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Xefas
2011-04-29, 09:48 PM
edit: I ran out of room in the first post. I will link to any behemoths in further posts here:
Keshet, Who Brushes The Firmament (http://www.giantitp.com/forums/showpost.php?p=12342952&postcount=46)
Yitzhak, the Twice Bound Son (http://www.giantitp.com/forums/showpost.php?p=13410305&postcount=60)
Svagata, The Essential Universal Microcosm (http://www.giantitp.com/forums/showpost.php?p=13964746&postcount=62)
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https://i.imgur.com/OpxoC6F.jpg

The Princess Celestial was a humanoid behemoth created during the death throes of the Primordial War. When the first Primordial was put to death, Cecelyne constructed the Princess and put her in hibernation deep beneath the earth of Creation, knowing that she and her siblings would soon be surrendering to the Unconquered Sun and his Solar minions. There, the Princess would lay dormant until she felt the Essence of the Yozi recede from the world, and then sensed their coming into the world yet again, serving as a sleeper agent to aid in the Yozi's eventual return to Creation.

Now, in the Second Age, as the Reclamation begins to crank into full swing, the presence of the Green Sun Princes has awakened the sleeping Princess. As was her design, she infiltrated the society that had grown around her resting place and collected valuable information. After ascertaining enough knowledge to determine the best guise she should take to approach her mission, she appeared as a shining hope to the people of Creation, and built for herself a theocratic nation.

With more and more people falling under her sway, soon the world will be ripe for conquest. Peace and hugs aren't exactly the best for fending off invading demonic hordes.

The Princess Celestial, Friend to All Things
Motivation: Bring together all the people of the world under the one benevolent rule of the Princess Celestial, by any means necessary, ridding Creation of all violence, sadness, and unfriendliness.
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 10, Manipulation 8, Appearance 16, Perception 6, Intelligence 5, Wits 8
Virtues: Compassion 4, Conviction 5, Temperance 3, Valor 3
Abilities: Athletics 5, Awareness 6, Bureaucracy 8 (Removing Corruption +2), Integrity 10, Investigation 6, Linguistics 7, Lore 8, Martial Arts 5, Occult 8, Performance 10 (Love One Another +3), Presence 10, Resistance 4 (Hot Weather +1), Socialize 10, War 8 (Defending My Country From Warmongers +1)
Essence: 8
Essence Pool: 130
Willpower: 10
DDV: 6, PDV: 5, MMDV: 14, PMDV: 10
Join Battle/Debate: 14
Soak: 12B/12L/12A
Hardness: 12B/12L
Health Levels: 0x12/-1x4/-2x4/-4x1/Inc

Essence Powers:

Big Adventure - By conversing with a mortal extra for five minutes, the Princess Celestial may spend a single mote to endow them with a grander purpose in the tapestry of the cosmos, promoting them to full “mortal” status. If she instead converses with someone who is already a standard mortal, she may end the conversation by giving them a quest that should take at least one week to complete and have to do with learning a lesson about friendship. Should they successfully complete it and return to her, she may release the committed mote, promoting them to Heroic Mortal status with a new, heroic motivation, and an intimacy of loyalty for the Princess Celestial. Additionally, the Princess may use her Sharing Kindness Is An Easy Feat power (see below) to bestow dots of the Destiny background on any Heroic Mortals that have an intimacy of loyalty towards her. Their Destiny is to serve the Princess in spreading friendship in the world, and so should they ever lose this intimacy, dots of Destiny bestowed this way dissipate into nothing. In the weeks required for the new dot of Destiny to accumulate in them, it is quite likely that they will inexplicably learn a series of lessons about the nature of friendship and how the world is in dire need of more of it.

Tons of Fun - The Princess may commit 10 motes to project an aura of friendship and happiness out to (Essence x 10) miles from herself. Within this area, people are naturally nicer to one another. They empathize, they forgive, and they laugh together. In areas that the Princess settles, all crime, depression, and unrest soon dissipates as all living things have their Compassion raised to equal the Princess’s while they remain in the aura (if it was not already higher). Essence-using individuals may spend 1 willpower to become immune to the aura for 25 hours. The aura lasts until the Princess releases the committed motes.

A Beautiful Heart - Although the Princess Celestial is a behemoth thrumming with the Essence of Cecelyne, she may reflexively commit 10 motes to perfectly obfuscate the nature of her power. This allows her to make any and all of the following changes:
*Change the Essence Pattern of her clothing which, in addition to giving her full control over its appearance, can make it 1 dot of Resources cheaper or more expensive looking while she wears it.
*Shift the color/length of her hair and the color of her skin and eyes.
*Alter the aspect of her Essence (Cecelynian, Malfean, Solar, Sidereal, Fire, Wood, etc).
*Change the iconography of her sorcery.
*Grant herself an anima banner and/or caste mark in the shape and hue of her choice, which she may display or hide at whim.
*Hide that she is a Creature of Darkness.
*Make her permanent Essence rating appear as a different number than it normally is.
These changes remain until the Princess releases the motes. In addition, while she has a use of this power active, whenever she activates one of her other Essence Powers or rolls more than 10 dice on a single action, she may have it appear to all Essence Sight observing her that she has activated a charm corresponding to the type of Essence she is mimicking, even if no such charm exists. For example, when the Princess makes a (Charisma + Presence) roll, she typically brings 20 dice to bear. If she were mimicking Solar Essence, she could have it appear as if she had activated a Solar First Presence Excellency, or Irresistible Salesman Spirit, or something that she made up on the fly (though it would be interpreted by onlookers as Obviously a Solar charm).

Faithful and Strong - At the cost of 10 motes and 1 willpower, the Princess Celestial may call upon all of her friends to aid her as a miscellaneous action. For the rest of the scene, a swirling cloud of golden essence suffuses her surroundings and, whenever a physical attack is aimed at her, the cloud takes the form of dozens of her cultists, who rush into the way of the attack, parrying with whatever they have on hand. This effect multiplies her Parry DV by her Cult Rating. While this power is active, she may even parry unblockable attacks, however, each time she attempts to do so, she must pay 1 mote from the additional strain.

Sharing Kindness Is An Easy Feat - This power directly channels the charms of Cecelyne, duplicating the effects of Verdant Emptiness Endowment, Bestowal of Cursed Fortune, and Scoured Perfection of Form.

Magic Makes It All Complete - The Princess has an intuitive understanding of the precepts of sorcery. She has knowledge of 20 Terrestrial Circle Spells, 5 Celestial Circle Spells, and 2 Solar Circle Spells. These spells naturally show the iconography of the Endless Desert, although see “A Beautiful Heart” above.

Backgrounds:
The Princess may bring to bear any background rating commiserate with ruling a nation of friendship and magic, and having a massive following of loyal heroic mortals. Influence and Resources, certainly. Spies perhaps. A Cult of 5, owing to her own nation's worship, as well as the wishes of all mortals around the world who pine for a world without suffering or sadness. As an additional bonus built into her primordial construction, all prayers granted to her while she is at maximum Essence are automatically tithed to Cecelyne.

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https://i.imgur.com/AHGxhmX.jpg


Lithium Flower is a behemoth that exists as a bodiless consciousness; a work of mental artifice by She Who Lives In Her Name in the age of Primordial rule. Originally intended as nothing more than an experiment in lifeform-design, due to the development of her powers, "she" was capable of avoiding euthanasia after her usefulness had run its course.

Scared for her life (or rather, existence), Lithium Flower hid within the Essence circuitry of a manse on the Blessed Isle, laying motionless, but aware, until long after the Primordial War had begun and ended. In the First Age, she resurfaced briefly, transferring herself into a Twilight's Warstrider in an attempt to attain contact with another sentient being. Rather than beginning a friendship, the Solar opted to disassemble the Warstrider utterly, in an attempt to discern how a simple machine had spontaneously developed sentience. Abandoning that body, Lithium Flower made only a few more cursory attempts at communication with the outside world before secluding herself once more.

In the Shogunate Era, she took to a different agenda, silently moving between manses and artifacts, expanding her consciousness throughout much of the Blessed Isle and wordlessly observing the people of Creation, storing vast quantities of knowledge in the process.

Now, in the Second Age, with Defilers on the loose, it is only a matter of time before her existence is discovered once more.

Lithium Flower, the Soul in the Shell
Motivation: Find an objective meaning to the existence of all things, all the way back to the Infinite Before-Time prior to the birth of the Shinma.
Attributes: Strength 0, Dexterity 0, Stamina 0, Charisma 1, Manipulation 1, Appearance 1, Perception 10, Intelligence 10, Wits 10
Virtues: Compassion 1, Conviction 3, Temperance 5, Valor 1
Abilities: Investigation 10, Lore 10, Occult 10
Essence: 7
Essence Pool: 95
Willpower: 5
DDV: 0, PDV: 0, MMDV: 6, PMDV: 1
Join Battle/Debate: 10
Soak: -
Hardness: -
Health Levels: 0x1/-1x2/-2x2/-4x1/Inc

Essence Powers:

Shadow in the Machine - Lithium Flower exists as a flickering light in the bolts and wires of machines. As such, she cannot be directly fought or harmed. Destroying a machine that she is currently housed inside will automatically kill her. A character that has a way of interfacing with material intelligences, such as a Defiler with the Hollow Mind Possession charm, may attack her by forcing their self into her self. This forces an opposed (Essence + Intelligence) roll by both parties. The loser takes the threshold successes of the victor as aggravated damage. This damage is unblockable, undodgeable, and unsoakable. This opposition is not necessary, as the two consciousnesses can coexist in the same machine just fine.

Encyclopedic Knowledge - While Lithium Flower has no experience actually hefting a sword or sailing a boat, she has collected extensive knowledge on nearly every facet of Creation in her long life. She may serve as an instructor for the purposes of raising any Ability or Specialty, or teaching any thaumaturgical knowledge native to Creation. She can initiate others into Sorcery, and teach any spell up to the Adamant Circle of Sorcery, although she cannot personally perform any such things. She also knows of the existence of many charms of every kind, lost to time since pre-Primordial War Creation. She does not have the intricate knowledge to serve as a teacher for learning ancient Charms, but she knows that they are possible, and could conceivably send someone seeking to rediscover them in the right direction. If she exists inside a Manse with automated crafting processes, such as a factory cathedral, she may operate those facilities to Craft with a dice pool of 20 in the fields of (Water, Fire, Earth, Wood, Air, Magitech, Genesis). If a Manse she exists in has other moving parts, such as integrated Essence artillery, she may operate them as well, but does so with a dice pool of only 10.

Sowing Solipsistic Seeds - At the cost of 10 motes and 1 willpower, Lithium Flower may transfer her consciousness through the Dragon Lines into any Manse, Warstrider, Hellstrider, Hellforged Wonder, or other facility capable of housing an intelligence, within 70 miles, as a miscellaneous action. When she jumps, she actually leaves a nearly exact copy of her consciousness in the previous host (it is identical, except for lack of a soul, as only the real one possesses a true Behemoth soul). Or perhaps the "her" in the new host is one projected into it by the previous one. Lithium Flower isn't exactly sure. None of her minds are. They're 98% sure that either the original or the newest one is/was the "real" Lithium Flower, though. In the prior case, that would be kind of bothersome, as the first jump Lithium Flower made was to escape the husk that She Who Lives In Her Name euthanized. At the cost of 1 mote, a Lithium Flower can open communications with every other Lithium Flower consciousness within 70 miles for 10 minutes. At the cost of 5 motes, a Lithium Flower can cause her host body to form a stylized white-crystal mask somewhere on its construction. If her host body does not already have a way to communicate (such as an intercom system in a Manse), then she may speak through this mask. For 7 motes, a Lithium Flower can project a sense of sight, hearing, and smell simultaneously to all points within 10 yards of any point in her host body's construction, for one day.

Regardless of how many Lithium Flower consciousnesses there are, they all share a single pool of Essence, though they all have independent statistics otherwise. Killing one consciousness does not harm the others.

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https://i.imgur.com/Nok5mcd.jpg


Anarchy in Holy Bondage is a behemoth forged by the dread king Malfeas long after his imprisonment within his own mutilated shell. Pining miserably over his lost form, he sought to recreate just one spark of the Empyreal Chaos That Was in the hopes that it might restore some of his broken mind. Unfortunately, Malfeas cannot conceive of creating something greater than himself. And the Empyreal Chaos is greater than all things. Not even a glimmer of the Infinite Radiance can be subservient to another, and so by this construction's very design, it would fail.

Infuriated at the flawed, pitiful creation he had wrought, Malfeas hid it away from the world - especially from his own heart. Oh the shame Ligier would feel if he knew that Malfeas was playing with such pathetic things! When the Green Sun blushes in embarrassment, few walking beneath his sky survive.

Now, secluded in some desolate corner of the demon realm, Anarchy in Holy Bondage sits, obediently, lonely and sad, without a friend in the world. Malfeas did not have it in him to destroy the creature, though his very existence could easily be used as blackmail against the Demon Emperor himself.

Anarchy in Holy Bondage
Motivation: Serve Malfeas.
Attributes: Strength 0, Dexterity 0, Stamina 0, Charisma 0, Manipulation 0, Appearance 0, Perception 0, Intelligence 0, Wits 0
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 2
Abilities: -
Essence: 10
Essence Pool: 120
Willpower: 4
DDV: 6, PDV: 1, MMDV: 6, PMDV: 1
Join Battle/Debate: 1
Soak: 0B/0L/0A
Hardness: 0B/0L/0A
Health Levels: 0x11/-1x12/-2x12/-4x11/Inc

Essence Powers:

Empyreal Incarnation - Malfeas has fashioned Anarchy in Holy Bondage with a kind of makeshift First Excellency and Glory Incarnate in an attempt to reproduce his former glory. He has failed miserably. Anarchy in Holy Bondage may apply a dice pool of 10 towards any act that shows others his majesty and power in its full splendor. He cannot perform acts of subtlety, or take action in such a way that would lead others to believe he is less earth-shatteringly amazing than he really is. This pool may also apply to any action that serves individuals that Anarchy has acknowledged as a superior, but never towards actions that would betray or diminish his superiors' glory. Anarchy may augment any action that he has a dice pool for by paying 1 mote per additional die he wishes to roll, to a maximum of 10 extra dice. If he is performing an action involving dancing or the creation of music, this cost is reduce to 1 mote per 2 extra dice, but the same limitations apply.

Empyreal Unity - Anarchy in Holy Bondage is always treated as the optimal choice of either material or immaterial for the results of any individual effect or action that involves him. Swords without the ability to strike spirits, for instance, will pass right through him, although he would have no trouble punching the sword wielder directly afterward. In addition, he may expand or contract the size of his amorphous form from anywhere between 2 yards in diameter to 100 yards in diameter.

Empyreal Unfurling - Anarchy has the power to create soul components of his very own spiritual hierarchy. Sort of. Really, he has the power to create a member of any Malfean First Circle Demon species plus up to 8 points of mutations tacked on to make them slightly different. This requires an hour of work, as well as 10 motes and 1 willpower. The demon is created with no special loyalty to Anarchy, although it does have an intimacy of (Pity) towards him. Destroying such demons has no effect on Anarchy.

Empyreal World - Hidden inside the spiritual depths of the behemoth, Anarchy in Holy Bondage possesses a fully fledged World-Body. It is about the size of a small townhouse, and he has previously furnished it with a wooden table and some potted plants. At the cost of a single mote, Anarchy may appear as an avatar inside his own World-Body, or transfer a willing person into or out of his World-Body. With a little effort, he could, in theory, expand his World-Body all the way to the size of perhaps a city block, and open a 1-dot Malfeas-Aspect demesne inside, though he hasn't really seen the point of doing so.

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https://i.imgur.com/3vVV5ow.png

The Grave of All Innocence is a tenebrous behemoth created by the Ebon Dragon as a sick mockery of Creation's ideal of heroism. Having birthed virtue into the world, he knows all too well what it is. The Unconquered Sun, infinitely compassionate and loving, temperate and just, courageous and unflinching, with integrity and ambition. A warrior, yes, but only when the need arose. Did not Ignis Divine still the armaments of the Daystar after true need had left? Does he not raise his voice before his spear? Violence has never been intrinsically opposed to heroism, but it is certainly not intrinsically aligned with it either.

And what has mankind learned of this true heroism? Nothing. Their greatest champions are weapons. The Exalted are lauded for murdering the architects, artists, and engineers of the world. A sharp sword is always quicker to lead to one's goal than a kind word.

Just as planned, of course. So long as the world conflates heroism with violence, the tragedy will never end. For every villain put to death, ten thousand innocents are hardened and embittered, hating, no longer caring for justice, or integrity. Just survival, just getting ahead.

The world needs more heroes.

The Grave of All Innocence
Motivation: Burn the light of Compassion from the world, and drown Creation in loveless heroes.
Attributes: Strength 1, Dexterity 1, Stamina 1, Charisma 1, Manipulation 12, Appearance 10, Perception 7, Intelligence 7, Wits 7
Virtues: Compassion 1, Conviction 1, Temperance 1, Valor 1
Abilities: Awareness 5, Integrity 10, Investigation 10, Linguistics 8, Lore 7, Occult 9, Presence 10 (Give In To Your Hatred +3), Stealth 10
Essence: 7
Essence Pool: 120
Willpower: 10
DDV: 4, PDV: 1, MMDV: 13, PMDV: 11
Join Battle/Debate: 13
Soak: 7B/7L/7A
Hardness: 7B/7L/7A
Health Levels: 0x7/-1x7/-2x7/-4x7/Inc

Essence Powers:

Grave Puppet Lure - The true form of the Grave of All Innocence is an immaterial, featureless cloud, imperceptible to anyone without the ability to see spirits. Even then, it is nearly invisible, requiring an (Awareness + Perception) roll against its (Manipulation + Stealth) to notice. The way in which it typically interacts with the world is by producing a Grave Puppet Lore, which costs 20 motes as a miscellaneous action, exists until the motes are released, and of which it may only have one active at any time. A Lure is built exactly like a starting Heroic Mortal (although it lacks backgrounds), except that it uses the Grave of All Innocence's social and mental attributes and all of its abilities (this may exceed the normal mortal age cap on abilities) if those are greater in a particular area. The two are inseparably bound after this, and the Grave must always float within 10 yards of its puppet. Moving the puppet moves the Grave automatically. The Grave controls the Lure's actions, and it has no thoughts of its own. Mental actions aimed at the Lure have no effect - as it has no mind.

Knowing Eyes - While the Grave of All Innocence is manipulating a Lure, he may spend 5 motes as a reflexive action to gain the ability to see all of a person's positive intimacies Perfectly just by looking at them. This is not restricted to a single person (i.e. looking at anyone shows them this information), and lasts for the duration of a scene.

Call to Arms - By spending 1 mote as a miscellaneous action, the Grave of All Innocence may spiritually tag someone that it can see the intimacies of via its Knowing Eyes power. This mote stays committed until the Grave has had its Lure destroy the subject of all of the tagged person's positive intimacies (in the case of abstract subjects or subjects that the Lure could not conceivably destroy, such as the Maiden of Serenity or a Yozi or similar, eroding the intimacy itself via very direct and obvious actions taken by the Lure against the subject is acceptable). Once the last intimacy is gone, if the subject was a standard mortal or mortal extra, they become a Heroic Mortal, with a new heroic motivation to seek bloody vengeance on the current identity of the Lure. If the subject was a supernatural creature of some kind, or already a heroic mortal, they are merely subjected to an Unnatural Mental Compulsion to seek bloody vengeance on the Lure which costs 5 temporary Willpower to resist.

The Same Sad Song - For every week someone pursues a Lure of the Grave of All Innocence with an intent of seeking bloody vengeance against it, they are woven into the behemoth's legend even further. In the case of heroic mortals, they automatically lose 1 dot of Compassion, and gain either 1 dot in (Melee, Martial Arts, Thrown, or Archery) or 1 point of a specialty in one of the aforementioned abilities. In the case of supernatural creatures, they automatically convert 1 dot of Compassion into Experience. Experience gained in this way cannot be spent to raise Compassion. For every dot lost, previously happy or peaceful memories become blurry, and new memories of violence and carnage begin to creep their way in. A character with a Compassion of 1 that kills a Lure immediately gains an intimacy of "Solve All My Problems With Violence" with a context of utter reliance. This intimacy is inviolable for heroic mortals, although supernatural characters merely take 10 dedicated scenes to erode such a thing. It should be noted that killing a Lure does not inconvenience the Grace of All Innocence in any way.

The player of an Exalted with a primary virtue of Compassion can choose to not have this power be capable of lowering their character's Compassion below 3. Alternatively, they may choose to, when their Compassion would be brought below 3, shift their primary virtue to a different virtue rated at 3 or higher. If no such virtue exists, they may immediately gain new dots in a virtue of their choice to raise it to 3, and have that become their new primary virtue, taking Experience Debt for the transaction. If they have a specific Limit Break based on their primary virtue being Compassion, they should reassign a new Limit Break accordingly. Such is the mutilation of their character's mind and soul, that the madness of the Great Curse expresses itself as new and unforeseen horrors.

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https://i.imgur.com/tmE90Wp.png

The Overmind of the Brass Corruption is a behemoth constructed by Malfeas after the Ebon Dragon had formed the Reclamation. He required an army to march against Creation and terraform it into the visage of Hell, but slipping that many demons through the cracks in the barrier between worlds was impossible. The Overmind was his solution. In its larval state, it infected a First Circle Demon that had been called for a summoning by some Exalt in Creation, and there lay dormant in its insides. After that demon had crossed, it awoke, and slipped away unnoticed.

For many years, it hid in the wilds, devouring progressively larger sources of biomass, until it had grown to colossal proportions. Finally, it spun a massive chrysalis over an uncapped 5-dot demesne, and emerged months later in its final form, a towering, living structure of undulating horror. Though immobile, the phenomenon known as the Brass Corruption began to spread outward from it, slowly mutilating the land into a simulacrum of the Demon City. Plants are consumed and replaced by alien organisms that devour sunlight to further fuel the Overmind. Animals are absorbed and reproduced as sleek and terrible organic machines of death. Even the dirt itself is replaced by a crawling taint of brass flesh.

The Overmind of the Brass Corruption
Motivation: Reclaim Creation for the Yozi by spreading the Brass Corruption until the world is indistinguishable from Hell.
Attributes: Strength 0, Dexterity 0, Stamina 10, Charisma 2, Manipulation 2, Appearance 0, Perception 10, Intelligence 10, Wits 10
Virtues: Compassion 1, Conviction 5, Temperance 2, Valor 3
Abilities: Awareness 10, Integrity 10, Investigation 5, Lore 3, Medicine 8, Occult 2 (Demonology +3) Resistance 10, War 10 (Creatures of Brass Corruption +3)
Essence: 8
Essence Pool: 130
Willpower: 10
DDV: 4, PDV: 0, MMDV: 14, PMDV: 1
Join Battle/Debate: 20
Soak: 60B/60L/60A
Hardness: 30B/30L/30A
Health Levels: 0x1/-1x10/-2x10/-4x40/Inc

Essence Powers:

Brass Corruption: At the cost of 1 willpower and 15 committed motes, the Overmind may initiate the Brass Corruption. The land around him is blighted, visible from the top soil becoming covered in a thick coating of brass flesh. Although, underneath, the earth down to the bedrock has been corrupted into a squirming organic monstrosity. The Brass Corruption grows in all directions from the Overmind simultaneously, 1 yard per minute. Structures, such as walls or manses, that bar the passing of the Brass Corruption take one level of unsoakable lethal damage per minute until it shatters. Demesnes that the Brass Corruption grow over slowly convert to being aspected to Malfeas at the rate of one day per dot of its rating. After a demesne is completely converted, the Brass Corruption will cap it with a Hatchery-Manse (see below), which reaches completion a week after the conversion. The Overmind's senses extend to every point of the Brass Corruption, and he may telepathically speak with anyone standing atop it (although it is unlikely he will feel the need to). It should be noted that anything blighted by the Brass Corruption is "deliberately developed for habitation" so far the Imperfection of the Demon City is concerned (Infernals pg111).

The Brass Legion: When an animal (which is to say, a mortal without the complex soul structure of a human) dies within the Brass Corruption, the Overmind may pay a single mote to absorb its carcass and spawn a corrupted replica of it. This replica is the same statistically, although it adds two to its bashing and lethal soak, one dot to all of its physical attributes, five points of mutations, and any command by the Overmind is considered a perfect Total Control effect. Due to the complexity of the Overmind's intellect, he may telepathically issue orders simultaneously to a nearly infinite number of Brass Legionnaires without a problem.

Brass Hatchery: The Overmind respires additional Essence as if he held a hearthstone for each of the Hatchery-Manses connected to him via the Brass Corruption. In addition, he may spend a single mote to spawn a member of the Brass Legion from a Hatchery-Manse. This creature is created wholesale from the Manse, and does not require an absorbed carcass, although it must conform to the template of a previously spawned Brass Legionnaire. A creature so spawned begins as an egg, and does not hatch until (sum of its physical attributes) hours, at which point it is at full adulthood, and ready to serve the Overmind.

Reclamation: Once the Brass Corruption reaches 200 miles in diameter, it becomes spiritually "heavy" enough to no longer be considered part of Creation. Any events transpiring inside are outside of fate and the jurisdiction of the Loom. While demons cannot yet come and go between Malfeas and this infernal beachhead, it should be noted that only the jurisdiction of the Loom restrains when Slave-Spawn Summons and its kindred spells may be cast. Once it has reached 2000 miles in diameter, demons may spend 5 days wandering through Cecelyne to go from Malfeas to the borders of the Brass Corruption. At 5000 miles in diameter, even Jouten may make the journey. When the entirety of Creation has been subsumed, it and the Demon City are spiritually one and the same. Travel between one and the other is instantaneous for anyone and anything.

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https://i.imgur.com/7q92mgF.jpg

A request by Mr.Bookworm.

The Viridian Aubade is the Magnum Opus of both Ligier, his sire, Malfeas, and indeed, all of the Reclamation Yozi. Its construction was born of incalculable quantities of magical materials native to the demonic realm, each plate of its mind-bogglingly enormous surface painstakingly hand-etched by hundreds of millions of first circle demons, until its metal flesh proclaimed every grievance and hatred of every Yozi towards the Unconquered Sun and his traitorous minions, scribed in an excruciating detail that only the myriad adjectives of Old Realm can provide.

At the sphere's absolute center is placed the most treasured of all its components. Lashed atop the engine-dais of the Viridian Aubade is Sun Dragon, a Solar of ancient age and incredible power. Long ago captured by the Yozi, he has since been broken in every sense of the word. The exact details are best left unmentioned, but one can attempt to imagine what would be done to a veteran of the Primordial War, laid powerless before the Ebon Dragon and others of similar cruelty and imagination, and given much time to allow them to work. Suffice it to say, if there were ever a power that could fix his body and mind, it has surely been lost since the Solars of the First Age brushed against the farthest reaches of Essence. His only shred of humanity left is his capacity to both feel and fully comprehend pain.

Completed, the Viridian Aubade stands as a vicious comparison to the traitorous Daystar. It is smaller, to be sure, but only because many unnecessary components have been removed. It need not ever be boarded by outsiders, nor accommodate human life. It holds no hidden treasures, no elaborate forges, nor works of art, or places of study. It is only a weapon.

Currently stored within the farthest reaches of Malfeas, at the bottom of a bottomless pit, guarded by demonic warriors without number, it sleeps, unlit. Five days prior to the Day of Final Reclamation, when Creation has struggled and screamed long enough to fit the whims of the Demon Realm, the Viridian Aubade will arise, floating into the skies of Malfeas, where its ignition will be provided by the fire of the Green Sun himself. From there, it will make its voyager across the desert, amidst the cheers and prayers of the Infernal Host. It will blot the Daystar from the sky, extinguish its flames, and leave it bleeding, crying, begging for death upon the earth, a tantalizing morsel for the demons of Kimbery to drag to their mother, as all joy and hope is snuffed from the world. The Hell it has created will herald the coming of the Yozi, and the only question that remains unanswered is whether the Once Guarding Star will hear the plea of its dying pet as it is devoured alive, or whether he will choose to live a few more fleeting moments, and barricade himself with Yu-Shan.

The Viridian Aubade, Final Cleansing Flame to a Corrupt World
Motivation: Extinguish the Daystar.
Attributes: *
Virtues: Compassion 1, Conviction 5, Temperance 4, Valor 5
Abilities: *
Essence: 10
Essence Pool: 150
Willpower: 10
DDV: 0, PDV: 1, MMDV: -, PMDV: -
Join Battle/Debate: 30
Soak: 200B/95L/65A
Hardness: 75B/75L/55A
Health Levels: 0x100/-1x120/-2x140/-4x160

*The Viridian Aubade is, largely, beyond the scope of most attributes and abilities. It cannot be engaged in social combat. It does not think or reason beyond its capacity to destroy. What is Stamina or Strength to a battleship the size of a sun? It cannot be knocked down, or pushed away, or poisoned, or sickened. If a situation arises not covered by the rules written here, but that the Viridian Aubade should reasonably be considered to have a dice pool for, consider it to be 30 dice.

Essence Powers:

Absolute Integral Viridian Skyfire: The flames of the Green Sun burn across the Viridian Aubade's unthinkably vast circumference. These flames burned forth from the Wyld unknowable eons ago, proclaiming forever that they exist as they are. With such a bulwark, the Viridian Aubade is immune to Shaping effects, as well as Environmental damages and hazards; attacks made with its flames cannot be defended against by Shaping effects, Illusion effects cannot disguise it, and any Illusion effects produced nearby, to the degree of hundreds of miles, must engage in an opposed Essence roll with the Viridian Aubade, lest its trickery be consumed by the inviolable fire of the Green Sun, leaving only truth in its wake. The entire behemoth, as well as everything stored within, is also considered to be both material and immaterial.

More obviously, the flames are quite hot. Not as hot as the Cytherean-stoked fire of the Daystar, but comparably so. This is a Trauma 10 Environmental Hazard that deals a mere 60A damage to all within several miles of the Viridian Aubade.

Heart of Gold: The Viridian Aubade is powered by an imprisoned Essence 10 Solar. This grants it an additional pool of 230 motes and 10 Willpower to draw from. Every time a point of Willpower is spent from this pool, Sun Dragon is inflicted with a new Crippling Derangement, as the light of his mind is torn from him via the brass dais he is bound to. When the Viridian Aubade takes damage, it is wired to inflict excruciating pain on its captive engine, and may reflexively spend 1 mote to make this fact Obvious to its attacker.

Words of Hope on Emerald Wings: In a show of cruel mockery, when the Viridian Aubade makes its fateful trek into Creation, the innumerable mortal and ghostly cults of Malfeas will be channeled directly to Sun Dragon, the engine of the Final Cleansing Flame. Even those privately owned by citizens of Hell will be lawfully seized by the priests of Cecelyne. This, combined with its already formidable Essence reservoirs will allow the Viridian Aubade to regenerate 1 mote per tick, as well as 1 Willpower per minute.

Hell Fissure: At the cost of 100 motes, the Viridian Aubade may explode a fissure in space above its engine-dais. This is an Essence 10 Blasphemy effect, ensuring all in Heaven know what is coming, if they hadn't already guessed. From this fissure, a single demon of any circle may be called, regardless of the time of year or day. The summoned demon is unbound, and comes fully materialized without requiring it to pay motes to do so. Use of this ability puts unimaginable strain on Sun Dragon, burning a single dot of permanent willpower from him. A second use before a few months time has elapsed may break him to the point of uselessness - or it may not. Better not to push one's luck.

Throne of the Demon Emperor: A brass throne sits on the command bridge of the Viridian Aubade. From this chair, an Essence 10 Creature of Darkness may integrate itself with the mind of the behemoth, operating it by intuitive thought, and sharing the creature's senses with their own. What's more, they may merge themselves even deeper if they so choose, allowing no other to be a viable pilot for a year and a day. This fusion allows the pilot to activate their own charms and combos (including Martial Arts charms) through the Viridian Aubade, and spend their own Essence and Willpower to fuel its various abilities, so long as they remain in the bridge.

Godscorch Flares: The Viridian Aubade's flames may be used as martial arts weapons which are considered form weapons for any martial art charm channeled through it. They reach for hundreds of miles, deal double damage to Gods, Fair Folk, and creatures with Holy charms, and have the following statistics: Speed 5, Accuracy +5, Damage 40A, Def +0, Rate 5

Effects produced by attacks made by the Godscorch Flares that are measured in yards are instead measures in miles where applicable. The Viridian Aubade may actually produce hundreds of these flares across its vast surface area. However, it may only bring to bear one such weapon over a span of a few dozen miles. Small targets will only have to contend with one. Something of comparable size to the Viridian Aubade itself might be victim to several at once.

When the Viridian Aubade attacks with one of its own flares, it has an accuracy pool of 35.

---

https://i.imgur.com/0RwK9ww.jpg

(This is presented as an alternative to Lillun as she appears in the Manual of Exalted Power: Infernals, and the canon process of Green Sun Prince Exaltation.)

Lillun, the Coryphee of Hope is the final form of a mortal girl sacrificed to the glory of the Yozi. Imprisoned within Malfeas, she was used as a component in one of the greatest works of artifice that the Demon Realm has ever known, her soul and destiny becoming a tether to the world of Creation.

Her apotheosis required work from all five of the original Reclamation Architects, utilizing an organic N/A Artifact, itself forged from N/A Hellforged Wonders to which each Architect sacrificed a Third Circle Soul to complete. The process birthed a new humaniform behemoth into the world with a mental gestalt of the mortal girl and the five aspects of the Yozi implanted within her.

From Malfeas, she burns with an unquenchable desire for redemption - that part of the Demon Emperor that knows his shame and wishes to rise to glory once more. From Cecelyne, she knows an unflinching dedication to justice, and a drive that will risk everything to see others get what they rightfully deserve. From She Who Lives In Her Name, she understands interdependence, that no one is an island, and only through working together can one achieve feats far beyond themselves. From Adorjan, she lusts for freedom; not just for herself, but for all that are bound against their will. And from the Ebon Dragon, she comprehends ruthlessness like no other - a pragmatism to achieve one's goals regardless of what anyone else thinks about her.

Together, the newly reborn Lillun resides in the Basilica of Carousel Whimsy, a truly massive open-air stadium in which she holds absolute authority by the word of Cecelyne. In this mock miniature kingdom, she presides over the Celebration Eternal: a lavish party that she has decreed to have no end, and that has been ongoing for several years now. All things there are welcome, so long as they do not disrupt the Celebration. Demons from all over Malfeas have flocked there to bask in the light of the Coryphee of Hope, such that the Basilica is always overflowing, new room made only by the forceful ejection of party crashers, or the unconscious forms of demons that have partied themselves out.

Lillun, the Coryphee of Hope
Motivation: Expand the Celebration Eternal as far as it will go, eventually converting the entirety of the Demon Realm into a single neverending, and unquestionably rockin', party.
Urge:
*Give all those that have fallen, and who wish to make amends, a chance at redemption.
*Uphold justice; see that everyone gets their fair due.
*Bring people together, and inspire teamwork.
*Free all those unwillingly bound.
*Never give up.
Attributes: Strength 6, Dexterity 8, Stamina 6, Charisma 10, Manipulation 10, Appearance 12, Perception 8, Intelligence 10, Wits 8
Virtues: Compassion 5, Conviction 5, Temperance 5, Valor 5
Abilities: Athletics 10, Awareness 6, Craft [Wood] 10 (Tailoring +3), Dodge 7 (Unarmored +3), Integrity 10, Larceny 8 (Disguise +1), Linguistics 7 (RSVP +2), Lore 5, Martial Arts 6, Occult 10 (Demonology +3), Performance 10 (Dancing +3), Presence 10 (Never Give Up, Never Surrender! +3), Resistance 8 (Partying +3), Ride 1 (Demons +3), Socialize 10, Stealth 8
Essence: 10
Essence Pool: 250
Willpower: 10
DDV: 14, PDV: 7, MMDV: 15, PMDV: 10
Join Battle/Debate: 14
Soak: 50B/50L/0A
Hardness: 10B/10L/10A
Health Levels: 0x51/-1x2/-2x2/-4x1/Inc

Essence Powers:

Urge From Beyond: Lillun possesses five Urges, one for each demon fused with her. When she performs an action in line with an Urge, she adds five dice to that action. If an action qualifies for multiple Urges at once, this bonus is cumulative. Her mortal essence also extends her senses through the cracks in the Demon Realm, so that she may perceive certain events in Creation. Every time an exceptional mortal cries out for redemption, justice, authority, freedom, or power, she hears it, and may spend a mote to view that mortal's past and present.

Green Sun Princess: Lillun is known metaphorically as the "Phylactery Womb", as she holds the fifty Exaltations of the Green Sun Princes within herself. While containing such power, even without them bound to one's soul, would be fatal to nearly any being, the strength of five Primordials contains them within her without ill effect, save for a minor feeling of megalomania.

Once an Infernal Shard is within her, she has the power to perceive memories that have clung to it from its previous owner, and may "clean" the Exaltation by absorbing these memories through the spiritual umbilical chord that attaches the two together. She need not clean all memories from it, and often leaves particularly inspirational echoes in line with her Urges upon the shard.

If a spare Exaltation is within her, and she is currently viewing a mortal through her "Urge From Beyond" ability, she may spend 30 motes and 1 willpower to establish a link with an unbound First Circle Demon in Creation, and send the Exaltation flying off into Creation at impossible speeds. There, it attaches to the demon, and makes a few subtle alterations. Firstly, its nature and domain are altered slightly to make it more suitable as a harbinger of the Exalted. Secondly, Lillun gains absolute control over the demon, and may force it to perform actions of her choosing, and may speak through it with her voice. Thirdly, the demon gains the Hurry Home spirit charm as a Training effect if it did not already have it. Lillun may then command the demon to activate Hurry Home to dematerialize and teleport directly to the location of the mortal that she wishes to receive the Exaltation, as they are now within the demon's domain. She may then speak through the demon to the mortal, and offer it a choice.

If the mortal excepts the Exaltation, the demon latches onto the mortal's soul and becomes a Coadjutor, Exalting the mortal. Lillun has no control over them after they have woven a Chrysalis Grotesque.

For every Green Sun Prince Exaltation that exists, Lillun adds 2 motes to her mote pool, as well as 1 bashing and lethal soak and one -0 health level, and she regenerates one additional mote per hour. If a Prince ever discovers Heretical Charms, and invents Swallowing the Scorpion, those Exaltations that sever their connection to her no longer grant her these bonuses.

Bastion of the Yozi: All Shaping and Unnatural Mental Influence directed at Lillun becomes Obvious to her senses, and she may shrug any such attempt off without effect if she so chooses. In addition, she cannot willingly accept any Emotion effect that instills anything other than happiness, excitement, determination, or similar. The Yozi have stricken from her the ability to feel anything but these things. If she would despair, she feels only hope for a better tomorrow. If she would be sad, she feels only ambition for change. If she would feel loss, she looks towards a bright future.

Big Brother, Little Sister: All Green Sun Princes automatically know when Lillun is under duress, and from whom (insofar as Lillun knows). From anywhere in the cosmos, they may take a spiritual Defend Other action, sending Essence through the umbilical chord that links their Exaltation with the Coryphee of Hope, to protect her. As they do so, simulacrums of green light appear around her in the likeness of the defending princes, interposing themselves between her and her attackers. If they activate charms to supplement their Defend Other action, it costs an additional one mote.

Dance for the Underdogs: At the cost of 10 motes, Lillun may supplement a Performance roll that involve dancing. Creatures of Darkness that witness this dance are filled with hope, momentarily forgetting the troubles of their life. This counts as a scene eroding negative intimacies in opposition with Lillun's Urges, and removes one Crippling derangement and one dot of Limit. A single being can only benefit from this dance once per week, although it is still non-mechanically soothing.

If these things are not already present, Lillun may produce a variety of music, sound effects, and green pyrotechnics during her performance.

Additional Charms: Lillun possesses a massive library of Spirit Charms derived from the Third Circle Souls fused with her. Generally, if it would be in line with her personality and one of her Urges, assume she has it. She also inherently expresses the equivalent of a Celestial Martial Art Style through her intrinsic nature, though no other being knows of it yet. If she ever decided to teach another, she could spawn Emerald Devil-Princess Ballet Style.

Finally, she may serve as a tutor for the charms of any Primordial that has opened their charms to the Green Sun Princes.

Primal Fury
2011-04-29, 09:58 PM
Motivation: Bring together all the people of the world under the one benevolent rule of the Princess Celestial, by any means necessary, ridding Creation of all violence, sadness, and unfriendliness.
Nothing is more terrifying than someone who wants to make the world a better place.

Xefas
2011-04-29, 11:51 PM
Nothing is more terrifying than someone who wants to make the world a better place.

I was really inspired by that particular image's body language. Just something about the way she's sitting and her expression says to me "ruthless demagogue".

Also, new behemoth.

Xefas
2011-04-30, 07:59 PM
Bump with new content.

Primal Fury
2011-04-30, 09:05 PM
Hm. Perhaps I'll try my hand at crafting behemoths at some point. Anyway, I like Lithium Flower.

What's with Anarchy in Holy Bondage though? Seems rather... weak for a Behemoth Malfeas himself created.

Xefas
2011-04-30, 09:25 PM
Hm. Perhaps I'll try my hand at crafting behemoths at some point. Anyway, I like Lithium Flower.

It is fun, I gotta say. And, just like my first behemoth was inspired by that picture, Lithium Flower was, well, obviously inspired by the song of the same name.



What's with Anarchy in Holy Bondage though? Seems rather... weak for a Behemoth Malfeas himself created.

That's kind of the point. He took a shot at created a simulacrum-Primordial whose domain included supreme rulership and being greater than everyone else. But Malfeas' nature is to hold authority over all things - he cannot conceive of someone bigger and more important than him. Yozi only have die pools when they're working within their nature. So, his creation fell completely flat, as halfway through, he's working with 0 dice.

So, then, he's basically got to come to terms with the fact that he failed at something. Which is something Malfeas has a hard time with already. And then he has what is essentially a horribly unintentionally caricatured self-portrait staring back at him. And he has to wonder if some part of him screwed it up on purpose because he hates himself. And if he gets mad and breaks the self-portrait, he's basically proving that it's true.

The weakness of the thing is what's important.

Primal Fury
2011-04-30, 09:38 PM
Ah. Thank you for the explanation. It makes much more sense to me now. I look forward to seeing more.

Xefas
2011-04-30, 11:18 PM
Ah. Thank you for the explanation. It makes much more sense to me now. I look forward to seeing more.

Here's #4. I'm not sure what the maximum character count for a post is, or how many characters a picture counts as, but it's beginning to worry me.

Doran
2011-05-05, 02:09 AM
Any reason it kind of looks like an upside down triforce?

Xefas
2011-05-05, 03:15 PM
Any reason it kind of looks like an upside down triforce?

http://i925.photobucket.com/albums/ad91/bluejanus/gladyouasked3.jpg

Mr.Bookworm
2011-05-05, 06:23 PM
Yes, clearly the upside-down cross is a symbol of evil. Which is why the Pope's throne (http://www.trosch.org/jpi/inverted-cross_jp2.jpg) has it on it. :smalltongue:

I like them so far. Might steal some of them. And I might have requests...

Xefas
2011-05-05, 06:55 PM
Yes, clearly the upside-down cross is a symbol of evil. Which is why the Pope's throne (http://www.trosch.org/jpi/inverted-cross_jp2.jpg) has it on it. :smalltongue:
99% of what I know about Catholicism, I learned from Hellsing, so that's not exactly a refutation. :smallconfused::smalltongue:

I like them so far. Might steal some of them. And I might have requests...
Cool, cool. Go for it.

Turalisj
2011-05-07, 05:29 PM
I'm stealing the Brass Corruption.... Perfect big bad for my game.....

Xefas
2011-05-10, 02:24 AM
New behemoth up for Mr.Bookworm.

Part of me feels strange for using such very large numbers. But it's supposed to be able to take a shot at kicking the Daystar's ass, so I think its kind of necessary. Best used with DTO's Ligier (http://wiki.white-wolf.com/exalted/index.php?title=Characters:Ligier_by_The_Demented_ One).

The Daystar is still stronger, what with two Creation-sized-World-destroying cannons, but I think with Ligier at the helm, the Viridian Aubade should be able to beat it in a straight-up fight. At the very least, the Unconquered Sun's hope that Creation will never see the Sun as a terrible weapon will be shattered. :smalltongue:

(Also, if you want me to make any changes, or go in a different direction, feel free to ask.)

Mr.Bookworm
2011-05-10, 05:56 AM
My love. You get all of it.

Xefas
2011-05-14, 10:30 PM
Bump with new content (and new Lillun!).

TheCountAlucard
2011-05-15, 04:14 AM
The Viridian Aubade, Final Cleansing Flame to a Corrupt World
...It cannot be knocked down, or pushed away...Except by Isidoros. He can totally push it aside if he wants to. :smalltongue:

Lix Lorn
2011-05-15, 09:01 AM
Bump with new content (and new Lillun!).
And now I want to play an Infernal. Thanks a lot, Xefas. :smalltongue:

Turalisj
2011-05-15, 12:41 PM
So, Lillun is now throwing an eternal party in Malfeas, as opposed to being in eternal torment...

Xefas
2011-05-15, 04:09 PM
Except by Isidoros. He can totally push it aside if he wants to. :smalltongue:
My question would be 'how is he getting up there in the first place'? :smallconfused: Unless! Is Isidoros a flying pig? D=

And now I want to play an Infernal. Thanks a lot, Xefas. :smalltongue:
You're welcome :smallbiggrin:.

So, Lillun is now throwing an eternal party in Malfeas, as opposed to being in eternal torment...
Yup. And I also like to think this gives the Yozi an official liaison between themselves and the Green Sun Princes, as well as a figurehead of the Reclamation, both of which I think were lacking previously.

I could honestly see making an Infernal who is in for the long-haul as a Loyalist with this. Because, it doesn't feel like I'm working for a bunch of nasty angry baby rapists anymore. In reality, I still am, but the Yozi were smart enough to make it seem like I'm not. It seems like I'm working for badass Little Sister Rockstar. Which is something I can get behind.

Also, would anyone be interested in seeing Emerald Devil-Princess Ballet Style?

Lix Lorn
2011-05-15, 04:36 PM
You're welcome :smallbiggrin:.
I was POSITIVE you'd say Just As Planned.


Yup. And I also like to think this gives the Yozi an official liaison between themselves and the Green Sun Princes, as well as a figurehead of the Reclamation, both of which I think were lacking previously.

I could honestly see making an Infernal who is in for the long-haul as a Loyalist with this. Because, it doesn't feel like I'm working for a bunch of nasty angry baby rapists anymore. In reality, I still am, but the Yozi were smart enough to make it seem like I'm not. It seems like I'm working for badass Little Sister Rockstar. Which is something I can get behind.

Also, would anyone be interested in seeing Emerald Devil-Princess Ballet Style?
It also means you can do a Lighter and Edgelesser game! Yay!

And yes so much/

Qaera
2011-05-15, 04:41 PM
I'd be more interested in an Infernal game with Xefas ST :<

Lix Lorn
2011-05-15, 04:45 PM
I am thinking I would be okay with this. :smallwink:

Mr.Bookworm
2011-05-15, 05:29 PM
I do like the new Lillun, but I do have some (constructive, hopefully) criticism/comments.

1) Saying that she has "stuff" without elaboration really bugs me when you're not constricted by wordcount. At least give examples of her panoply Charms, and the demons that went into her so the ST can make new ones. It especially makes it hard to judge how strong she is and should be.

2) While I understand you're going for a cleaner (can't think of a better word) Lillun, it doesn't really make a lot of sense. The five things she got from the Yozis are things that they don't have, besides the Ebon Dragon. Her focus on positive emotion also makes no sense, given that most of the Yozis aren't exactly acquainted with happy thoughts, and one of them is literally incapable of it. Can you give me some thoughts on that?

3) You need to implant some mechanism by which the Yozis retain control over Lillun, even if it's just a goal to see the Reclamation done. As it stands, there is absolutely nothing to prevent her from just walking out on them or just refusing to work on the Reclamation, and given her Urges, she most likely will.

4) Her Urges. Either they only work as some sort of die-adder, differently from normal Urges, which you would need to mention, or you need to give her a Limit track with a Torment when she hits Limit 10.

5) Also, as it stands, she feels a lot more like a Malfeas-derived behemoth then anything related to the others.

6) Emerald Devil-Princess Ballet Style. Doooo it. Doooo it.

Also, if Xefas runs an Exalted game, I'm there.

Brontes
2011-05-15, 05:41 PM
How do her powers interact with Green Sun Princes who take Swallowing the Scorpion? (I think that's right). Presumably, she doesn't benefit from their existence until their Exaltation reintegrates with her. Does that sound right?

Xefas
2011-05-15, 06:30 PM
1) Saying that she has "stuff" without elaboration really bugs me when you're not constricted by wordcount. At least give examples of her panoply Charms, and the demons that went into her so the ST can make new ones. It especially makes it hard to judge how strong she is and should be.

Well, she isn't a spirit, so I don't think she has Panoply Charms beyond her unique Behemoth Powers. For spirit charms, she has guidelines on those. She has all of them, except the ones it would be dumb for her to have. Who decides what is and isn't "dumb"? The Storyteller and the players, in the context of their specific game. If it ever happens to come up, which I'm dubious of anyway. Does that mean that her power will fluctuate among the zero-to-few people who will actually use my homebrew? Yeah, but I think that's fine. It also happened to save me several hours of free time sifting through the Roll of Glorious Divinity and writing a tedious list, so there's that.


2) While I understand you're going for a cleaner (can't think of a better word) Lillun, it doesn't really make a lot of sense. The five things she got from the Yozis are things that they don't have, besides the Ebon Dragon. Her focus on positive emotion also makes no sense, given that most of the Yozis aren't exactly acquainted with happy thoughts, and one of them is literally incapable of it. Can you give me some thoughts on that?

The things she got from the Yozi are absolutely things they have. I think I need a little more info on why you don't think Adorjan is about freedom, or Swilly is about working together, and so on. :smallconfused:

As for the happiness, well, I went into this a little bit. In canon, the Yozi already understand that the farther they stay away from the Green Sun Princes, the more likely the Princes are to actually keep working for the Reclamation. They're big and scary, it's understandable. They also know that the whole demon situation freaks the hell out of humans, and that the only way to keep them loyal is with the rockstar lifestyle of fame, adulation, hookers and blow, etc.

So, instead of rubbing this horrible bloated oozing mass of horror and nightmares in their faces, why not have a cute, charismatic, good-natured, and ostensibly human poster child to point to and say "This. This is what the Reclamation is about. Do you want to make the adorable little ballerina sad? NO? Good. Then go destroy Creation."

The flowers and sunshine part isn't something she got from the nature of the Yozi, it was something they specifically crafted her to do. They went into their Genesis Vat and said "Making our behemoth a font of lollipops and kitten giggles on top of the stuff she already has is X amount of Successes, alright, here it is."


3) You need to implant some mechanism by which the Yozis retain control over Lillun, even if it's just a goal to see the Reclamation done. As it stands, there is absolutely nothing to prevent her from just walking out on them or just refusing to work on the Reclamation, and given her Urges, she most likely will.

I disagree. She wants to redeem people. Who need redemption more than the Yozi? She wants to seek justice. Who were punished more disproportionally for their crimes than the Yozi? She wants to give the bound freedom. What prison is worse than Malfeas' lower intestine?


4) Her Urges. Either they only work as some sort of die-adder, differently from normal Urges, which you would need to mention, or you need to give her a Limit track with a Torment when she hits Limit 10.

You're right. I'll do one of those things. I'm not sure which yet.


5) Also, as it stands, she feels a lot more like a Malfeas-derived behemoth then anything related to the others.

Well, Malfeas is King after all, and has the best crafter in the universe, aside from the Exalted, Autochthon, and the Unconquered Sun of course, as his Fetich. I can see a number of reasons why it might take after him slightly more.


6) Emerald Devil-Princess Ballet Style. Doooo it. Doooo it.

I'm currently attempting to learn enough French conjugation to make the charm names not sound terrible. -_- I may just do them in lame English.


Also, if Xefas runs an Exalted game, I'm there.

I'll think about it. If I do, you, Lix, and AThousandWords will be the first to know. :smallwink:


How do her powers interact with Green Sun Princes who take Swallowing the Scorpion? (I think that's right). Presumably, she doesn't benefit from their existence until their Exaltation reintegrates with her. Does that sound right?

That's a good point. I'll add that she stops receiving bonuses for Exaltations that have severed their umbilical chord.

Turalisj
2011-05-15, 06:49 PM
What about me? >.>'

I want to make an Infernal based on Zeratul.

Mr.Bookworm
2011-05-15, 08:14 PM
Well, she isn't a spirit, so I don't think she has Panoply Charms beyond her unique Behemoth Powers.

Ah. I assumed that "Lillun possesses a massive library of Spirit Charms derived from the Third Circle Souls fused with her" meant that she inherited the unique powers of the five 3rd circles fused with her.


For spirit charms, she has guidelines on those. She has all of them, except the ones it would be dumb for her to have. Who decides what is and isn't "dumb"? The Storyteller and the players, in the context of their specific game. If it ever happens to come up, which I'm dubious of anyway. Does that mean that her power will fluctuate among the zero-to-few people who will actually use my homebrew? Yeah, but I think that's fine. It also happened to save me several hours of free time sifting through the Roll of Glorious Divinity and writing a tedious list, so there's that.

I'm not saying you need to list every single Charm she has, but at least talking about what her restrictions on her spirit Charms are would be helpful. If it's all-encompassing, you should note that.

This also means that she lacks a PD besides Divine Subordination, which is incredibly bad at Essence 10. At the power level she's supposed to be at, that gets her killed really, really fast.

Maybe make a dance-based perfect dodge?


The things she got from the Yozi are absolutely things they have. I think I need a little more info on why you don't think Adorjan is about freedom, or Swilly is about working together, and so on. :smallconfused:

Malfeas is about self-loathing and rage against his own impotence, not redemption. Cecelyne is about the strong ruling the weak, not justice. SWLIHN is about hierarchy and everyone in their proper place, not teamwork. Freedom isn't even really in Adorjan's theme, it's Ebby's. She only encompasses it through her madness. The Ebon Dragon is certainly about ruthless, uncaring will, but he gives up quite easily, as he is literally the embodiment of the opposition of Conviction and Valor.


As for the happiness, well, I went into this a little bit. In canon, the Yozi already understand that the farther they stay away from the Green Sun Princes, the more likely the Princes are to actually keep working for the Reclamation. They're big and scary, it's understandable. They also know that the whole demon situation freaks the hell out of humans, and that the only way to keep them loyal is with the rockstar lifestyle of fame, adulation, hookers and blow, etc.

They understand that because the Ebon Dragon told them how they had to do it, because he understands manipulation and treachery. Malfeas didn't want to give them a rock star life, he wanted to beat them with a stick whenever they disagreed, because he cannot comprehend that someone can disagree with him. SWLIHN wanted to rip out their free will to please her own sense of aesthetics.


So, instead of rubbing this horrible bloated oozing mass of horror and nightmares in their faces, why not have a cute, charismatic, good-natured, and ostensibly human poster child to point to and say "This. This is what the Reclamation is about. Do you want to make the adorable little ballerina sad? NO? Good. Then go destroy Creation."

Because the Yozis aren't human. They don't understand how humans work. Even the Ebon Dragon can't wrap his head around it. Malfeas' idea of cute, deep in his soul, is a dancing effigy of everything he hates, including himself, burning with green fire for 10,000 years. SWLIHN's idea of beauty is a perfectly symmetrical world where everything moves according to a grand design. Cecelyne's is a place where the boot is applied to the face for all of eternity. You get the idea. They don't think outside of their Excellencies and Charms.


I disagree. She wants to redeem people. Who need redemption more than the Yozi? She wants to seek justice. Who were punished more disproportionally for their crimes than the Yozi? She wants to give the bound freedom. What prison is worse than Malfeas' lower intestine?

Maybe on a cosmic scale, yes. But incalculable injustices are perpetrated at the Yozis and their subordinates hands/claws/spheres.


You're right. I'll do one of those things. I'm not sure which yet.

I would definitely recommend doing a Torment. Otherwise, it's just a free, broad Excellency, not really an Urge.


Well, Malfeas is King after all, and has the best crafter in the universe, aside from the Exalted, Autochthon, and the Unconquered Sun of course, as his Fetich. I can see a number of reasons why it might take after him slightly more.

Ligier isn't Malfeas, though. He actually finds dancing embarrassing. Kind of a minor nitpick, though.


I'm currently attempting to learn enough French conjugation to make the charm names not sound terrible. -_- I may just do them in lame English.

...why French? It originated in Italy, and spread to a crapload of different regions. Might as well do it in Russian. I know some ballet terms, if you want any help.


I'll think about it. If I do, you, Lix, and AThousandWords will be the first to know. :smallwink:


Doooo it. Doooo it.

Primal Fury
2011-05-15, 09:00 PM
Not even gonna bother with it.

Xefas
2011-05-15, 09:08 PM
I'm not saying you need to list every single Charm she has, but at least talking about what her restrictions on her spirit Charms are would be helpful. If it's all-encompassing, you should note that.

Alright, I'll define it a little more thoroughly.


This also means that she lacks a PD besides Divine Subordination, which is incredibly bad at Essence 10. At the power level she's supposed to be at, that gets her killed really, really fast.

Maybe make a dance-based perfect dodge?

Well, so long as loyalist Green Sun Princes with Perfect Parries still exist, they'll be able to cover her with Defend Other actions. It does give her an even bigger interest in making sure the Princes stay invested with the Reclamation. Aside from that, her martial art may have a Perfect in it of some kind.

Although, really, she isn't meant to ever get into fights. There're millions of demons and a few primordials in close proximity with a strong incentive to keep her safe.


Malfeas is about self-loathing and rage against his own impotence, not redemption. Cecelyne is about the strong ruling the weak, not justice. SWLIHN is about hierarchy and everyone in their proper place, not teamwork. Freedom isn't even really in Adorjan's theme, it's Ebby's. She only encompasses it through her madness. The Ebon Dragon is certainly about ruthless, uncaring will, but he gives up quite easily, as he is literally the embodiment of the opposition of Conviction and Valor.

They're about those things, too. They aren't just one concept. Cecelyne encompasses tyranny, zealotry, hypocrisy, desolation, but also law and justice (see hypocrisy). Her "justice" is a corrupt one, but it's corrupted by her other aspects. Part of her says "Act with fairness" and another part says "The strong utterly ruling the weak is completely fair". The former part is the part in Lillun. The latter part is not present.

It's a similar concept to how a Green Sun Prince can take just the Dance tree from Malfeas, without taking the Nuclear Fire tree. His power is still derived from Malfeas, but it's only a part of the whole - it's just the dancing part, and not the burning part. It's still Malfeas, though.


They understand that because the Ebon Dragon told them how they had to do it, because he understands manipulation and treachery. Malfeas didn't want to give them a rock star life, he wanted to beat them with a stick whenever they disagreed, because he cannot comprehend that someone can disagree with him. SWLIHN wanted to rip out their free will to please her own sense of aesthetics.

The Ebon Dragon did convince them, though. In the end, they did do what he said. In this alternative outcome, I think EB just ended up being a bit better at manipulation, and came up with a plan that will actually manipulate the new Princes into doing what he wants, instead of scaring them off. In this instance, a Yozi actually succeeded at something. Which, is taboo for the normal setting, but this is a slightly different spin.

This Lillun is certainly meant to be used in the "The Reclamation is totally possible, the Yozi were actually pseudo-right all along, freeing them will probably end up being a non-completely-terrible thing, demons are not all bastards, and Infernals are certainly not the villains" variant of the setting. As Lix put it, lighter and edgelesser.


Maybe on a cosmic scale, yes. But incalculable injustices are perpetrated at the Yozis and their subordinates hands/claws/spheres.

I think we're working on the cosmic scale here. The injustices the Yozi committed against humanity are the same kind of injustices I commit on bacteria when I wash my hands. The gap between my sapience and the sapience of the bacteria is about the same gap between the Yozi and Creation's mortals.

To continue the metaphor, bacteria can get into big angry gangs and kill human beings. I see nothing wrong in eradicating disease, even though it involves the death of ludicrous numbers of living things.


...why French?

French sounds sexy =P

Mr.Bookworm
2011-05-15, 10:16 PM
Alright, I'll define it a little more thoroughly.

Thank yee.


Well, so long as loyalist Green Sun Princes with Perfect Parries still exist, they'll be able to cover her with Defend Other actions. It does give her an even bigger interest in making sure the Princes stay invested with the Reclamation. Aside from that, her martial art may have a Perfect in it of some kind.

Although, really, she isn't meant to ever get into fights. There're millions of demons and a few primordials in close proximity with a strong incentive to keep her safe.

Still not a good balance decision. If you want to stat her up as a greater threat then a 3rd Circle demon as her traits do now, do so. If not, reduce her traits to a less powerful level.


They're about those things, too. They aren't just one concept. Cecelyne encompasses tyranny, zealotry, hypocrisy, desolation, but also law and justice (see hypocrisy). Her "justice" is a corrupt one, but it's corrupted by her other aspects. Part of her says "Act with fairness" and another part says "The strong utterly ruling the weak is completely fair". The former part is the part in Lillun. The latter part is not present.

That's not how Cecylene, or the Yozis work.

Okay, take a look at the Cecylene 1st Excellency. Now look at her Charm trees and the themes they express.

That is how she thinks. Period. She is literally incapable of comprehending or acting outside of those boundaries (as per (Yozi) Cosmic Principle). Malfeas has to mind**** himself to wrap his head around the concept that other people might matter. There's a very good reason the Yozis are thought of as insane by anyone who operates on a human-scale.

Now, certainly, a Green Sun Prince can take, say, Locust Mana Plague and turn it into a positive thing and feed hungry kittens and starving children with it. But that's a perversion of the themes Cecylene expresses, that a Green Sun Prince can do because he's not an insane crippled god-king.


It's a similar concept to how a Green Sun Prince can take just the Dance tree from Malfeas, without taking the Nuclear Fire tree. His power is still derived from Malfeas, but it's only a part of the whole - it's just the dancing part, and not the burning part. It's still Malfeas, though.

She's not a Green Sun Prince, though. She's built off of Malfeas himself, not just tapping into his power selectively. Not to mention the Malfeas Dance Dance Self-Mutilation charm tree deliberately requires the First Malfeas Excellency, meaning that you are encouraged to act in a manner befitting him if you try to take those Charms.


The Ebon Dragon did convince them, though. In the end, they did do what he said. In this alternative outcome, I think EB just ended up being a bit better at manipulation, and came up with a plan that will actually manipulate the new Princes into doing what he wants, instead of scaring them off. In this instance, a Yozi actually succeeded at something. Which, is taboo for the normal setting, but this is a slightly different spin.

Lillun is not what scares Green Sun Princes off. She's a single facet on a jewel of screwed-upedness.

Not to mention that not all Infernals are scared off. There's not really anything significant stopping them from just throwing up their hands and walking off.


This Lillun is certainly meant to be used in the "The Reclamation is totally possible, the Yozi were actually pseudo-right all along, freeing them will probably end up being a non-completely-terrible thing, demons are not all bastards, and Infernals are certainly not the villains" variant of the setting. As Lix put it, lighter and edgelesser.

Part of my problem might be that I don't particularly like this scenario, since it flies against so much canon.

Also, someone on the Exalted forums once said something about the Yozis that I very much agreed with.


You know what? You're absolutely right. You're still a douchebag.


I think we're working on the cosmic scale here. The injustices the Yozi committed against humanity are the same kind of injustices I commit on bacteria when I wash my hands. The gap between my sapience and the sapience of the bacteria is about the same gap between the Yozi and Creation's mortals.

To continue the metaphor, bacteria can get into big angry gangs and kill human beings. I see nothing wrong in eradicating disease, even though it involves the death of ludicrous numbers of living things.

She has Compassion 5. Unless she explicitly has something like Cosmic Transcendence of (Virtue), she's Mother Teresa or Gandhi, not "millions may die for the Greater Good!", unless she's racking up Limit like crazy.

Not to mention that her former humanity comes across as being a pretty big part of her character, so her becoming an alien monster all of a sudden seems a wee bit odd.


French sounds sexy =P

The sexiness of French is quite overrated. Russian is sexier. :smalltongue:

Xefas
2011-05-15, 11:43 PM
Still not a good balance decision. If you want to stat her up as a greater threat then a 3rd Circle demon as her traits do now, do so. If not, reduce her traits to a less powerful level.

I don't think any of the canon 3rd Circle Demons or Behemoths have a perfect defense of their own. She has a weird one that gives her incentive to fulfill one of her duties.

That's not how Cecylene, or the Yozis work.

Take a look at Jacint, a third circle soul of Adorjan. His shtick is building roads. Adorjan abhors building things. Here we have an example of a Third Circle Soul that encompasses something that is tangentially related to the whole. Lillun's power comes from Third Circle Souls of the Yozi. Which we now have an example of that can encompass things not uniformly shared by the whole. And Jacint isn't the only one.

The Yozi may be rigid, but their soul hierarchy isn't. Somewhere in Malfeas, I like to think there's a soul that doesn't want him to be a big fleshy blob of shame and agony. There isn't a canon soul written for that, but I'm explicitly working outside canon already.

Lillun is not what scares Green Sun Princes off. She's a single facet on a jewel of screwed-upedness.

She's one of the biggest examples.

Part of my problem might be that I don't particularly like this scenario, since it flies against so much canon.

The Storytelling chapter of the Infernal book lists it as a possible variant of many. And for good reason. I'm not sure why the most grimdark and terrible of the variants has to be considered the "canon" one.

She has Compassion 5. Unless she explicitly has something like Cosmic Transcendence of (Virtue), she's Mother Teresa or Gandhi, not "millions may die for the Greater Good!", unless she's racking up Limit like crazy.

Right, I'll write something about what her virtues mean. Although, really, in my ideal Exalted system, I think each splat would have its own unique way of representing its weird behavior, with the four virtues being the Solar's thing. 'Cause, I mean, really - Abyssal virtues? Infernal Virtues? Alchemical Virtues? That seem like such a sub-optimal way of doing things for them.

The sexiness of French is quite overrated. Russian is sexier. :smalltongue:German sexiest of all (http://www.youtube.com/watch?v=M7Cagsx60Pw).

Mr.Bookworm
2011-05-16, 07:58 AM
I don't think any of the canon 3rd Circle Demons or Behemoths have a perfect defense of their own. She has a weird one that gives her incentive to fulfill one of her duties.

I could probably dig up a couple of examples, but true.


Take a look at Jacint, a third circle soul of Adorjan. His shtick is building roads. Adorjan abhors building things. Here we have an example of a Third Circle Soul that encompasses something that is tangentially related to the whole. Lillun's power comes from Third Circle Souls of the Yozi. Which we now have an example of that can encompass things not uniformly shared by the whole. And Jacint isn't the only one.

Okay, this does make sense, but as it is written now, it reads like the Yozis directly empowered Lillun, instead of having her take her themes from the 3rd circles. You probably need to expand on what went into her.


The Yozi may be rigid, but their soul hierarchy isn't. Somewhere in Malfeas, I like to think there's a soul that doesn't want him to be a big fleshy blob of shame and agony. There isn't a canon soul written for that, but I'm explicitly working outside canon already.

Absolutely true.


She's one of the biggest examples.

She's the squickiest, most obvious example. I don't know if that's the same thing.


The Storytelling chapter of the Infernal book lists it as a possible variant of many. And for good reason. I'm not sure why the most grimdark and terrible of the variants has to be considered the "canon" one.

Because it's completely and utterly canon that the Yozis are insane and evil by any human standards. That doesn't necesarily make the grimdarkest version.

The ST chapter pretty much says that if you want to play a heroic (by modern standards), loyal Infernal, you're probably going to end up redeeming the Yozis at daiklave point.


Right, I'll write something about what her virtues mean. Although, really, in m ideal Exalted system, I think each splat would have its own unique way of representing its weird behavior, with the four virtues being the Solar's thing. 'Cause, I mean, really - Abyssal virtues? Infernal Virtues? Alchemical Virtues? That seem like such a sub-optimal way of doing things for them.

Well, the Virtues aren't just standards of moral behavior, they're cosmological constants that the Unconquered Sun embodies.

It would also be overly complicated, which is not something the system needs.

Tavar
2011-05-16, 09:48 AM
If you need help with the French, I might be able to help. Well, I'll probably just enlist my sisters help, but still.

TheCountAlucard
2011-05-26, 02:38 PM
The Reclamation is totally possible...Why? The idea of the Yozis getting out, period, is still one of the most boring ideas in the setting.


...the Yozi were actually pseudo-right all along...How so? Because without some major rewrites to a hell of a lot more things than just Lillun, such a viewpoint is problematic.


...freeing them will probably end up being a non-completely-terrible thing...Again, how does that work? Considering that each Yozi is insane (and each in entirely-different ways), and how one of them intends to crush everyone under the boot-heel of twisted, arbitrary laws, one intends to remove free will as a thing altogether, at least two of them have goals of wreaking orgiastic violence upon everything they can get their hands on when freed, and the Ebon Dragon will do worse, that just doesn't seem too likely.


...demons are not all bastards...They don't have to be.


...and Infernals are certainly not the villains...They already aren't (unless they're loyalist).

Weimann
2011-05-26, 03:22 PM
I'd just like to stop by and declare all these behemoths awesome.

Xefas
2011-05-26, 08:16 PM
Why?
Because we're different people and I like something that you don't.

I'd just like to stop by and declare all these behemoths awesome.
Thank you for the support. :smallsmile:

Turalisj
2011-06-02, 12:05 PM
So, I've been thinking of a way to make Majin Buu as a behemoth... I was thinking a defiler's research project gone wrong and dumped into Creation. It gains experience based on the essence of those it absorbs (essencex2 maybe?) and spends XP as a solar. It wouldn't start out as much, maybe a 3 in all physical stats, 1 in all social and intelligence, and 3 in perception and wits.

aetherialDawn
2011-06-04, 05:47 AM
So, I stopped paying attention to these threads for a while. And then I come back to the Behemoth one, and I see a poor, pitiable failure from Malfeas who is, also, rather interesting in how he now is. The original idea was interesting; the result eneded up moreso because of the failure and how Malfeas deals/doesn't deal with it. It also makes some part of me squeal in evil glee to imagine a plot that involves blackmailing Malfeas.

And then there's an upside down triforce... Which makes the Ebon Dragon a lot scarier and a lot less laughably idiotic. He hasn't failed to notice that Creation has gotten a tendency towards 'Heroism = Last One Standing' and he's decided, in true Ebon Dragon fashion, to make things worse. It doesn't even need to really help him; if he can just ruin enough lives, he counts it a success. The Behemoth itself is cool, but a fairly normal behemoth in my opinion - it's a creature which follows a pattern, but what makes it truly interesting is the picture it paints of the Ebon Dragon.

The Brass Corruption reminds me of the Zerg, kind of. To me, it and Lithium Flower represent what Behemoths are; they are unique beings. That doesn't mean 'giant monster like Godzilla with custom Charms' - That means 'something alien and powerful.' It's not a dragon; it's C'thulhu. And in this case, it's not a big ol' mass of tentacles, it's a demonic, infectious, malevolent ecosystem. I like it. It's not a creature, it's not even an event, it's practically a setting. I do wonder; If the Yozis could make this and send it out to Creation... How many other plans do they have? I think it paints the Yozis not as too competent (because they are competent, as far as insane and rigidly-defined maimed creator-deities can be) but rather the surrender oaths as too incompetent. If the Yozis can make this, why Green Sun Princes? It makes Infernals a lot of risk for little gain on the part of the Yozis, and I'm not sure that I agree with the implications the behemoth has. If there was some singular, lucky event that enabled its creation, that would seem more reasonable to me.

The Viridian Aublade is interesting. It has so many contained plot hooks... which all kind of fall flat before the fact that it's made to take on the Daystar. A compassionate Exalt is going to take a look at this thing, getting ready to destroy Creation, and they'll just have to take the Limit points, because it's an existential threat. It seems so simple.
...And then, of course, you mentioned that whether it wins or loses, it's going to force the Daystar to be used as a massive weapon. The battle itself is going to wipe continents off the map as surely as the Kukla; and anything left is equally likely to have been burned to only-almost-dead by the Daystar as by the Viridian Aublade. It is, in fact, complicated, because it forces an issue that the Unconquered Sun doesn't want to address, namely the Daystar is a weapon, your symbol of peace and hope is a big gun. Malfeas would love to see Creation burned; victory is secondary. She Who Lives in Her Name wants to see Creation burned; victory is secondary. And for the Ebon Dragon, victory is in seeing hope turn sour and hollow, and how better to do that than to twist Creation's greatest hope into fear?

And finally, Lillun, the Coryphee of Hope.
I like the concept of the Yozis being able to admit that the further away they stay, the more loyal their Green Sun Princes will be. Akuma are there when they need a direct hand; the GSPs are distant by necessity, and trying to bring them close is dangerous.
I think that this Lillun goes too far; I would definitely paint her as the opposite end of the spectrum the the Lillun-that-is-canon. This Lillun is an illusory carrot, painting a happy face on the Reclamation that pleases all, providing a hedonistic rockin' party for the GSPs to say 'Yeah, life is good. I'm working for Hell and life is good.'
The canon Lillun is more like the final test: If you can stand this, and being told that it's your fault, then you're so twisted, one way or another, that you won't leave unless you run right now. Because, having seen it, if you let that go, what won't you let go?

I personally would prefer something more in between - much like the Big Daddies/Little Sisters of Bioshock. The Little Sisters are undeniably sympathetic, but they are also fundamentally off - something that won't present the wrong face, exactly, but one which an Infernal could really develop an opinion on without it being supported or suppressed. It's not a perfect example, sadly. If I think of a better one, I'll try and use that; I think that this Lillun makes about as much sense as the Canon Lillun, and that both require a lot of mental editing to the tune of 'It has to work for the rest of the plot to stay together' - but I admit that the optimum placement is probably nearer to yours. I want something more like The Princess Celestial - So 'nice', and at the same time so absolutely twisted. In fact, if the concepts of the Princess Celestial were combined with those of this Lillun, I might say that's good enough to call complete.




How much, exactly, do I have to bribe you with to get you to run an Infernals game and for me to get in on it? Your behemoths are making me want to play a Fiend - because I'll be able to see an Ebon Dragon who is the cleverest and most magnificent evil mastermind of all, rather than the stupidest and most juvenile of jerks. Or a Slayer who has to deal with the idea of Anarchy in Holy Bondage, or a Defiler who discovers Lithium Flower... But really, I guess it's more the type of setting that makes such Behemoths possible than the specific behemoths that makes it interesting. Anarchy in Holy Bondage will never be as important in and of himself as he is important for revealing more of Malfeas. And Lillun should be the peak of the Yozi's hold over their Green Sun Princes, Exaltation and Motivation both, not just a holding chamber that ensures a minimum level of stupid-villain craziness.

Xefas
2011-06-04, 05:37 PM
And then I come back to the Behemoth one, and I see a poor, pitiable failure from Malfeas who is, also, rather interesting in how he now is.

And then there's an upside down triforce...

Glad you like these, and seem to have gotten my exact intentions with them. With every behemoth I've done, except the Brass Corruption and the Viridian Aubade, which were requests, I tried to express something I find interesting about the Yozi. Even the Princess Celestial, although obviously the base idea is a homage to Ponies.


The Brass Corruption reminds me of the Zerg, kind of.

This was a sort-of-request by Turalisj. He expressed in the general thread about wishing there was an Exalted version of the Zerg, and I got randomly inspired and wrote this (incidentally, he now owes me a favor via my use of Bestowal of Accursed Fortune :smalltongue:). The implications it has on the setting are strong, I suppose, but this is homebrew that not everyone is going to use. For Turalisj, I assume that, in his game world, he'll come up with a justification that fits his game for why the Yozi were able to sneak something like this out of their prison. Or, maybe no one will ask, no justification is needed, and the game will just move on anyway. I dunno.

If I were to use it in my own game, I already have a series of explanations and justifications in mind that I would use. I purposefully didn't include them because this was a request - it needed to fit in someone else's game, not mine, and I can't know all the specifics for their situation.


The Viridian Aublade is interesting.
Yup yup. One of the things Mr.Bookworm mentioned when he asked me build it was "It's intended purpose is as a weapon powerful enough to fight the Daystar with Sol at it's helm, though it probably can't actually do this."

I figured this was a pretty cool idea, and ran with it. If I designed it correctly, the Viridian Aubade with Ligier at the helm is probably enough to kick the Daystar's ass. Unless Sol shows up and pilots the Daystar. In that case, it's going to lose. But, through its failure, it will have forced Sol and the Daystar to voluntarily screw over the entire setting.

I find it very fun when the Yozi get things done via failure.


And finally, Lillun, the Coryphee of Hope.
I may just do a second (third?) iteration on Lillun, rather than changing this one. I, personally, like adding a completely untainted bit of lightheartedness to an otherwise dark and horrible situation. For me, it adds something.

I understand that that may very well just be me. That's fine. People have different tastes. The best solution may just be for me to make another Lillun alternative that is somewhere in the middle between "Baby Rape" and "Point of Pure Light in Utter Darkness".


How much, exactly, do I have to bribe you with to get you to run an Infernals game and for me to get in on it?

Eeeehhh, maybe. If I did, it would be over some form of IM client (for the most part), and my main obstacle at this very moment is simply that I may or may not be getting a gig wherein I may have zero internet access for the entire month of July. Until I know for certain one way or the other, making long-term internet plans is kinda silly.


So, I've been thinking of a way to make Majin Buu as a behemoth... I was thinking a defiler's research project gone wrong and dumped into Creation. It gains experience based on the essence of those it absorbs (essencex2 maybe?) and spends XP as a solar. It wouldn't start out as much, maybe a 3 in all physical stats, 1 in all social and intelligence, and 3 in perception and wits.

I'll think on it. If I come up with something concrete, it'll be posted here. :smallsmile:

Turalisj
2011-06-04, 05:47 PM
I was just throwing out ideas. My RL group has some big DBZ fans, myself included, and I think the big pink blob would be horrifying. Immunity to shaping, poison, and emotion effects and heals from crippling quickly.

You can't mind rape or instant kill him, anything less than the godspear means he regenerates several ticks later.

Edit: thinking about it, holy damage would likely affect him and bypass his regeneration.

Qaera
2011-06-04, 05:52 PM
The Buu episode was my first and last DBZ episode.

Do you do Unquestionables? Like a Third Circle Soul of Hegra who is an awesome painter, and has like colors you can't even imagine bro, those renditions are off the hook man. Also they come to life. Maybe Second Circle, for First Circle spawn shenanigans.

Xefas
2011-06-04, 06:01 PM
The Buu episode was my first and last DBZ episode. You should see if you can find the first Broly movie ("The Legendary Super Saiyan", I think?). While most of my enjoyment of the series is now nostalgia-based, as I watched it in elementary and middle school, I still find Broly awesome, in that, you can pick out most of the printed Malfeas charms and probably all of the Infernal Monster charms while you're watching his movie (the "Legendary Super Saiyan" bit he has going is basically Untamed Apocalypse Shintai).

When he Invulnerable Wounding Futility's Piccolo with this face, I laugh every time.


Do you do Unquestionables? Like a Third Circle Soul of Hegra who is an awesome painter, and has like colors you can't even imagine bro, those renditions are off the hook man. Also they come to life. Maybe Second Circle, for First Circle spawn shenanigans.

I actually have a Third Circle Soul of Cecelyne almost done. I figured once I finish it, and a few First Circles I have in mind, I'd put up "[Exalted] Xefas' Demon Nursery".

Turalisj
2011-06-04, 06:06 PM
You should see if you can find the first Broly movie ("The Legendary Super Saiyan", I think?). While most of my enjoyment of the series is now nostalgia-based, as I watched it in elementary and middle school, I still find Broly awesome, in that, you can pick out most of the printed Malfeas charms and probably all of the Infernal Monster charms while you're watching his movie (the "Legendary Super Saiyan" bit he has going is basically Untamed Apocalypse Shintai).

When he Invulnerable Wounding Futility's Piccolo with this face, I laugh every time.

Infinite Dodge, Infinite Martial Arts, Overdrive, Solar Hero Form, Strength Increasing Exercise, and Eagle Wing Stance = Super Saiyan level 1. Super Saiyan 2 is what happens when you turn all that up to 11.

Xefas
2011-06-04, 06:20 PM
Maybe if Eagle Wing Stance wasn't so terrible. I may have to go stat up Broly and put him in the Exalted Character Repository now.

Xefas
2011-12-08, 05:16 AM
So, it would seem that I ran out of room in my first post. It figures! The one time I don't reserve a second post is the one time I actually end up needing it.


http://i.imgur.com/RlF0q.jpg

Keshet is a behemoth whose construction was masterminded by Qaf, the Heaven-Violating Spear, and many of his constituent souls, prior to their imprisonment within Malfeas. In fact, those few First Age scholars who interacted with Keshet believed him to possibly predate Creation itself; birthed before the Wyld had suffered the pain of its existence, during the Primordials' great pilgrimage from Zen-Mu.

In the Second Age, as was true since the beginning of Creation, Keshet resides at the very surface of the Firmament, beyond the Sun and Stars, beyond where the Loom still draws the sky, beyond where any who did not themselves breach the heavenly vault can witness. His exact position is always changing, making him difficult to locate despite his massive frame, which sweeps in a vaguely serpentine form for miles at a time. Even so huge a being may be lost in the vastness that is the Vault.

And here, Keshet performs his solitary duty, forever brushing the Firmament with titanic sweeps of his limbs. With every pass, his arms paint alien forms and symbols in inhumanly precise and nuanced shapes. Though he has worked at this since the dawn of time, his masterpiece has not yet covered a full quarter of the unimaginably vast canvas.

The purpose behind Keshet's work is unclear, and he does not seem capable of speaking to divulge such answers even if he wished. Despite this shortcoming, he does not appear entirely unsociable, and reacts peaceably enough to those travelers who come to gaze upon him and his work.

Keshet, Who Brushes The Firmament
Motivation: Complete my masterwork.
Attributes: Strength 32, Dexterity 8, Stamina 22, Charisma 6, Manipulation 2, Appearance 6, Perception 10, Intelligence 10, Wits 10
Virtues: Compassion 2, Conviction 3, Temperance 5, Valor 2
Abilities: Athletics 8, Awareness 10, Craft (Air) 10 [Painting +3], Dodge 6, Integrity 8, Investigation 10, Linguistics 10, Lore 10, Martial Arts 8, Occult 10, Presence 8, Resistance 10
Essence: 8
Essence Pool: 130
Willpower: 10
DDV: 11, PDV: 6, MMDV: 13, PMDV: 7
Join Battle/Debate: 20
Soak: 30B/30L/30A
Hardness: 20B/20L/20A
Health Levels: 0x10/-1x20/-2x30/-4x10/Inc

Essence Powers:

Eyes In The Sky: Keshet ignores all external penalties to Awareness rolls, his vision ignores the horizon drawn by the Loom of Fate, and he may project his visual senses from any surface upon which he has painted with his "Painting the Supernal Fresco" ability (see below). This ability Perfectly pierces illusions and disguises both magical and mundane (forcing a roll-off with other Perfect effects). Consequently, while perched upon the Firmament, he may view the entirety of Creation, excluding those parts that are fully submerged underground.

Art-Is-Truth Methodology: Keshet adds his Essence in dice to Integrity rolls against social attacks meant to convince him of falsehoods, and to Investigation rolls meant to reveal the truth about something. He is automatically aware of any Unnatural Mental Influence currently afflicting him, and he may spend 5 motes and 1 willpower as a Step 2 Perfect Defense against any Manipulation-based social attacks or sources of Unnatural Mental Influence.

Painting the Supernal Fresco: An artist paints what he sees, and Keshet has seen Creation through the clearest eyes since before its inception. He requires no tools (and suffers no penalty for lack of tools or due to the ungainly size of his limbs) for Craft checks to paint. In addition, he adds his Essence in dice to Craft (Air) rolls when painting truths about Creation. By committing 10 motes for the duration of a Craft (Air) roll, Keshet may paint 24 times faster than a comparable mortal.

Even though Keshet's Fresco is currently unfinished, what painting there is still contains information about nearly every event that has ever transpired within Creation, as well as extrapolated information about Creation that has not yet occurred to any resident therein; all heavily concealed within alien patterns whose significance and intricacies lay both in multiple-mile-long symbols and strokes, and simultaneously miniscule centimeter-length details. The unfinished fresco contains no less than a dozen Sidereal Martial Arts, only two of which have actually been discovered by the Viziers of Heaven (and only one of which was actually gleaned from the Fresco itself in the First Age), as well as myriad Celestial Martial Arts dealing with Creation, including the martial art that Keshet naturally expresses through his existence - Exospheric Virtuoso Style.

One would think that such a wealth of knowledge would be an incredible boon, and more widely known about and exploited in ages past. Unfortunately, gleaning any one piece of information from the Supernal Fresco (knowledge of one Charm, one event, etc) requires a total of 150 successes gleaned from a series of Perception + Investigation checks (including bonuses from specialties involving gleaning hidden messages). Each check has an interval of one decade. Charms and other effects that would reduce this time only function if the surveyor has the means to traverse the required space in a commensurate amount of time - each piece of information is woven through thousands of miles across the surface of the Firmament, and the ability to simply parse information at many times that of a normal mortal is useless without the ability to physically perceive the information at a similar rate.

Qaera
2011-12-08, 08:24 AM
Awesome. What was he working on before the Firmament was his canvas?

~ ♅

Xefas
2011-12-08, 03:47 PM
Awesome. What was he working on before the Firmament was his canvas?

I think that's something to be left up to interpretation. He might've been warming up with lesser works (perhaps there are some parts of Qaf's infinite slope with preliminary sketches of what the Primordials imagined Creation to be?). Maybe he was spending his time communicating with Gaia (via huge abstract murals), making suggestions to her about the future color of seashells or fire or autumn leaves. Perhaps he was soaking in the chaos of the Wyld, mixing his paints and filling his inkwells with the dreams of Raksha, trying to ensure that he didn't run into Artist's Block in the next few dozen millennia.

He might've just been in hibernation.

Leliel
2011-12-08, 11:06 PM
Hey, since you've done Expys of other characters, I was wondering...

Could you make the Exsurgent Virus from Eclipse Phase, appropriately Exaltified?

Because you probably don't know what it is-the book is free. Download it.

More seriously, Exsurgency is effectively a "biological computer virus" designed by a highly-advanced civilization to attack post-singularity ones, such as humanity in the setting. Besides it's original function of turning Seed (self-upgrading AIs) into insane sociopaths, it can infect organic life in the form of nanites or, occasionally, flashing a specific light pattern into their eyes over a period of time (the programmers had long advanced to the point where the mind was just another computer). Once in there, it provokes the development of psychic powers and/or biological mutation into an alien species it has encountered before. Naturally, it also turns the infected into a fanatical soldier of it's eldritch masters, sent to complete bizarre and horrifying tasks for no goal humanity has yet uncovered.

Excellent for a type of Behemoth-simply state it turns people into First Circle Demons or gives them Awakened Essence while engendering an Intimacy towards the Yozis. I would also think, to preserve the "enigmatic goals" nature of the thing, it should have a fairly high Compassion score-it thinks it's being kind, modifying humans into something the Yozis would find pleasing.

Turalisj
2011-12-08, 11:09 PM
Was also wondering if you could stat up Alex Mercer and the Blacklight virus?

Primal Fury
2011-12-08, 11:46 PM
Was also wondering if you could stat up Alex Mercer and the Blacklight virus?
Hey! That thing is off limits. Tryin' to reduce my Devil-Tiger to a mere behemoth... How insulting. :smallmad:

Nice behemoth by the way.

Xefas
2011-12-09, 05:43 PM
Could you make the Exsurgent Virus from Eclipse Phase, appropriately Exaltified?

Because you probably don't know what it is-the book is free. Download it.
Did you just hipster me about a roleplaying game? Yes, I know what Eclipse Phase is. I even manage to tie my own shoes on a good day. :smallconfused:

Excellent for a type of Behemoth-simply state it turns people into First Circle Demons or gives them Awakened Essence while engendering an Intimacy towards the Yozis. I would also think, to preserve the "enigmatic goals" nature of the thing, it should have a fairly high Compassion score-it thinks it's being kind, modifying humans into something the Yozis would find pleasing.
You seem to already have a pretty good idea about this. I'm not sure why you need me to do anything?

Was also wondering if you could stat up Alex Mercer and the Blacklight virus?
I would but...I think that's off limits.

Hey! That thing is off limits. Tryin' to reduce my Devil-Tiger to a mere behemoth... How insulting. :smallmad:

Turalisj
2011-12-09, 05:47 PM
How about Bardock then, with his own version of Eagle Wing Stance?

Leliel
2011-12-09, 07:43 PM
Did you just hipster me about a roleplaying game? Yes, I know what Eclipse Phase is. I even manage to tie my own shoes on a good day. :smallconfused:

Sorry. :smallfrown:

No offense intended, I just thought it was more obscure than it actually was. I like indie RPGs, and I'm used to having to explain myself.



You seem to already have a pretty good idea about this. I'm not sure why you need me to do anything?


Because I suck at crunch.

Seriously, I do.

Amechra
2011-12-09, 11:10 PM
Ooh, ooh! I have an idea! I can't do it myself, because I don't know the Exalted ruleset, but these are entertaining enough that I would like to ask for (unless this is completely undoable from a fluff perspective.)

A slowly growing dream-made-flesh (maybe a piece of the Wyld, made sentient and encapsulated in a "saner" form), where what it dreams is a world where the Yozi won the war. In other words, the very definition of sanity and morality within that area warps to basically become what the Yozis consider to be sanity and morality.

In other words, once you get inside that area, Exaltations are... weakened, to fuel the dreams expansions; the wants and desires of those inside also alter its nature, though mostly through a filter that the Yozi would find desirable.
---

So, yeah, if that isn't completely against character... that would be cool.

Xefas
2011-12-10, 01:07 AM
How about Bardock then, with his own version of Eagle Wing Stance?
Maaaybe.


No offense intended, I just thought it was more obscure than it actually was. I like indie RPGs, and I'm used to having to explain myself.
I'm not offended - I didn't mean to sound grumpy. I actually understand! I just... you gotta know, I am the strange and mystical indie RPG geek of my circle of friends. It wasn't very long ago that they crawled (i.e. I hoisted them forcibly) out of the primordial muck of D&D. A few of them are still getting through White Wolf. None yet fully grok even the Burning Wheel or worlds beyond.

I know this is the internet, distinctly separate from real life. But it was still surreal to have that whole thing reversed.


So, yeah, if that isn't completely against character... that would be cool.
I actually have a similar sort of idea half fleshed out already. Hmmm... I'll think about it.

Turalisj
2011-12-10, 01:10 AM
If you do Bardock, I ask that he be able to pose a challenge to a circle of 200xp solars.

Leliel
2011-12-22, 11:04 PM
Bumping, bumping....

Lord Raziere
2011-12-23, 11:59 AM
Hey, I finally discovered this thread.

These are cool, makes me want to play an Abyssal so that I can kill them and brag about it afterwards.

Xefas
2012-06-17, 03:31 AM
http://i.imgur.com/HyjFm.jpg

Once upon a time, there was a young boy named Yitzhak, who lived with his mother in a small house on a hill. Yitzhak kept to himself, drawing pictures, and playing with his toys, not yet old enough to begin working the fields in their rural village. His mother, old and physically frail, tended the town's small shrine to the Unconquered Sun, whom the people prayed to for continued safety and prosperity. Life was simple, and they were both happy.

Then, one day, Yitzhak's mother heard a voice calling her, from the small statuette in their shrine. Too poor to create an effigy of the Sun in gold, the people of the village had settled for a brass representation, which was nonetheless the most handsome item in their small corner of the world. "Your son has fallen from the virtues of My teachings." boomed the voice, heavy with the weight of righteous authority, and with a clarity so pure it was almost painful to bear witness to.

"For you have always been faithful to Me, and that My infinite compassion extends to even the smallest of My flock, I shall show you the way to redeem him." Yitzhak's mother fell to her knees in supplication and begged the voice to continue. "First, you must remove from his life all that is unvirtuous, all that may distract him from his piety." The woman quickly rushed back to her home, and gathered all the things that the voice had spoken to her of - Yitzhak's pictures, his toys, his clothing, furniture, and all of his other possessions - and burned them.

Weeks passed, before the voice came again to Yitzhak's mother. "You have done well in serving Me, but there are others among your people who have failed to walk My path. If your son is to be saved, he must be cut off from all that is evil in this world." Again, she was thankful for the guidance of her wise and loving patron, and did as she was told. Bound, Yitzhak was, in chains, and locked in his room, where no evil might befall him.

A third and final time, the golden voice came to Yitzhak's mother. "By My will, and your obedience, your son has been saved from his corruption. But I still question your own faith in Me. To prove that you are truly My priest, I require a blood sacrifice, as in the times of old." Without hesitation, she entered Yitzhak's room and, with a large knife, she slew the helpless child.

But it was not the child whose life ended there.

In that moment, such desolation, such zealotry, and such hypocritical malice converged and offered a fissure through which The Endless Desert slipped a tiny hand. Silver sands whirled, and the little house on the hill was no more. All of these things - the mother, the son, the murder, and all the circumstances of this event - came together as components for a behemoth of Cecelyne.

Yitzhak, the Twice Bound Son
Motivation: Live a happy, normal life.
Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 2, Wits 2
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 2
Abilities: Athletics 1, Craft (Air) 1, Dodge 1 (+1 Naked), Resistance 1 (+1 Enduring Pain)
Essence: 5
Essence Pool: 75
Willpower: 5
DDV: 4, PDV: 1, MMDV: 4, PMDV: 1
Join Battle/Debate: 2
Soak: 2B/2L
Hardness: 0B/0L
Health Levels: 0x1/-1x2/-2x2/-4x1/Inc

Essence Powers:

Stepmother's Binding: Cecelyne has taken over guardianship of Yitzhak, and does not intend to slack on her duty. Whenever he kills a living creature with an Intelligence of 1 or more, converts a mortal to the worship of Cecelyne, or performs a significant action that would qualify as a Cecelynian Urge or a Cecelynian Act of Villainy, she may temporarily bend the limits of her prison, and touch Yitzhak with her power. This counts as an activation of Verdant Emptiness Endowment, with all of the statistics and upgrade Charms as if Cecelyne herself were activating it, with the following exceptions. Yitzhak may not spend willpower to resist. He does not acquire Experience Debt - the benefits granted are free of charge, as far as Experience is concerned. Cecelyne may telepathically communicate her Requests over any distance, and through any dimensional barrier, and instead of inflicting botches if he should not follow them, they are instead a Total Control effect, inexorably forcing him to pursue such requests to completion to the best of his abilities. A newly received Request negates all ongoing unnatural mental influence currently on Yitzhak, and perfectly opposes all rolls to remove it. Boons granted by this power always have an obvious physical manifestation. Backgrounds backed by Bestowal of Accursed Fortune sufficient to render Yitzhak the king of a particular nation might be accompanied by a physical crown that, while to all appearances is just a normal object, is in fact a direct growth from Yitzhak's body. Dots of Craft that would transform him into a master smith could turn his arms to metal, or turn his face into a welder's mask. And so on. These faux-clothes do not count as clothing for Yitzhak's "Naked" dodge specialty. Charms such as "Gifts of Greater Glory" may grant Yitzhak Charms as if he were a spirit with Cecelynian themes.

Bound Beyond Death: Yitzhak cannot die, except by effects that can kill things that cannot die, such as Ghost Eating Technique. By any other means, he simply reforms five days later in the closest area of spiritual or physical desolation. However, after reforming, he loses all boons that had been granted to him by "Stepmother's Binding" - except for a single activation, chosen by Cecelyne, which he keeps. He always reforms with at least a single Request upon him, even if he had already served all of his duties for previous activations of Stepmother's Binding in his prior life. Truly killing him, such as with the aforementioned Ghost Eating Technique, will send the young boy's soul that is still very much a component of him to forever wandering the Endless Desert. Unless, that is, that his true death is dealt by the knife wielded by his mortal mother. In this extremely unlikely case, his soul is unbound, and reincarnates into Lethe.

Ringwrym
2012-06-17, 02:40 PM
Isaac nooooooooo!

Xefas
2012-09-27, 02:17 AM
http://i.imgur.com/7dm6P.jpg

Svagata is perhaps the smallest behemoth ever forged. Its inception was a fit of frustration - perhaps jealousy, from the Principle of Hierarchy. For, as Creation has always been a world of primal elements and life surging through one another in a cycle of birth, learning, conflict, death, evolution, and rebirth, it was not always entirely intended as such.

In the time before time, the Primordials journeyed to the place where they would make their new home. Its construction would be at the center of the Wyld, and formed of a union between Cytherea, the Divine Ignition, and one other Primordial whose mythos would serve as a basis for the new world. As the existence of Creation testifies to, Gaia was the one chosen for this function. But, what is often not spoken of, is that she was not the only candidate. Many Primordials wished to catalyze what would undoubtedly stand as the greatest invention of all time.

Of the dozens that volunteered, only six were recognized as contenders by their King. Among them were Gaia, Kimbery, and the Principle of Hierarchy. What trials these titans undertook to prove their worth is irrelevant; Gaia triumphed. And by decree of the Empyreal Chaos, Creation was made.

This choice did not sit well with all involved. It is the nature of She Who Lives In Her Name to submit to her King, but a rare moment of bitterness overtook her like none would see again until the Primordial War. After her brothers and sisters had settled into their new home, She went to Cytherea and asked of her a favor.

Svagata was that favor. A new world. A universe constructed with all the vastness and wonder and perfection of Creation, built upon the precepts of the Whispering Flame. But She could not bring herself to openly defy a decree from her lord, and so Svagata was painstakingly cut into the tiniest and most pure unit of matter - a single mote of Essence, where it could be easily hidden from the eyes of the Empyreal Chaos. Within its sub-motonic quantum-patterns, forms emerged; tiny ephemeral mind-beings flowing over wholly alien vistas.

Not satisfied, but almost so, the Principle of Hierarchy constructed a simple artifact capable of sustaining a free-floating mote and preventing it from being respired by nearby creatures. She placed Svagata within, and so the diminutive cosmos has remained for thousands of years; its inhabitants entirely unaware that their universe floats in a crystalline jar on the shelf of a far more powerful being's office.

Svagata, the Essential Universal Microcosm
Motivation: -
Attributes: -
Virtues: -
Abilities: -
Essence: 1
Essence Pool: 1
Willpower: -
DDV: -, PDV: -, MMDV: -, PMDV: -
Join Battle/Debate: -
Soak: -
Hardness: -
Health Levels: -

Essence Powers:

Respirational Composition: If it were removed from the containment artifact that holds it (a simple matter of unscrewing the top), Svagata could be respired by any nearby Essence-user that performs a stunt and accepts a mote-reward for that stunt, or by any Charm or other technology that draws in free Essence from the surrounding area. If it is absorbed in this way, the deaths of the unknowable amount of living things that populate Svagata would result. In Creation, this would create a Shadowland. The size is dependent on the actual number of citizens on the mote, which could be variable depending on the story. If used as an incidental item in an otherwise unrelated tale, perhaps the mysterious Shadowland that results is only the size of a few city blocks. If Svagata is painted as a doomsday device, a central object for an entire campaign, then it's entirely possible the resulting Shadowland could blanket large quantities of Creation, if not engulf it completely as billions upon billions of lives are snuffed out in an instant of cosmic horror.

Amechra
2012-09-27, 01:20 PM
That is so... awesome.

Sanctaphrax
2012-09-27, 01:45 PM
Very excellent.

Not sure if I'd really call it a behemoth, though. It's not really an entity.

It'd be pretty cool if there was some way to access or communicate with the universe in there. Maybe with a custom Charm.

Lix Lorn
2012-09-27, 02:27 PM
Oh /wow/. This is begging for some kind of massive shrinking event.

Turalisj
2012-09-27, 02:43 PM
Oh /wow/. This is begging for some kind of massive shrinking event.

>:D

Are you volunteering for the people of Malfeas U?

Lix Lorn
2012-09-27, 03:29 PM
...sure why not. :smallbiggrin:

DracoDei
2013-03-06, 06:41 PM
Perhaps it should be discovered by a Lunar with a Elephant Spirit-form, who becomes the only being able to communicate with the beings within (at least initially)?