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Kansaschaser
2011-04-28, 03:44 PM
As a spellcaster (Wizard), what is the best way to become a Construct? It can be temporary or permanent. There are lots of ways to become a lich or an undead of some sort. What is the best way to become a Construct? A spell? A Half-Construct (From Monster Manual 2)?

Oh, and I'd prefer to be able to still cast spells if possible.

Curious
2011-04-28, 03:45 PM
I believe that there are certain grafts that change your type to construct if you fail a will save. I'm not sure which ones do so, however.

Angry Bob
2011-04-28, 03:50 PM
Half-Golem, MMII. You'll want to track down an update for 3.5, though.

Forged Fury
2011-04-28, 03:53 PM
Permanently becoming a construct is probably not a good idea. Google "Green Star Adept" and read about its capstone ability for reasons why.

There is a spell in Complete Mage called Unyielding Form of Inevitable Death that turns you into a Marut. The spell is based on the new polymorph rules, however, so I believe you lose your spellcasting.

Telonius
2011-04-28, 03:55 PM
Well, Magic Jar would do it, if the target is a Warforged.

Angry Bob
2011-04-28, 04:02 PM
The haunt shift trick apparently yields good results, as can, conceivably, the psion sandwitch trick. The details of either elude me at the moment. Wait a minute.

kiryoku
2011-04-28, 06:22 PM
renegade mastermaker in magic of eberron pg 81 its a living construct though.

Kuulvheysoon
2011-04-28, 07:19 PM
renegade mastermaker in magic of eberron pg 81 its a living construct though.

+1

Renegade Mastermaker is pretty cool - and although you DO keep your CON score (and "vulnerability" to fort saves), you get a literal TON of immunities.

Thurbane
2011-04-28, 09:09 PM
+1

Renegade Mastermaker is pretty cool - and although you DO keep your CON score (and "vulnerability" to fort saves), you get a literal TON of immunities.
And you get your very own Battle Fist! Whoohah! :smallbiggrin:

AslanCross
2011-04-28, 09:19 PM
Renegade Mastermaker:
http://animeswordmaster.files.wordpress.com/2010/08/animepaperwallpapers_full-metal-alchemist_ryuusenka1-6_1280x800_97127_1.jpg

It's an artificer PrC, though. I'm not sure if it also allows arcane spellcasters.

Thurbane
2011-04-28, 09:26 PM
It's an artificer PrC, though. I'm not sure if it also allows arcane spellcasters.
I recently bought MoE, and from memory, yes, it's easily enterable by an arcanist - it's not artificer specific. I was contemplating a Duskblade/RM build myself.

AslanCross
2011-04-28, 09:38 PM
I recently bought MoE, and from memory, yes, it's easily enterable by an arcanist - it's not artificer specific. I was contemplating a Duskblade/RM build myself.

Checked it. Yep, you're right. That's an awesome idea.

Greenish
2011-04-28, 10:06 PM
Renegade Mastermaker:
http://animeswordmaster.files.wordpress.com/2010/08/animepaperwallpapers_full-metal-alchemist_ryuusenka1-6_1280x800_97127_1.jpgThat's not Renegade Mastermaker, that's just some derp with a couple of warforged grafts bought from a crafter.

Kuulvheysoon
2011-04-28, 10:11 PM
That's not Renegade Mastermaker, that's just some derp with a couple of warforged grafts bought from a crafter.

Couple? I see a single "Arm" graft - I mean, he probably succeeded in his will save to save his sanity

EDIT: Confused graft rules with MM2 with warforged grafts

Eldariel
2011-04-28, 10:12 PM
Easiest way? Shapechange. It does everything else too. A class with nothing but scaling Shapechange as a class feature would be Tier 1. The spell is that good.

Greenish
2011-04-28, 10:24 PM
Couple? I see a single "Arm" graft - I mean, he probably succeeded in his will save to save his sanityHe has Mighty Arms and Heavy Legs, refluffed so they only replace one limb each.

:smallamused:

Person_Man
2011-04-29, 08:13 AM
There's also the Plant, Swarm, Elemental, and Vermin types plus various immunities. (Also Undead, but that comes with some major drawbacks). It's fairly easy to cobble together everything a Construct has in a variety of ways by ECL 15 if you're not hung up on fluff.

Kansaschaser
2011-04-29, 08:20 AM
I read the Half-Construct from the Monster Manual 2 along with the 3.5 update booklet, but it's still a little confusing.

Could that prestige class from Eberron be used by a Wizard (Transmutation Specialist)?

Ravens_cry
2011-04-29, 08:23 AM
Be a construct and say you became one at some point in your backstory?

Kansaschaser
2011-04-29, 08:38 AM
Be a construct and say you became one at some point in your backstory?

I'm a level 9 Wizard in a campaign right now. I decided to start as an old man so I have a terrible Strength, Dexterity, and Constitution.

I need some way to become a construct on a permanent or semi-permanent basis. I'd like to avoid a prestige class, since that would take a lot of time. I wanted to do it with spells or grafts or something.

I was thinking of creating a construct and using Magic Jar to swich into the construct every morning, but I'm pretty sure that won't work.

I'm trying to replace my crappy physical stats with something better, and I've decided I want to try to become a construct.

dextercorvia
2011-04-29, 11:15 AM
Reincarnate would eliminate the age penalties.

Coidzor
2011-04-29, 01:10 PM
I'm a level 9 Wizard in a campaign right now. I decided to start as an old man so I have a terrible Strength, Dexterity, and Constitution.

I need some way to become a construct on a permanent or semi-permanent basis. I'd like to avoid a prestige class, since that would take a lot of time. I wanted to do it with spells or grafts or something.

I was thinking of creating a construct and using Magic Jar to swich into the construct every morning, but I'm pretty sure that won't work.

I'm trying to replace my crappy physical stats with something better, and I've decided I want to try to become a construct.

There's a build for that. But it might actually require Haunt Shift.

No, wait, it doesn't because it works by taking control of an effigy you've built.

Effigy with lots of templates => Your personal voltron body.

Kansaschaser
2011-04-29, 01:54 PM
There's a build for that. But it might actually require Haunt Shift.

No, wait, it doesn't because it works by taking control of an effigy you've built.

Effigy with lots of templates => Your personal voltron body.

I was planning on taking Effigy Master at level 10. So I could make effigies. What is Haunt Shift? Explain how I could take control of my effigies.

Coidzor
2011-04-29, 02:24 PM
I was planning on taking Effigy Master at level 10. So I could make effigies. What is Haunt Shift? Explain how I could take control of my effigies.

Haunt Shift (http://brilliantgameologists.com/boards/index.php?topic=6315.0)is a spell from Libris Mortis. I believe it's... 6th level (4-6, one of those, anyway). Sorcerer/Wizard spell, maybe Cleric too. Takes an undead and lets it inhabit an object and either manifest out of it and back into it freely so it's harder to destroy outright without breaking the object or makes an object become an animated object, up to a Huge sized animated object. And if you make the object out of Obdurium or Adamantine it has a rather nifty hardness and since you can choose what shape the object has, you can give it chains and other sorts of nifty things.

This build shows just how far you can take an effigy. (http://community.wizards.com/go/thread/view/75882/19861634/Domo_Arigato_Mr._Roboto.)