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ffone
2011-04-26, 12:22 PM
The Craft Construct feat says it allows you to repair a construct (and is rather slow and expensive - 50 gp per HP and up to 20 HP a day.)

Are there ways to do this just with skills? IIRC Warforged could be healed with Craft - or at least could heal themselves?

Or spells - IIRC there was a Repair Light/Moderate/etc. series which were just like the Cure series except sor/wiz, and of course, for constructs. That'd be a much better deal time- and money-wise too (a CL 1 wand would be 1d8+1 healing per 15 gp).

Are there more efficient spells - does Lesser Vigor (twice as cost-efficient as Cure Light Wounds) work on constructs, or is there an analog that does? I note that some constructs have fast healing (like inevitables), but I forget whether the Vigor series applies to constructs.

Cog
2011-04-26, 12:59 PM
The Vigor line has the "living creature" clause, so only Warforged-types would benefit from it (though how you halve fast healing is questionable - do you halve the amount of healing, which for lesser vigor effectively cancels it, or do you halve the duration instead?). Given the precedent of the Repair line, though, it should be easy to research, say, a Mechanical Resilience line that works like vigor for constructs.

Forged Fury
2011-04-26, 01:21 PM
There's a feat in Dragonmarked that allows you to repair constructs for free if you have (IIRC) a Greater Dragonmark of Making. Then again, that in and of itself is a three-feat or four level dip investment that's campaign specific to boot.

jvluso
2011-04-26, 06:32 PM
There is also a Repair X Wounds line in the Spell Compendium and in one of the ebberon books. IIRC the spells are sorc/wiz and repair just as much as the equivalent cure spell.

Wings of Peace
2011-04-26, 06:33 PM
Warforged with the Martial Spirit stance and the feat Improved Resiliency can beat themselves and the rest of the party back to full health with their fists. :smallsmile:

lightningcat
2011-04-26, 07:03 PM
The Craft Construct feat allowed healing construct before any of those other methods came about.

Cog
2011-04-26, 07:07 PM
The Craft Construct feat allowed healing construct before any of those other methods came about.
That might have something to do with it being the very first thing the OP mentioned.

lightningcat
2011-04-26, 08:04 PM
That might have something to do with it being the very first thing the OP mentioned.

What I meant was that any other method would be better since it came out after that. Constructs were only meant for NPC use originally, so the gp and time cost for fixing them was intentional. Later they opened constructs up for mass PC use and had to make more effecent way to fix them.
Additionally, it was assumed that any magical method to fix constructs would be stopped by the construct's spell immunity, which the later spells made sure was not a problem.
So any method created later that could heal constructs would be better than using the Craft Construct feat.

Forged Fury
2011-04-26, 09:21 PM
The Dragonmark one actually requires the Craft Construct feat to work, so the only thing it really does for you is make it cheaper. The spells are probably the easiest ones, although some constructs (Golems notably) might have to be repaired the old-fashioned way.