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Avalon2099
2011-04-26, 04:53 AM
Hey everyone,

I would like to get some help optimizing a level 25 Pathfinder Elf Wizard, access to all canon material is allowed, Ideally Id like him to be fairly powerful but not PUN PUN level, something interesting and powerful to handle his own. He is recently relegated to NPC status, but the DM would like me to provide a character sheet for him. It need not be full 25 levels in wizard, any PrC is welcome as long as its Arcane in nature. He was originally, a specialist Conjurer but that can be changed if necessary.

Normally I would rock this out myself as best I could but I figured I would come to the build gurus here for assistance.

Money is no issue, assume whatevers relevant for level 25 easily in terms of items.

Thanks for your time,

feel free to ask any questions, I will do my best to answer them.

WinWin
2011-04-26, 05:05 AM
If Races of Faerun is available, Elven High Mage may be useful. Pretty sure you can't qualify before level 22 though.

Archmage is always good.

Not sure what else to add without knowing more details.

Avalon2099
2011-04-26, 05:57 AM
If Races of Faerun is available, Elven High Mage may be useful. Pretty sure you can't qualify before level 22 though.

Archmage is always good.

Not sure what else to add without knowing more details.

Hmmm, what details would you like? I am not sure what is relevant or what isnt?

Aharon
2011-04-26, 06:57 AM
What Point Buy is used?
What area of expertise do you wish to focus on?

Buffing
Battlefield Control
Blasting


How is crafting implemented? Can you double your WBL by crafting stuff?
Are Flaws allowed?
What is considered canon material? Do you mean "all PF-sources allowed", "all PF- and all WoTC-sources allowed, and PF overwrites WoTC where conflicts exist", or some other kind of canon?

If WoTC-sources are allowed, what's considered "fairly powerful" in your group?
You want a wizard, so obviously Tier 1 is fair play. However, there's still huge power variances possible. How does your group deal with the problematic spells (Gate, Shapechange, Wish, MDJ)? What kind of PrCs are allowed (Tainted fair game? Beholder Mage? Or are Incantatrix and Iot7V banned because they are to powerful?)
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Taelas
2011-04-26, 07:32 AM
Assuming you mean Wizard of the Coast sources, Wiz 5/Incantatrix 10/IotSV 7/Archmage 3. Take the first Elf Wizard Racial Substitution Level from Races of the Wild to specialize as a generalist, dump Evocation with Incantatrix, and get Arcane Reach for the Archmage. Best offense and defense in one package.

This is still practical optimization and not theoretical optimization like Pun-Pun -- nothing cheesy (unless you consider the classes themselves as such). But the character would be extremely powerful, with abilities to handle essentially anything on their own.

Biffoniacus_Furiou
2011-04-26, 11:34 AM
What's his race? Alignment? Age? Is he specialized in any particular school? Is there anything that specifically needs to be included?

Nongood, preferably lawful: Wizard 3/ Master Specialist 2/ Red Wizard 10/ Cloistered Cleric of Mystra 3/ Incantatrix 7; He originally worshiped the old LN Mystra, which means he can be LG, LN, LE, or NN and still be recognized as a loyal follower by the current NG Mystra. Pertinent feats include Initiate of Mystra, Tattoo Focus, Extend Spell, and Persistent Spell, and use the Otyugh Hole in CS to get Iron Will for 3,000 gp without spending a feat on it. Use the Specialist Wizard ACFs in PH2 and UA/SRD if beneficial, and/or the Martial Wizard variant in UA/SRD to get Improved Initiative instead of Scribe Scroll.

Get a few Portable Holes to store 27 Simulacrums in, which will each be Wizard 3/ Master Specialist 2/ Red Wizard 7. Each day the Simulacrums will do Circle Magic in groups of three, all three will expend a 5th level spell to grant the circle leader 15 spell levels, which he will use to Heighten a 5th level spell to 20th level. Each day after the character has prepared his spells each of the nine circle leaders will participate in circle magic with him, each will expend their 20th level spell to give him 180 spell levels. He can spend 15 to increase his caster level to 40th, Heighten some save-or-die/lose spells to 20th level, Maximize+Empower some Disintegrates, etc.

The Simulacrums will have Extend Spell since he would have had it at that level, he can make one cast Extended Greater Mage Armor on him each day, another cast Superior Resistance on him every day, etc. He can use Metamagic Effect to Persist personal/fixed-range buffs on himself as well, especially Antimagic Field which he can freely cast in via Initiate of Mystra.

Avalon2099
2011-04-26, 07:59 PM
Okay I guess some background would help.

When I last played him he was level 15, He is a Gray Elf from Faerun, Aged 180 or so now due to the multiple years that have passed since first campaign. now he was played in a friends homebrew world (cosmology is related to other planes)Alignment is T/N. The DM has unleased ALL of the Elder Evils on us and has pretty much wiped out the gods through the use of Pandorum (Another Elder Evil) Only one god exists and hes currently keeping Pandorum busy by running, and the adventuring group has been sent to deal with the approaching Moonlet of Atropos, basically the BBEG is "something" not a god, no diea what it actually is but it wants "nothingness" to exist, in other words he wants to end "everything" naturally that doesnt work for my characters goals, the 25 wizard is NOT part of the group, more of an NPC role, but DM has asked for the updated sheet; Im assuming he wants me to play him to help the other PCs. Most of the other PCs are close to Tier 1, but the amount of crap the DM unleashes on the group its amazing.

Character was born on homebrew world, so access to Elven High Magic doesnt make sense, however his thirst for knowledge and limitless money due to his thriving multi dimensional city (ala Sigil/Union and the like) he can find out pretty much anything if he sets his mind to it. Assume that something on the level of PUN PUN is banned, I dont think Tainted Scholar works as it goes against the characters whole mantra of keeping the "Balance" feels off.

I was looking at Wizard 5/Incantrix 10/Archmage 5/Fatespinner 4/Mindbender 1. Just off the top of my head.

He focuses on Battlefield Control, Buffing and Debuffing, his major caveat was he disliked Blaster spells. Basically wouldnt use things like Lighnting Bolt or Fireball, wasnt his style, hed rather lock you down with ability drain, neg levels, metamagic out the wazoo, contingency was his game too.

All WOTC books are available, so long as I can provide at least PDF copy for DM to read, though hes not too stingent on rules, hes very free form if you will. I like shocking him with tactics that he wasnt prepared for, its kinda what I thrive on.

Point buy? Didnt use it, rolled originally. Stats are fairly high, again DM didnt have tight control on what he let us have even back at level 15.

His school specialization was ORIGINALLY Conjuration, but that can be changed if needed, he has a Pseudo Dragon familiar.

As for whats considered fairly powerful, assume that this guy has to deal with ALL of the Elder evils and something that was able to gather ALL of them in the first place, the player group is mixed of a Fighter that uses Elven Curveblades with Monkey grip for high crit/attacks per round. The other characters, one being a Kitsune Cleric, another playing the rules out of dragon magazine to play a red Dragon. The other, is a Monk (unsure of what route they went) Last player was a Shadowmage from Tome of Magic, but they havent showed for a bit.

Hope this helps enlighten a bit.

Biffoniacus_Furiou
2011-04-26, 08:38 PM
If all the deities are dead, does that include Mystra? If so, that means the Weave no longer exists or is no longer accessible, so magic no longer exists. The entire setting is a dead magic area, spellcasting is impossible, supernatural abilities don't function, magic items are no longer magical. If this is the case, definitely include Cleric 3 of Mystra, with the feats Servant of the Fallen (LEoF) and Initiate of Mystra (PGtF). Anything with a Divine Rank would still have magical powers since they tap into their own divine nature rather than relying on the Weave, so this character would be one of only a handful of spellcatsers still capable of using any magic at all. Get those (Cloistered) Cleric levels pre-epic along with Practiced Spellcaster, you'll still have 9th level spells at 20th and you won't waste any epic feats on stuff that can be taken before 21.

If going this route, definitely consider Dweomerkeeper (http://wizards.com/default.asp?x=dnd/we/20040522a). If you take two levels of Epic Dweomerkeeper you should get a fifth daily use of Supernatural Spell, in which case you could have used it with Wish to give yourself a +5 Inherent bonus to all of your ability scores (and possibly to your natural armor and saving throws as well) without any XP cost. Its capstone is just as good as the Incantatrix capstone, so not much of a cost to switch as long as you still get a few.

I'd go something like Wizard 2/ Cloistered Cleric 3/ Dweomerkeeper 10/ Incantatrix 8/ Epic Dweomerkeeper 2, ideally you would take Cloistered Cleric at 1st level for the x4 skill points. You should take only enough Dweomerkeeper early on to qualify for Incantatrix, then take the remaining Dweomerkeeper levels later to get higher level choices for Mantle of Spells.

Use the Martial Wizard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard) variant in UA to get Improved Initiative in place of Scribe Scroll. Get the Magic, Rune, and Knowledge domains. If you don't want to specialize use the Elf Wizard 1 and 3 substitution levels in RotW (take one fewer Incantatrix level for it) and get a Hummingbird familiar from Dragon 323 for another +8 initiative. If you stay a specialist Conjurer, get Abrupt Jaunt in PH2. Use the Otyugh Hole in CV to get Iron Will without spending a feat on it.

You should be using Metamagic Effect to add Persistent Spell to as many buffs as you can. You can technically even use Cooperative Spell on your own spells, provided you're not in combat (thus action types are irrelevant) or use it with Quickened/Swift spells. Good choices include Swift Expeditious Retreat and Swift Fly. Your Cleric spell slots should be used for things like Omen of Peril and Sign, and when casting Identify as a divine spell there's no costly arcane material component, as if that's even relevant. You can also use wands and staffs of Cleric spells, as well as a Strand of Prayer Beads considering the Bead of Karma's caster level bonus isn't limited to divine spells. I'm sure you can google up a thread on your best persistent buff choices. Be sure to get four Pearls of Power to cast Energy Immunity x5, and don't forget about Superior Resistance and Mind Blank. You should still use Persistent AMF since creatures with divine rank are still affected by it.