The-Mage-King
2011-04-28, 10:35 PM
Host Machine
The Host Machine is a template that can be added to any Construct with an Intelligence score or the Gunmen (http://www.giantitp.com/forums/showthread.php?p=5829984#post5829984) subtype (referred to hereafter as the base creature). By assimilating other, usually smaller, Constructs, its power increases. Of course, it cannot assimilate just any Construct- those that are used to make it stronger must have the Augmenting Machine template for it to work.
Size and Type: The base creature's size and type do not change as a result of adding this template. However, if the Host Machine assimilates Augmenting Machines of differing sizes, its size may increase as a result
Hit Dice and Hit Points: A Host Machine gains temporary hit points equal to half the current hit points of any Augmenting Machines that it assimilates.
These temporary hit points are lost if the Host Machine de-assimilates the Augmenting Machine granting them.
Armor Class: The Host Machine gains a +2 deflection bonus to AC. If it already has a deflection bonus to AC, that is instead increased by 2.
Attacks: While it has assimilated an Augmenting Machine, a Host Machine gains all of that creature's attacks gained from natural weapons, but not from manufactured ones.
Special Attacks: While it has assimilated an Augmenting Machine, a Host Machine gains all of that creature's special attacks that do not rely on a special anatomy or similar feature.
Special Qualities:
Assimilate Augmenting Machine (Su): A Host Machine's power relies on having at least one Augmenting Machine available to assimilate. By taking a full round action that provokes attacks of opportunity, a Host Machine can add the mass and power of an Augmenting Machine to its own. Its weight increases by the amount of the Augmenting Machine being assimilated, and each of its physical ability scores temporarily increase by the Augmenting Machine's modifier for that ability*. Should the Host Machine assimilate an Augmenting Machine of one or more size categories larger than it, the Host Machine does not gain this benefit, but rather adds its physical ability modifiers to the Augmenting Machine's scores.
In addition, the Host Machine gains temporary hit points equal to half the current hit points of the Augmenting Machine assimilated. These temporary hit points are lost first, and are effectively the hit points of the merger- losing them all causes the Augmenting Machine to de-assimilate, and be at 0 hit points. An Augmenting Machine cannot be repaired while assimilated.
Furthermore, a Host Machine's size category may change due to assimilating Augmenting Machines- if it assimilates two of one size category smaller or one of the same size, its size category increases by one, and if it assimilates a larger one, it increases to the larger size category.
If the Augmenting Machine is separated from the Host Machine, these changes are reversed, leaving the Host Machine at its normal ability scores, size, and so on. De-assimilation is a full round action that provokes attacks of opportunity.
Abilities: Same as base creature.
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*This specific wording is because I know someone will want to make a Warforged Titan with this template. So... Yeah.
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Augmenting Machine is in progress. I figured that I'd put this up so that I'd have motivation to finish the second template sooner. I should be done with that within a week.
The Host Machine is a template that can be added to any Construct with an Intelligence score or the Gunmen (http://www.giantitp.com/forums/showthread.php?p=5829984#post5829984) subtype (referred to hereafter as the base creature). By assimilating other, usually smaller, Constructs, its power increases. Of course, it cannot assimilate just any Construct- those that are used to make it stronger must have the Augmenting Machine template for it to work.
Size and Type: The base creature's size and type do not change as a result of adding this template. However, if the Host Machine assimilates Augmenting Machines of differing sizes, its size may increase as a result
Hit Dice and Hit Points: A Host Machine gains temporary hit points equal to half the current hit points of any Augmenting Machines that it assimilates.
These temporary hit points are lost if the Host Machine de-assimilates the Augmenting Machine granting them.
Armor Class: The Host Machine gains a +2 deflection bonus to AC. If it already has a deflection bonus to AC, that is instead increased by 2.
Attacks: While it has assimilated an Augmenting Machine, a Host Machine gains all of that creature's attacks gained from natural weapons, but not from manufactured ones.
Special Attacks: While it has assimilated an Augmenting Machine, a Host Machine gains all of that creature's special attacks that do not rely on a special anatomy or similar feature.
Special Qualities:
Assimilate Augmenting Machine (Su): A Host Machine's power relies on having at least one Augmenting Machine available to assimilate. By taking a full round action that provokes attacks of opportunity, a Host Machine can add the mass and power of an Augmenting Machine to its own. Its weight increases by the amount of the Augmenting Machine being assimilated, and each of its physical ability scores temporarily increase by the Augmenting Machine's modifier for that ability*. Should the Host Machine assimilate an Augmenting Machine of one or more size categories larger than it, the Host Machine does not gain this benefit, but rather adds its physical ability modifiers to the Augmenting Machine's scores.
In addition, the Host Machine gains temporary hit points equal to half the current hit points of the Augmenting Machine assimilated. These temporary hit points are lost first, and are effectively the hit points of the merger- losing them all causes the Augmenting Machine to de-assimilate, and be at 0 hit points. An Augmenting Machine cannot be repaired while assimilated.
Furthermore, a Host Machine's size category may change due to assimilating Augmenting Machines- if it assimilates two of one size category smaller or one of the same size, its size category increases by one, and if it assimilates a larger one, it increases to the larger size category.
If the Augmenting Machine is separated from the Host Machine, these changes are reversed, leaving the Host Machine at its normal ability scores, size, and so on. De-assimilation is a full round action that provokes attacks of opportunity.
Abilities: Same as base creature.
__________________________________________________ _____
*This specific wording is because I know someone will want to make a Warforged Titan with this template. So... Yeah.
__________________________________________________ ______
Augmenting Machine is in progress. I figured that I'd put this up so that I'd have motivation to finish the second template sooner. I should be done with that within a week.