DualShadow
2011-04-27, 03:59 PM
Hey everyone, I'm trying to create a setting for myself and wanted to get some input and suggestion about what I have so far. Here is a few thing to consider:
1- I'm am trying to create it for DnD 3.5;
2- I hate when the rules don't reflect the fluff (ie: Fey blooded sorcerer have the same spell list that Dragon blooded ones)
The core concept in the world is that the whole of creation is made from 5 distinct elements namely: Divine, Eldritch, Life, Mind, Soul.
Eldritch
This energy is mostly used by spellcasters such as Wizards and Sorcerers and is known to them as Arcane energy. Eldritch energy is what the very universe is made from. Usual form of Eldritch usage include Arcane spells, Truenaming and Invocation.
Life
Pretty self descriptive, Life energy is what animate the physical creation made from Eldritch. Usual method of uses include drawing it from nearby massive sources such as the very planet or by drawing from their own source of life force often known as Ki or Chi.
Mind
Another self descriptive one, Mind energy is what give the Eldritch creation the power to think. The known uses of Mind energy is the manifestation of Psychic powers.
Soul
The energy responsible for emotions and overall conciense. Manifestation of Soul energies include Soulmelds (and other essentia-requiring abilities) and the exoteric Pact magic.
Divine
Last but not least, Divine energies is what binds the other four together, may it be the universe itself or the body of a human, this energy is what regulate the balance. Usually channeled by entities known as gods and granted as surges to their followers.
I still have Shadow energy (mysteries) to classify as I cannot really do it myself being one who favors shadow as an element. The way one can see it include that the plane of shadows is the reflection of the material plane who is near the Otherworld (plane of Life, see Quintessential Druid third party book) thus making Shadow as a subtype of the Life power.
Or, it is the reflection of Eldritch energy (the whole physical creation) and therefore in the Eldritch categorie making it similar to Arcane spells (as already the case).
Lastly, The reflection of everything which that Shadow is every type at once which introduce other problems.
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Separating into distinct class each type of magic brings me to another thing I need to create. Interaction between the many forces. Do I include some penalty to Dispel Magic, Counterspell and other interaction such as those?
My first idea is yes, Divine have no penalty against all and the reverse is also true, while the others have somekind of penalty? (Theory only, number crunching should be left to the homebrew thread)
--------------------------------
Any thoughts to anything I have writen?
1- I'm am trying to create it for DnD 3.5;
2- I hate when the rules don't reflect the fluff (ie: Fey blooded sorcerer have the same spell list that Dragon blooded ones)
The core concept in the world is that the whole of creation is made from 5 distinct elements namely: Divine, Eldritch, Life, Mind, Soul.
Eldritch
This energy is mostly used by spellcasters such as Wizards and Sorcerers and is known to them as Arcane energy. Eldritch energy is what the very universe is made from. Usual form of Eldritch usage include Arcane spells, Truenaming and Invocation.
Life
Pretty self descriptive, Life energy is what animate the physical creation made from Eldritch. Usual method of uses include drawing it from nearby massive sources such as the very planet or by drawing from their own source of life force often known as Ki or Chi.
Mind
Another self descriptive one, Mind energy is what give the Eldritch creation the power to think. The known uses of Mind energy is the manifestation of Psychic powers.
Soul
The energy responsible for emotions and overall conciense. Manifestation of Soul energies include Soulmelds (and other essentia-requiring abilities) and the exoteric Pact magic.
Divine
Last but not least, Divine energies is what binds the other four together, may it be the universe itself or the body of a human, this energy is what regulate the balance. Usually channeled by entities known as gods and granted as surges to their followers.
I still have Shadow energy (mysteries) to classify as I cannot really do it myself being one who favors shadow as an element. The way one can see it include that the plane of shadows is the reflection of the material plane who is near the Otherworld (plane of Life, see Quintessential Druid third party book) thus making Shadow as a subtype of the Life power.
Or, it is the reflection of Eldritch energy (the whole physical creation) and therefore in the Eldritch categorie making it similar to Arcane spells (as already the case).
Lastly, The reflection of everything which that Shadow is every type at once which introduce other problems.
--------------------------------
Separating into distinct class each type of magic brings me to another thing I need to create. Interaction between the many forces. Do I include some penalty to Dispel Magic, Counterspell and other interaction such as those?
My first idea is yes, Divine have no penalty against all and the reverse is also true, while the others have somekind of penalty? (Theory only, number crunching should be left to the homebrew thread)
--------------------------------
Any thoughts to anything I have writen?