Cyborg Mage
2011-04-27, 08:31 AM
Pain. Pain and suffering. Pain and suffering is what birthed the way of the Yozis, the Reclamation, and ultimately-the Infernals themselves. There are those who understand that fact- and then, there are those who turn it into a weapon.
So, this is my first attempt at a homebrew Martial Arts style, with the intention of giving the Infernals something truly befitting their style and home. The most enthralling gorefest I could come up with.
YE OF WEAK HEART AND/OR STOMACH DO NOT READ ON.
So, here goes:
Blood-Halting Hand
Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 5)
Keywords: Combo- OK
Duration: Instant
Prerequisites: None
Blood is the fixation of more than just the Abyssal exalted. Infernals know it as the symbol of life, the provider of health- and when spilt, a trophy of victory. When this charm is used in conjunction with a Martial Arts attack, the user's essence creeps below the target's skin, tightening their blood vessels and clogging the fluid itself. Any Bashing or Lethal damage inflicted with this attack takes twice as long to heal naturally.
Red Torrent of Slaughter
Cost: 7m; Mins: Martial Arts 4, Essence 4; Type: Reflexive (Step 2)
Keywords: Combo- OK, Mutilating
Duration: Instant
Prerequisites: Blood-Halting Hand
The ultimate plan of the Yozis, or at least those of any worth, is to taint Creation, to turn it against itself so that the Yozis may walk its surface once more. This charm represents that, turning the source of life into a lethal weapon. The user makes a Martial Arts attack as normal, as tendrils of green, smoky essence seep below the skin, working its way into the bloodstream. And there, it does its work. The fluid flows faster, pressurizes, heats up and acidifies, melting skin and corroding bone. The target takes one unsoakable Lethal damage every two ticks after this charms' use, and after six ticks it takes full effect. The essence-infused blood bursts violently to the surface, spraying burning and scalding gore 10' in every direction. The target instantly takes (User's Essence x 2) damage, and everyone within the 10' radius takes half this damage, which is still unsoakable save for natural or non-physical protection.
Death Begins Within
Cost: 4m; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 4)
Keywords: Combo- Basic, Mutilating
Duration: Instant
Prerequisites: Blood-Halting Hand
The Yozis have had untold millenia to understand the tortures inflicted on them- and, more importantly, to create their own. And nothing inflicts more pain than one's own body being turned against them. Upon activating this charm, they must clinch the target for three ticks (Technically, the only real requirement is three ticks of unbroken physical contact) while their essence seeps through the target's bones, splintering and deforming them. After these three ticks, (2d10) needles of sharpened bone skewer up through the target's skin, dealing (Essence)d10 leathal damage as they do so. Additionally, these spikes can be broken off the target and used as a weapon; used as an arrowhead or throwing weapon, they have the same effect as a target arrow, while in melee combat they are treated as needles.
Death Continues Without
Cost: 2m; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 4)
Keywords: Mutilating, Obvious
Duration: Instant
Prerequisites: Death Begins Within
It is both the duty and the pleasure of an Infernal to devise new and painful ways to torture and corrupt their foes. When the user activates Death Begins Within, they may pay the cost of this Charm to add its effects to the attack. After the three turns of clinching, the needles explode out of the target's body, making one automatic attack per every five needles against every target within (Essence x 10) yards, utilizing the user's (Essence+Thrown).
Thousand Torments Form
Cost: 8m; Mins: Martial Arts 5, Essence 3; Type: Basic (Speed 6)
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisites: Death Continues Without
Pain is the basis of this entire style, and as a Martial Artist trains themself for this charm, they understand that. Every wound lets more of their anger pour forth, every bruise strenghens every one of their own blows, even the sharpest pain serves only to sharpen their prowess. While this charm is active, the user subtracts their wound penalty from any Martial Arts attack or damage roll, and subrtacts half of that from the mote cost of any Thousand Torments Style charm.
Sharpened Upon The Soul
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Basic (Speed 4)
Keywords: Mutilating, Obvious
Duration: One Scene
Prerequisites: Thousand Torments Form
No weapon hurts more than one that comes from within. Especiallly if taken literally. With this charm, the user reaches down the throat of any nearby dead or Incapacitated mortal-sized bodies, tearing through skin and muscle and pulling out the target's spine (This is lethal to Incapacitated characters), which then pulses with veins of green essence, elongating and sharpening. This weapon is from then on considered a Vitriolic daiklaive, automatically attuned and considered both a martial arts weapon and a form weapon for Thousand Torments Style.
No Prey Too Large, 5xp: With this upgrade, the user can perform the charm on any mortal-sized or larger body. Larger ones can produce either a grand daiklaive or a warstrider-sized form of either version. Most of the specifics of this are up to the ST- one such specific being at which size performing this charm becomes physically impossible.
To Know Malfeas
Cost: 9m; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 2)
Keywords: Mutilating, Obvious
Duration: Ten Ticks
Prerequisites: Sharpened Upon The Soul
Perhaps only the Abyssals can match the Green Sun Princes in brutality and sadism. The target of this charm, once the attack makes contact, has threads of green essence writhe and jump upon their skin, before they sink in and the true power of the charm is activated. The target's flesh begins to boil and liquify, dealing half the user's essence as unsoakable lethal damage every tick for ten ticks, rounding down. Additionally, any biological creature that makes contact with the liquid flesh generated by this charm is subjected to a weakened version, suffering one quarter of the user's essence as unsoakable damage every tick for five ticks. Damage dealt by this charm can only be healed using magical methods.
Mutilating
Any Extra targeted with this charm is killed, either instantly or when the charm is specified to activate. Anyone seeing this charm in action must make a Valor roll to avoid fleeing at the sight of this carnage, and then a Compassion roll to see whether or not they simply throw themselves at the offending Martial Artist in a rage. Any damage dealt by a charm with this keyword cannot be healed without some form of outside assistance.
So there you go. The style can be performed unarmed, or using cesti, tiger claws or someone's spine.
Enjoy your gorefest, people!
So, this is my first attempt at a homebrew Martial Arts style, with the intention of giving the Infernals something truly befitting their style and home. The most enthralling gorefest I could come up with.
YE OF WEAK HEART AND/OR STOMACH DO NOT READ ON.
So, here goes:
Blood-Halting Hand
Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Reflexive (Step 5)
Keywords: Combo- OK
Duration: Instant
Prerequisites: None
Blood is the fixation of more than just the Abyssal exalted. Infernals know it as the symbol of life, the provider of health- and when spilt, a trophy of victory. When this charm is used in conjunction with a Martial Arts attack, the user's essence creeps below the target's skin, tightening their blood vessels and clogging the fluid itself. Any Bashing or Lethal damage inflicted with this attack takes twice as long to heal naturally.
Red Torrent of Slaughter
Cost: 7m; Mins: Martial Arts 4, Essence 4; Type: Reflexive (Step 2)
Keywords: Combo- OK, Mutilating
Duration: Instant
Prerequisites: Blood-Halting Hand
The ultimate plan of the Yozis, or at least those of any worth, is to taint Creation, to turn it against itself so that the Yozis may walk its surface once more. This charm represents that, turning the source of life into a lethal weapon. The user makes a Martial Arts attack as normal, as tendrils of green, smoky essence seep below the skin, working its way into the bloodstream. And there, it does its work. The fluid flows faster, pressurizes, heats up and acidifies, melting skin and corroding bone. The target takes one unsoakable Lethal damage every two ticks after this charms' use, and after six ticks it takes full effect. The essence-infused blood bursts violently to the surface, spraying burning and scalding gore 10' in every direction. The target instantly takes (User's Essence x 2) damage, and everyone within the 10' radius takes half this damage, which is still unsoakable save for natural or non-physical protection.
Death Begins Within
Cost: 4m; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 4)
Keywords: Combo- Basic, Mutilating
Duration: Instant
Prerequisites: Blood-Halting Hand
The Yozis have had untold millenia to understand the tortures inflicted on them- and, more importantly, to create their own. And nothing inflicts more pain than one's own body being turned against them. Upon activating this charm, they must clinch the target for three ticks (Technically, the only real requirement is three ticks of unbroken physical contact) while their essence seeps through the target's bones, splintering and deforming them. After these three ticks, (2d10) needles of sharpened bone skewer up through the target's skin, dealing (Essence)d10 leathal damage as they do so. Additionally, these spikes can be broken off the target and used as a weapon; used as an arrowhead or throwing weapon, they have the same effect as a target arrow, while in melee combat they are treated as needles.
Death Continues Without
Cost: 2m; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 4)
Keywords: Mutilating, Obvious
Duration: Instant
Prerequisites: Death Begins Within
It is both the duty and the pleasure of an Infernal to devise new and painful ways to torture and corrupt their foes. When the user activates Death Begins Within, they may pay the cost of this Charm to add its effects to the attack. After the three turns of clinching, the needles explode out of the target's body, making one automatic attack per every five needles against every target within (Essence x 10) yards, utilizing the user's (Essence+Thrown).
Thousand Torments Form
Cost: 8m; Mins: Martial Arts 5, Essence 3; Type: Basic (Speed 6)
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisites: Death Continues Without
Pain is the basis of this entire style, and as a Martial Artist trains themself for this charm, they understand that. Every wound lets more of their anger pour forth, every bruise strenghens every one of their own blows, even the sharpest pain serves only to sharpen their prowess. While this charm is active, the user subtracts their wound penalty from any Martial Arts attack or damage roll, and subrtacts half of that from the mote cost of any Thousand Torments Style charm.
Sharpened Upon The Soul
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Basic (Speed 4)
Keywords: Mutilating, Obvious
Duration: One Scene
Prerequisites: Thousand Torments Form
No weapon hurts more than one that comes from within. Especiallly if taken literally. With this charm, the user reaches down the throat of any nearby dead or Incapacitated mortal-sized bodies, tearing through skin and muscle and pulling out the target's spine (This is lethal to Incapacitated characters), which then pulses with veins of green essence, elongating and sharpening. This weapon is from then on considered a Vitriolic daiklaive, automatically attuned and considered both a martial arts weapon and a form weapon for Thousand Torments Style.
No Prey Too Large, 5xp: With this upgrade, the user can perform the charm on any mortal-sized or larger body. Larger ones can produce either a grand daiklaive or a warstrider-sized form of either version. Most of the specifics of this are up to the ST- one such specific being at which size performing this charm becomes physically impossible.
To Know Malfeas
Cost: 9m; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 2)
Keywords: Mutilating, Obvious
Duration: Ten Ticks
Prerequisites: Sharpened Upon The Soul
Perhaps only the Abyssals can match the Green Sun Princes in brutality and sadism. The target of this charm, once the attack makes contact, has threads of green essence writhe and jump upon their skin, before they sink in and the true power of the charm is activated. The target's flesh begins to boil and liquify, dealing half the user's essence as unsoakable lethal damage every tick for ten ticks, rounding down. Additionally, any biological creature that makes contact with the liquid flesh generated by this charm is subjected to a weakened version, suffering one quarter of the user's essence as unsoakable damage every tick for five ticks. Damage dealt by this charm can only be healed using magical methods.
Mutilating
Any Extra targeted with this charm is killed, either instantly or when the charm is specified to activate. Anyone seeing this charm in action must make a Valor roll to avoid fleeing at the sight of this carnage, and then a Compassion roll to see whether or not they simply throw themselves at the offending Martial Artist in a rage. Any damage dealt by a charm with this keyword cannot be healed without some form of outside assistance.
So there you go. The style can be performed unarmed, or using cesti, tiger claws or someone's spine.
Enjoy your gorefest, people!