murdered by Sorath Ebonya
Female Shuttle Rear GunnerTarja Kienaan Died above Mandalore
Female Shuttle Gunner Kiran Kamalas Died above Mandalore


1st Section
JK-7280 Yveret Kepporra Major
JK-7281 Rale Versio Lieutenant
JK-7282 Surl Soylon Commander
JK-7283 Adi deCrion Sergeant Fireteam 1
JK-7284 Akela Saris Corporal
JK-7285 Morla Telcontar
JK-7286 Ulaire Markyle
JK-7287 Delcep Jahsop
JK-7288 Ousan Luss
JK-7289 Milbin Ravenlocke Corporal
JK-7290Seyda Win-Dell
JK-7291 Kaida Mishkoll
JK-7292 Elitha Almiston
JK-7293 Gella Tharandon
JK-7294 Udo Opuurin
JK-7295 Exeden Sprax Sergeant Fireteam 2
JK-7296 Cort Adram’ssia Corporal
JK-7297 Dak Endel
JK-7298 Eline Elysar
JK-7299 Rami Juna
JK-7300 Sarria Syrus Corporal
JK-7301 Gestur Ker
JK-7300 Adoniram Roeder
JK-7302 Raihane Pell
JK-7303 Aurelius Kortu
JK-7304 Teke Tull
JK-7305 Tyla Bela-Trepada Commander
JK-7306 Hurley Minervan Sergeant Fireteam 3
JK-7307 Garala Miskiewicz Corporal
JK-7308 Keshani Marisel
JK-7309 Harli Ti Rhea
JK-7310 Thes Lopez
JK-7711 Aalto Pic
JK-7312 Esseg Tershin Corporal
JK-7313 Aliura Nittet
JK-7314 Rance Fenn
JK-7315 Fias Garoon
JK-7316 Gavyn Llic
JK-7317 Angus Kymeri
JK-7318 Gaina Saris Sergeant Fireteam 5
JK-7319 Torin Lassiter Corporal
JK-7330 Minariike Quanera
JK-7331 Viado Bernard
JK-7332 Han Cruz
JK-7333 Jakuu Seyley
JK-7334 Naz Lasek Corporal
JK-7335 Ora Kilvaari
JK-7336 Sierra Mishkoll
JK-7337 Ixui Onone
JK-7338 Jon Duiner


2nd Section
JK-7339 Teemu Neros Lieutenant
JK-7340 Nesota Hunt Commander
JK-7341 Aurora Obdris Sergeant Fireteam 6
JK-7342 Sach Zatoq Corporal
JK-7343 Zansatsu Kappa
JK-7344 Tolth Riburn
JK-7345 Jessa Triball
JK-7346 Milka Aban
JK-7347 Alluria Yurashima
JK-7348 Cul-utaan Norith Corporal
JK-7349 Brion Teraah
JK-7350Schwanzkranz Jormum
JK-7351 Serasana Bishto
JK-7352 Grandola Eberle
JK-7353 Niyo Huurlek Sergeant Fireteam 7
JK-7354 Shandra Mesoth Corporal
JK-7355 Delmon Joruic
JK-7356 Attila Donos
JK-7357 Shamasi Cari
JK-7358 Drako Ryra
JK-7359 Jisela Ferran Corporal
JK-7360 Vislor Monoceros
JK-7361 Fianna Phrog
JK-7362 Jakar Rolands
JK-7363 Zuk Kenor
JK-7364 Pzandor Floto Commander
JK-7365 Obran Calfan Sergeant Fireteam 8
JK-7366 Myles Kalranoos Corporal
JK-7367 Broca Tallon
JK-7368 Shamus Mills
JK-7369 Arlunia Geilvta
JK-7370 Rune Marclonus
JK-7371 Carga Doneeta Corporal
JK-7372 Yen Wystalin
JK-7373 Kendall Veila
JK-7374 Kirana Ka
JK-7375 Annubin Goran
JK-7376 Aaron Olreb
JK-7377 Olothorin Kaal Sergeant Fireteam 9
JK-7378 Marcos Niktono Corporal
JK-7379 Zoya Quest
JK-7380 Rail Ray
JK-7381 Siiwook Nestina
JK-7382 Riema Eberle
JK-7383 Squessibionaro Vosh Corporal
JK-7384 Rand Bathens
JK-7386 Roy Kirra
JK-7387 Eesla Wagner
JK-7388 Val Vand
JK-7389 Raim Graf
JK-7390 Sadon Tuain

3rd Section
JK-7391 Giriz Kre'fey Lieutenant
JK-7392 Stanza Tyuth Commander
JK-7393 Alysha Pantrakahs Sergeant Fireteam 10
JK-7394 Pom Duval Corporal
JK-7395 Paydon Korpil
JK-7396 Moyric Granta
JK-7397 Yasmyn Muschifurche
JK-7398 Rath Zarmer
JK-7399 Vansic Starfire Corporal
JK-7400 Kraton Mentzer
JK-7401 Thew Vekarr
JK-7402 Verls Belanger
JK-7403 Eeth Lartag
JK-7404 Aima Eldin
JK-7405 Kida Kallos Sergeant Fireteam 11
JK-7406 Trins Chume Corporal
JK-7407 Gaen Solomon
JK-7408 Evana Oamuys
JK-7409 Raphah Landwr
JK-7410 Nevar McGhee Corporal
JK-7411 Zane Selkayim
JK-7412 Denth Dimodan
JK-7413 Talanis Carn
JK-7414 Aloova Nightshade
JK-7415 Yet Dymos
JK-7416 Ravened Handel Commander
JK-7417 Kangrang Soto Sergeant Fireteam 12
JK-7418 Varel Sonter Corporal
JK-7419 Jana Greyhelm
JK-7420 Kasa Sarden
JK-7420 Garrallach Pentag
JK-7420 Vict Getchell
JK-7421 Europa Rivas Corporal
JK-7422 Cryus Rohtul
JK-7423 Angus Minervan
JK-7424 Nejj Miran
JK-7425 Runali Tamplin
JK-7426 Kath Beshenal
JK-7427 Errol Sallian Sergeant Fireteam 13
JK-7428 Dostoga Kiner Corporal
JK-7429 Roy Cormin
JK-7430 Silvia Kronn
JK-7431 Wodi Feraan
JK-7432 Milka Zaine
JK-7433 Ze Dyson Corporal
JK-7434 Dartura Sihin
JK-7435 Slee Lipost
JK-7436 Dane Prower
JK-7437 Kalar Pavish
JK-7438 Droma Jonos
JK-7439 Gromm Quee

4th Section
JK-7440 Eida Bona Lieutenant
JK-7441 Mott Reu Commander
JK-7442 Duke Bombassa Sergeant Fireteam 14
JK-7443 Serasana Draav Corporal
JK-7444 Viridian Lohgun
JK-7445 Athaka Sokotoski
JK-7446 Merton Sunfell
JK-7447 Groex Jade
JK-7449 Sovi Endel Corporal
JK-7450 Teniel Durothil
JK-7451 Aima Lindemann
JK-7452 Verniv Flivven
JK-7453 Jaspar Benten
JK-7454 Jalaila Veir
JK-7455 Sarli Dravvad Sergeant Fireteam 15
JK-7456 Maneh de'Jannarc Corporal
JK-7457 Teilo Kennison
JK-7458 Katalana Zylvarstar
JK-7459 Tanizandar Frey
JK-7460 Kato Miu Corporal
JK-7461 Luna Kothari
JK-7462 Kangrang Khaar
JK-7463 Vaexqua Reed
JK-7464 Keer Jago
JK-7465 Escara Moonwood Commander
JK-7466 Aklee Valorous Sergeant Fireteam 16
JK-7467 Cail Goodner Corporal
JK-7468 Groznik Hodrren
JK-7469 Kiergan Jetberg
JK-7470 Lupai Mendes
JK-7471 Shadra Janaesson
JK-7472 Sia Demora Corporal
JK-7473 Cregan Hasagaiwa
JK-7474 Rahvin Twilight
JK-7475 Jegelt Tuspin
JK-7476 Julan Jalba
JK-7477 Drago Masaque
JK-7478 Mythus Pencron Sergeant Fireteam 17
JK-7479 Skye Gorsceu Corporal
JK-7480 Garm Rimora
JK-7481 Indiglo Almiston
JK-7482 J.P. Zane
JK-7483 Akysa Knight
JK-7484 Riyan Stoma
JK-7485 Lel Goldenbur Corporal
JK-7486 Jaxon-Dax Triem
JK-7487 Tettsel Horn
JK-7488 Sherveen Sloan
JK-7489 Lon Kepporra
JK-7490 Pau-Cas Magre
JK-7491 Ziiom Kalranoos

5th Section
JK-7492 Fanus Wyndaru Lieutenant
JK-7493 Moyric Un-Haku Commander
JK-7494 Anen Thatch Sergeant Fireteam 18
JK-7495 Rab Daemon Corporal
JK-7496 Chiko Truden
JK-7497 Cregan Horain
JK-7498 Dack Lohgun
JK-7499 Zechs Mott
JK-7500 Shalla Lee Corporal
JK-7501 Kitrep Lartag
JK-7502 Ariel Nasscal
JK-7503 Rogen Kiner
JK-7504 Abia Tardun
JK-7505 Quom Halo
JK-7506 Iris Raeth Sergeant Fireteam 19
JK-7507 Kin-Wan Fremlin Corporal
JK-7508 Kareban Thegas
JK-7509 Quia Kilvaari
JK-7510 Pacer Vale
JK-7511 Elgun Matare
JK-7512 Chaffery Droma Corporal
JK-7513 Zenon Sair
JK-7514 Aresu Sutherland
JK-7515 Keer Vest
JK-7516 J.P. Darkrose
JK-7517 Lucia Janin Commander
JK-7518 Dahar Ka`Taramas Sergeant Fireteam 20
JK-7519 Padm Kiyanu Corporal
JK-7520 Phoenix Berus
JK-7521 Kordath Silthen
JK-7522 Lyman Kelrune
JK-7523Goll Mendenhall
JK-7524 Zun Rohtul Corporal
JK-7525 Valin Sinan
JK-7526 Tarrex Zess
JK-7601 Jauhzmynn Gal
JK-7225 Keda Starroy

Welcome to game everyone!

I expect 'once-a-day' posts. If your turn stretches on, another player and the DM will work out the most likely/beneficial action your character will take. If a week goes buy without a post... Rock may fall.
PLAYER CHARACTER DEATHS

No Plot Armor. If your character dies, whether it be a final stand, bleeding to death, eating a lightsaber or gettig dysentery, not even the Force will bring him back.
That said, that leaves a Player with Two Options:

They can rustle up a new character, another soldier on Mandalore who will be recruited into the Jokers.
They can opt out, leave the game and a new player will be admitted to keep a grand total of 9 PCs at all time. I'm sweating just thinking about it.
"Deadbeats" or non-responders will get a terrible, painful and horrible death and Option 2 will be seen through.




Allulian 'Meg' Megallan (http://www.myth-weavers.com/sheetview.php?sheetid=293278) by Rowler (http://www.giantitp.com/forums/member.php?u=39547) Female Umbaran Medic
Jonas Duine (http://www.myth-weavers.com/sheetview.php?sheetid=292974) by Elfstone (http://www.giantitp.com/forums/member.php?u=54855) Male Human Joker (Jetpack)
Jack (http://www.myth-weavers.com/sheetview.php?sheetid=292903) by AyeGill (http://www.giantitp.com/forums/member.php?u=56166) Male Human Joker (Sergeant)
Soonto (http://www.myth-weavers.com/sheetview.php?sheetid=292872) by Wrathoflife (http://www.giantitp.com/forums/member.php?u=18452) Male Cathar Joker
Marina Tyshalle (http://www.myth-weavers.com/sheetview.php?sheetid=292764) by TheSnark (http://www.giantitp.com/forums/member.php?u=18069) Female Human Unarmed Specialist
Kael Terrek (http://www.myth-weavers.com/sheetview.php?sheetid=292743) by HarryTheHeretic (http://www.giantitp.com/forums/member.php?u=58524) ???? ????? Sniper
Hask (http://www.myth-weavers.com/sheetview.php?sheetid=292922) by Tyrael (http://www.giantitp.com/forums/member.php?u=23370) Male Trandoshan Demolitionist
Ryer'voss'nudo (http://www.myth-weavers.com/sheetview.php?sheetid=293081) by Shyftir (http://www.giantitp.com/forums/member.php?u=17368) Male Chiss Demolitionist
Derec Nikeldace (http://www.myth-weavers.com/sheetview.php?sheetid=200657) by RandomLunatic Male Human Joker
Tambor Krain (http://www.myth-weavers.com/sheetview.php?sheetid=293027) by crowe (http://www.giantitp.com/forums/member.php?u=57542) Male Human Joker

Tomorrow, a master OOC thread for all my current campaigns will be made. Since my signature has no room, I will be posting up to date stats for this campaign in there. Its not really an OOC thread for your guys, just a place you can see your characters status in a glimpse.

The roster...
Yeah...
More than half the Jokers dead.

Welcome to the game. Explore your surroundings, Jokers!

WrathOfLife
2011-04-25, 10:03 PM
Soonto JK-7311 - Lion

Rolling out of the fiery wreckage Soonto, call-sign Lion could not believe his luck. To have survived all that through nothing more than sheer dumb luck did not make Soonto doubt his own personal skill set at all. There was a reason Soonto earned his name Lion. He was proud. He was fast. He was deadly.

Pushing himself to his feet, Soonto ran to cover and quickly check his immediate surroundings.

Clearing the area Soonto very quietly checked his comms.

"Fire-team 4, this is Lion I'm securing the perimeter and awaiting orders."

Rolls

[roll0]

Elfstone
2011-04-25, 10:14 PM
Jonas JK-17243 Viper
Jonas groaned loudly. Why does it fell like I just crash landed in the middle of a jungle and had everyone land on me? Oh wait.. Thats what happened.

Getting to his feet he quickly gives himself a once over and then his equipment. Checking his safety, he hears Lions comm and looks over to see him standing about 20 feet away. He calls out "Hey Lion, Viper here. All good, nothing but a bruised ego." as he scans for any hostiles.

What the hell. Ill post.
Perception
[roll0]

Once clear, he heads over to where Soonto is standing, and kneels beside him as he continues to look around for others still alive.

TheOasysMaster
2011-04-25, 10:17 PM
Mandalore.
Much like its people, it is defined by extremes.
The Mandalorians built their cities with war and battle in mind. Factories stand next to military bases which are in turn bordered by homes. The streets are designed to help an attacker from one direction, and aids the defender from another.
Only a Mandalorian, or one versed in war, can make head of it all.
Soonto's booted feet crunch over smashed stone and permacrete.
Here and there, bodies and discarded weapons poke from the rubble beneath them.
Though he can't hear anything but his immediate comrades over the commlink, the trooper can hear the sounds of battle not far off, and in all directions.
Map Forth Coming.
Far above Soonto's head, a ball-shaped scout droid records and transmits real-time images to a receiver somewhere on the battlefield.
Soonto realizes they will have company soon.

TheOasysMaster
2011-04-25, 10:19 PM
Jonas can see no 'hostiles' yet, but already he can make out that the Jokers have landed in a rather bad spot for defense...
They need to move as soon as possible.
http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/5-01.jpg
I will create Photoshop/Illustrator icons to indicate individual unit positions once I have everyone's 'callsign'. At this point, relative positions aren't so important...
The recon droid is about 20 m above Jonas and Soonto.

Elfstone
2011-04-25, 10:46 PM
I am assuming its not ours
Jonas taps Lion and points one finger up. He sees the signal was recognized and raises his rifle. Whispering into his com he says "On three"

TheOasysMaster
2011-04-25, 10:48 PM
I am assuming its not ours

Good assumption.

Maps will definitely become better...


A closer look at the droid reveals that it is of Imperial make. But it has the dark markings of the traitors.

RandomLunatic
2011-04-25, 11:03 PM
Derec tried to wipe the blood off his helmet, and mostly succeeded in smearing it around. He thougght the shuttle had reached the end of its semi-controlled journey, but could not be sure because of all the spinning in his head. He looked into the cockpit, and though most of the displays were dark or obscured, the altimeter was frozen on 1173. He took that as evidence the ride had indeed come to a complete stop.

He had very little idea of what had just happened, but until other orders came in, the mission would continue. He undid his rewtraint and was pitched forward across the angled deck of the shuttle, catching himself against the far wall. Righting hismelf, he turned and head for the loading ramp, his carbines shifting from their holsters at his sides to his hands as he went.

He stepped out of the dark, ravaged interior of the shuttle to the brighter but equally shattered surface of Mandalore, carbon-blackened muzzles of the carbines panning across the landscape in search of targets. Noticing Jonas and Soonto looking up, he did likewise, then left then to handle the drone as he swept around to expand the perimeter.

TheOasysMaster
2011-04-25, 11:10 PM
1dxx+xx
This is the proper way I think.
Spoiler all OOC.

crowe
2011-04-25, 11:11 PM
Tambor "TK" Krain JK-7213 Callsign Thunder

TK takes a moment to see if anyone is trapped or needs help exiting the shuttle, but only a moment, he's not interested in becoming one with the burning shuttle. Hearing Lion's comm, he joins the perimeter, taking a side not covered by Lion or Viper, preferably taking cover in the furrow of the shuttle a comfortable distance from it in case it explodes. Hearing Vipers command, he will look to see what Viper is looking at...

crowe
2011-04-25, 11:12 PM
Perception Roll
[roll0]

TheOasysMaster
2011-04-25, 11:19 PM
Tambor sees that Jauzhhmynn appears to be find, leaping from the shuttle and crouching behind Jonas, Derec and Soonto...
She is followed by Kida, who crouches next to the comm officer, examining the damage done to the shuttle.
No immediate targets leap out at Derec as he surveys the crash site.
Though he can recognize the sloped concavity of the position does leave them vulnerable to an attack...
In his surveyal, Tambor notices that the shuttle has apparently pierced a little through the building beyond...
And along the western side, facing south, it appears as if someone has blocked a hole left by a rocket launcher from the inside with stones and metal...

crowe
2011-04-25, 11:32 PM
TK takes cover and hides in the rubble, covering the hole to the south and tries to raise the Initiative on the longrange.

FT4 Sniper Hole southwest, check. Initiative this is FT4.


Stealth
[roll0]
Perception to discern more from the hole
[roll1]

TheOasysMaster
2011-04-25, 11:48 PM
Hmmmm...
Place speech in "Quotatios".
Indicate Comm. speech {In these things{As well as the target, such as Fireteam 4}}
Remember, short range comm links only reach up to low orbit, while long range can hit high orbit.
Jauzhmynn's equipment includes several long-range comlinks built into her helmet, armor, wrist and backpack for redundancy and ease of use. She also adds an extra layer of encryption. She poses video and holocapability and possesses a pocket scrambler, vox-box and a code cylinder.
{{From Initiative}NO RESPONSE{To JK-7213 "Thunder"}}
Activating her own comlinks, Jauzhmynn begins to establish a more secure communications network between Fireteam 4.
{{JK-7601}NO RESPONSE from Initiative. Should I try and contact other Fireteams?{To Fireteam 4}}
There doesn't seem to be anything else worth noting. But it is clearly not a sniper hole... The hole has been left by a rocket launcher, and stuffed with rocks and debris from the inside.
Above, TIE figthers scream and screech with impunity.

Rowler
2011-04-25, 11:55 PM
Meg JK-7241 - Raven

Raven extricates herself from the wreckage of the shuttle and takes a few moments to pull her medical kit out from it as well. She quickly scans the surroundings for her team and anything aggressive. Not finding anything in her immediate range of sight, she crouches a bit and reopens the comm channel.

"Raven here. Still got all my feathers" her velvety voice reports as she heads over to Lion and the others, taking a position behind them so she can check her supplies.

After a moment of quick double-checking, she quickly chimed into the comm

"All medical supplies accounted for. What's the situation?" she asks while hefting her pack onto her back and drawing her bluebolt blaster pistol.

WrathOfLife
2011-04-26, 12:02 AM
Soonto JK-7311 - Lion

Lion nods to Viper just in case the comms are being monitored by the droid and raises his heavy blaster.

On vipers mark Lion unleashes hell.


Droid is Prime target, +2 to hit, +1 die.
Init verse Droid Init [roll0]
If greater than droids, droid is flatfooted
Rapidshot being used. -2 to hit, +1 die

[roll1]
[roll2]
If damage greater than driods threshold +1 die damage
[roll3]


{"Expect incoming!"}

TheOasysMaster
2011-04-26, 12:04 AM
It is all indeed there.
Motioning for Meg to crouch with them, Kida uses her microphone to speak aloud.
"Perhaps we should stay off the comm channel while '601' configures it-and you should try and reach a superior. If we're all chattering at once, someone can pick it up and crack it early while we're all confused..."
She pulls a battery pack from a discarded weapon in the rubble.
"Situation?"
Kida points to a large burst of flame in the sky, "That's the Initiative! And we're here, at the bottom of this bowl, and no idea who to talk to? Have you checked if the pilots are really dead?"
The droid doesn't even get a chance to dodge, exploding in a flurry of sparks and shrapnel to fine to do any damage to the Fireteam.
Jauzhmynn continues working, though she does mutter through her own microphone.
"Well, now we know they know we know they're watching us..."

crowe
2011-04-26, 12:11 AM
{{From Initiative}NO RESPONSE{To JK-7213 "Thunder"}}
Activating her own comlinks, Jauzhmynn begins to establish a more secure communications network between Fireteam 4.
{{JK-7601}NO RESPONSE from Initiative. Should I try and contact other Fireteams?{To Fireteam 4}}
There doesn't seem to be anything else worth noting. But it is clearly not a sniper hole... The hole has been left by a rocket launcher, and stuffed with rocks and debris from the inside.
Above, TIE figthers scream and screech with impunity.

{{JK-7213}Roger, establish comms with other FTs 7601{toJK-7601}}

TheOasysMaster
2011-04-26, 12:15 AM
{{JK-7601} Just picked up a survivor from Fireteam 14, "442"... Shall I patch him in?{Fireteam 4}}
She sounds disturbed.

The_Snark
2011-04-26, 04:07 AM
Marina JK-7227 - Spitfire

"Sorath, you bitch," mumbles a woozy Marina as she wobbles out of the twisted shuttle, "next time you kill yourself, do it on your own time." She'd never gotten along with the hotshot pilot; they were too similar in too many ways to ever really be comfortable with one another. (Like rival cats, she'd overheard from a squadmate who thought she was out of earshot.) At least, that's what Marina had always figured. Apparently she'd been wrong, because something had been seriously wrong with their pilot.

Yeah, and there's nothing wrong with you at all.

She shakes her head. Focus, woman. You're on a battlefield here.

"They're dead all right," she reports, having legged it over to the others in time to catch the tail end of Kida's sputtering rant. "Sorath shot Daxar and then offed herself midflight, crazy little droyk. Anybody seen the sergeant?"

Tyrael
2011-04-26, 04:52 AM
Hask groans slightly as he slowly regains consciousness. The burly Trandoshan is thankful for the magnetic clamps on his gear that kept his heavy weapons secured to his armor as he clambers out of the twisted wreckage of the shuttle. Hask is an imposing sight as his bulky armor and multitude of weapons lets him tower over 7 feet tall. Several enormous weapons are slung onto his back, magnetically clamped onto a big, bulky cargo backpack. His belt is absolutely crammed with odd devices and pouches, and two bandoliers criss-cross his chest, covered with grenades of every sort.

Reaching over his shoulder, he runs his hand over the stocks of several huge weapons before pulling out a Grenade Launcher and slotting four frag grenades into it with practiced ease. Re-settling his gear with a shrug of his massive shoulders, Hask nudges the microphone in his helmet with his chin. {TKID JK-7264,} he growls into the squad channel. {Boomer's ready to blow some drahkers up already. Fair's fair, they blew me up first. You all still alive?}

AyeGill
2011-04-26, 05:15 AM
Jack JK - 7233 - Chief
Jack crawled out of the wreckage, looking around for casualties. Upon finding that 'casualty' was currently that natural state of being, he stood up, looked around at the surviving squad members, and started barking orders into his microphone.
{TKID 7233}{Lion, sitrep! Viper, fire up that jetpack of yours and do some recon. Everyone else, form a perimeter. We need to establish connection to Initiative as fast as possible}
He grabbed his blaster rifle, and ran to the others.

Elfstone
2011-04-26, 06:01 AM
Jonas JK-17243 Viper
On comm "Roger that sir" as he flips the ignition on his jetpack. Flying up to the height the droid was at before it was destroyed, Jonas surveys the land, trying to determine where a good place to head toward would be. Once his mission is accomplished he heads back down(2 rounds later) and reports to Chief.

Rolls
Perception
[roll0]
Know(Tactics) to see where is the most tactically sound position.
[roll1]

WrathOfLife
2011-04-26, 06:10 AM
Soonto JK-7311 - Lion

{"Chief, This is Lion, Sitrep to follow. One recon droid down, area appears otherwise secured. Suspect imminent out break of hostilities."} Lion checks the area again. {"Otherwise holding area sir."}

AyeGill
2011-04-26, 06:41 AM
Jack JK - 7233 - Chief
{Roger that Lion, hold this position. Raven, check the wreckage for survivors}

crowe
2011-04-26, 07:37 AM
With the recon droid down, Thunder low crawls towards the wall with the hole in it that piqued his interest. On his way there, he will monitor his com scanner for any chatter.

{JK-7213}{I am checking out something strange in this wall, cover me}{FT-4} {JK-7213}7601, patch in 442, 442 what's your status?{FT-4}

OOC: All of Thunders Team Comms are tight beam, I have a long range comm, but it is no where the level of 7601's.

Rolls
Stealth to the Wall
[roll0]
Perception to inspect the hole and look for booby traps
[roll1]
Use Computer to Monitor Comm Traffic
[roll2]
Probably there is a multitude of traffic, but TK is interested in anything concerning the shuttle crash at this point

TheOasysMaster
2011-04-26, 08:49 AM
Kida bows her helmet, then using her gloves, she traces a bowl shape beneath her right eye lense, and then a vertical line from the bowl down her right cheek.
A gesture of sadness.
"Something has seriously gone wrong..."
Jauzhymnn nods, "No responses from Derec, Ryer, and Kael... Are they okay?"
Jonas finds that the height the droid was at doesn't give him a very good view outside the immediate area... He'll have to fly a little higher.
Tambor finds an impressive looking bomb set up among the rubble blocking the hole...
He can't actually SEE the wires and the bomb... But the visible, and altered nature of certain pieces of metal and stone show that certain objects, if moved, could definitely set off a bomb of unknown make and size...
It's clearly a trap.
Kida moves to cover Tambor, her own blaster pointed directly at the hole itself.
{{7422 via '601}Fireteam 4! Did you land!?!?! I'm the sole survivor of my own shuttle craft-we were attacked by Sith after a bomb of some sort tore away the front of our ship, I am now moving to join Fireteam 8 with an Imperial Knight! What is your status? Did you successfully land as well?{Fireteam 4}}
I've got call signs for everyone except those still in the shuttle, who haven't posted yet.
If anyone is 'live' at the moment, an actual conversation would be appropriate. And as I've said, Jonas will have to increase his height..

AyeGill
2011-04-26, 09:01 AM
{{7233} 7422, This is 7233 of FT-4 speaking, we have crash-landed but are alive and well, however our support is dead, we are moving to secure a perimeter, over!{7422}}

TheOasysMaster
2011-04-26, 09:06 AM
{{'422 via '601} Jack? It's the Duke! The Knight and I have hidden for the moment, tell me... Have you experienced suicides? Fireteams 17 and 18 have had them in all their female unit members...{Fireteam 4}}

AyeGill
2011-04-26, 09:13 AM
{'233}Affirmative, our pilot offed herself. Undoubtedly some sort of Force trick, i should say{'422}

RandomLunatic
2011-04-26, 09:14 AM
Derec "Firestorm"-JK 7296
Crash Site, Mandalore

Derec looked up to the sky, seeing the flaming wreackage denoting the less fortunate crashing down. He lowered his head and exhaled. Rest in peace, comrades.

Treason. It's always treason with those bastards.


"No responses from Derec, Ryer, and Kael... Are they okay?"

This nudged Derec back into reality. "Firestorm here, holding the southern perimeter. No contacts yet."

Whcih made him uneasy. It was always when you couldn't see the enemy you shoudl start worrying. Especially one as underhanded as the Sith. Holstering one of the carbines, he fished out a heat sensor from his webbing, flicked it on, and trained it up the slope towards the most liekly avenues of approach for attackers.

[roll0]
[roll1] The sensor is good to 100m (~66 squares), and, being a heat sensor, can pucnh through cover and concealment quite nicely.

TheOasysMaster
2011-04-26, 09:24 AM
Being at the bottom of the bowl-like crash site, the heat sensor doesn't work very well to discern any heat sensors outside of it...
Derec will have to move out of the bowl to get a better more useful reading.
It is clear though that this bowl is not a very defensive position, with little cover besides the low trench carved out by the shuttle.
{{'422 via '601} And the explosions? The Initiative? And what about the... "Test subjects?"{Fireteam 4}}
{{'601}We haven't heard from them either... From now on, refer to them as 'Fireteam 71'.{Fireteam 4, '422}}
Over her microphone, Kida agrees, "Maintain the secrecy of the mission."

AyeGill
2011-04-26, 09:50 AM
{{'233}We have not been able to establish contact to the Initiative. I do not know what happened, but i assume the worst. Especially considering that ominous message delivered by the Admiral right before this mission went to hell{'422, FT4}}

TheOasysMaster
2011-04-26, 10:01 AM
Two blaster bolts fly around Jonas' head, narrowly missing the Joker.
Derec's sensor begins to pick up heat sources atop the slope, and a few within the building that the Jokers' shuttle had previously smashed through
Rolling Initiative...

[roll0]JK-7241 Allulian 'Meg' Megallan
[roll1]JK-7243 Jonas Duine
[roll2]JK-7311 Soonto
[roll3]JK-7296 Derec Nikeldace
[roll4]JK-72-- Ryer'voss'nudo
[roll5]JK-7213 Tambor Krain
[roll6]JK-7233 Jack Sergeant Fireteam 4
[roll7]JK-7264 Hask
[roll8]JK-72-- Kael Terrek
[roll9]JK-7227 Marina Tyshalle
[roll10]JK-7601 Jauhzmynn Gal Female Human Corporal Comm. Officer
[roll11]JK-7225 Keda Starroy Female Storm Trooper Initiative Order 1:
Soonto
Marina
Derec
Jack
Hask
Jonas
Tambor
Meg

Damn, can't believe I missed...


{{'422 via '601} The worst? That would be treachery and sabotage from within our ranks? Behind our lines! What should we do? I believe the Knight and I can make our way to Fireteam 18... She is very capable... What about you?{Fireteam 4}}

AyeGill
2011-04-26, 10:09 AM
{'233}No, i mean that the upper brass is dead and we're all screwed. Though i guess yours would be worse{'422, FT4}
Upon hearing the blaster shots, Jack tightened his grip on the rifle
{'233}We're under fire! Fireteam, let's shoot some people in the face!{'422, FT4}

Shyftir
2011-04-26, 12:06 PM
Ryer'voss'nudo JK-7242 "Blue"
Crash Site, Mandalore

"Ohlllgh." Back in the shuttle Ryer comes to groaning and holding his head. "Anybody get the number off that load lifter?" he quips as he frees himself from his restraints and checks his gear. Rifle, check. Flechette, check. Tool kits, check and check. The Bag. Where the Sith is the Bag? His mental checklist is interrupted by the inability to find the backpack where he keeps the various explosives he carries. "Boomer! You seen my bag? Nevermind." He reaches down and tugs on a black and red field bag until it comes free. Opening it, he counts the various Devices inside and removes two items. One is a grenade launcher which he immediately attaches to his rifle. The other is a separate bandoleer with various kinds of grenades attached. He swiftly throws the Bag and bandoleer over separate shoulders and exits the shuttle.

"Blue, checking in. Chie." He only gets part of the callsign out before he glances upward. "SITHSPAWN! Tell me that ain't the Initiative."

In response to DM.
Which is why all I put in there was non-combat stuff.

TheOasysMaster
2011-04-26, 12:16 PM
"Blue" is gonna have to wait until the next round to take actions...

crowe
2011-04-26, 01:02 PM
[Free Action] {JK-7413} Boss, this is Thunder, we got a fracking huge IED down here, I'm sure our demo boys could take it but I don't think we should risk it in a hot LZ under fire, reccomend we push off towards the building, staying put is sounding worse and worse every second {FT-4}

Thunder backs carefully away from Mr. Bomb and towards the building, taking cover where available

Rowler
2011-04-26, 01:31 PM
Meg JK-7241 - Raven

"Roger that, Chief" Meg replies as she moves towards the wreckage.

The team is fired upon before she can step out of place to check the wreckage, however.

She quickly hunkers down as close to cover as she can.

"Viper, situation?" she asks quickly, looking up momentarily to note if Viper was showing any signs of injury.

All of this is just fluff. Too bad she's going last, though her Stick Together talent will definitely come in handy.

AyeGill
2011-04-26, 02:14 PM
{{'233}Roger that Thunder. Team, we need to get our asses off this crater and find a more defensible position, preferably one that isn't rigged to go boom{FT4}}

TheOasysMaster
2011-04-26, 03:28 PM
Leaving the bomb safely behind, Tambor finds cover between the wing of the shuttle and the wall of the building behind the Jokers.
In the ruined floors of the wrecked building through which the Jokers had smashed, he can see movement.
As Ryer emerges from the shuttle, he sees the snipers as well, though the figure appearing at the top of the slope are a little more menacing...
Meg gets her first glimpse of a Sith Lord on Mandalore...
Its hood covers its face, hiding gender and species, but that doesn't cause its aura of evil and cold demeanor to diminish at all. Next to the Sith stands a traitorous officer, wearing armor with black detailing, he directs the movements of other troopers upon the slope.
The Chief can see that they don't look like they're in a mood to talk, with a heavily armed trooper being supported on the eastern slope and opposed by two more packs of troopers on the center and southern sides...

http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/Untitled-2.jpg
This map and its icons are pretty bad, and its not even to scale, but better ones and proper icons are on their way...

Tyrael
2011-04-26, 04:44 PM
Hask winces as he sees the forces arrayed against them. "Ah, shavrak," he mutters a curse in Dosh. Hopping down into the trench with his squadmates, he takes cover against the far wall alongside Soonto. Crouched down in cover, he slaps his magnetized grenade launcher onto his back before swinging out an enormous PLX-2M Portable Missile Launcher. Raising his head cautiously over the trench, Hask eyes the enemy lines, picking out the largest clump of enemies. "Well, here we go, huh?"



OOC: Is meters the same as squares, on your map? Is there any chance you can put down a grid for us to calculate stuff like range and AoE and everything?

TheOasysMaster
2011-04-26, 04:59 PM
>< This initial map is horribly out of scale!
But okay, I'll get to work on scaling it out properly.
I should mention that the furrow left by the shuttle is vitrified by the heat. So its nice and solid...
Its acceptable cover if the Jokers get low...
And uh, yeah-the shuttle isn't gonna explode anytime soon, and its still got all its armor on...

Elfstone
2011-04-26, 05:14 PM
Jonas sees the enemies and decided to move a bit faster. Jogging up about 50 meters higher he continues to survey the surronding area.
Use old rolls.

crowe
2011-04-26, 06:57 PM
OOC: jeebus this thing is intense, great fun though, I hope we make it out of the LZ, are we putting up an OOC thread???

Elfstone
2011-04-26, 07:17 PM
(that was before, if thats okay. I wasn't here earlier.)
In combat, Viper
Seeing that they had been encircled and were cornered, Jonas raises his blaster rifle to his shoulder and aims for the commander. He squeezes off a shot.
Attack with heavy variable Blaster rifle on 3d10 setting (Im seeing 72 meters as the range, which translates to 48 squares, or short range. Feat riflemaster allows me to consider rifle as accurate, thus no penelaty)(3d10 setting, 10/500 per shot used)
Attack roll
[roll0]
Damage(with deadeye)
[roll1]+6(hehe)

Elfstone
2011-04-26, 07:18 PM
Using Lucky Shot to reroll, as that sucked..

Also, this is the OOC thread and the game thread. Oasy is weird like that.
Reroll for attack(I keep the better)
[roll0]
EDIT:
Yeah, thats what im talken bout.

crowe
2011-04-26, 07:26 PM
Nestled under the wing of the shuttle, Thunder kicks out the bipod on his rifle and goes prone, and waits for the movement in the windows to show itself.

Aiming at the window where I saw movement, holding my action until something exposes itself and then letting go with an aimed shot.

Rolls:
Perception
[roll0]
Fire (if applicable)
[roll1]
Damage (if applicable)
[roll2]

crowe
2011-04-26, 07:28 PM
Tambor's acute senses scan the terrain again
reroll of Perception from Acute Senses
[roll0]

RandomLunatic
2011-04-26, 07:46 PM
OOC: Is meters the same as squares, on your map? Is there any chance you can put down a grid for us to calculate stuff like range and AoE and everything?1 square=1.5 meters.

Derec quickly returned the heat sensor to his webbing and drew the carbine again in a single move, spinning to face the attackers. Living up to his name, he doused the Sith positions in a veritable hail of blasterfire while moving across the furrowed-out trench and pressing himself up against the lip for cover.

Free action to stow sensor, free action to draw carbine, full-round action to full attack, and free action (Mobile Attack) to get some cover.

Both guns set to autofire, range is Medium. All targetsautomatically lose DEX and deflection mods to Reflex. All targets hit by the attacks will automatically move 1 step down the CT on top of normal damage. First attack will go to the heavy weapon trooper and anybody standing close enough to get hit too. If he survives, the second will also go to him, otherwise it will go to wherever I can hit the most enemies at once.

[roll0]
[roll1]

[roll2]
[roll=Damage 2]3d8+13/roll]

RandomLunatic
2011-04-26, 07:49 PM
Messed up the 2nd damage roll
[roll0]

WrathOfLife
2011-04-26, 07:55 PM
Soonto JK-7311 - Lion

With a roar, Soonto pops up and tosses a smoke grenade to grant cover to himself and Jack from the snipers, before taking cover against the incoming traitors and Sith.

Soonto's eyes narrow as he see's the Sith. One thought runs through his mind. I'm going to kill you...


Smoke 'nad will give 10 rounds of cover for a 2 by 2 meter section.

Prime target is the Sith.


{"All stations, two snipers to the south west, a fireteam on our eastern flank. Engaging."}

TheOasysMaster
2011-04-26, 08:27 PM
I'm appreciating the 'initiative'... But its really Marina's go...
Though I believe "Group Initiative may be a better bet for this kind of thing...

Elfstone
2011-04-26, 08:31 PM
Rawww....

Can I at least have my perception and battle tactics rolls? I would have posted earlier to move up.. but I was at school...

WrathOfLife
2011-04-26, 08:34 PM
I'm appreciating the 'initiative'... But its really Marina's go...
Though I believe "Group Initiative may be a better bet for this kind of thing...


Eeeh? I was on the top of the initiative list though...

RandomLunatic
2011-04-26, 08:57 PM
I'm appreciating the 'initiative'... But its really Marina's go...
Though I believe "Group Initiative may be a better bet for this kind of thing...

With 9 PCs, yes. Very, very much so.

Rowler
2011-04-26, 11:45 PM
Noting that Viper likely hadn't heard her, Raven curses under her breath and tries again.

"Viper, you still got all your scales?" she comms, and ducks back into the shuttle to get some cover from the brunt of the attacking force.

She draws her bluebolt blaster upon entering cover.

This is all assuming that we're going on group initiative. If not, this will be her turn later on

The_Snark
2011-04-26, 11:58 PM
Marina JK-7227 - Spitfire

A kind of shiver runs through Marina as she hears over the comm that the other fireteams have seen suicides, all female. What the frak was that supposed to mean?

She's about to suggest to the boss that this place looks like a killing field and they should get out before someone follows their shuttle to the crash site, when... oh, look, she was right. No time for cursing or complaining; she snaps off a potshot at the Sith largely out of sheer reflex before dropping into the trench between Soonto and Jauhzmyn. She's never seen blaster bolts touch one of them, but it can't hurt to keep it on its toes.

{{JK-7227}Orders, chief! We falling back, charging or digging in?{FT-4}}

Moving up to the front lines between Soonto and Jauhzmyn (601), right underneath Jonas, and shooting at the Sith. You never know, we might get lucky!

Attack (short range, Accurate weapon negates penalty): [roll0]
Damage on hit: [roll1]

Also, RandomLunatic- Flood of Fire denys people their dodge and deflection bonuses to Reflex Defense, not Dex and deflection bonuses. Dodge bonuses are the ones given by Martial Arts, Dodge, et cetera, and losing them doesn't make people vulnerable to Dastardly Strike.

TheOasysMaster
2011-04-27, 12:34 AM
Eeeh? I was on the top of the initiative list though...
Yeah, Soonto's action have taken place... But now that we're waiting... I know I said 24 hours, but waiting sucks...
:smallannoyed:

http://i222.photobucket.com/albums/dd57/OasysWebmaster/mapdesper.jpg
"Improved" map. Cover is now indicated. Each small square is 1.5 meters, or 5 feet. Large squares form 10 meters.
MAPS WILL GET BETTER
For Marina, today is sure to be a day of sights and wonder... Her blaster bolt catches the Sith Lord in the chest, and it steps back absorbing the brunt of the blow as heat energy burn across its own armor.
Gesturing impatiently, the traitors take aim with their weapons...
Somehow, Derec's impeccable aim makes its way through three troopers and splashes across the heavy troopers armor and helmet, leaving the trooper reeling, he falls to his knees waving his comrades forward.
They open fire, blaster bolts narrowly missing Jonas above and sending '601 dashing into the cover of the shuttle!
The traitors on the other side set up a crossfire, while the minor officer prepares to lead his own group down the slope...
Well, I believe I've answered Tyrael/Hask's question...
It's his move.
Next round, I'll be rolling an averaged group initiative for the PCs...

AyeGill
2011-04-27, 01:33 AM
{{'233}Get your asses down! Stay in cover, and we'll move for the building we hit!{FT4}}
IS that a door/opening in the building we hit?

TheOasysMaster
2011-04-27, 08:11 AM
IS that a door/opening in the building we hit?
Yessir! There's a big gaping hole, and a pair of sealed glass doors...

AyeGill
2011-04-27, 10:31 AM
Are there windows? The ideal thing would be rooftop access, but i guess we can't see that from down here...

Can Viper see if there's rooftop access from the house we hit?

RandomLunatic
2011-04-27, 10:42 AM
Also, RandomLunatic- Flood of Fire denys people their dodge and deflection bonuses to Reflex Defense, not Dex and deflection bonuses. Dodge bonuses are the ones given by Martial Arts, Dodge, et cetera, and losing them doesn't make people vulnerable to Dastardly Strike.
Your DEX bonus is a dodge bonus, and Dastardly Strike only demands the target be denied DEX, not flat-footed.

TheOasysMaster
2011-04-27, 10:53 AM
Are there windows? The ideal thing would be rooftop access, but i guess we can't see that from down here...

Can Viper see if there's rooftop access from the house we hit?
There are transparisteel windows, most of them broken and showing the entrance to the building...
Viper can see that there doesn't appear to be any easy rooftop access.
The entire bottom, where the glass doors can be found, is made of transparisteel and permacrete, though these windows are intact and tinted.
No open windows are near jumping height.

Tyrael
2011-04-27, 11:03 AM
Jogging up to the wall of the furrow, Hask takes cover for a moment before leaning out with his rocket launcher. "FIRE IN THE HOLE!" he calls out, and lets a rocket fly at a densely-clumped formation of soldiers.


Moving to the indicated position and attacking the indicated spot, with the 3sq burst AoE marked. It also affects two additional squares thanks to the Artillery Shot feat.

I gain +1 attack because I'm within 3sq of an ally. Furthermore, all allies within 3sq of me gain +2 damage vs ALL of those targets thanks to the Focused Fire talent. Additionally, this attack ignores all cover thanks to the Breach Cover talent.

[roll0]
[roll1]

If my attack beats their Reflex Defenses, they take full damage, and if it misses, they take half damage.

Hooray for quickie-Photoshop!

http://img199.imageshack.us/img199/949/mapte.jpg

TheOasysMaster
2011-04-27, 12:00 PM
The Sith, obscured by Soonto's smoke grenade, disappears in a cloud of grey...
Deadly and fast, the rocket hurtles towards its target...
Fifty meters from it's firing, the rocket arcs into the air, off-target and detonates harmlessly.
{{'422 via '601}Fireteam 4! Focus all weapons on Sith! Overwhelm them if you can't stealth kill' em! And never turn your back on one! No retreat!{Fireteam 4}}
As Viper heaves himself higher into the air, he begins to get the idea that the Jokers have landed themselves in some sort of commercial area... Transparisteel and permacrete are everywhere in thick butresses that line each wide street... The bowl or crater appear to be the rubble left behind by some sort business, with the remains of streets stretching from east to west, and lesser streets stretching to the south east and west up the slope.
The Joker's cannot be too sure if he's hit anything, no sound emerges from the cloud of smoke encompassing Sith and officer.
Keda whirls around, sighting down her own rifle toward the snipers above.
She moves to the safety of an outcropping of building material and squeezes the trigger.
CLICK
{{'601}Keda, you ROOKIE! YOU LEFT THE SAFETY ON!{Fireteam 4}}

Rowler! Meg's up!

Just as a "heads-up", the 'villains' have been completed.
MUAHHAHAHAHAHAHAHHAHAHAHAHA!

Rowler
2011-04-27, 01:25 PM
Meg JK-7241 - Raven

Figuring that the medic would be a prime target for the enemy, Meg quickly scurried behind Ryer and came to a stop near Hask. She dropped into a low crouch and pulled out her bluebolt blaster.

"Hey Boomer, hit anyone yet?" she chats idly through her helmet as she checks the condition of her blaster.

Moving to the position 1 square down and 1 square right from Hask

Had to debate whether or not to let some troopers take potshots at Raven so that the whole of FT4 within 6 squares of her could take potshots at the troopers. Love Stand Tall, especially as someone who draws fire anyways lol.

TheOasysMaster
2011-04-27, 02:57 PM
You guys need to work together if you're gonna avoid getting yourselves killed...
Kael Terrek remains inside the shuttle? Where's HarryTheHeretic?
Group Initiative; made up of all 'active' and relevant PC Initiative Bonuses combined
[roll0]

{{'422 via '601} -fzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzt{Fireteam 4}}
{{'601}The Duke's transmission is being suppressed by a priority transmission! Should I answer and patch it through?{Fireteam 4}}
Congratulations, the Jokers have overwhelmingly won Initiative!
GO!GO!GO!

AyeGill
2011-04-27, 03:22 PM
{'233}601, patch it through! Viper, get your ass into motion, or you might as well paint a target on your face! Everyone, focus fire on the Sith, and KEEP YOUR ASSES INSIDE COVER!{FT4}

Chief aimed his blaster rifle in the general direction of the Sith lord, and unleashed a hail of shots.


Standard Action: Autofire on the area covered by the smoke cloud: [roll0](+11 normal, -2 range -5 autofire)
(everyone within 6 squares get +1 to reflex defense, due to covering fire)
Swift Action: Impel Ally I: Viper
Move Action: Field Tactics: [roll1]
EDIT: This game is laughing at me, i swear. first the crappy stat rolls, and now this.

TheOasysMaster
2011-04-27, 03:32 PM
A heavy voice, like the sands of Geonosis enters the comm system...
{{???? ?? ??? ??? via '601}loEmk1XOYO4J0IU9UAL6
{Fireteam 4}}
The Chief's blaster bolts fly lance through the cloud, leaving the smell of ozone in his helmet's olfactory filters.
{{'601}jfu6l3KIrGqCEQyo62E8{Fireteam 4, ???? ?? ??? ???}}


EDIT: This game is laughing at me, i swear. first the crappy stat rolls, and now this. PLUS the -10 for Total Concealment
:smallbiggrin:

The_Snark
2011-04-27, 04:40 PM
Your DEX bonus is a dodge bonus, and Dastardly Strike only demands the target be denied DEX, not flat-footed.

Is it? I can't find anyplace that specifies a type for that bonus, and in standard d20 rules it's untyped. Do you have a page reference?

Shyftir
2011-04-27, 04:50 PM
"Yes, Sir!" Ryer shouted in response as he reached for his flechette launcher. The Chiss Stormtrooper leveled his Area of Effect weapon and fired. The weapon made an odd coughing sort of noise and hundreds of tiny durasteel darts shot toward the Sith's last known position.


Move Action: to switch to the flechette launcher.
Standard Action: to fire it at the Sith.
Attack roll: [roll0] it's a splash weapon with a radius of 1 square that does piercing damage. Because of Breach Cover the smoke does not hinder me.
Damage Roll: [roll1] Half damage on a miss, Evasion applies etc.

Swift Action: to drop down hopefully getting some cover.

TheOasysMaster
2011-04-27, 05:03 PM
Is it? I can't find anyplace that specifies a type for that bonus, and in standard d20 rules it's untyped. Do you have a page reference?

A dodge bonus improves Armor Class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Dodge bonuses are never granted by spells or magic items. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.
They're separate I believe.

Because of Breach Cover the smoke does not hinder me.
Source?

{{???? ?? ??? ??? via '601}Confirmed? Transferring legitimacy code according to Skirata-Antares Contingencies... Standby.{Fireteam 4}}
{{'601}jI'm receiving some of the highest level authorization and security codes I've ever seen!{Fireteam 4}}

Elfstone
2011-04-27, 05:56 PM
See seconds action. Once I attack I head over to the building where the snipers where. Using all my move to get there.

TheOasysMaster
2011-04-27, 06:05 PM
See seconds action. Once I attack I head over to the building where the snipers where. Using all my move to get there.

Firing into the smoke, Jonas is unable to tell if he's even hit anything...
{{???? ?? ??? ??? via '601}bpc3j9oknjx21474t98pm8jss2lmyayok7qjva0tmw84f h4wf48{Fireteam 4}}
{{'601}8ew6qqn77c71voyrp{Fireteam 4, ???? ?? ??? ???}}
{{???? ?? ??? ??? via '601}'Joker Company', eh? 5taxhzk3cyir4t6uc{Fireteam 4}}

Elfstone
2011-04-27, 06:07 PM
Uhh... Im 72 meters in the air. Im certainly above it... The winds above the bowl would have carried it away.. Also, with aim I ignore cover. That feat that was recommended. The ambush one.

TheOasysMaster
2011-04-27, 06:14 PM
Uhh... Im 72 meters in the air. Im certainly above it... The winds above the bowl would have carried it away.. Also, with aim I ignore cover. That feat that was recommended. The ambush one.
Cover is different from Concealment... And it last for 10 rounds on the ground, where there is no wind.

Elfstone
2011-04-27, 06:18 PM
But the enemy is still on top of the bowl... So I have Line of sight...

I can calculate everything if you give me dimensions...

Shyftir
2011-04-27, 06:29 PM
Sorry, somehow I missed citing my source on my Military Engineer Talents.
It's from The Clone Wars Campaign Guide pg. 45.
Also the Talent applies to cover not concealment which I didn't catch before anyway.

crowe
2011-04-27, 06:53 PM
OOC: Have I been able to see any of the snipers, or are they now obscured by the smoke?

WrathOfLife
2011-04-27, 07:03 PM
Soonto JK-7311 - Lion

Glancing around at the battlefield Lion smirks. This was perfect. A Sith and an army of traitors. Just the warm up needed.

"Sir, do we plan to relocate? Our current location is screaming for a grenade attack."

Lion yells out over the sounds of combat to avoid scrambling the comms even further.

He then sights up against the Sith and lets lose.


Sith is Prime target, +2 to hit, +1 die.
Init verse Sith [roll0]
If greater than Siths, Sith is flatfooted
Rapidshot being used. -2 to hit, +1 die
^ above included
[roll1] (-2 included due to range I believe)
[roll2]
If damage greater than Siths threshold +1 die damage
[roll3]
[roll4]

RandomLunatic
2011-04-27, 07:12 PM
A dodge bonus improves Armor Class (and sometimes Reflex saves) resulting from physical skill at avoiding blows and other ill effects. Dodge bonuses are never granted by spells or magic items. Any situation or effect (except wearing armor) that negates a character's Dexterity bonus also negates any dodge bonuses the character may have. Dodge bonuses stack with all other bonuses to AC, even other dodge bonuses. Dodge bonuses apply against touch attacks.

They're separate I believe.
Oh shhhhhhhhhh- I had that part backwards.

I would like permission to do some minor re-speccing, on the grounds that half of my abilities do not do what I expected them to do.

I would also like a map, on the gorunds I have lost all track of where everything is. I thought the smoke was between us and the snipers, not the Sith Lord. Unless he ran all the way down the crater or something.

TheOasysMaster
2011-04-27, 07:14 PM
But the enemy is still on top of the bowl... So I have Line of sight...

I can calculate everything if you give me dimensions...
Well yes, but not for any enemies who move into the smoke cloud...
Namely, the Sith and the unfortunate officer.
:smallannoyed:


Sorry, somehow I missed citing my source on my Military Engineer Talents.
It's from The Clone Wars Campaign Guide pg. 45.
Also the Talent applies to cover not concealment which I didn't catch before anyway.
No problem.
I should have guessed CWCG; its filled with the best goodies!
:smallbiggrin:


OOC: Have I been able to see any of the snipers, or are they now obscured by the smoke?
To be addressed in character...
From his position, Tambor has sight of two sniper troopers with spotters. They've gotten the range and are now picking targets among Fireteam 4!
As the flechettes arc through the smoke, there is a muffled cry of pain...
In the distance, a large explosion sends black smoke and debris flying in the air.
Viper can make out a Sith frigate of some sort. attempting to take off, about four kilometers away.
{{'225}Lion's right! We either have to rush them... Or make for the building!"
Glaring through the smoke, the Cathar simply cannot manage to see anything!
{{True to the End via '601}Crossreferencing.{Fireteam 4}}
{{'601}I have an ID! It's a capital ship in high orbit{Fireteam 4}}
{{True to the End via '601}Identify yourselves!{Fireteam 4}}


Oh shhhhhhhhhh- I had that part backwards.

I would like permission to do some minor re-speccing, on the grounds that half of my abilities do not do what I expected them to do.
Make it fast before one of my characters shoots you...
><
I'm not kidding.


I would also like a map, on the gorunds I have lost all track of where everything is. I thought the smoke was between us and the snipers, not the Sith Lord. Unless he ran all the way down the crater or something
You asked, and so you shall receive...

TheOasysMaster
2011-04-27, 07:39 PM
http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/smoker.jpg
The map...
WrathofLife, are you sure the smoke grenade is only has a 10 foot diameter area of effect? Seems rather... puny.

crowe
2011-04-27, 08:07 PM
[I]From his position, Tambor has sight of two sniper troopers with spotters. They've gotten the range and are now picking targets among Fireteam 4!


Thunder lines up his shot and fires at one of the snipers.

I am prone with a bipod, so it is only a swift action to aim. Keen Shot Ignores Concealment, Aiming Ignores Cover. Point blank shot, Farshot, and Rangefinder means no range penalties to 150 squares +1 to hit up to 60 squares.

Swift Action: Aim
Standard Action: Shoot
To Hit:[roll0]
Damage[roll1]
Damage is effected by Dastardly Strike, Hunter's Mark, Debilitating Shot
Move Action: Displace to cover and Hide again
Stealth [roll2]

crowe
2011-04-27, 08:08 PM
Improved Stealth reroll
[roll0]

TheOasysMaster
2011-04-27, 08:40 PM
The blaster bolt slams in a space between two separate pieces of the traitor's armor, and with a burning sound the sniper falls back with a scream, dropping his rifle off the ledge.
His spotter reaches to catch the weapon but misses, and watches it tumble to the ground before ducking back down, out of sight.

Elfstone
2011-04-27, 08:41 PM
Thats annoying.... Anyway, can I target one of the snipers instead?

TheOasysMaster
2011-04-27, 08:43 PM
Thats annoying....
Hey, I didn't throw the grenade!
:smalltongue:


Anyway, can I target one of the snipers instead?
Sure, but you gotta re-roll.

Elfstone
2011-04-27, 08:53 PM
Sure thing. My original was crap anyway.

Attack with heavy variable Blaster rifle on 3d10 setting (Im seeing less than 60 squares, or short range. Feat riflemaster allows me to consider rifle as accurate, thus no range penalty)(3d10 setting, 10/500 per shot used)
[roll0]
Damage(with deadeye)
[roll1]
And im keeping my reroll for the commander. =)

TheOasysMaster
2011-04-27, 08:59 PM
One of the spotters takes a moment to look up.
Seeing Jonas aiming down at him, he taps his sniper as a warning-
Beeyow!
The traitor's head disappears in a cascade of sparks, plastic and steam.
{{'225}Good shot! Could you try and hit the stinking Sith maybe?"{JK-7243}}
{{True to the End via '601}Identify yourselves!{Fireteam 4}}

First confirmed kill goes to Elfstone!

RandomLunatic
2011-04-27, 09:48 PM
How did that smoke grenade even get up there? That is one helluva throw!

The reeling heavy weapon trooper got an abrupt respite as Derec swung his weapons around to pump bolt after bolt into the smoke cloud, searching out the source of the grunt.

Autofiring the cloud
[roll0]
[roll1]

[roll2]
[roll3]

TheOasysMaster
2011-04-27, 11:15 PM
How did that smoke grenade even get up there? That is one helluva throw!
I think it's doable... It's less than a football field...

Rowler
2011-04-27, 11:42 PM
Meg JK-7241 - Raven

Raven notes that the whole of the squad is firing in multiple directions and so she decides to assist Boomer in taking down the Sith, whom she assumes he is going to fire at next.

"Got you covered, Boomer!" she yells over the raging battle

She pumps a few bolts in the direction of the Sith to distract him from the real danger, Boomer.

Standard Action - Aid Another with Rapport (extra +2 bonus)
[roll0]
If it succeeds, Hask gets a +4 to hit on his next attack against the Sith

It's a DC of 10, so I honestly can't fail it.

TheOasysMaster
2011-04-28, 12:47 AM
Aaaaaaaand, that's everybody! My turn!
Struggling to hold his weapon, the sniper shot by Tambor takes aim at Viper, aloft in the sky. A trio of blaster bolts whiz about the trooper, who's own deft maneuvers keep him out of harm.
Disappointed, the remaining sniper and spotter take their wounded comrade and lead him back deeper into the building, leaving Jonas' kill behind.
Poomphf!
Poomphf!
Two grenades land in the furrow behind Jack and next to Soonto...
Beeping loudly and flashing red, the orbs spin along the glassy bottom of the furrow.
Something about Hask MUST really bother the troopers since he appears to be the focus of quite a bit of their fire...
Blaster bolts dance and skitter about him, making the gravel hot, and as he checks to make sure all is well, two catch him in the chest!

[roll0] Damage to Hask!
Suddenly, clouds of smoke conceal the advance the traitors in the center...
Luckily, Viper is in the sky to report on that!
The charred and blaster hole ridden body of the officer slams into flies from the initial cloud of smoke and slams into Jonas!
Surprised, the Joker loses about 30 meters of altitude while the body of the officer falls to the ground next to Jack with a resounding and crispy crunch.
{{True to the End via '601}Is this Fireteam 4 of Joker Company or not?!?!?!?{Fireteam 4}}
{{'601}Jack, what do I do?{'243}}

Round 3, go Jokers!

Tambor no longer has line of sight with the snipers...

The_Snark
2011-04-28, 01:22 AM
Marina JK-7227 - Spitfire

{{JK-7227}Jauhzmyn, tell whoever that is that Fireteam 4 is in the middle of a firefight and they need to shut the hell up and let us deal!{FT-4}} It's a good thing Marina doesn't have a direct line to the True to the End, else she'd be getting charged with insubordination when all of this was through. But really: nattering on while they're fighting for their lives? You'd be pissed too.

Marina moves forward to take up a position near the edge of the front lines, laying down haphazard suppressive fire as the enemy soldiers advance.

Moving 6 meters down (towards Jack and Hask) and making an autofire attack, focusing on the three soldiers ahead of the minor officer. The attack can cover a 2-meter by 2-meter square, so hopefully she can catch at least two of them in the area. If that's not the case, ignore the autofire bit, she'll just fire a single shot at one of them (meaning add 5 to the attack roll below and ignore the half-damage-on-a-miss part).

Attack: [roll0]
Damage: [roll1] (half on a miss)

AyeGill
2011-04-28, 01:37 AM
{'233}Firecracker, SHUT THE HELL UP. True to the end, this is FT4, say whatever you gotta say quick, over!{True to the end, FT4}

Jack raised his rifle, and opened fire on the initial smoke cloud again.

{'233}Squad, get you asses into motion, we'll try to get to the building we crashed. Keep shooting, get moving, stay low, i'll cover you, GO!

Standard action: Autofire against the Sith's smoke cloud, again: [roll0](+11 base, -5 autofire, -2 range, -5 total concealment.)
(everyone gets +1 to reflex defense cause of cover fire)
Move Action: Field Tactics: [roll1]
Swift Action: Impel Ally I: Viper

Elfstone, you get a free move(not a move action, you have to use it to move)

The_Snark
2011-04-28, 01:55 AM
Marina JK-7227 - Spitfire

Marina resists the instinctive (and contradictory) urge to acknowledge the order, and shuts up. The salvo of blaster bolts she sends in the general direction of the enemy goes a little ways towards assuaging her temper.

A little.

Not actually another attack, just more autofire.

Rowler
2011-04-28, 02:09 AM
Meg JK-7241 - Raven

Raven continues her distracting fire in the hopes that Hask would get a clear shot at the Sith.

She fired with one hand and patted Boomer on the shoulder to show that she was still there.

"Ready to move with you, Boomer" she states over the din of the battle, then returns to firing.

As Hask is hit with the blaster bolts, Raven immediately turns to him.

"Boomer's hit, but not down!" she says quickly into the comm.

Standard Action: Aid Another[Rapport] on Hask [roll0]
Hask gets +4 to hit the Sith
Move Action: Stick Together talent to follow when Hask moves

Tyrael
2011-04-28, 02:55 AM
((Are we still waiting for people to post individually, or are we doing group initiative?))

WrathOfLife
2011-04-28, 03:50 AM
Soonto JK-7311 - Lion


2 square burst, Gal at War page 39, its more like a signal grenade than a cover one, but its purpose was to protect the group from the snipers to the SW, I'm not sure why it ended up in the SE


Glancing down at the grenades then up at Jack then back down to the grenades, Soonto knew it was time to act.

Lunging forward, Soonto drops down to the ground next to the closest grenade, grabs it, and tosses it toward the closest group of stormtroopers.

"FRAG OUT!"

Free action drop prone,
Move action pick up grenade
Standard action throw it!
[roll0]


Lion looks over at the other grenade spinning next to his head. That one... he won't be able to reach.

The_Snark
2011-04-28, 05:08 AM
2 square burst, Gal at War page 39, its more like a signal grenade than a cover one, but its purpose was to protect the group from the snipers to the SW, I'm not sure why it ended up in the SE


I expect it was because you said "prime target is the Sith" in the post where you threw it. After checking your sheet I realized it's a reference to your Ambusher talents, nothing to do with the grenade... but it's easy to misinterpret if you don't remember what those talents do off the top of your head.

WrathOfLife
2011-04-28, 05:24 AM
I expect it was because you said "prime target is the Sith" in the post where you threw it. After checking your sheet I realized it's a reference to your Ambusher talents, nothing to do with the grenade... but it's easy to misinterpret if you don't remember what those talents do off the top of your head.


Indeed on review, I noticed the same thing. Makes sense, specially if our GM was struggling, understandably, with our initial pace and just ran with the spoiler text.

I'm happy to accept the mistake and just move on, "fog of war" and all that jazz.

AyeGill
2011-04-28, 06:17 AM
((Are we still waiting for people to post individually, or are we doing group initiative?))

Group initiative.

TheOasysMaster
2011-04-28, 08:24 AM
((Are we still waiting for people to post individually, or are we doing group initiative?))

Group initiative.
Unless I say otherwise, it's Group Initiative.
Which the Joker's have won by a land slide...



2 square burst, Gal at War page 39, its more like a signal grenade than a cover one, but its purpose was to protect the group from the snipers to the SW, I'm not sure why it ended up in the SE

I expect it was because you said "prime target is the Sith" in the post where you threw it. After checking your sheet I realized it's a reference to your Ambusher talents, nothing to do with the grenade... but it's easy to misinterpret if you don't remember what those talents do off the top of your head.

Indeed on review, I noticed the same thing. Makes sense, specially if our GM was struggling, understandably, with our initial pace and just ran with the spoiler text.

I'm happy to accept the mistake and just move on, "fog of war" and all that jazz.
:smallsigh:
Sorry...


Lunging forward, Soonto drops down to the ground next to the closest grenade, grabs it, and tosses it toward the closest group of stormtroopers.
Aaaaah, First "NTtDM" moment of the game! :smallsmile:


Elfstone, you get a free move(not a move action, you have to use it to move)
Nice job...


The new smoke cloud, deployed by the traitors hide the approach of the minor officer and his troopers...
As Marina's blaster rakes the cloud with energy, a scream of pain rings out.
{{True to the End via '601}I am Jedi Master Daren Shan, aboard Galactic Alliance Carrier, True to the End! I'm tracking your position now to provide support! Standby!{Fireteam 4}}
{{'225}Roger! roger!{Fireteam 4}}
Keda breaks cover, sprinting for the doors, stopping a moment to spray the sniper's hiding spot with blaster bolts.
Soonto's hand slips around the grenade, and even through his gloves and armor, he can feel it is lighter than it should be...
-ztshhhhhhhhhhzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzt!!!! !!!
Electricity courses up Soonto's arm, and through the armor into his body, sending the Cathar Joker solidly onto his back!
[roll0] Of Good Old Fashion Electricity Damage to Cathar!
Also, he moves -1 on the Condition Track...
He is Prone.

I don't see it anywhere within the rulebooks, but you guys do realize you can move faster than 6 squares or 9 meters(30 ft) per round? (http://www.d20srd.org/srd/movement.htm)
Specifically, running at 160ft per round...
http://i222.photobucket.com/albums/dd57/OasysWebmaster/move.jpg
^Map

WrathOfLife
2011-04-28, 09:02 AM
NTtDM?

Also, does Lion have any idea what kind of grenades these are?



Edit:

Page 155, Run action, 4 times base speed, full round action.

TheOasysMaster
2011-04-28, 09:10 AM
NTtDM?
"Never. Trust. The. D. M."


Also, does Lion have any idea what kind of grenades these are?
He'll have to make a check.


Page 155, Run action, 4 times base speed, full round action.
Ah...
THERE it is...
Appears to be the same kind of rule though...
Are any of you using a text-selectable or 'searchable' PDF version of this manual? My friend has my physical copy. And my scanned copy is clearly no good...

WrathOfLife
2011-04-28, 09:17 AM
PDF with bookmarks, using an awesome viewer called Foxit.

[roll0] For what the heck was that.

TheOasysMaster
2011-04-28, 09:36 AM
PDF with bookmarks, using an awesome viewer called Foxit.
Well, I have bookmarks...
But each page is a scammed image...
:smallsigh:
I can't select to copy and paste or use the search to find stuff!


[roll0] For what the heck was that.
IC...
Lying on the ground, Soonto is 'shocked' to find he's never encountered or heard of this kind of grenade before...

AyeGill
2011-04-28, 10:37 AM
{'233}What is it, Master? Knight? Sir? Whatever, Shan, that'd be real nice. We have encountered a Sith of some description, who have so far resisted all attacks against him{'True to the End}

Chief then looked around the battlefield, and made a decision
{'233}Team, new plan. Everyone get the hell over to that building, NOW! Stay in cover, but keep moving!{FT4}

TheOasysMaster
2011-04-28, 10:41 AM
{{True to the End via '601}Yeaaaaaaaah, they do DO that... Focus your team's fire, and the Sith should buckle... And Shan is fine.{Fireteam 4}}
{{'601}Roger! Roger!{To the doors!Fireteam 4}}

Shyftir
2011-04-28, 12:07 PM
Responding to orders, Blue scrambles up from prone, but notices the grenade lying next to Lion. "Sithspit." The Chiss trooper steps forward and kicks it into the nearby smoke, before turning to run.


Move action: Get up from prone.
Standard action: Kick Grenade away.
Not sure what to roll here, guess I'll just go with ranged attack roll, assuming I can kick the grenade.
1d20+11]

AyeGill
2011-04-28, 12:09 PM
Responding to orders, Blue scrambles up from prone, but notices the grenade lying next to Lion. "Sithspit." The Chiss trooper steps forward and kicks it into the nearby smoke, before turning to run.


Move action: Get up from prone.
Standard action: Kick Grenade away.
Not sure what to roll here, guess I'll just go with ranged attack roll, assuming I can kick the grenade.
1d20+11]


Dude, the grenades are electricity traps:

Soonto's hand slips around the grenade, and even through his gloves and armor, he can feel it is lighter than it should be...
-ztshhhhhhhhhhzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzt!!!! !!!
Electricity courses up Soonto's arm, and through the armor into his body, sending the Cathar Joker solidly onto his back!

TheOasysMaster
2011-04-28, 12:09 PM
The roll failed, and I'm gonna say that kicking away the grenade would be a Swift Action.

Rowler
2011-04-28, 12:20 PM
Meg is actually right next to Hask right now O.o Don't know why she's still over by the shuttle

Shyftir
2011-04-28, 12:24 PM
Screwed up the roll.
[roll0]

Okay if it's a swift action I also move down the furrow 6 squares.
Also its status as an electricity trap is why I kicked it with my boot which is made out of a hard composite not metal. As opposed to a synthetic leather glove.

TheOasysMaster
2011-04-28, 12:26 PM
Meg is actually right next to Hask right now O.o Don't know why she's still over by the shuttle

Whoops! Forgot to move her!

The grenade flies through the air, arcing safely amongst the rubble.

Rowler
2011-04-28, 12:49 PM
Whoops! Forgot to move her!

Hahaha, that's fine. I was just wondering if I hadn't made it clear or something XD

RandomLunatic
2011-04-28, 03:22 PM
Jedi, huh? Wonder what fianlly convinced them to get off their robed choobies? They're only a year late to the party.

{{JK-7296} Copy that, falling back.{FT4}} Derec turned, got a running start, and hopped out of the furrow on the north side, then turned back to the fight. A second wall of smoke had sprung up to firthur obscure his target. {{JK-7296} Be advised, I've lost contact with the Sith Lord.{FT4}} Then he spotted a more substantial patch of grey amongst the roiling smoke nearby-an officer's uniform! Derec backed up the slope, firing from both hips.

Full-round action to autofire the area the Minor Officer and his two buddies are packed into, then mobil attack lets me move 3 squartes directly NW as a free action.

It turns out smoke grenades are only good for concealment, not total conealment (already factored into attack rolls). These are some seriously lame smoke grenades.

This time, the targets are denied DEx from running, but I already took out all the abilities keying off that state. GJ me.

[roll0]
[roll1]

[roll2]
[roll3]

Now with visual aid for the hearing impaired!http://i614.photobucket.com/albums/tt225/terminator_08/durasteel1.jpg

Tyrael
2011-04-28, 03:23 PM
Question before I decide my actions, what is that gray stuff in front of us on the map?

RandomLunatic
2011-04-28, 03:23 PM
I hate the GITP roller. I really do.

[roll0]
[roll1]

[roll2]
[roll3]

AyeGill
2011-04-28, 03:27 PM
Question before I decide my actions, what is that gray stuff in front of us on the map?

Smoke


{'233}NOT THAT BUILDING! The one we hit!{FT4}

Elfstone
2011-04-28, 04:01 PM
Viper moves toward the building the snipers were on. He hopes to take up a position there and pick off the remaining enemy.(How far can I move? I think thats 18 squares... But I dunno.)

TheOasysMaster
2011-04-28, 04:25 PM
Okay if it's a swift action I also move down the furrow 6 squares.
Also its status as an electricity trap is why I kicked it with my boot which is made out of a hard composite not metal. As opposed to a synthetic leather glove.
:smallsmile:


I hate the GITP roller. I really do.
I did too at first, but once you get the hang of it, it'll be no problem.
What I DON'T understand is why the diceroller hasn't been added to the replying screen. Seems like something obvious to get put in.
:smallannoyed:

As Derec fires repeatedly, cries of pain and surprise emit from the billowing smoke screen the traitors have created...
{{'601}To the building! There are doors! Where the snipers were!{Fireteam 4}}


(How far can I move? I think thats 18 squares... But I dunno.)
Viper can move close to the building, but he won't be able to land on or in it. If he wants to go inside, he'll have to use the door at the front, land in the sniper position in the middle, land on top-the roof, or find another way. Perhaps the back? Anyways, I'm going to let you decide. So no narration for Jonas just yet.

Elfstone
2011-04-28, 04:33 PM
Go as far as he can and then land on top. But I think thats going to be next round.

TheOasysMaster
2011-04-28, 04:41 PM
As Jonas makes his way toward the roof, he gains altitude.
From his higher vantage point, he can see their lost Sith, hidden behind the chunk of permacrete, back on the slope.
It is clear that the Sith does not realize he's been spotted, as he is remaining crouched and still behind the permacrete.

Elfstone
2011-04-28, 04:43 PM
Would tossing a grenade still be considered a standard? I still have my swift... Id like to drop a grenade or two on teh sith.

TheOasysMaster
2011-04-28, 04:57 PM
No, dropping one, I'd say swift action, but you'd actually have to toss it, so standard... Hang on, has everyone gone?
Ah, no, Ryer Hask I believe has actions.

crowe
2011-04-28, 05:40 PM
{JK-7213}JK7213 moving out towards the building, Keda throw down some coverfire!{FT4}

Tambor abandons his position and runs towards Keda's position, taking cover behind the rubble.

Shyftir
2011-04-28, 06:08 PM
No, I used mine. I had a move action to get up from prone, a swift action to kick the 'nade, and a standard downgraded to move toward the building.

Tyrael
2011-04-28, 07:28 PM
Reloading his rocket launcher, Hask stands out of cover again before launching a rocket into the smoke. "FIRE IN THE HOLE!"



Firing my rocket launcher at the indicated area.
[roll0]
[roll1]

http://img638.imageshack.us/img638/1227/mapkt.jpg

Tyrael
2011-04-28, 07:33 PM
[roll0]
[roll1]

RandomLunatic
2011-04-28, 07:47 PM
{{JK-'296}Wait boss-are we going to the building to the north or the one in the south?{'233}} asked a now thoroughly confused Derec.

TheOasysMaster
2011-04-28, 09:00 PM
Which means everyone's gone! MAH TURN!
From Viper's position, he can see that the Sith is holdings its position not moving, except to speak into a comlink on its hand.
He can't see any movement on the floor where the snipers were hidden, though he'll have to make a closer examination to determine what's what.
Hask's rocket utterly blows away the smoke screen, and leaves charred bits and pieces of the stormtroopers and the officer behind.
Unfortunatel, Hask becomes the target of the traitor's desire for revenge...
Two blaster bolts make their way through the hail and burn into the Joker's armor!
[roll0] Damage to Hask
[roll1] Damage to Hask
Wow. Those rolls sucked. Big time.

{{'601}Follow Keda, and get your butt to those doors!{'296}}
Keda provides cover, spraying blaster bolts toward the traitors to the north-east as she runs.


GO PCs!

crowe
2011-04-28, 09:06 PM
OOC: How close am I to Keda now?

Elfstone
2011-04-28, 09:14 PM
Whispering into his comlink, Jonas alerts the others to the Siths position before Aiming his wrist rocket launcher and firing it at the Siths position. He remembers how several grenades can take their toll on Sith.
Aim for +1 to attack and damage die, Oh and PBS
[roll0]
[roll1](functions like grenade for reflex)

Elfstone
2011-04-28, 09:17 PM
Luck shot reroll 1/day used.
1d20+16

Elfstone
2011-04-28, 09:19 PM
Triple post... Wtf....
Luck shot reroll 1/day used.
1d20+16
I dunno what the hell is going on, but I keep seeing post roll errors. Oasy, you mind rerolling my attack for me?

WrathOfLife
2011-04-28, 09:57 PM
Elfs attack

[roll0]

It doesn't like brackets in the roll section


Soonto JK-7311 - Lion

Throwing himself to his feet, Lion begins to move towards the doorway, hoping the others will provide him with cover.


Move action stand up
Move action move 8 meters towards door (8 meter move ftw)
Swift action recover (first part of shifting up condition)

Shyftir
2011-04-28, 10:11 PM
Blue continues dashing toward the building running with his head low and focusing on reaching his destination. Serpentine, Serpentine, Serpentine.


I spend the whole turn running toward the building.

Elfstone
2011-04-28, 10:18 PM
Wrath, I blame you for my crappy 4...

WrathOfLife
2011-04-28, 10:28 PM
I thought you might. So I'm going to give you this 20 to make up for it. This 20 was not roll and serves no purpose but to be a 20. Enjoy it.

TheOasysMaster
2011-04-29, 12:58 AM
OOC: How close am I to Keda now?
On the map...
4.5 meters or 15 feet...
She WOULD have moved further this round.
BUT...
{{'601}Stinky sneaking poodoo S-WHAT ARE YOU DOING!?!?!?{Fireteam 4}}
Jonas' wrist mounted rocket is short, slamming into the Sith's permacrete cover with a dull thud and a spurt of dust and debris.
{{'225}IDIOT! Now IT knows WE know it's HIDING!{Fireteam 4}}
Soonto's boots rap loudly across the ground as he makes his way nearer and nearer to the door...
Ryer sprints faster, his feet carrying him past the Cathar and up to the glass doors.
He can barely see through the dark and grimy glass, which is cracked in some place.
Keda, seeing the Chiss Joker out in the open exposed fires at one of the troopers before running to join him.
"Hey, do you think you can shoot your way i-"
The doors slide open, and the familiar crimson red light of a Sith's lightsaber greets Keda and Ryer.
Pulling back his hood from his face, the red Twi'lek grins, his ugly and yellowed teeth matching the yellow eyes in his scared and tattooed face.
"I can't believe Hart's plan worked!"
As Ryer counts the three storm troopers standing inside the building along with the Sith, the Twi'lek raises his hands, and Keda and Ryer are pulled inside, the door slamming shut with a thud behind them.
One of the trooper, standing in front of some sort of outdated memory bank aims his blaster dead-steady at Keda's head, daring her to reach for hers.
The other two have their weapons trained on the front door...
A heavy blaster of some sort and a rocket launcher.
Above, Ryer can hear movement
On the back south wall, beyond more archaic memory banks, there's a similar door and a large hole in the wall.
Turning on his heel, the Sith gives its lightsaber a flourish.
"Probably twenty seconds 'till your friends can come get you-I can kill you both in twelve."
{{'225}Take the gunner, then scatter...{JK-7242}}

http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/timetodiejokers.jpg
Updated.
Within the building.
Darker 'blocks' indicate databanks reaching the ceiling.
Lighter blocks are various cover reaching to waist height. Databanks. Crates. Tables. Etc.
The two rounded rectangles, in the center and at the top, are lifts that should take one up...
Or down...

Rowler
2011-04-29, 01:09 AM
STILL wasn't moved lol.

AyeGill
2011-04-29, 02:43 AM
{'233}KEDA! RYER!{FT4} Jack shouted into his mic, his shock breaking his no-nonsense mindset for just a second, making him forget everything about callsigns. Gathering himself, he turned to the building, and started running.
{'233}Fireteam four, converge on the building. Boomer, make us a hole!

Jack started sprinting towards the building, with no consideration for his own safety.

Run action with 6-square speed directly southwest. Each diagonal square of movement counts as 1,5, if i am not mistaken. Run is *3, so that should mean 12 diagonal squares, putting me almost at the building. Scratch that, i'll wait 'till boomer has actually fired the rocket.

WrathOfLife
2011-04-29, 02:45 AM
Run action with 6-square speed directly southwest. Each diagonal square of movement counts as 1,5, if i am not mistaken. Run is *3, so that should mean 12 diagonal squares, putting me almost at the building. Scratch that, i'll wait 'till boomer has actually fired the rocket.


Run is x4, as per my post last page, with page reference.

AyeGill
2011-04-29, 02:56 AM
Sweet, then i can get inside the hole. But it'll have to wait until boomer's made his move. Actually, that would put me right in the Sith's face, so maybe i should make a Charging Fire instead, so i can get a shot off. What do you think?

Elfstone
2011-04-29, 05:50 AM
Jonas tosses a grenade before jumping off the side of the building and activating his jetpack right before he landed. He readies his weapon and prepares to storm the building. He keeps off the comm for fear of that Sith listening in.

This sucks..
[roll0]
[roll1]

WrathOfLife
2011-04-29, 08:39 AM
Elfstone, unless I am mistaken you have taken to turns this round.

I'll be unable to post for the next 24 hours, Lion will move towards the building (move action) Shoot a bad guy (standard) and try to recover (swift action)

His next turn he will hold the hole into the building, shooting with a standard and using a swift as his last action to regain a condition step.

TheOasysMaster
2011-04-29, 08:55 AM
STILL wasn't moved lol.
Frak it! :smalltongue:


Scratch that, i'll wait 'till boomer has actually fired the rocket.
Delayed action, got it!


Elfstone, unless I am mistaken you have taken to turns this round.
Yup, he's gonna have to be patient...


[roll0] Ryer's Initiative Roll

Seeing their comrades whisk into the building by another Sith. Soonto and Jack begin to run, their frenzied movements kicks up stone and dirt.

http://i222.photobucket.com/albums/dd57/OasysWebmaster/fixed.jpg

TheOasysMaster
2011-04-29, 09:10 AM
Okay, I think everybody's been moved to where they're supposed to be...

crowe
2011-04-29, 09:34 AM
Tambor shifts from cover to cover as stealthily as possible, dropping prone and taking a shot at a traitor


Move Action: Move to Cover as indicated by orange line
Stealth:
[roll0]
Swift Action: Drop Prone
Standard Action:
Shoot trooper as indicated by red line
To Hit: [roll1]
Damage[roll2]
Possible effects: Dastardly Strike, Devastating Attack, Keen Shot, Precise Shot, Point Blank Shot
http://img824.imageshack.us/img824/3360/combatmap1.jpg

TheOasysMaster
2011-04-29, 09:40 AM
Tambor's aim is true, hitting the traitor in the side of the helmet, forcing him back into cover.

Tyrael
2011-04-29, 11:13 AM
Nodding to himself, Hask ducks down and flips a switch on the side of his rocket launcher, changing a glowing display to read HEAT. Standing up again, he bellows "FIRE IN THE HOLE!" and launches his third rocket.

http://img854.imageshack.us/img854/8230/mapsg.jpg

Rocket ignores cover.
+1 attack due to Comrades in Arms.
+1 attack, +1 damage due to Point Blank Shot.
Gain concealment against my targets thanks to Flash and Clear.
Heat-seeking setting on my PLX-2M grants my enemies a -2 to their Reflex Defense against it.
[roll0]
[roll1]

TheOasysMaster
2011-04-29, 11:48 AM
The rocket explodes with unerring lethality.
The explosions sends the traitor's flying through the air in flames. Bouncing on the rubble they land, and remain still.

Shyftir
2011-04-29, 12:20 PM
Ryer says something filthy in Cheun and fires his flechette launcher at the Sith's feet before running deeper into the building.

{'242} "We've got a Sith in here! Help!" {Fireteam4}

Standard:
Attack with Flechette: [roll0]
Damage: [roll1]

Move:
I move deeper into the building around the long line of light grey blocks.



It's just not my day is it? First cornered by a Sith then I roll a nat 1.

TheOasysMaster
2011-04-29, 01:18 PM
It's just not my day is it? First cornered by a Sith then I roll a nat 1. It gets worse.
The shreds of metal spark and bounce along the floor at the Sith's feet, and he uses his lightsaber top ward off a few strays.
As Ryer stands, the trooper with his weapon trained on the door swings to his right to fire.
Dodging as he runs, the Chiss sees Kede quickly drawing her own weapon, before being struck in the chest by the bolts meant for him.
The Joker leans onto a crate for support, pointing her pistol at the Sith, but the trooper behind her sends a pair of blaster bolts into her helmet.
Sagging, JK-7225, Keda Starroy falls to the floor.
{{'225}-fzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzt-{Fireteam Four}}
{{'601}We're coming! What's with that feedback!?!?!!?{Fireteam Four}}

RandomLunatic
2011-04-29, 03:25 PM
Derec broke off firing and into a run towards the building, waiting for the explosion-which came from the wrong. {{'296} Damnit, Boomer.{FT4}}

You did not move me, but that is okay because I figured my move from where I was last turn anyway.

Move to shaded square.
http://i614.photobucket.com/albums/tt225/terminator_08/durasteel2.jpg

TheOasysMaster
2011-04-29, 03:41 PM
You did not move me, but that is okay because I figured my move from where I was last turn anyway.
Your map is outdated...
:smallsmile:

Anyways, who's got actions left?
Tambor needs to be moved too...
Leaving Marina for actions.

Tyrael
2011-04-29, 03:46 PM
I've got to admit, I'm REALLY confused by the whole comms format people have going on. Did I miss the post where it was decreed/standardized that we would communicate with it? How do I tell which messages I'm able to hear?

crowe
2011-04-29, 03:49 PM
Your map is outdated...
:smallsmile:

Anyways, who's got actions left?
Tambor needs to be moved too...
Leaving Marina for actions.

I moved before I took my shot, I should be prone, by the corner of the debris across from where I was, as I indicated on the map mark-up when I took my shot.

TheOasysMaster
2011-04-29, 04:10 PM
I've got to admit, I'm REALLY confused by the whole comms format people have going on. Did I miss the post where it was decreed/standardized that we would communicate with it? How do I tell which messages I'm able to hear?


Hmmmm...
Place speech in "Quotatios".
Indicate Comm. speech {In these things{As well as the target, such as Fireteam 4}}
Remember, short range comm links only reach up to low orbit, while long range can hit high orbit.
Jauzhmynn's equipment includes several long-range comlinks built into her helmet, armor, wrist and backpack for redundancy and ease of use. She also adds an extra layer of encryption. She poses video and holocapability and possesses a pocket scrambler, vox-box and a code cylinder.
Sorry...
Anyways, the way it works is it allows multiple forms of communication to take place...
1 to 1, 1 to many, many to 1.


{{FROM or SOURCE or sender} Message {TO or TARGET or receiver}}

Ex:
{{'296} Damnit, Boomer.{FT4}}
So, from Derec to all of Fireteam 4.

http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/itsatrap.jpg
Phew!

The_Snark
2011-04-29, 05:32 PM
Marina JK-7227 - Firecracker

At the sergeant's order and Ryer's call for help, Marina turns and sprints for the building, heedless of the remaining scattered enemies. A flash and roar behind her announces another of Boomer's rockets going off, but no hole appears. Fine; she'll make her own if he doesn't get around to it by the time she reaches the door.

Running towards the door in the southern building. If possible, she'll end up right in front of the space labeled Door, preferably on the left side.

Not sure if Jack will be following- he delayed his action til after Boomer rather than readying, so he still could do something, but he might want to stay out of the blast radius for next round. (Marina has Evasion, and therefore has no such concerns.)

TheOasysMaster
2011-04-29, 06:23 PM
[Star Wars - Saga Edition] Star Wars - Durasteel (http://www.giantitp.com/forums/showpost.php?p=10888050&postcount=4)
^PC Statuses can be found here, as well as an up-to-date Roster.
Also, I took all your backgrounds and descriptions, and synced them into a Fireteam 4: Origins kind of thing...

I'm gonna go eat, then take the NPC actions...


Not sure if Jack will be following- he delayed his action til after Boomer rather than readying, so he still could do something, but he might want to stay out of the blast radius for next round. (Marina has Evasion, and therefore has no such concerns.)

I'm thinking you're right. The "Chief" is waiting for something...
But then again, so am I, and I've waited long enough...
:smalltongue:
:smallamused:
:smallwink:

Elfstone
2011-04-29, 07:01 PM
Nice...

However in the Tome of horrors status section, you really should post a brief description of what the hell has happened so far. Make it almost story like. (Well, all RPing is, is telling a story with some one else. But I meant in a more formal way for others to understand whats going on. It IS confusing at times.)

TheOasysMaster
2011-04-29, 08:14 PM
However in the Tome of horrors status section, you really should post a brief description of what the hell has happened so far. Make it almost story like. (Well, all RPing is, is telling a story with some one else. But I meant in a more formal way for others to understand whats going on. It IS confusing at times.
Sounds good. FInish the encounter though.
By the way, Quin can take an action...

Looking up, Juazhymnn curses as four thermal detonators fly through the broken windows of the second floor window...
Landing amongst the Joker's, there is a noticeable pause before the detonators go off...
Splitting in different directions, the Jokers turn and leap away, to let their armor's tougher areas avoid the brunt of the explosions.
Marina's own dexterity and agility carry her well out of the range of the explosive...
Soonto and Derec and Jauzhmynn manage to make some distance, but not enough to totally evade the blasts...


Marina's Evasion feat allowed her to take no damage.
[roll0] Soonto takes Damage
[roll1] Soonto takes Damage
[roll2] Soonto takes Damage
-46 HPs in total...
[roll3] Derec takes Damage
[roll4] Derec takes Damage
[roll5] Derec takes Damage
-40HPs in total...

And this in turn is reduced by 50%...
Tambor can now see movement of troopers with that second floor again. Two of these shapes, armed with heavy blasters open fire at him, but the blaster bolts are merely wasted, taken in by the permacrete cover.
{{'601}We just got played...{Fireteam 4}}
Aiming her weapon, Jauhzmynn shakes a little as she fires into one of the traitors, but he falls from the window with a short scream as her blaster bolt burns its way through his chest.
Inside the building, the Sith moves faster than Ryer would have thought possible, hurling his light saber at the Chiss...
Ducking before the the weapon leaves the Twi'lek's broken and twisted hand, Ryer is still just a little too slow, and the blade slashes across his chest and continues behind him.
[roll6] Damage to Ryer.
[roll7] Ryer's Initiative Roll
[roll8] Other Joker's Initiative Roll
Hey, what to you know? I won Initiative this time!

crowe
2011-04-29, 08:41 PM
Two can play that game Tambor murmurs at the traitors tossing grenades off the second floor.

Tambor takes aim at the second floor and lets loose with a micro-grenade through the window.


Swift Action: Aim (Bipod reduces aim to 1 swift)
Standard Action: Fire Slinker Micro-Frag Grenade through the window about two squares into the building
TO HIT: [roll0]
Slinkers ignore partial cover, Grenades ignore Dex, Keen Shot Ignores Concealment, Point Blank and Precise are applicable.
DAMAGE: [roll1] (Force Point Spent on Damage)
I am not sure if Dastardly Strike, Debilitating Strike, and Hunter's Mark Apply, as it is both a aimed ranged and area attack, if so, I should have been a grenadier, that's sick

TheOasysMaster
2011-04-29, 08:47 PM
Seeing the explosion, Jonas turns to see what has happened, turning his back on two armed troopers and an angry, wounded one.
And a rather annoyed Sith.
A lightsaber whirls through the air, striking the Joker in the middle as it streaks back.
[roll0] Damage to Jonas.
Luckily, it doesn't appear to have any effect on his jet pack. But still...
Tt hurt!
Inside the building, the traitor who killed Keda laughs in his helmet, and swings his rifle at the back of Ryer's head.
The Chiss easily forsaw this kind of tactic and ducks underneath the clean swing.
Snarling, the Sith leaps across the crates and holds up his hand in an sadly familiar gesture.
As Ryer waits for his windpipe to close, and to be lifted off the ground, kicking and struggling...
Krk! Snpt! Krk!
The traitor's rifle clatters to the floor as his gloved hands reach for his throat, his boots scraping feebly on the tiles.
Yellow eyes boring through the tinted lenses of Ryer's helmet, the Joker can almost imagine the Sith is staring into his own red ones.
Licking his lips, the Twi'lek grins, "You're aaaaaaaall mine, plastic boy!"
Screaming at Hask, having killed his friends, the lone, remaining heavy trooper levels his own explosive rocket launcher at the crowded together Jokers.
-click-
Cursing obscenities, the trooper tosses aside the traitoous weapons and pulls a rifle of his back, taking a wild series of shots that come nowhere near any Joker, and instead do a good job of decorating the shuttle with burn marks.
Only one trooper is fast enough to take advantage of Jonas' lapse in attention, but his shots fly wide and far of the Joker...
http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/itsabouttogetalotworse.jpg



Two can play that game Tambor murmurs at the traitors tossing grenades off the second floor.

Tambor takes aim at the second floor and lets loose with a micro-grenade through the window.
I got ninja'd...
:smallsmile:
Ryer hears an explosion above him, shockingly close.
Outside, screams of shock and pain follow the bodies of two traitors falling out of the building after the fellow Jauzhmynn killed.

AyeGill
2011-04-30, 12:23 AM
{{'233}Firecracker, since boomer seems to have some difficulty understanding what a "hole" means, you go ahead and blow the doors open. Raven and Boomer, be ready to move as soon as firecracker is done{FT4}}

Take no action yet. TO be perfectly clear about my plan, first marina will make a hole, then all the Jokers who are not yet at the building will run down there.

The_Snark
2011-04-30, 12:46 AM
Marina JK-7227 - Firecracker

{{'227}Roger that, Chief. Ryer, Keda, get clear of the door if you can.{FT4}} Marina pulls a grenade from her belt (not one the cheap shrapnel things the regs get, one of the good ones), arms it, and rolls it towards the door, then dives around the corner of the building so as not to get herself killed when it goes off.

Point-blank concussion grenade attack! Marina will fight defensively, so as to reduce the chances that she hurts herself; -5 to attacks and +5 Reflex Defense for the rest of the round. No actual movement this round; that's just fluff to explain why she isn't, you know, dead.

Attack: [roll0]
[roll1] damage to the doors and walls in a 2-meter radius, centered right where Marina is standing.

I love that my character can actually get away with this kind of thing.

AyeGill
2011-04-30, 05:41 AM
Wait a minute.

Is the a window on the north side on the second floor?

If so, maybe Viper could enter through there, blow a hole in the floor/ceiling, and flank them from the skies.

crowe
2011-04-30, 06:05 AM
There are indeed windows on the second floor, it has been steadily raining dead traitors for two rounds out of them. Presumably, there are at least two more traitors up there. Originally, we spotted a team of four, I wounded one which was pulled inside, and Elf popped one in the head for first confirmed kill. Last map update said "at least 4 up here". Jauzhmynn pasted one after they threw the grenades, and I got two with my grenade, so I am assuming at least one more and the one I damaged.

crowe
2011-04-30, 07:01 AM
I will be of limited availability over the weekend, I have to attend an out of town wake. Please don't let me hold up the action, Tambor will remain outside the building if possible, providing perimeter security and shooting any targets of opportunity, he has a pretty good field of fire where he is at. Of course, if he receives too much fire, he will displace to a new location.

WrathOfLife
2011-04-30, 07:31 AM
Soonto JK-7311 - Lion

Injured but with plenty of fight left in him. Lion prepares to move in with the others in deadly flanking action, heading to the other side of the room to the others when the doors are removed.


two swift actions to recover 1, condition, and move toward recovering from the next.

One move action to move into the room.

Once again, I'll be out for 24 hours or so, sorry about this, I'm doing a training course, it won't happen often.

Next actions will be search and destroy against the Sith.

Elfstone
2011-04-30, 11:27 AM
Dam it. 29 was enough to move me down to -1 on the track.... This sucks.

Oh just wanted to remind everyone that I can take a free attack whenever anyone in my LoS rolls a nat one.

Spending two swift to recover(2/2)(shake it off), and moving to the top of the building.
Jonas winces at the pain and sets down quickly on the roof, hoping to avoid further fire. He takes several deep breaths and the pain subsides.

TheOasysMaster
2011-04-30, 11:54 AM
I love that my character can actually get away with this kind of thing.
Hmmmmph.
:smalltongue:


Upcoming vacation notice: I will be away from May 5th to May 10th.
Thanks for the heads-up...


Is the a window on the north side on the second floor?
Yes, its a whole series of windows...
All blown out now.


I will be of limited availability over the weekend, I have to attend an out of town wake. Please don't let me hold up the action, Tambor will remain outside the building if possible, providing perimeter security and shooting any targets of opportunity, he has a pretty good field of fire where he is at. Of course, if he receives too much fire, he will displace to a new location.
Roger roger.



Once again, I'll be out for 24 hours or so, sorry about this, I'm doing a training course, it won't happen often.
No problem...

Well, officially, HarryTheHeretic is a "deadbeat"...
...as discussed, a new character and player shall replace him...
JK-7274, "Haywire", Danguard Troy (http://www.myth-weavers.com/sheetview.php?sheetid=294199) by OperationTREX (http://www.giantitp.com/forums/member.php?u=13490)
Tambor settles in, sighting for death, he keeps an eye out for any of the traitors dumb enough to break cover...
As he shrugs off any injury done by the detonators, the Joker moves out of range of Marina's grenades, and prepares to breach.
The Joker's don't hear the grenade go off-the filters in their helmets mute it out completely.
With fantastic force, the concussion grenade leaves the doors and the surrounding transparisteel buckled and twisted, giving a glimpse into the room beyond.
{{'601}We're gonna need 'nother one... Keda! Ryer! Stay back! We're coming in...{Fireteam 4}}
Within the building, Ryer hears the trooper with the rocket launcher mutter, "Here they come..."
Tambor notices the heavy trooper advancing toward the Joker's taking cover in the furrow.
Firing quickly, the Joker drops the traitor onto the ground.
Headshot.



5 Standard Minutes before Admiral James Tiberius' speech on the Initiative.
Stalking through munitions depot alone, Danguard maintains silence as makes her way away from the Sith Terminator. Usually, the Cathar would have no problem going toe-to-toe with the nightmares, no matter how bad the odds, but with an in-bound TIE fighter strike, she should really be elsewhere.
A member of the 433rd, 2nd Company, and part of "Imperator Squad", Danguard's unit had split up, each trooper hunting traitors alone in the weapons complex.
Having been previously, stripped of anything of value, the entire environment is just empty spaces...
Other units are fighting here too, but blasters are of limited use here in such closed spaces, and so, almost without agreement, enemies and friends alike have been resorting to melee combat.
Most of them.
The concussion grenade in the opposite room takes Danguard by surprise, sending a trooper, traitor or friend unknown, flying in front of her with rubble and metal to form a decent burial mound.
"Haywire!"
Emerging from the hole, a heavy blaster in both hands, Danguard's Sergeant, a Chiss named Don Varkin, signals a greeting to her.
"You've got a caller."
He holds up a mini holo-projector, and an Imperial officer in full battle armor appears.
Taking off her helmet, the 30 centimeter tall projection doesn't hide a stern and serious, but beautiful face...
"I'm Major Darna Vayle; trooper, you've just been assigned to Fireteam 4 of Joker Squadron-your kills of Sith have put you on the list."
Don shakes his head, "I thought the Jokers were on Geonosis-at full strength after reorganization?"
"Not for long..."

6 minutes later, Danguard is moving through the streets of Mandalore with a squad of Galactic Alliance soldiers. When they're ambushed by traitors, Danguard and Marin, the GA squad's slicer and an amateur demolitionist take shelter inside a building...
The crash of the shuttle startles the two a great deal, and the sounds of the battle outside make them ever more wary and Marin moves toward his own make-shift, booby-trapped entrance...
"Something's going on out there..."
{{True to the End via '601}No troops are in the immediate area to respond; but my knowledge of the Force tell me there are atleast THREE potential allies near enough to aid you...{FT4}}

High on the roof, as he takes a deep breath, Jonas notices yet another Sith with him on the roof. A large mask covers its face, making gender and species impossible to tell.
Holding up two hands, the Sith stands from its crouching position, and begins to back away toward the western edge of the roof, its black robes billowing in the wind.

Okay, that may be hard to understand so...

Tambor got another kill
The doors are severly weakened... But no 'hole'...
"Haywire" and Marin, a GA trooper, are in the building that Fireteam 4 hit...
"Viper" has found himself another Sith.

Tyrael
2011-04-30, 02:18 PM
Hask stands up and sights on the heavy trooper to the northwest. Grinning under his helmet, the burly Trandoshan lets his last rocket fly.

Rocket ignores cover.
+1 attack due to Comrades in Arms.
+1 attack, +1 damage due to Point Blank Shot.
Gain concealment against my targets thanks to Flash and Clear.
Heat-seeking setting on my PLX-2M grants my enemies a -2 to their Reflex Defense against it.
[roll0]
[roll1]

RandomLunatic
2011-04-30, 02:56 PM
I am assuming Derec goes before Soonto, which I am guessing WoL will not have much problem with.

Seeing Hask blow up the worng thing again, Derec took action. With a single move, jammed one of his smoking carbines into its holster, then pulled a grenade from his webbing as his hand raised to a throwing positon. {{'296} Copy that. CONCUSSION OUT!{FT4}} he warned, getting a few steps run-up and then hurling the bomb against the door with a mighty crash. Out of the shockwave radius, and protected from shrapnel and spall by armor, he kept charging through the smoke and into the building. The glow and distinctive hum of the Sith's lightsaber marked him pretty readily even in the smoke and haze, and it was there that Derec fired a burst of blaster bolts.

Free: Holster riot gun.
Free: Draw concussion grenade (spring-loaded grenades-great for parties!).
Standard: Throw grenade at door. For Marina's benefit, throwing defensively.
[roll0]
[roll1]
Move: Into the building, ideally into cover.
Swift: Stymie the Sith, inflicting -5 to UtF checks until start of my next turn.

AyeGill
2011-04-30, 03:28 PM
{'233}Roger that{True to the End}

Jack quickly fired up his jetpack, flying in a curved line towards the second-floor windows. As he flew, he fired a single shot towards the traitors on the second floor.

{'233}Keep moving everyone, focus fire on the sith. Viper, status on the roof?{FT4}


Swift action: Activate jetpack.
Move Action: fly to height of second floor(not sure how high it is) then straight towards it(southwest) with remaining move
Standard action: Charge towards the second floor, end charge with single attack(using charging fire) towards nearest hostile on second floor.
Not sure what the range will be, so you'll have to subtract that penalty yourself.
[roll0]

edit: you have got to be frigging kidding me.

Also, i took a look at the new guy's sheet, and i think you got the Defense bonuses wrong. You take the highest of all your classes' defense bonuses and use that, you don't add them. Though i may be wrong.

Elfstone
2011-04-30, 03:55 PM
No your certainly right about highest. No adding.


Free:Talk on teh comm
{{'243}"Got another Sith here. Just be a minute, help Ryer"{FT4}}

{{'243}"Copy that"{True to the End}}

{{'243}"Sith in the building. Support and assistance requested, unidentified troopers"{All in building}}
(I can adjust range right?)

Shyftir
2011-04-30, 04:54 PM
The unit hears in very quiet words over the comm.
{'242}"Trooper down. I'm about to do something stupid."{FT4}

Inside the building Ryer very carefully reaches into his Bag and removes a pair of thermal detonators. He then sets them in front of him and throws his flechette launcher out from his cover.

"I surrender! You got me." He shouts before standing up, a thermal detonator held high in each hand.
"Of course if you kill me I'll drop both of these detonators and we're all fried."


Standard Action: fetch thermal detonators out of his bag.
Move Action: stand up
Swift Action: Deception (they aren't armed.)
ROLL: [roll0]
Oh man this is totally stupid, but if he hesitates even one round I expect this place to be full of Joker blaster fire.

Elfstone
2011-04-30, 05:05 PM
This is totally a scene from one of the star wars books. The one set between the movies.. Can't remember which one. But it is, Luke has a thermal detonator and gets the guy to surrender before chucking it down the garbage shoot, 73 stories up in coresant(can't spell today). I wish you just as much Epicness with your move Shyftir.

TheOasysMaster
2011-04-30, 08:29 PM
Hask stands up and sights on the heavy trooper to the northwest. Grinning under his helmet, the burly Trandoshan lets his last rocket fly.
LMAO, I lol'd so hard.


(I can adjust range right?)
Hmmm, I suppose you could, but it would require experimentation owitht he transmission frequencies, like tuning a radio. It would take more than a space of a round.


This is totally a scene from one of the star wars books. The one set between the movies.. Can't remember which one. But it is, Luke has a thermal detonator and gets the guy to surrender before chucking it down the garbage shoot, 73 stories up in coresant(can't spell today). I wish you just as much Epicness with your move Shyftir.
I don't remember that one!
:smallsigh:


"I surrender! You got me." He shouts before standing up, a thermal detonator held high in each hand.
"Of course if you kill me I'll drop both of these detonators and we're all fried."
Am I the only one who sees the impending problem here...



With a satisfactory burst of fire, Hask brings a final death to the lone and woefully incompetent heavy trooper.
Derec's concussion grenade finishes the job quite well, and Marina barely manages to escape injury as the force of the grenade, once again in total silence rends the doors open, literally tearing them off their fixings in the wall.
As the Joker moves to breach inside, blaster bolts emerge from the building's first floor, and a rocket, probably heat-seaking whizzes toward the nearest available target...
Marina Tyshalle.
Easily avoiding the blaster bolts, Marina ducks beneath the rocket and it explodes harmlessly in the rubble away from her.
Moving to the door...
Derec sees that his way is blocked by a barricade of canisters and data modems, piled high to block the door... To his immediate right, and the west, is a trooper holding a blaster at him, and in front of him, to the south, another traitor desperately attempts to reload his rocket launcher.
{{'601}Keda. Keda? DAMNIT!!!!{FT4}}
On the roof, the Sith remains still, watching Jonas carefully.
Snarling in anger, the Sith's lightsaber returns.
It slashes across the choking troopers neck, and his struggling ceases, before lodging itself in Ryer's shoulder, the crimson blade coming through the front of his armor.
[roll0] Damage to Ryer.
"I am Sith. Surrender has no meaning for me-I am true to the end."
As the trooper falls to the floor, the Twi'leck thrusts out his hand, and uses the Force to hurl Ryer straight out of the building! As Ryer bounces along the data banks, the lightsaber twists and turns, slicing deeper into his flesh and cutting sparking swathes into the banks, until he lands on his side in the street behind the building.
"Surrender? What will they come up with next?
Looking over his shoulder, the Sith holds up a fist, a sort of greeting to Derec.

No your certainly right about highest. No adding.
They speak truly.
Flying through the air, Jack lands clumsily on the second floor. Spinning his arms to maintain his balance, he can see shattered and ruined databanks all around, and huddled amongst them are traitors...
His blaster bolts stitch plasma across the floor.
A sniper and a spotter, are attempting medical aid on one of their own. And another trooper, without a helmet or upper armour struggles to aim his weapon at the "Chief".
He can barely keep the weapon upright, and the left halfof his body is covered in blood, the skin having boiled where the heat of the grenade literally cooked him. Three bodies litter the area near the windows.
So four traitors. All wounded.

Shyftir
2011-04-30, 09:06 PM
So um where am I?
Saying "I surrender" was never meant in earnest, BTW. I'm guessing that among other things my deception attempt failed because he showed no hesitation about the chance of two thermal detonators going off in his general vicinity?

So Yeah. If you could point out where I ended up that would be awesome.

The_Snark
2011-04-30, 09:13 PM
A question before I take my action: I gather that the greyed-out squares inside the building on the last version of the map are makeshift barriers to keep us out. Is it possible to move over/through them with a Jump or Acrobatics check?

TheOasysMaster
2011-04-30, 09:34 PM
So um where am I?
OUTSIDE the building...
On the south side, where the hole in the wall is.
I'll indicate it on the next map.


Saying "I surrender" was never meant in earnest, BTW.
Of COURSE not! Joker's don't surrender either!


I'm guessing that among other things my deception attempt failed because he showed no hesitation about the chance of two thermal detonators going off in his general vicinity?
Oh, your deception succeeded perfectly.
He just didn't react the way you wanted him to.



I gather that the greyed-out squares inside the building on the last version of the map are makeshift barriers to keep us out. Is it possible to move over/through them with a Jump or Acrobatics check?
Ah yes, I forgot to mention this for Derec. He can Jump over the barriers. Or use his Move Action to shove them out of the way.
Two layers of barriers of course mean more than one Move Action is needed.

RandomLunatic
2011-04-30, 09:45 PM
One jump check, coming up.

Since (I assume) we are still on the same turn, he does have a 4-square running start on this one.

[roll0]

OperationTREX
2011-05-01, 12:50 AM
JK-7274 Danguard, Troy. Callsign 'Haywire'

fidgiting with her helmet controls, Troy is visibly annoyed.

To Marin, quietly via helmet speakers: "That crash knocked something lose on my comms, they're down for the moment. I don't think I'll have time to diagnose them."

Troy silently activates her armors internal generator, providing power to her weapon systems.

"Marin, are your comms online? I need a sitrep here." she says calmly as she draws her Vibrosword from her back sheath and flicks it to life.

AyeGill
2011-05-01, 12:51 AM
{'233}What. The. ****. Squad, keep going at the sith, Raven, i think Blue needs some medical assistance. Viper, GET OUTTA THERE, before he pulls some random crap out his ass and kills you with it! Meet me on the second floor, that is an order!{FT4}

The reason i want viper to get off the roof is, because, as we've seen, NTtDM, so just because nothing is happening right now doesn't mean we're good. Also, it's our turn now, right? I'll wait with my actions a bit anyways.

WrathOfLife
2011-05-01, 03:40 AM
Soonto JK-7311 - Lion

Having had moved into the room through a fast flank, Soonto could only smirk at his luck. A clear shot at a Sith's back.

Lowering his weapon, he unloads into the Sith.

2 Swift actions to recover.
Standard to attack
[roll0] (including -2 for rapid shot)
[roll1]
Extra damage if over enemies threshold [roll2]

Will be able to post normally now, thanks!

The_Snark
2011-05-01, 06:23 AM
Marina JK-7227 - Spitfire

As soon as the blastwave has settled and well before the dust has cleared, Marina is up and moving again. She nearly crashes into the makeshift barriers piled up behind the door, but manages to catch herself just in time to try and vault over them instead of hitting them dead-on.

Jump! [roll0]

I'm not sure what the DC is, but Marina does not have a running start, so it's probably not a sure thing that she makes it. I'll save my remaining action til after I know the result.

Edit- okay, I'm pretty sure that's not a success.

Elfstone
2011-05-01, 08:57 AM
ARGGG I would have had TWO free attacks for those rolls... had you been in my LoS...
And Viper has anti-sith feats... But fine. He will move out, with a parting shot.

AyeGill
2011-05-01, 10:42 AM
Can we get an updated map? I need to check if my plan will work(also, what's the floor made of?)

Shyftir
2011-05-01, 12:39 PM
Free Action Talking

{'242}"Kede, is dead. Blasterbolts to the head. Sith threw me clear. Light up the lower floors"{FT4} Ryer's voice is deadpan and cold, his Chiss nature taking over while he recovers from his Force-battering.

AyeGill
2011-05-01, 01:15 PM
{'233}Roger that, everyone get outta the first floor. Anyone with a something that goes boom, blow those bastards up. Anyone with something that goes zap, shoot 'em. Focus fire on the sith.{FT4}

Question: if i activated an elevator, would i arrive on the first floor the same round or the next one?

Tyrael
2011-05-01, 01:54 PM
Finally paying attention to the chatter, Hask toggles his helmet comm.

{7264}There's a Sith in there? I could just bring down the whole building with some charges. Which part is he in?{FT4}


OOC
Sorry if I've been ignoring anything people say to me. Rowler just explained to me yesterday that transmissions tagged with FT4 are ones that I'm supposed to be able to hear.

Was I given any orders? Have people been yelling at me? I'm kinda confused...

Also, I thought I was the one with Red text. Now AyeGill is using Red? Does that mean I have to switch to a new color?

Important

I am leaving tomorrow morning to drive out to Texas from California. I'm moving there for a new job, and I expect the journey will take 3-4 days, so I'll be out of communication and unable to post for that time.

Elfstone
2011-05-01, 02:05 PM
Naw its fine, no one was yelling at you. One sith is on the roof and another in the ground floor.

Anyone have a copy of Scum and Villany I can get? My donloaded version is tiny... I can't read it.

AyeGill
2011-05-01, 02:18 PM
{'233}Roger that, everyone get your asses out, repeat, EVACUATE THE MOTHER****ING BUILDING!{FT4}

Jack fired one last shot into the nearest traitor, then flew out of the window, landing right in front of the hole in the side of the building.
"YO SITH MOTHER****ER!" He yelled over the sound of battle
"You Sith are always BLABBERING on about the power of the dark side. How you're so GOD DAMN AWESOME. Well guess what? We're not just some cannon-fodder rank-and-file grunts you can just SCREW AROUND like you please. Each of us were chosen specifically because we know how to KICK your ASSES. Each of us has, on at least one occasion, eaten people like you for BREAKFAST! We're the MOTHER****ING Joker Company, AND WE DO NOT **** AROUND!"




Standard action: Shoot nearest traitor. [roll0]
Move action: fly out of the window and land on ground
Swift action: impel ally on the nearest person within the building.

Sorry if I've been ignoring anything people say to me. Rowler just explained to me yesterday that transmissions tagged with FT4 are ones that I'm supposed to be able to hear.

Was I given any orders? Have people been yelling at me? I'm kinda confused...
Yes. Yes we have.

I can change text color if you'd like to keep red, no problem.

Tyrael
2011-05-01, 02:29 PM
Standard action: Shoot nearest traitor. [roll0]
Move action: fly out of the window and land on ground
Swift action: impel ally on the nearest person within the building.

Yes. Yes we have.

I can change text color if you'd like to keep red, no problem.


Yeah, that'd be good.

What have you guys been saying?

AyeGill
2011-05-01, 02:34 PM
Nothing much, just one part where i told you to fire your rocket at the building. But i believe you actually just misunderstood that, so i guess nothing.

Tyrael
2011-05-01, 02:45 PM
Hask nods and jogs closer to the building, tossing his rocket launcher onto his back as he goes.

Double-move to there. Guess I can't go any faster this round.

http://img12.imageshack.us/img12/1631/mapzqc.jpg

AyeGill
2011-05-01, 02:50 PM
Jack is actually right outside the building.

TheOasysMaster
2011-05-02, 09:49 AM
Since (I assume) we are still on the same turn, he does have a 4-square running start on this one.
Yeah, same turn.


The reason i want viper to get off the roof is, because, as we've seen, NTtDM, so just because nothing is happening right now doesn't mean we're good. Also, it's our turn now, right? I'll wait with my actions a bit anyways.
:smallsmile:


Having had moved into the room through a fast flank, Soonto could only smirk at his luck. A clear shot at a Sith's back.
Barrier blocks the Cathar. Rolled a Jump check, and a 12 failed.


Edit- okay, I'm pretty sure that's not a success.
Yup.


Can we get an updated map? I need to check if my plan will work(also, what's the floor made of?)
Yes! And metal tiles. Not very stylish. Of dubious strength and structure after being in combat.


Question: if i activated an elevator, would i arrive on the first floor the same round or the next one?
Next round.


Also, I thought I was the one with Red text. Now AyeGill is using Red? Does that mean I have to switch to a new color?
Personally, I've never cared for colors...


I am leaving tomorrow morning to drive out to Texas from California. I'm moving there for a new job, and I expect the journey will take 3-4 days, so I'll be out of communication and unable to post for that time.
Thanks for the heads-up.


Anyone have a copy of Scum and Villany I can get? My donloaded version is tiny... I can't read it.
If you haven't got a copy by the time you read this PM me.


"YO SITH MOTHER****ER!" He yelled over the sound of battle
"You Sith are always BLABBERING on about the power of the dark side. How you're so GOD DAMN AWESOME. Well guess what? We're not just some cannon-fodder rank-and-file grunts you can just SCREW AROUND like you please. Each of us were chosen specifically because we know how to KICK your ASSES. Each of us has, on at least one occasion, eaten people like you for BREAKFAST! We're the MOTHER****ING Joker Company, AND WE DO NOT **** AROUND!"
:furious:

http://i222.photobucket.com/albums/dd57/OasysWebmaster/angrysith.jpg
These maps get uglier and uglier...
=P

With his running start, Derec is able to smoothly and gracefully leap across the make-shift barrier and lands on the metal-tiles softly. Soonto and Marina aren't so graceful-tripping clumsily over the crates that barred the way...
They can see the Twi'lek Sith, and the two troopers with blaster and rocket launcher aimed with deadly intent...

Marin, or "Five", as he's accustomed to being called, nods.
"After we were ambushed, we managed to make our way here to wait for 'Fireteam 4'... After we found this place, I rigged the entrance to blow incase anyone tried to get inside... Then..."
He points to the nose of the shuttle, breaching the wall.
"That thing hit us, and we've been hearing the sounds of a fire-fight ever since..."
Holding up a blaster, he slaps in a power-pack, "Wanna join in? It might be them..."

{{'601}Deploying the grenades as soon as its clear.{FT4}}

Looking over its shoulder, the Twi'lek smiles grimly at Jack's outburst. Ignoring the Chief and Derec, the Sith begins moving to retrieve its lightsaber from Ryer...

Okay... if I'm not mistaken, all the PCs have gone...

OperationTREX
2011-05-02, 10:23 AM
Marin, or "Five", as he's accustomed to being called, nods.
"After we were ambushed, we managed to make our way here to wait for 'Fireteam 4'... After we found this place, I rigged the entrance to blow incase anyone tried to get inside... Then..."
He points to the nose of the shuttle, breaching the wall.
"That thing hit us, and we've been hearing the sounds of a fire-fight ever since..."
Holding up a blaster, he slaps in a power-pack, "Wanna join in? It might be them..."[/I]




Okay... if I'm not mistaken, all the PCs have gone...

"Quite the entrance indeed." She says as she looks at the crashed ship.

"I don't plan on entering an unknown fray so overtly however." With that said she flicks her shield generator on, and then poises her clawed hand close to her stealth generator and asks a question.

"Are you plan on bending light? Are do we just go in quiet like?"

TheOasysMaster
2011-05-02, 11:34 AM
"Quiet definitely seems best... The explosives are set to make a lot of noise and smoke, with a single, violent outburst killing a man or two if they're close enough. On your mark, I'll detonate and move-taking point..."

OperationTREX
2011-05-02, 11:47 AM
"Quiet definitely seems best... The explosives are set to make a lot of noise and smoke, with a single, violent outburst killing a man or two if they're close enough. On your mark, I'll detonate and move-taking point..."

"Roger that, Five. I'm your 'tail'. Watch for my signal, military sign, due to my comm unit being offline. " Troy switches to a reverse grip on the vibrosword, and after checking the power levels of her armor determines it's all green and follows behind the man.

Troy wants to keep a close distance to Five if possible, and attempts to do so quietly. Stealth Check: [roll0]

If needed she gives the sign to blow it once they are clear and out of harms way, all the while keeping an eye out for contacts. Perception Check: [roll1]

TheOasysMaster
2011-05-02, 12:39 PM
Five dials a button sequence onto a wrist-side data pad.
Holding up his hand, he counts down the detonation with his fingers.
5.
4.
3.
2.
1.
The explosion is soft, tossing smoke and dust outward as designed, the released shockwave being the lethal element of the bomb.
Five leaps out first, emerging into the sunlight.
Moving to the right, he takes cover behind a large junk of debris, and moves slowly to the edge. Signaling to Haywire to follow closely, he crouches down at points.
"Appears to be a fight of some kind, though its hard to tell who's who. Could be Loyalists like you and Krayt's boys... Or maybe even competing Sith toadies. Nearest one is dead in front of us, sniping..."
He aims down his rifle, keeping Tambor's head in his scope.

Shyftir
2011-05-02, 01:21 PM
Not sure if I get a turn right now or not...

Ryer, realizing he is still holding the two detonators, makes another snap decision.

He tosses one detonator in a high obvious arc, without arming it, then seconds later hurls the other into the building low, hard and armed.
{'242}"I hope you're all clear its about to get toasty in there."{FT4}


Move Action: to throw the unarmed detonator as a distraction (no aiming just in the building where it's easy to see.)
Standard Action: Attempt to catch the Sith with the armed one, 1 round timer. (Dropping it short so that it lands in front of the Sith by two spaces.)
Attack: [roll0] ignoring cover due to Breach Cover, I have Far Shot, so range is decreased by one step, so I'm pretty sure it works out to Point Blank. (Attack is against the Reflex of everything in a 4-square burst.)
Damage: [roll1] Half damage on a miss.

TheOasysMaster
2011-05-02, 01:28 PM
Not sure if I get a turn right now or not...
lol yeah, everyone HAS gone...
Okay, I'll do the NPC actions now...


Godammit, Shyftir you tricky PC you! I jsut realized I've effectively cleared the building! DAMN!

Rowler
2011-05-02, 01:44 PM
Meg JK-7241 - Raven

{'241}Roger that, Chief. Blue, you alive over there?{FT4}

After sticking with Hask as he made a move towards the building, Raven splits off and runs full speed in Blue's direction.

I have yet to go. Sorry for the late reply.

Free Action - Move 6 squares with Hask via Stick Together
Double Move Action - Haul ass to Blue

crowe
2011-05-02, 03:56 PM
"Appears to be a fight of some kind, though its hard to tell who's who. Could be Loyalists like you and Krayt's boys... Or maybe even competing Sith toadies. Nearest one is dead in front of us, sniping..."
He aims down his rifle, keeping Tambor's head in his scope.


!!!
Perception
[roll0]

RandomLunatic
2011-05-02, 04:07 PM
lol yeah, everyone HAS gone...
Okay, I'll do the NPC actions now...I thought the NPCs won Initiative this round, which would put us to a new round...

TheOasysMaster
2011-05-02, 04:10 PM
!!!
Perception
(1d20+20)[33]
LMAO


I thought the NPCs won Initiative this round, which would put us to a new round...
PCs are done though, so NPCs go, I'm just checking something though before I post...

TheOasysMaster
2011-05-02, 05:33 PM
Tambor gets the proverbial 'bad feeling', and quickly looks over his shoulder. Just for an instant.
Ducking down, Five is able to escape his notice, pressing himself down, close to cover.
Holding up a hand, he makes the motions to Haywire.
<Be still>
Atop the building, the Sith stands unmoving on the roof, watching Viper carefully, the wind pulling a little at its robes. In the distance, a ship of some sort flies methodically and purposely toward them from the south-west.
On the second floor, the half-armored traitor leaps down, his weapon out of juice with which to create blaster bolts. Tossing aside the weapon, he dashes forward to attack the Chief, a vibroblade in hand.
But the original Sith comes first..
Lightsabers wielding a crimson halo above his head, the Sith leads a charge with its two remaining troopers under the covering fire of the injured.
The blades come down, and the Chief steps to the side, letting the Sith attack fall to his side, missing.
With a scream of rage, the Sith leaps back to its feet, furious its attack has failed.
The injured trooper attempts to fire, feeding blaster bolts into the transparisteel harmlessly, and the other troopers brandish their own blasters as clubs...
Within the building's first floor, the trooper with the rocket launcher drops is, fumbling for another grenade or detonator as he fires at Derec with a blaster.
Ducking, the Joker lets the bolt continue out into the open air.
The trooper on the other side, doesn't see Derec as he ducks down, but fires up Marina and Soonto in their compromised positions. Using the barriers and the data files as cover, the two Jokers manage to avoid taking any blaster fire.
As Ryer's explosive bounces at its feet, the Twi'lek snarls, pulling its cloak around as it desperately searches for cover...

Poking his head above his position, Five keeps his weapon trained on Tambor.
<Can you knock him out?>

This should be interesting.
http://i222.photobucket.com/albums/dd57/OasysWebmaster/angrysith.jpg

RandomLunatic
2011-05-02, 06:54 PM
Derec landed in the room at the same time as Blue's detonator. "Oh, sith." He ducked under a traitor's blaster bolt, then surged back up, lashing out with his free hand to seize the shooter's gun arm and twisted it to painfully lock the joints. He twisted some more, forcing the unfortunate to move with it under pain of, well, even more pain, opening a path in the narrow aisle between the wal and the computer bank for Derec to slide through, which he did. He gave the traitor trooper a final shove to keep him off balance for another second or two. Drawing his own blaster, Derec pivoted on his heel towards the Sith and resumed his assault, this time laying down a more densely concentrated storm of ruby darts from both guns.

Free: Draw Riot Gun
Full: Shootin' up some Sith. Two burst fire attacks.
[roll0]
[roll1]

[roll2]
[roll3]

Free: Move one sqaure right, 2 down, auto-passing the tumble check to move through the guy's space and threatened area without an AoO.

TheOasysMaster
2011-05-02, 06:58 PM
Free: Move one sqaure right, 2 down, auto-passing the tumble check to move through the guy's space and threatened area without an AoO.
lol Jerk!


Free: Move one sqaure right, 2 down, auto-passing the tumble check to move through the guy's space and threatened area without an AoO.
I know that this only allows you to move through the area, but still. Good roleplaying, intimidates me-it intimidates him.
:smallsmile:


Utterly demoralised, the traitor slumps against the wall for a moment try to understand WHAT had just happened, and attempting to soothe the pain in his arm.
In response to Derec's attacks, the Twi'lek whirls faster than either of the Joker's could follow, dodging the blaster bolts as if they Derec had told him the very vectors upon which he would shoot.

Hey, I'm just reminding you guys, this is a no prisoners mission. Wounded must die. Of course, you can refuse...

OperationTREX
2011-05-02, 07:03 PM
Poking his head above his position, Five keeps his weapon trained on Tambor.
<Can you knock him out?>


Taking cover near Five, Troy, speaks calmly: "Only non lethal gear I'm carrying are sticky 'nades.I could bend light and sneak up on him however, but the results would be- messy, -and loud."


How well do I know Five? What's our professional relationship? Does he outrank me etc?

crowe
2011-05-02, 07:57 PM
TheOasysMaster[/b]]Tambor gets the proverbial 'bad feeling', and quickly looks over his shoulder. Just for an instant.

Free Action: {JK-7213}Boss, we gotta rap this up before they get reinforcements, I'm getting a bad feeling about this...{FT-4}

Swift Action: Aim at the Sith on Jack
Standard Action: Shoot the Sith on Jack
To Hit:[roll0]
To Damage[roll1]
Devastating Attack, Debilitating Shot, Hunter's Mark apply
Move Action: Displace to the other rubble and see if I can get LOS on the Sith Jonas is engaging on the rooftop and Hide again
Stealth:[roll2]

Elfstone
2011-05-02, 07:59 PM
Do I have LoS on Tambor? if so, I just got a free attack. Bad luck man, 2 ones in a row.....

crowe
2011-05-02, 07:59 PM
reroll on stealth
[roll0]

TheOasysMaster
2011-05-02, 10:13 PM
Do I have LoS on Tambor? if so, I just got a free attack. Bad luck man, 2 ones in a row.....

Viper kinda has his eyes on the Sith...
Technically yeah, but at the moment, there's no real reason why he should be able to see Haywire and Five.


How well do I know Five? What's our professional relationship? Does he outrank me etc?
Five was part of them Galactic Alliance team tasked with joining Haywire and Fireteam 4 in the operation...
I don't know if you guys got the relevance, but outside of character, Haywire was chosen as a replacement for Fireteam 4 BEFORE the Initiative blew up...
...anyways, as far as Haywire is aware, Five fought to the best of his abilities, helping his comrades against the Sith and the traitors to the best of his abilities. Any Imperial Stormtrooper on Mandalore could accept him as a worthy ally, with his sole fault being that the GA got to him first rather than the Bastion recruiters...
...as far as his military capabilities, Haywire has witnessed his talent in stealth ambush utilizing explosives.
In a nutshell, he's clean.
The Sith ducks beneath the shot, and as it is rolling away from Jack, it spots Tambor disappearing from view as he moves to another position...
[roll0] Tambor's Perception Check with a +1 Circumstance for the 'Bad Feeling'...y
EDIT: WHOA ANOTHER 1!
Ducking back down as Tambor moves, Five figures it's safe to speak again.
"Okay, so THAT one fired at the Sith... So, he's either WITH us, or more precisely, you-"
He nods to Haywire.
"Or he's a turncoat traitor, and still a danger... Let's see what's in the shuttle?"

AyeGill
2011-05-03, 03:25 AM
"You bastards just don't give up, do ya? My sniper's telling me we gotta wrap this one up, so i guess we don't have time for anything fun. So i guess i'm just gonna have to blow you ugly ass up."

While he was talking, jack snatched one of his grenades off his bandolier, activated it, and dropped it on the ground, already leaping away, firing a shot towards the sith.

Move action: grab frag grenade
Swift action: Drop grenade(i believe you said dropping nades is a free action)
Stardard action: Charge my full move speed northwest(4 squared diagonal), shoot at sith(charging fire) [roll0]
If i can't drop the nade as a swift action, i'll throw it at the end of my charge instead.

EDIT: Thank you, dice roller. Finally.

WrathOfLife
2011-05-03, 04:51 AM
Soonto JK-7311 - Lion

Seeing Jacks situation Lion hesitates before acting, unwilling to shoot through his senior officer, but unwilling to let the Sith live, Lion sights up against the Sith.

It was then that Jack makes his move and leaps out of Lions, line of fire.

"Boo"

With that, Lion releases a devastating barrage of fire.

two swift actions to finishing moving up the condition track.
Standard action to unleash a volley of shots.
Sith is STILL Prime target, +2 to hit, +1 die.
Init verse Sith Init [roll0]
If greater than Siths, Sith is flatfooted
Rapidshot being used. -2 to hit, +1 die

[roll1]
[roll2]
If damage greater than Siths threshold +1 die damage
[roll3]

Elfstone
2011-05-03, 05:52 AM
If I have LoS, I get the free shot. I don't want that talent to go to waste. Pleasee?

OperationTREX
2011-05-03, 07:46 AM
Ducking back down as Tambor moves, Five figures it's safe to speak again.
"Okay, so THAT one fired at the Sith... So, he's either WITH us, or more precisely, you-"
He nods to Haywire.
"Or he's a turncoat traitor, and still a danger... Let's see what's in the shuttle?"

"Roger that. I'll go in first, watch my tail and follow me once I clear the door."

Danguard flips on her stealth field to give her an edge in sneaking, and heads for the shuttle, taking care to stay in improved cover when possible.


Danguard Stealth Roll to move from cover to the shuttle, with stealth field active.
I didn't add any bonus from the stealth field, not sure what the bonus is for it in this circumstance, if any.
Stealth: [roll0]
Trying to keep in eye on anything that could cause me problems, mines, tripwire, Sith, you know the usual roadblocks.
Perception:[roll1]
edit: ugh, a 1.

TheOasysMaster
2011-05-03, 09:18 AM
If I have LoS, I get the free shot. I don't want that talent to go to waste. Pleasee?

Hmmm, I suppose that would pretty much suck...
But the other thing stopping Viper from making that shot is the high Stealh ratings of Five and Haywire...
But given that, there's no reason why he can't shoot the Sith threatening Jack... Or the four troopers outside...
You choose...

The Sith isn't fast enough to escape the grenade, tearing armor, flesh and black robes off for the blaster bolts to mercilessly tear through it...
Jauzmyhnn rakes it with fire and under the fire of three blasters, the Sith falls to the ground, smoking and twitching.
The damage from the grenade and the fire leaves the species and the gender indeterminable...
Crouching low, Haywire and Five make their way into the shuttle.
The bodies of a trooper, and two pilots are still strapped into the shuttle. All the holding bars and fastens are broken and open, clearly sprung by the crash...
"You're an Imperial... Look around, see if you can find anything that will tell us who's who..."
Keeping an eye out, Five crouches down by the shuttle bay door, rifle ready...
http://i222.photobucket.com/albums/dd57/OasysWebmaster/Durasteel/deadsith.jpg
{{'601} What smells better than a dead Sith in the morning?{Fireteam 4}}

OperationTREX
2011-05-03, 10:21 AM
Feeling more comfortable with technology than her forensic skills, Danguard attempts to get access to the shuttles computers and pops open the seal on her wrist computer and gets to work trying to make a wireless connection.


If a wireless connection is not available, I will then simply move to the computer terminals, or access point, and try to extract the data I am looking for.

I'm trying to recover data of the crew, mission plans, flight paths, anything pertinent. With this I can make a better call on who's who, and what's going on. I can also answer a few of my own questions buzzing around in my head.

Step 0: Wireless connection DC10 - Can't fail this roll unless I have penalties. Result: 1d20+17 *I seem to have butchered the roll code, and it wont let me fix this post, but again, unless I got penalties I can't fail this.

Step 1: Access Information (use computer) "General" Time Required 1 minute.
Result: [roll0](+3 equipment bonus added in)

TheOasysMaster
2011-05-03, 10:48 AM
Haywire cannot manage to find a wireless signal from the shuttle...
....she moves past the bodies of the pilot and the co-pilot...
One has been shot at close range with a sort of blaster, and the other still clutches a blaster, probably the same one.
A large exit hole can be seen at the back of her skull.
It's a beautiful face, or it was.
Making her way to the computer terminal, the Cathar makes use of a common Imperial data extraction code to access the computer. Information about Fireteam 4, the Initiative and the mission begins to be become available...
...she must have been given clearance.
But even this is too fast...
...its almost too easy...
Everything flashes across the screens, the purpose of testing the Walkers...
...the combined technology for the rapid-entrance shuttles...
Not the exact blue-prints and specifications of course...
But the mission briefings are there...
She can see on other windows the explosion of the Initiative...
Moving to the still form of the locked in stormtrooper, Five tries to remove his helmet.

crowe
2011-05-03, 10:49 AM
The Sith ducks beneath the shot, and as it is rolling away from Jack, it spots Tambor disappearing from view as he moves to another position...
[SPOILER][roll0] Tambor's Perception Check with a +1 Circumstance for the 'Bad Feeling'...y
EDIT: WHOA ANOTHER 1!
Ducking back down as Tambor moves, Five figures it's safe to speak again.
"Okay, so THAT one fired at the Sith... So, he's either WITH us, or more precisely, you-"
He nods to Haywire.
"Or he's a turncoat traitor, and still a danger... Let's see what's in the shuttle?"
Acute Senses
1d20+20

crowe
2011-05-03, 10:50 AM
1 moar tyme
Acute Senses reroll
[roll0]

Tyrael
2011-05-03, 10:51 AM
Woo, my hotel has free WiFi!

Does anything like DnD's Run action exist in SWSaga? Even double-moving every round, it's taking me FOREVER to get over to that building.

If so, I'll take it. If not, I'll move 6sq left and 6sq down (I don't have Photoshop with me).

Hask continues jogging closer to the building.

TheOasysMaster
2011-05-03, 11:16 AM
1 moar tyme
Acute Senses reroll
(1d20+20)[31]
So close...
Up on the roof, Tambor catches sight of Jonas' Sith. He also sees the approaching ship, from the south-west.

crowe
2011-05-03, 11:55 AM
So close...
Up on the roof, Tambor catches sight of Jonas' Sith. He also sees the approaching ship, from the south-west.

Tambor takes aim at the Sith on the rooftop and fires.


Swift Action: Aim
Standard Action: Fire at Sith on the rooftop
To Hit:
To Damage[roll1]


{JK-7213}Boss, we have an incoming shuttle approaching from the southwest, copy over {FT-4}

OOC: What approaching ship???

TheOasysMaster
2011-05-03, 12:09 PM
Outside the shuttle, the sounds of battle continue...
Taking careful aim, Tambor aims for the head, and squeezes tightly on his blaster's trigger.
Nonetheless, the shot is wide, and it barely looks like the Sith has moved to him, or Viper on the roof.

OOC: What approaching ship???
Viper saw it first. A shuttle is moving toward the building's roof.

Rowler
2011-05-03, 01:48 PM
Meg JK-7241 - Raven

Raven follows Boomer once more and then pops off a few distracting shots at the nearby troopers to allow Boomer to do his work.

Sighing at being ignored by the rest of the team, she continues to follow Boomer.

"Dammit Boomer, didn't you bring any more explosives?" she says teasingly.

Free Action - Follow Hask with Stick Together
Move Action - Activate Stick Together until Raven's next turn
Standard Action - Fire at closest enemy
Attack - [roll0]
Damage - [roll1]

TheOasysMaster
2011-05-03, 01:52 PM
Meg's blaster fire burns fist-sized holes into the armor of the nearest trooper sending him on his back.

Elfstone
2011-05-03, 02:35 PM
{Can I shoot my sith? under the IC pretense that he watches my friends or hears them do something stupid? Also, I was going to report the ship in my next post.}

TheOasysMaster
2011-05-03, 02:40 PM
Sure you can! In fact, if you engage the Sith in combat... it'll earn you your own Initiative round...

Elfstone
2011-05-03, 02:45 PM
{Uh, Im not so sure I want to o that now.... Ill fire at the troopers and then reload my rocket launcher. Ill attack him next round. That okay?}

TheOasysMaster
2011-05-03, 02:49 PM
{Uh, Im not so sure I want to o that now.... Ill fire at the troopers and then reload my rocket launcher. Ill attack him next round. That okay?}
Oh?
:smallconfused:
Perhaps Viper's codename should be changed to... Farmfowl?
:smallamused:
bawkbwakbuckbuckbuckbacaw

But yeah, firing at the troopers and coming back with heavier weaponry might be a better idea.

Elfstone
2011-05-03, 03:39 PM
Yeah, not taking bunches of thermals instead of frags was a bad idea. However, Ill never run out of ammo for my rifle. I have over 14 mags.... xD And hey, I never rise to the occasion when a DM taunts.

TheOasysMaster
2011-05-03, 04:21 PM
Yeah, not taking bunches of thermals instead of frags was a bad idea. However, Ill never run out of ammo for my rifle. I have over 14 mags.... xD And hey, I never rise to the occasion when a DM taunts.
Nah, taking the thermals is a safe choice, you'll see why.
Aaaaaawwwwwww, shucks.
=P
So does Viper take the shot?

Elfstone
2011-05-03, 04:41 PM
He does. Here it is. At the nearest ENEMY trooper. [roll0]
Damage is [roll1]

TheOasysMaster
2011-05-03, 04:59 PM
The trooper without the upper body armor doesn't stand a chance.
Viper's blaster bolt burns and chars out his heart, sending the traitor flat on his face, leaving the two remaining traitors clutching their weapons defiantly.

Elfstone
2011-05-03, 05:15 PM
I still have actions right? And did you post the XP? I didn't see it.

TheOasysMaster
2011-05-03, 06:07 PM
Aaaaaaaaaand, that's the round...
Time for NPCs...

Five removes the helmet, revealing Kael Terrek's face.
Carefully, and gently, he removes the stormtrooper's ID tag, holding it up to the light.
"Kael Terrek. Joker Squadron. Fireteam 4. They were here, Haywire. That's probably them out there!"

Up on the roof, the Sith continues to study and watch Viper with interest. In the distance, the approaching craft becomes more definite...
A transport craft of some sort, a gun ship...

The explosion of Ryer's tossed weapon rips one of the traitors in half sending him flying as the shock wave tears through the glowing data bansk sending sparks and silicon all over the floor. The trooper Derec had manhandled holds up his hands in surrender.

Hand outstretched, the Twi'lek retrieve's its lightsaber, using the Force to tear the weapon from out of Ryer.
Catching the weapon, he reverses his grip, and slams the Joker in the helmet with the butt before arcing the blade down to behead him.
Dropping to his stomach quickly, the Chiss avoids the blade and escapes the Sith's attempt to summarily execute him.

On the roof, Jonas hears a noise coming from below...
The lift doors open, and three terribly wounded traitors appear-the snipers and spotters from before. Holding weapons half-heartedly, they look between the Sith on the roof, Jonas and the incoming gunship without saying anything.


Outside, seeing their Sith master defeated, the two remaining troopers, one wounded by previous fire, drop their weapons in a desperate bid for surrender and mercy.

{{'601}Chief?{Fireteam 4}}

Go PCs.

Elfstone
2011-05-03, 06:10 PM
{234}We got ourselves a Bogey. Probably hot. Appears to be some sort of gun ship. Anyone got anymore Rockets?{FT4}

TheOasysMaster
2011-05-03, 06:15 PM
He can take actions now you know...

OperationTREX
2011-05-03, 06:20 PM
Aaaaaaaaaand, that's the round...
Time for NPCs...

Five removes the helmet, revealing Kael Terrek's face.
Carefully, and gently, he removes the stormtrooper's ID tag, holding it up to the light.
"Kael Terrek. Joker Squadron. Fireteam 4. They were here, Haywire. That's probably them out there!"

Up on the roof, the Sith continues to study and watch Viper with interest. In the distance, the approaching craft becomes more definite...
A transport craft of some sort, a gun ship...

The explosion of Ryer's tossed weapon rips one of the traitors in half sending him flying as the shock wave tears through the glowing data bansk sending sparks and silicon all over the floor. The trooper Derec had manhandled holds up his hands in surrender.

Hand outstretched, the Twi'lek retrieve's its lightsaber, using the Force to tear the weapon from out of Ryer.
Catching the weapon, he reverses his grip, and slams the Joker in the helmet with the butt before arcing the blade down to behead him.
Dropping to his stomach quickly, the Chiss avoids the blade and escapes the Sith's attempt to summarily execute him.

On the roof, Jonas hears a noise coming from below...
The lift doors open, and three terribly wounded traitors appear-the snipers and spotters from before. Holding weapons half-heartedly, they look between the Sith on the roof, Jonas and the incoming gunship without saying anything.


Outside, seeing their Sith master defeated, the two remaining troopers, one wounded by previous fire, drop their weapons in a desperate bid for surrender and mercy.

{{'601}Chief?{Fireteam 4}}

Go PCs.



Haywire
If The dead Joker inside the shuttle still has a comm unit, I'm going to try and use it to get a sitrep, and announce my presence, location, and possibly where they want me.

If no,t I'm going to assume the gunship is hostile, and is responsible for this shuttles crash landing.

Any follow up actions depend on intel and comms, however.

TheOasysMaster
2011-05-03, 06:22 PM
If The dead Joker inside the shuttle still has a comm unit, I'm going to try and use it to get a sitrep, and announce my presence, location, and possibly where they want me.
Good thinking. Haywire can turn it on, and begin communications with Fireteam 4 in this manner.
:smallsmile: